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Elder Scrolls V - Skyrim - Page 94

Forum Index > General Games
Post a Reply
Prev 1 92 93 94 95 96 586 Next
SocialisT
Profile Joined July 2011
Sweden160 Posts
November 07 2011 05:15 GMT
#1861
Theres MODS for oblivion!?
"There is nothing cooler than being proud of the things you love" - Day9
Archaeo
Profile Blog Joined December 2009
United States397 Posts
November 07 2011 05:20 GMT
#1862
Started playing Morrowind again in preparation for Skyrim. Can't wait yo!
Yo my chingu!!!
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
November 07 2011 06:01 GMT
#1863
Skyrim is staring at me via Steam Make it come already!
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
Ingwaz
Profile Joined June 2011
Sweden70 Posts
November 07 2011 06:41 GMT
#1864
So how long do you think it takes for the modding community to create the first eyecandy mod?
Omnibus locis fit caedes
Jindo
Profile Joined July 2011
United States1305 Posts
November 07 2011 07:29 GMT
#1865
On November 07 2011 07:32 heishe wrote:
Also, here's a ton of additional info, and it sounds awesome. Especially the various changes to the combat system seem really good.

http://theelderscrollsskyrim.com/unofficial-skyrim-information-part-1/


"‘Magnetism’ in your attacks draws them more towards enemies rather than allies."
Sounds stupid. If my companion is retarded enough to position himself in a way that causes friendly fire, then by all mean, let him get hit.

"Special kill animations: Depending on your weapon, the enemy, and the fight conditions, you may execute a devastating finishing move that extinguishes enemies with a stylistic flourish."
Hopefully there will be an option or a mod to turn this off.

"Blunt & Blade skills have been replaced by Two-Handed & One-Handed."

A flail and a longsword is basically the same. So now you just need training in One-Handed to use both blunt and blade weapons effectively. How cool is that.

"If you kill a shop owner, their family member will inherit the shop and will be angry about you, but still give you missions, which could then improve your relation with them."
Killing minor NPCs has no consequences whatsoever. The wound and anger caused by the death of a kin can be healed with a simple errand, and by the murderer no less.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
November 07 2011 07:34 GMT
#1866
On November 07 2011 15:41 Ingwaz wrote:
So how long do you think it takes for the modding community to create the first eyecandy mod?

2 seconds. 5 seconds for improved combat, 6 seconds for overhauls, and probably around 10 seconds for unofficial bug fixing patches.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
ETisME
Profile Blog Joined April 2011
12842 Posts
November 07 2011 07:59 GMT
#1867
On November 07 2011 16:29 Jindo wrote:
Show nested quote +
On November 07 2011 07:32 heishe wrote:
Also, here's a ton of additional info, and it sounds awesome. Especially the various changes to the combat system seem really good.

http://theelderscrollsskyrim.com/unofficial-skyrim-information-part-1/


"‘Magnetism’ in your attacks draws them more towards enemies rather than allies."
Sounds stupid. If my companion is retarded enough to position himself in a way that causes friendly fire, then by all mean, let him get hit.

umm..I think this is the best improvement to the series if it is implemented.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
DystopiaX
Profile Joined October 2010
United States16236 Posts
Last Edited: 2011-11-07 08:07:10
November 07 2011 08:06 GMT
#1868
On November 07 2011 16:29 Jindo wrote:
Show nested quote +
On November 07 2011 07:32 heishe wrote:
Also, here's a ton of additional info, and it sounds awesome. Especially the various changes to the combat system seem really good.

http://theelderscrollsskyrim.com/unofficial-skyrim-information-part-1/




"Blunt & Blade skills have been replaced by Two-Handed & One-Handed."

A flail and a longsword is basically the same. So now you just need training in One-Handed to use both blunt and blade weapons effectively. How cool is that.

Yeah, so just you just needed training in blunt to use axes and maces effectively. How cool was that.
Kielbasa
Profile Joined November 2010
Australia67 Posts
November 07 2011 08:13 GMT
#1869
I want to pick up this game but I havn't played any of the other games in the series. Is this going to be a big drawback/should i dl them and do a quick story run through??
KMARTRULES2
Profile Joined November 2011
Australia149 Posts
November 07 2011 08:23 GMT
#1870
On November 07 2011 17:13 Kielbasa wrote:
I want to pick up this game but I havn't played any of the other games in the series. Is this going to be a big drawback/should i dl them and do a quick story run through??


Just go straight in to skyrim.
True_Spike
Profile Joined July 2004
Poland3434 Posts
November 07 2011 08:26 GMT
#1871
On November 07 2011 17:13 Kielbasa wrote:
I want to pick up this game but I havn't played any of the other games in the series. Is this going to be a big drawback/should i dl them and do a quick story run through??


