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Elder Scrolls V - Skyrim - Page 548

Forum Index > General Games
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Teejing
Profile Joined January 2009
Germany1360 Posts
December 09 2012 20:09 GMT
#10941
On December 10 2012 04:57 jdseemoreglass wrote:
Show nested quote +
On December 10 2012 04:31 Praetorial wrote:
On December 09 2012 07:25 Teejing wrote:
In skyrim the enemy is always as strong as you are. When you get more levels the enemy gets more levels too. That way you always can do the quest.
With the mod the strength of enemies is fixed and doesnt change. Meaning if you run into a strong enemy with low level you will die.
Hell even if you pick weak enemies like animals/bandits etc u still might die.



That's stupid. It restricts the character to play in certain areas, taking all the fun of combat and exploration across the whole continent away.

There SHOULD be areas of the continent which are impossible to explore at a certain level, that doesn't mean there aren't still huge areas to explore at a weak level. For one thing, it gives an ominous off-limits sort of feeling to locations, and it makes it so you have something to build up to and achieve. Like someone else said, it gives a sense of progression and advancement. When your character gets stronger, it should feel stronger, and if your character is weak, it should feel weak. I would much prefer if the game got harder by geography instead of scaling to your strength, which is really a "gamey" and unrealistic mechanic.


Like i said "Skyre" allows for a more casual skyrim overhaul that is fantastic, too. In Requiem there will be enemies you will have to run away from, because you are too weak. Also if you think you can do that 1st dungeon where all the Draugr are with lvl 1, then you are wrong. Only in requiem mod even a mudcrab can kill you ( i was in a river slighty stuck at a stone or something and i panicked...)
Chewbacca.
Profile Joined January 2011
United States3634 Posts
December 09 2012 20:28 GMT
#10942
On December 10 2012 04:31 Praetorial wrote:
Show nested quote +
On December 09 2012 07:25 Teejing wrote:
In skyrim the enemy is always as strong as you are. When you get more levels the enemy gets more levels too. That way you always can do the quest.
With the mod the strength of enemies is fixed and doesnt change. Meaning if you run into a strong enemy with low level you will die.
Hell even if you pick weak enemies like animals/bandits etc u still might die.



That's stupid. It restricts the character to play in certain areas, taking all the fun of combat and exploration across the whole continent away.


I think it makes exploration a hell of a lot more fun when you don't know what you are going to find. You are required to be more careful and observant of your surroundings. You can't just blindly enter ever random cave and destroy everything in it, there is actually a chance that you are entering some place way too difficult for yourself.

Combat is also a lot more fun when you have to come prepared and think about the fight instead of just charging in.
Demonhunter04
Profile Joined July 2011
1530 Posts
December 09 2012 20:46 GMT
#10943
On December 10 2012 05:28 Chewbacca. wrote:
Show nested quote +
On December 10 2012 04:31 Praetorial wrote:
On December 09 2012 07:25 Teejing wrote:
In skyrim the enemy is always as strong as you are. When you get more levels the enemy gets more levels too. That way you always can do the quest.
With the mod the strength of enemies is fixed and doesnt change. Meaning if you run into a strong enemy with low level you will die.
Hell even if you pick weak enemies like animals/bandits etc u still might die.



That's stupid. It restricts the character to play in certain areas, taking all the fun of combat and exploration across the whole continent away.


I think it makes exploration a hell of a lot more fun when you don't know what you are going to find. You are required to be more careful and observant of your surroundings. You can't just blindly enter ever random cave and destroy everything in it, there is actually a chance that you are entering some place way too difficult for yourself.

Combat is also a lot more fun when you have to come prepared and think about the fight instead of just charging in.


Is there a mod to delevel the game that's compatible with SkyRe? It sounds tempting, but I'm not dropping SkyRe for Requiem.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Teejing
Profile Joined January 2009
Germany1360 Posts
Last Edited: 2012-12-09 21:35:04
December 09 2012 21:34 GMT
#10944
i dont think so but skyre mod is really good too and changes monsters and other stuff too...

i can only recommend to anyone to go read the description of both mods and pick the one that sounds better since both mods change A LOT of stuff

pick one and be happy:

Requiem :
http://skyrim.nexusmods.com/mods/19281

Skyre:
http://skyrim.nexusmods.com/mods/9286
Simberto
Profile Blog Joined July 2010
Germany11686 Posts
Last Edited: 2012-12-09 23:32:50
December 09 2012 23:32 GMT
#10945
On December 10 2012 04:31 Praetorial wrote:
Show nested quote +
On December 09 2012 07:25 Teejing wrote:
In skyrim the enemy is always as strong as you are. When you get more levels the enemy gets more levels too. That way you always can do the quest.
With the mod the strength of enemies is fixed and doesnt change. Meaning if you run into a strong enemy with low level you will die.
Hell even if you pick weak enemies like animals/bandits etc u still might die.



