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On November 06 2011 08:13 Nash wrote: Will the skill system be as awful as it was in Oblivion? I've tried to find an answer to this before posting to ask but I failed. :/ The real question is wethever the fans will be just as awful in this TES
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So I broke down today and finally looked at some of the leaked gameplay...deliberately clicked on a random video partway through so I wouldn't see any story spoilers. Came away very impressed with some of the little things- the slight graphic improvements, the execution animations look really cool, I like how the drawback to 2 handed weapons is slower swinging speed. The third person movement animations also look much better, and archery this time around feel stronger than in Oblivion, where it felt like you were throwing rocks at your enemies.
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On November 06 2011 09:17 DystopiaX wrote: So I broke down today and finally looked at some of the leaked gameplay...deliberately clicked on a random video partway through so I wouldn't see any story spoilers. Came away very impressed with some of the little things- the slight graphic improvements, the execution animations look really cool, I like how the drawback to 2 handed weapons is slower swinging speed. The third person movement animations also look much better, and archery this time around feel stronger than in Oblivion, where it felt like you were throwing rocks at your enemies.
All the combat improvements you mentioned are great to here. Especially the archery. I always loved archery in oblivion, but it was never very viable just because it took so long to kill them.
I still have yet to watch any gameplay for the same reasons as you, but I am SOOoooo close to breaking down cause I just want a taste of anything Skyrim. Hopefully I can make it till friday, but idk, even now i'm liking forcing myself to not look at any videos XD
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^it looks like it really takes away from the kiting for archery, I saw a dude take down a deer in 3 shots. It sounds like a bit much but all were leg/ass shots so it makes sense. That and he was more of a two-handed player, not archery, so it should scale nicely. Drawing arrows and stuff takes alot longer though, so it's more of a "bolt-action sniper" weapon and less of a "carbine" weapon, to use an analogy from FPS.
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This is my chinese war general
perks in no particular order;
+ Show Spoiler +1. Steel Smithing 2. Arcane Blacksmith 3. Dwarven Smithing 4. Orcish Smithing 5. Ebony Smithing 6. Daedric Smithing 7. Dragon Armour 8. Novice Destruction 9. Augmented Flames/ Augmented Frost/ Augmented Shock 10. Augmented Flames/ Augmented Frost/ Augmented Shock 11. Intense Flames/ Deep Freeze/ Disintegrate 12. Destruction Dual Casting 13. Impact 14. Apprentice Destruction 15. Rune Master 16. Adept Destruction 17. Expert Destruction 18. Master Destruction 19. Novice Restoration 20. Recovery 21. Recovery 22. Avoid Death 23. Juggernaut 24. Juggernaut 25. Juggernaut 26. Juggernaut 27. Juggernaut 28. Fists of Steel 29. Cushioned 30. Conditioning 31. Well Fitted 32. Tower of Strength 33. Matching Set 34. Reflect Blows 35. Novice Conjuration 36. Conjuration Dual Casting 37. Summoner 38. Summoner 39. Atromancy 40. Elemental Potency 41. Twin Souls 42. Apprentice Conjuration 43. Adept Conjuration 44. Expert Conjuration 45. Master Conjuration 46. Apprentice Restoration 47. Adept Restoration 48. Expert Restoration 49. Master Restoration 50. Regeneration
basically your very tanky in full heavy armour with double benefits which you crafted. this means your punches will be extra powerful. you use flame destruction spells to completely fuck people up and summon flame atronachs serve and fight for you in battle. this is a feice corageous charismatic chinese war general with powerful physical and magic capabilities.
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Less than a week! So stoked! Nothing else to add to this discussion sadly.
Except that I can't wait and hope it's not as buggy as Oblivion was, since I'll probably get it for the Xbox.