There's no story to be found in Elder Scroll games. There is *some*, but it's bad and doesn't really influence anything, so I wouldn't bother picking up previous installments beforehand.
Trump
Profile Joined April 2010
United States350 Posts
Last Edited: 2011-11-07 08:49:32
November 07 2011 08:48 GMT
#1872
On November 07 2011 03:43 NEOtheONE wrote:
Show nested quote +
On November 06 2011 14:24 Drowsy wrote:
Definitely going to try out a thief type now that you can dual wield. If stealth doesn't seem to work consistently, I'll probably play a warrior dual wielding type. Everyone and their mom is going to be a super secret elite ninja shadow stealth mage!!111


I'll admit it, I was totally planning on being a stealth mage.


Interesting that you guys are talking about stealth mage-ing it up. :o
In my "Let's Play / You Decide" thread at http://www.teamliquid.net/forum/viewmessage.php?topic_id=280419 I'm polling on the vital "magic use" now, thought the main skyrim thread would have a cool input on what you want to see in an eventual lets play (I assume you guys will be too busy playing to watch live!) I'll copy the poll over here as well, think it will magically "slip" into the other thread too.


NO MAGIC

Traditional stealthy character wielding two daggersn sneaking up behind monsters and just stabbing them to death directly.

[image loading]




SOME MAGIC

Sneaky character aided with magic. Invisibility, buff himself, debuff enemies. Certainly, the addition of some magic would also weaken the "core" of the character as a stealth character. The flexibility of magic as well as potential strengths from it such as enchanting the dagger, paralyzing creatures if your first shot doesn't kill them, etc could be interesting.

[image loading]




LOTS OF MAGIC

This gets into unusual "stealth mage" category since combat is started by sneaking up to something and stabbing them. This would mean that first stab would be enchanted as much as possible, and then the dagger would be put away to cast spells from close range. Not a very common type of character I'm sure, but that's the beauty of no set classes.

[image loading]

Poll: How much magic should Trump use?

Some Magic (52)
 
55%

Lots of Magic (23)
 
24%

No Magic (19)
 
20%

94 total votes

Your vote: How much magic should Trump use?

(Vote): No Magic
(Vote): Some Magic
(Vote): Lots of Magic


Friendship is Magic! <3
Jindo
Profile Joined July 2011
United States1305 Posts
November 07 2011 09:03 GMT
#1873
On November 07 2011 17:06 DystopiaX wrote:
Show nested quote +
On November 07 2011 16:29 Jindo wrote:
On November 07 2011 07:32 heishe wrote:
Also, here's a ton of additional info, and it sounds awesome. Especially the various changes to the combat system seem really good.

http://theelderscrollsskyrim.com/unofficial-skyrim-information-part-1/




"Blunt & Blade skills have been replaced by Two-Handed & One-Handed."

A flail and a longsword is basically the same. So now you just need training in One-Handed to use both blunt and blade weapons effectively. How cool is that.

Yeah, so just you just needed training in blunt to use axes and maces effectively. How cool was that.


You do know that before Oblivion, Axes and Blunt were separate skills right?
BlueBird.
Profile Joined August 2008
United States3890 Posts
November 07 2011 09:10 GMT
#1874
I really just dislike the idea that If I am using weapons to survive, and fight and kill things in a world, that I can be super super good with a two handed sword, but then I pick up a mace or axe and I don't know how to use it, and some bandits/creatures that I could blow on and they would fall over, all of a sudden can take me on cause Im wielding a weapon Im not super trained in... So i personally like this idea that they've changed this//


Sure I might be a little less skilled, but you have to remember you have been fighting for quite some time, and you probably have trained a small amount with all sorts of weapons. If I am good at fighting I probably know how to read body language or something and strike and block when needed, and if I have fought vs axe users, then I know what maybe could work and what cant.

Just saying, this whole, having a blunt stat means its less immersive = bullshit for me
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1904 Posts
November 07 2011 09:21 GMT
#1875
What race will you play as your first character?
Poll: What race will you play?

Nord (8)
 
19%

Dunmer (6)
 
14%

Argonian (5)
 
12%

Breton (5)
 
12%

Orc (5)
 
12%

Khajiit (4)
 
9%

Altmer (3)
 
7%

Redguard (3)
 
7%

Bosmer (2)
 
5%

Imperial (2)
 
5%

43 total votes

Your vote: What race will you play?