That's stupid. It restricts the character to play in certain areas, taking all the fun of combat and exploration across the whole continent away.


I remember walking into a random tower and meeting a vampire in Requiem at level 1. After a lot of tries, i managed to make it run into a convenient flame trap, and it burned to death. That was the most awesome thing, ever. Gave me some sweet stuff, including vampire dust for an invisibility potion, too. After that, i very quickly ran away from that tower.
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
December 09 2012 23:34 GMT
#10946
On December 10 2012 06:34 Teejing wrote:
i dont think so but skyre mod is really good too and changes monsters and other stuff too...

i can only recommend to anyone to go read the description of both mods and pick the one that sounds better since both mods change A LOT of stuff

pick one and be happy:

Requiem :
http://skyrim.nexusmods.com/mods/19281

Skyre:
http://skyrim.nexusmods.com/mods/9286


Yay, thanks for the links. I was having a little trouble finding them.
Can someone please explain/how water falls with no rain?
Firetoss
Profile Joined December 2011
Germany30 Posts
December 25 2012 12:06 GMT
#10947
As it's for 25 € on steam, quick question: Is this openworld game recommended even though I like beeing led by the hand? Actually I prefer Dragon Age level design where I can't get lost oh the map. On the other hand, I heard Skyrim should be quite good.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
December 25 2012 12:15 GMT
#10948
On December 25 2012 21:06 Firetoss wrote:
As it's for 25 € on steam, quick question: Is this openworld game recommended even though I like beeing led by the hand? Actually I prefer Dragon Age level design where I can't get lost oh the map. On the other hand, I heard Skyrim should be quite good.


yes, the level of handholdiness is pretty considerable
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
December 25 2012 12:17 GMT
#10949
On December 25 2012 21:06 Firetoss wrote:
As it's for 25 € on steam, quick question: Is this openworld game recommended even though I like beeing led by the hand? Actually I prefer Dragon Age level design where I can't get lost oh the map. On the other hand, I heard Skyrim should be quite good.

Skyrim wont let you get lost that´s for sure. There´s alot of handholding.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Archas
Profile Blog Joined July 2010
United States6531 Posts
December 25 2012 15:56 GMT
#10950
On December 25 2012 21:17 solidbebe wrote:
Show nested quote +
On December 25 2012 21:06 Firetoss wrote:
As it's for 25 € on steam, quick question: Is this openworld game recommended even though I like beeing led by the hand? Actually I prefer Dragon Age level design where I can't get lost oh the map. On the other hand, I heard Skyrim should be quite good.

Skyrim wont let you get lost that´s for sure. There´s alot of handholding.

Yeah, as far as quests are concerned, you've basically got a GPS with the map markers and all. You will be able to find most things you're looking for very easily. What I like about Skyrim is that while your hand is held by the game for quests and such, you still have the option of exploring the land all on your own without assistance, finding item caches and hidden dungeons and such. You'll still have a considerable amount of exploration to do even after you complete the main quest(s), since there are all manner of nooks and crannies to find items or new places to explore.
The room is ripe with the stench of bitches!
KneeDeeP
Profile Joined July 2010
United States256 Posts
December 25 2012 19:11 GMT
#10951
So I just got skyrim for PC and was wondering if someone could point me in the direction of a few mods that would be great to have but wont really change the core of the game for my first play through.
"the virtuous man is content to dream what a wicked man really does"
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2012-12-25 19:19:52
December 25 2012 19:16 GMT
#10952
On December 26 2012 04:11 KneeDeeP wrote:
So I just got skyrim for PC and was wondering if someone could point me in the direction of a few mods that would be great to have but wont really change the core of the game for my first play through.


Either Requiem or SkyRe is highly recommended to get as one catch-all overhaul mod that fixes and improves on a ton of stuff (mostly makes mechanics better with no impact on the world/story). You should check the descriptions for both to see which one would suit you better - they both try to do the same things, but in different ways.

