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Elder Scrolls V - Skyrim - Page 90

Forum Index > General Games
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Prev 1 88 89 90 91 92 586 Next
Celadan
Profile Joined September 2010
Norway471 Posts
November 05 2011 23:56 GMT
#1781
On November 06 2011 08:13 Nash wrote:
Will the skill system be as awful as it was in Oblivion? I've tried to find an answer to this before posting to ask but I failed. :/

The real question is wethever the fans will be just as awful in this TES
спеціальна Тактика
DystopiaX
Profile Joined October 2010
United States16236 Posts
November 06 2011 00:17 GMT
#1782
So I broke down today and finally looked at some of the leaked gameplay...deliberately clicked on a random video partway through so I wouldn't see any story spoilers. Came away very impressed with some of the little things- the slight graphic improvements, the execution animations look really cool, I like how the drawback to 2 handed weapons is slower swinging speed. The third person movement animations also look much better, and archery this time around feel stronger than in Oblivion, where it felt like you were throwing rocks at your enemies.
Acronysis
Profile Joined November 2011
872 Posts
November 06 2011 00:25 GMT
#1783
On November 06 2011 09:17 DystopiaX wrote:
So I broke down today and finally looked at some of the leaked gameplay...deliberately clicked on a random video partway through so I wouldn't see any story spoilers. Came away very impressed with some of the little things- the slight graphic improvements, the execution animations look really cool, I like how the drawback to 2 handed weapons is slower swinging speed. The third person movement animations also look much better, and archery this time around feel stronger than in Oblivion, where it felt like you were throwing rocks at your enemies.


All the combat improvements you mentioned are great to here. Especially the archery. I always loved archery in oblivion, but it was never very viable just because it took so long to kill them.

I still have yet to watch any gameplay for the same reasons as you, but I am SOOoooo close to breaking down cause I just want a taste of anything Skyrim. Hopefully I can make it till friday, but idk, even now i'm liking forcing myself to not look at any videos XD
The multiplying villanies of man do swarm upon him.
DystopiaX
Profile Joined October 2010
United States16236 Posts
November 06 2011 00:43 GMT
#1784
^it looks like it really takes away from the kiting for archery, I saw a dude take down a deer in 3 shots. It sounds like a bit much but all were leg/ass shots so it makes sense. That and he was more of a two-handed player, not archery, so it should scale nicely. Drawing arrows and stuff takes alot longer though, so it's more of a "bolt-action sniper" weapon and less of a "carbine" weapon, to use an analogy from FPS.
Turbogangsta
Profile Blog Joined March 2011
Australia319 Posts
November 06 2011 02:56 GMT
#1785
This is my chinese war general

perks in no particular order;

+ Show Spoiler +
1. Steel Smithing
2. Arcane Blacksmith
3. Dwarven Smithing
4. Orcish Smithing
5. Ebony Smithing
6. Daedric Smithing
7. Dragon Armour
8. Novice Destruction
9. Augmented Flames/ Augmented Frost/ Augmented Shock
10. Augmented Flames/ Augmented Frost/ Augmented Shock
11. Intense Flames/ Deep Freeze/ Disintegrate
12. Destruction Dual Casting
13. Impact
14. Apprentice Destruction
15. Rune Master
16. Adept Destruction
17. Expert Destruction
18. Master Destruction
19. Novice Restoration
20. Recovery
21. Recovery
22. Avoid Death
23. Juggernaut
24. Juggernaut
25. Juggernaut
26. Juggernaut
27. Juggernaut
28. Fists of Steel
29. Cushioned
30. Conditioning
31. Well Fitted
32. Tower of Strength
33. Matching Set
34. Reflect Blows
35. Novice Conjuration
36. Conjuration Dual Casting
37. Summoner
38. Summoner
39. Atromancy
40. Elemental Potency
41. Twin Souls
42. Apprentice Conjuration
43. Adept Conjuration
44. Expert Conjuration
45. Master Conjuration
46. Apprentice Restoration
47. Adept Restoration
48. Expert Restoration
49. Master Restoration
50. Regeneration


basically your very tanky in full heavy armour with double benefits which you crafted. this means your punches will be extra powerful. you use flame destruction spells to completely fuck people up and summon flame atronachs serve and fight for you in battle. this is a feice corageous charismatic chinese war general with powerful physical and magic capabilities.
Esports is killing Esports.
Happylime
Profile Joined August 2011
United States133 Posts
November 06 2011 03:19 GMT
#1786
Less than a week! So stoked! Nothing else to add to this discussion sadly.