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Definitely going to try out a thief type now that you can dual wield. If stealth doesn't seem to work consistently, I'll probably play a warrior dual wielding type. Everyone and their mom is going to be a super secret elite ninja shadow stealth mage!!111
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At the start I was like fuck this, I guess I'll get it but it probably will just be ok.... (Short time goes by) Alright, this game is looking better but I'm still thinking it will just be a fun pick me up game till ME 3 comes out. (Additional time passes) Ok. Two weeks away and I'm starting to feel like this game is getting more and more epic but still playing off the I am to cool act. (Now 5 days away) Fuck. Have to miss opening weekend of this for my best friends wedding, so jacked to play this. Background Skyrim. Read all the articles on it and can't wait for it. HYPE HYPE. lol. How did I turn into this. :D
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On November 06 2011 08:56 Celadan wrote:Show nested quote +On November 06 2011 08:13 Nash wrote: Will the skill system be as awful as it was in Oblivion? I've tried to find an answer to this before posting to ask but I failed. :/ The real question is wethever the fans will be just as awful in this TES
I'm not a fan. I play games that I like and don't play games that I don't like. My question was a simple one.
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On November 06 2011 17:38 Nash wrote:Show nested quote +On November 06 2011 08:56 Celadan wrote:On November 06 2011 08:13 Nash wrote: Will the skill system be as awful as it was in Oblivion? I've tried to find an answer to this before posting to ask but I failed. :/ The real question is wethever the fans will be just as awful in this TES I'm not a fan. I play games that I like and don't play games that I don't like. My question was a simple one.
"Is this awful" isn't a very clear question, though. What part of the skill system are you talking about -- major / minor skills, how you level up your skills, how you level in general? All that info should be online already -- someone posted all the skill trees a few pages back, should be here on Reddit, with a lot of talk about how the skills work in general. If it's something else, ask away, someone can probably answer.
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I've got a question for the ones who are playing Skyrim (or got more info than I).
How many joinable guilds/factions with questlines are there? Warrior, mage, thief and dark brotherhood I know. Are there any more? Also Stormcloaks and Imperials but are they part of the main quest line?
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Skyrim comes out on friday and I planned to play it the whole day then drop into a 5 hours coma on saturday wake up and play again.
But guess what, today I find out that my professor from university wants to give a 5 hour lecture on saturday from 10-15 and it's mandatory T_T
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Any ideas when steam would let us start downloading parts of the game for those who pre-purchased? I don't have the best connection, I'm scared that it won't dl in time for release.
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On November 06 2011 18:12 dormer wrote:Show nested quote +On November 06 2011 17:38 Nash wrote:On November 06 2011 08:56 Celadan wrote:On November 06 2011 08:13 Nash wrote: Will the skill system be as awful as it was in Oblivion? I've tried to find an answer to this before posting to ask but I failed. :/ The real question is wethever the fans will be just as awful in this TES I'm not a fan. I play games that I like and don't play games that I don't like. My question was a simple one. "Is this awful" isn't a very clear question, though. What part of the skill system are you talking about -- major / minor skills, how you level up your skills, how you level in general? All that info should be online already -- someone posted all the skill trees a few pages back, should be here on Reddit, with a lot of talk about how the skills work in general. If it's something else, ask away, someone can probably answer.
I looked at that list but those are just names of skills and what the skills do. I don't remember exactly how things worked in Oblivion but I remember having to kind of abuse the system in a way, not picking skills I wanna be good at, trying not to do too much of certain things. I don't know, I just remember the system tying your hands in an awful way (though I enjoyed the game anyway) and I wondered if things are the same now.
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On November 06 2011 20:15 Nash wrote:Show nested quote +On November 06 2011 18:12 dormer wrote:On November 06 2011 17:38 Nash wrote:On November 06 2011 08:56 Celadan wrote:On November 06 2011 08:13 Nash wrote: Will the skill system be as awful as it was in Oblivion? I've tried to find an answer to this before posting to ask but I failed. :/ The real question is wethever the fans will be just as awful in this TES I'm not a fan. I play games that I like and don't play games that I don't like. My question was a simple one. "Is this awful" isn't a very clear question, though. What part of the skill system are you talking about -- major / minor skills, how you level up your skills, how you level in general? All that info should be online already -- someone posted all the skill trees a few pages back, should be here on Reddit, with a lot of talk about how the skills work in general. If it's something else, ask away, someone can probably answer. I looked at that list but those are just names of skills and what the skills do. I don't remember exactly how things worked in Oblivion but I remember having to kind of abuse the system in a way, not picking skills I wanna be good at, trying not to do too much of certain things. I don't know, I just remember the system tying your hands in an awful way (though I enjoyed the game anyway) and I wondered if things are the same now.