Besides that, there's a lot of aesthetic mods that make the world and people prettier, but I've never bothered with them personally. It's best if you sign up to skyrimnexus so you can find exactly what you want (also definitely get their Mod Manager, makes everything easier).
Picklebread
Profile Joined June 2011
808 Posts
December 25 2012 19:21 GMT
#10953
Wow playing as eddard stark is so fun.
Zandar
Profile Blog Joined July 2010
Netherlands1541 Posts
Last Edited: 2012-12-25 19:29:43
December 25 2012 19:23 GMT
#10954
I thought I got to high level way too fast on a 2nd char.
I don't need max level asap, I want to enjoy all the game content.
But after a few days I already saw the biggest Droagrs ever, while I saw the lowest ones for like a few hours before I outleveled them.
And I'm one of those types that quits an mmo soon after reaching level 50. I enjoy the journey more than the goal.

So now I use a mod, Skyre I think, to set experienced gained to 25%.
I enjoy the game much more in this slower leveling pace. Gaining a level really means something now and perk choices become much more important

The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man.
BlackMagister
Profile Joined October 2008
United States5834 Posts
December 25 2012 22:51 GMT
#10955
It doesn't make sense to recommend mods that overhaul the combat and leveling to someone who wants to experience Skyrim the way it is on their first play through. People who use those mods do so on the 2nd play through after they dislike the Skyrim combat system.

This reddit thread has a good list.
http://www.reddit.com/r/skyrimmods/comments/yatuw/which_mods_can_almost_be_considered_mandatory_for/

My favorites are SkyUI which requires SKSE. Reworks inventory system to be more accessible. Quality world maps mod adds map detail mainly roads. Guard dialogue overhaul which fixes the "arrow to the knee" joke and makes the guards mention things more specific to your character. Follower trap safety is also very helpful because it is a chore to command followers around traps. UFO is the Ultimate Follower overhaul allowing you to have a lot more follower options.
Simberto
Profile Blog Joined July 2010
Germany11686 Posts
December 26 2012 00:14 GMT
#10956
True, SkyUI is the one mod you definitively need, no matter what. It does not change anything about the game, except turning the Inventory UI from some strange thing that was obviously designed for consoles and which is incredibly impractical to something actually useful.

You might take a look at some additional visual upgrades.

I'd also recommend some sort of "darker nights" mod, since if i recall correctly, in the original game there was basically no point in light sources or night vision since everything was easily visible even in the darkest spots.

You said you don't want to change core gameplay, but something you should also look at are mods that fix crafting. Crafting is absurdly broken in vanilla skyrim.
Teejing
Profile Joined January 2009
Germany1360 Posts
December 26 2012 00:33 GMT
#10957
http://skyrim.nexusmods.com/mods/19 unofficial patch after game is patched

Just serve nexusmod to find the mods you like but be aware that some mods require you to have the expansion dawnguard for the newest version. You can play enjoy the mods without dawnguard but the version will be 4 months old and not contain as much content.

Well the game is great, have fun! And dont spoil yourself looking about all the secrets in the internet.

Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
December 27 2012 22:59 GMT
#10958
So I just started trying out mods and stuff after beating the game once. I'm trying to figure out which set of visual mods will make the game look best. Do you guys have any suggestions?
DannyJ
Profile Joined March 2010
United States5110 Posts
Last Edited: 2012-12-27 23:21:04
December 27 2012 23:19 GMT
#10959
On December 28 2012 07:59 Chairman Ray wrote:
So I just started trying out mods and stuff after beating the game once. I'm trying to figure out which set of visual mods will make the game look best. Do you guys have any suggestions?


You should probably just DL some of the most popular ENBs and play around. There are a lot of good ones, but they also all seem to look different on peoples different computers. I've been using Superb ENB, with a few of my own tweaks.

http://skyrim.nexusmods.com/mods/11318

It's pretty heavy on bloom and doesnt have as much color or contrast as other ENBs, but I like it.

Also make sure to DL things like the 2k textures pack, enhanced terrain distance, etc if you havent. I suppose if you just sort visual stuff by DLs and endorsements on skyrimnexus you will get a pretty good handle on what makes the game look best.

Edit: That link for the ENB also has some good visual mods listed at the bottom of it.
poor newb
Profile Joined April 2004
United States1879 Posts
December 28 2012 00:10 GMT
#10960
i just got this game and at level 10 right now

i can faceroll dungeon mobs with ease 1-2 shot everything, but then when i run into boss mobs i do almost no damage to them and they kill me in 2 hits, what the fuck
How do you mine minerals?
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