Except that I can't wait and hope it's not as buggy as Oblivion was, since I'll probably get it for the Xbox.
Get busy living, or get busy dying.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
November 06 2011 05:24 GMT
#1787
Definitely going to try out a thief type now that you can dual wield. If stealth doesn't seem to work consistently, I'll probably play a warrior dual wielding type. Everyone and their mom is going to be a super secret elite ninja shadow stealth mage!!111
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
November 06 2011 08:23 GMT
#1788
At the start I was like fuck this, I guess I'll get it but it probably will just be ok.... (Short time goes by) Alright, this game is looking better but I'm still thinking it will just be a fun pick me up game till ME 3 comes out. (Additional time passes) Ok. Two weeks away and I'm starting to feel like this game is getting more and more epic but still playing off the I am to cool act. (Now 5 days away) Fuck. Have to miss opening weekend of this for my best friends wedding, so jacked to play this. Background Skyrim. Read all the articles on it and can't wait for it. HYPE HYPE. lol. How did I turn into this. :D
Nash
Profile Joined October 2011
151 Posts
November 06 2011 08:38 GMT
#1789
On November 06 2011 08:56 Celadan wrote:
Show nested quote +
On November 06 2011 08:13 Nash wrote:
Will the skill system be as awful as it was in Oblivion? I've tried to find an answer to this before posting to ask but I failed. :/

The real question is wethever the fans will be just as awful in this TES


I'm not a fan. I play games that I like and don't play games that I don't like. My question was a simple one.
dormer
Profile Joined October 2010
United States1314 Posts
November 06 2011 09:12 GMT
#1790
On November 06 2011 17:38 Nash wrote:
Show nested quote +
On November 06 2011 08:56 Celadan wrote:
On November 06 2011 08:13 Nash wrote:
Will the skill system be as awful as it was in Oblivion? I've tried to find an answer to this before posting to ask but I failed. :/

The real question is wethever the fans will be just as awful in this TES


I'm not a fan. I play games that I like and don't play games that I don't like. My question was a simple one.


"Is this awful" isn't a very clear question, though. What part of the skill system are you talking about -- major / minor skills, how you level up your skills, how you level in general? All that info should be online already -- someone posted all the skill trees a few pages back, should be here on Reddit, with a lot of talk about how the skills work in general. If it's something else, ask away, someone can probably answer.
Artosis: "You need to hold my hand." Tasteless: "I'm very good at that."
Lord_of_Chaos
Profile Joined June 2007
Sweden372 Posts
November 06 2011 10:25 GMT
#1791
I've got a question for the ones who are playing Skyrim (or got more info than I).

How many joinable guilds/factions with questlines are there? Warrior, mage, thief and dark brotherhood I know. Are there any more? Also Stormcloaks and Imperials but are they part of the main quest line?
Skilledblob
Profile Joined April 2011
Germany3392 Posts
November 06 2011 10:30 GMT
#1792
Skyrim comes out on friday and I planned to play it the whole day then drop into a 5 hours coma on saturday wake up and play again.

But guess what, today I find out that my professor from university wants to give a 5 hour lecture on saturday from 10-15 and it's mandatory T_T
Derrida
Profile Joined March 2011
2885 Posts
November 06 2011 11:13 GMT
#1793
Any ideas when steam would let us start downloading parts of the game for those who pre-purchased? I don't have the best connection, I'm scared that it won't dl in time for release.
#1 Grubby Fan.
Nash
Profile Joined October 2011
151 Posts
November 06 2011 11:15 GMT
#1794
On November 06 2011 18:12 dormer wrote:
Show nested quote +
On November 06 2011 17:38 Nash wrote:
On November 06 2011 08:56 Celadan wrote:
On November 06 2011 08:13 Nash wrote:
Will the skill system be as awful as it was in Oblivion? I've tried to find an answer to this before posting to ask but I failed. :/

The real question is wethever the fans will be just as awful in this TES


I'm not a fan. I play games that I like and don't play games that I don't like. My question was a simple one.


"Is this awful" isn't a very clear question, though. What part of the skill system are you talking about -- major / minor skills, how you level up your skills, how you level in general? All that info should be online already -- someone posted all the skill trees a few pages back, should be here on Reddit, with a lot of talk about how the skills work in general. If it's something else, ask away, someone can probably answer.


I looked at that list but those are just names of skills and what the skills do. I don't remember exactly how things worked in Oblivion but I remember having to kind of abuse the system in a way, not picking skills I wanna be good at, trying not to do too much of certain things. I don't know, I just remember the system tying your hands in an awful way (though I enjoyed the game anyway) and I wondered if things are the same now.
dormer
Profile Joined October 2010
United States1314 Posts
November 06 2011 11:41 GMT
#1795
On November 06 2011 20:15 Nash wrote:
Show nested quote +
On November 06 2011 18:12 dormer wrote:
On November 06 2011 17:38 Nash wrote:
On November 06 2011 08:56 Celadan wrote:
On November 06 2011 08:13 Nash wrote:
Will the skill system be as awful as it was in Oblivion? I've tried to find an answer to this before posting to ask but I failed. :/

The real question is wethever the fans will be just as awful in this TES


I'm not a fan. I play games that I like and don't play games that I don't like. My question was a simple one.


"Is this awful" isn't a very clear question, though. What part of the skill system are you talking about -- major / minor skills, how you level up your skills, how you level in general? All that info should be online already -- someone posted all the skill trees a few pages back, should be here on Reddit, with a lot of talk about how the skills work in general. If it's something else, ask away, someone can probably answer.


I looked at that list but those are just names of skills and what the skills do. I don't remember exactly how things worked in Oblivion but I remember having to kind of abuse the system in a way, not picking skills I wanna be good at, trying not to do too much of certain things. I don't know, I just remember the system tying your hands in an awful way (though I enjoyed the game anyway) and I wondered if things are the same now.