(Vote): Altmer
(Vote): Argonian
(Vote): Bosmer
(Vote): Breton
(Vote): Dunmer
(Vote): Imperial
(Vote): Khajiit
(Vote): Nord
(Vote): Orc
(Vote): Redguard


What "class"/playstyle
Poll: What "class"

MAGIC Battlemage (10)
 
22%

COMBAT One-handed + shield (8)
 
18%

STEALTH Dual-wielding Assassin (6)
 
13%

STEALTH hunter (sneaky archer) (6)
 
13%

MAGIC Pure mage (6)
 
13%

COMBAT Two-handed warrior (4)
 
9%

STEALTH Pure thief (2)
 
4%

MAGIC Sneaky mage (2)
 
4%

COMBAT Archer (1)
 
2%

45 total votes

Your vote: What "class"

(Vote): COMBAT Two-handed warrior
(Vote): COMBAT One-handed + shield
(Vote): COMBAT Archer
(Vote): STEALTH Pure thief
(Vote): STEALTH Dual-wielding Assassin
(Vote): STEALTH hunter (sneaky archer)
(Vote): MAGIC Pure mage
(Vote): MAGIC Sneaky mage
(Vote): MAGIC Battlemage


Will you restrict yourself with roleplaying elements (for example: afraid to use magic, only sleeping in bed, hates a specific race, suspicious of potions will only trust potions from 1 vendor). Will you roleplay only if it doesn't effect quests or never?
Poll: RP?

Yes (16)
 
44%

When it is convinient (11)
 
31%

No (9)
 
25%

36 total votes

Your vote: RP?

(Vote): Yes
(Vote): No
(Vote): When it is convinient


Will you use all the help the game provides you? Or disable questmarkers and compass? Or draw your own map?
Poll: Restrictions

None (20)
 
74%

Disable markers + compass (4)
 
15%

Hardcore Skyrim (draw own map) (3)
 
11%

27 total votes

Your vote: Restrictions

(Vote): None
(Vote): Disable markers + compass
(Vote): Hardcore Skyrim (draw own map)


I will go one-hand(probably sword) + shield Orc, who doesn't trust Bretons and Redguards and might even kill them if they offend him and he can get away with it(Will probably only kill unimportant ones though). I will disable compass + questmarker provided there is a reasonable amount of quest description like in Morrowind.
I will use archery too when I am in the open but that won't be the center of the build.



Synwave
Profile Joined July 2009
United States2803 Posts
November 07 2011 09:41 GMT
#1876
Board and Sword Orc with Archery and Alchemy. Basically a survival wilderness warrior.
He will be honorable but more to his own code/ethic than societies, think neutral good.
He will be cunning and not an idiot but socially awkward and a bit stupid when it comes to diplomacy.
I will be using a compass and questmarkers where needed because I can't be bothered making maps and ingame conveniances dont break my personal immersion level.

♞Nerdrage is the cause of global warming♞
Skilledblob
Profile Joined April 2011
Germany3392 Posts
November 07 2011 11:10 GMT
#1877
Khajit, 2 hand + bow assasin, and no RP I will jsut be myself
dormer
Profile Joined October 2010
United States1314 Posts
November 07 2011 11:20 GMT
#1878
On November 07 2011 16:59 ETisME wrote:
Show nested quote +
On November 07 2011 16:29 Jindo wrote:
On November 07 2011 07:32 heishe wrote:
Also, here's a ton of additional info, and it sounds awesome. Especially the various changes to the combat system seem really good.

http://theelderscrollsskyrim.com/unofficial-skyrim-information-part-1/


"‘Magnetism’ in your attacks draws them more towards enemies rather than allies."
Sounds stupid. If my companion is retarded enough to position himself in a way that causes friendly fire, then by all mean, let him get hit.

umm..I think this is the best improvement to the series if it is implemented.


I wouldn't call it the best, but it would be a welcome change. I hated having companions in Oblivion because they would just get in my way, get hit, then get angry at me. It was really easier to fight without them.
Artosis: "You need to hold my hand." Tasteless: "I'm very good at that."
Skilledblob
Profile Joined April 2011
Germany3392 Posts
November 07 2011 11:23 GMT
#1879
the companions were bad anyway, cant remember any good ones
Nash
Profile Joined October 2011
151 Posts
November 07 2011 11:38 GMT
#1880
On November 07 2011 16:29 Jindo wrote:
Show nested quote +
On November 07 2011 07:32 heishe wrote:
Also, here's a ton of additional info, and it sounds awesome. Especially the various changes to the combat system seem really good.

http://theelderscrollsskyrim.com/unofficial-skyrim-information-part-1/


"If you kill a shop owner, their family member will inherit the shop and will be angry about you, but still give you missions, which could then improve your relation with them."


LOL this is the funniest thing i've seen today.
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