In that case, I know what you mean, and yes, it was awful :-p Or at least, if you wanted to actually gain stats when you leveled so you could keep up with the leveled-up mobs, then yeah. That should be better in Skyrim -- in Oblivion, you leveled after you got 10 major skill-ups. But you also got to increase your base attributes, and you got bigger increases for the more skill-ups in a certain attribute you had. So to get the biggest increases to your attributes, you had to level your minor skills a lot before you leveled your majors and leveled up. Basically every time you leveled, you could increase your attributes by as little as 3 or as much as 15, but the mobs always got steadily stronger.
From what I've read that shouldn't be a problem in Skyrim. There are no attributes like strength, intelligence, etc. -- instead, every time you level you can add 10 points to either health, stamina, or magicka, so every time you level up you get stronger by a set amount. There are also no classes, no major or minor skills, so every skill increase will contribute to leveling up. Basically you should be free to just play how you want and get naturally stronger, and then invest into the skill trees to improve the skills you want to use most.
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On November 06 2011 20:13 Derrida wrote: Any ideas when steam would let us start downloading parts of the game for those who pre-purchased? I don't have the best connection, I'm scared that it won't dl in time for release.
Its usually about 2-3 days before release. Steam servers are going to be clogged for a while after they start doing it so everyone is going to be stuck with 20 KB/s download speed if any at all for the first few hours. But even with a terribad connection you should be able to download it in time for release, alltho you might have to leave the computer on for the night or something if your connection is really bad.
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On November 06 2011 19:30 Skilledblob wrote: Skyrim comes out on friday and I planned to play it the whole day then drop into a 5 hours coma on saturday wake up and play again.
But guess what, today I find out that my professor from university wants to give a 5 hour lecture on saturday from 10-15 and it's mandatory T_T
That is the saddest thing i've ever heard. So sorry. hah
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On November 06 2011 20:41 dormer wrote:Show nested quote +On November 06 2011 20:15 Nash wrote:On November 06 2011 18:12 dormer wrote:On November 06 2011 17:38 Nash wrote:On November 06 2011 08:56 Celadan wrote:On November 06 2011 08:13 Nash wrote: Will the skill system be as awful as it was in Oblivion? I've tried to find an answer to this before posting to ask but I failed. :/ The real question is wethever the fans will be just as awful in this TES I'm not a fan. I play games that I like and don't play games that I don't like. My question was a simple one. "Is this awful" isn't a very clear question, though. What part of the skill system are you talking about -- major / minor skills, how you level up your skills, how you level in general? All that info should be online already -- someone posted all the skill trees a few pages back, should be here on Reddit, with a lot of talk about how the skills work in general. If it's something else, ask away, someone can probably answer. I looked at that list but those are just names of skills and what the skills do. I don't remember exactly how things worked in Oblivion but I remember having to kind of abuse the system in a way, not picking skills I wanna be good at, trying not to do too much of certain things. I don't know, I just remember the system tying your hands in an awful way (though I enjoyed the game anyway) and I wondered if things are the same now. In that case, I know what you mean, and yes, it was awful :-p Or at least, if you wanted to actually gain stats when you leveled so you could keep up with the leveled-up mobs, then yeah. That should be better in Skyrim -- in Oblivion, you leveled after you got 10 major skill-ups. But you also got to increase your base attributes, and you got bigger increases for the more skill-ups in a certain attribute you had. So to get the biggest increases to your attributes, you had to level your minor skills a lot before you leveled your majors and leveled up. Basically every time you leveled, you could increase your attributes by as little as 3 or as much as 15, but the mobs always got steadily stronger. From what I've read that shouldn't be a problem in Skyrim. There are no attributes like strength, intelligence, etc. -- instead, every time you level you can add 10 points to either health, stamina, or magicka, so every time you level up you get stronger by a set amount. There are also no classes, no major or minor skills, so every skill increase will contribute to leveling up. Basically you should be free to just play how you want and get naturally stronger, and then invest into the skill trees to improve the skills you want to use most.
Thank you. Sounds better.
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Got my hands on the full ingame soundtrack that I found browsing usenet. Been playing TF2 with my pre-order skyrim hat on a heavy while listening to it. Quite epic. Honestly I really hope steam has a preload on this game. I want to play it the MOMENT it his steam (T.T it's going to release at lunch the next morning like every other steam release).
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