In that case, I know what you mean, and yes, it was awful :-p Or at least, if you wanted to actually gain stats when you leveled so you could keep up with the leveled-up mobs, then yeah. That should be better in Skyrim -- in Oblivion, you leveled after you got 10 major skill-ups. But you also got to increase your base attributes, and you got bigger increases for the more skill-ups in a certain attribute you had. So to get the biggest increases to your attributes, you had to level your minor skills a lot before you leveled your majors and leveled up. Basically every time you leveled, you could increase your attributes by as little as 3 or as much as 15, but the mobs always got steadily stronger.

From what I've read that shouldn't be a problem in Skyrim. There are no attributes like strength, intelligence, etc. -- instead, every time you level you can add 10 points to either health, stamina, or magicka, so every time you level up you get stronger by a set amount. There are also no classes, no major or minor skills, so every skill increase will contribute to leveling up. Basically you should be free to just play how you want and get naturally stronger, and then invest into the skill trees to improve the skills you want to use most.
Artosis: "You need to hold my hand." Tasteless: "I'm very good at that."
Westerhound
Profile Joined October 2010
Finland69 Posts
November 06 2011 11:57 GMT
#1796
On November 06 2011 20:13 Derrida wrote:
Any ideas when steam would let us start downloading parts of the game for those who pre-purchased? I don't have the best connection, I'm scared that it won't dl in time for release.


Its usually about 2-3 days before release. Steam servers are going to be clogged for a while after they start doing it so everyone is going to be stuck with 20 KB/s download speed if any at all for the first few hours. But even with a terribad connection you should be able to download it in time for release, alltho you might have to leave the computer on for the night or something if your connection is really bad.
Acronysis
Profile Joined November 2011
872 Posts
November 06 2011 11:58 GMT
#1797
On November 06 2011 19:30 Skilledblob wrote:
Skyrim comes out on friday and I planned to play it the whole day then drop into a 5 hours coma on saturday wake up and play again.

But guess what, today I find out that my professor from university wants to give a 5 hour lecture on saturday from 10-15 and it's mandatory T_T


That is the saddest thing i've ever heard. So sorry. hah
The multiplying villanies of man do swarm upon him.
Nash
Profile Joined October 2011
151 Posts
November 06 2011 12:01 GMT
#1798
On November 06 2011 20:41 dormer wrote:
Show nested quote +
On November 06 2011 20:15 Nash wrote:
On November 06 2011 18:12 dormer wrote:
On November 06 2011 17:38 Nash wrote:
On November 06 2011 08:56 Celadan wrote:
On November 06 2011 08:13 Nash wrote:
Will the skill system be as awful as it was in Oblivion? I've tried to find an answer to this before posting to ask but I failed. :/

The real question is wethever the fans will be just as awful in this TES


I'm not a fan. I play games that I like and don't play games that I don't like. My question was a simple one.


"Is this awful" isn't a very clear question, though. What part of the skill system are you talking about -- major / minor skills, how you level up your skills, how you level in general? All that info should be online already -- someone posted all the skill trees a few pages back, should be here on Reddit, with a lot of talk about how the skills work in general. If it's something else, ask away, someone can probably answer.


I looked at that list but those are just names of skills and what the skills do. I don't remember exactly how things worked in Oblivion but I remember having to kind of abuse the system in a way, not picking skills I wanna be good at, trying not to do too much of certain things. I don't know, I just remember the system tying your hands in an awful way (though I enjoyed the game anyway) and I wondered if things are the same now.


In that case, I know what you mean, and yes, it was awful :-p Or at least, if you wanted to actually gain stats when you leveled so you could keep up with the leveled-up mobs, then yeah. That should be better in Skyrim -- in Oblivion, you leveled after you got 10 major skill-ups. But you also got to increase your base attributes, and you got bigger increases for the more skill-ups in a certain attribute you had. So to get the biggest increases to your attributes, you had to level your minor skills a lot before you leveled your majors and leveled up. Basically every time you leveled, you could increase your attributes by as little as 3 or as much as 15, but the mobs always got steadily stronger.

From what I've read that shouldn't be a problem in Skyrim. There are no attributes like strength, intelligence, etc. -- instead, every time you level you can add 10 points to either health, stamina, or magicka, so every time you level up you get stronger by a set amount. There are also no classes, no major or minor skills, so every skill increase will contribute to leveling up. Basically you should be free to just play how you want and get naturally stronger, and then invest into the skill trees to improve the skills you want to use most.


Thank you. Sounds better.
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
November 06 2011 13:11 GMT
#1799
Got my hands on the full ingame soundtrack that I found browsing usenet. Been playing TF2 with my pre-order skyrim hat on a heavy while listening to it. Quite epic. Honestly I really hope steam has a preload on this game. I want to play it the MOMENT it his steam (T.T it's going to release at lunch the next morning like every other steam release).
Proud member of the LGA-1366 Core-i7 4Ghz Club
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2011-11-06 14:15:45
November 06 2011 14:15 GMT
#1800
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
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