• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:57
CET 08:57
KST 16:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!42$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
Where's CardinalAllin/Jukado the mapmaker? BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1050 users

Elder Scrolls V - Skyrim - Page 547

Forum Index > General Games
Post a Reply
Prev 1 545 546 547 548 549 586 Next
Teejing
Profile Joined January 2009
Germany1360 Posts
December 08 2012 21:57 GMT
#10921
if you arent playing playing skyrim with this mod you arent playing skyrim

http://skyrim.nexusmods.com/mods/19281

Improves lots of things and delevels all the enemies.
Tarotis
Profile Blog Joined October 2011
Germany1931 Posts
December 08 2012 22:01 GMT
#10922
On December 09 2012 06:57 Teejing wrote:
if you arent playing playing skyrim with this mod you arent playing skyrim

http://skyrim.nexusmods.com/mods/19281

Improves lots of things and delevels all the enemies.

What do you mean with "delevel"?
Swish 41
Profile Joined September 2012
Germany154 Posts
December 08 2012 22:19 GMT
#10923
On December 09 2012 06:57 Teejing wrote:
if you arent playing playing skyrim with this mod you arent playing skyrim

http://skyrim.nexusmods.com/mods/19281

Improves lots of things and delevels all the enemies.


Does it have a German translation? I don't want half of my game in english.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
December 08 2012 22:24 GMT
#10924
On December 09 2012 07:01 Tarotis wrote:
Show nested quote +
On December 09 2012 06:57 Teejing wrote:
if you arent playing playing skyrim with this mod you arent playing skyrim

http://skyrim.nexusmods.com/mods/19281

Improves lots of things and delevels all the enemies.

What do you mean with "delevel"?


The mod changes it back to where nothing is based on your character level so the game doesn't hurt you for leveling up. If you played Morrowind you should be familiar with it.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Teejing
Profile Joined January 2009
Germany1360 Posts
December 08 2012 22:25 GMT
#10925
In skyrim the enemy is always as strong as you are. When you get more levels the enemy gets more levels too. That way you always can do the quest.
With the mod the strength of enemies is fixed and doesnt change. Meaning if you run into a strong enemy with low level you will die.
Hell even if you pick weak enemies like animals/bandits etc u still might die.

Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
December 08 2012 23:20 GMT
#10926
^ But at some point certain enemies are just cannon fodder. I think it's better to just leave Skyrim at default and get mods that improve monster AI/scale them to be even more tougher than the player.

Morrowind was great initially, but once you got a bit stronger you just oneshot everything.
You must gather your party before venturing forth.
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
December 09 2012 00:48 GMT
#10927
So people mention mods that make the game harder, resource-wise and such. Is there a specific mod or set of mods for that that you guys would recommend? Thanks!
Can someone please explain/how water falls with no rain?
Kyyuna
Profile Joined October 2010
United States1222 Posts
December 09 2012 01:00 GMT
#10928
On December 09 2012 09:48 RuiBarbO wrote:
So people mention mods that make the game harder, resource-wise and such. Is there a specific mod or set of mods for that that you guys would recommend? Thanks!



I'm still running Skyre, changes about everything the game (perks, enemies, lv dungeons)
if you plan to run skyre, get SKSE and uncapper which allows your skills to go past 100.

I would run "Warzones" which spawn mini to large scale battles between groups of enemies (stormcloaks vs imperial, bandits vs town guards. etc)

Theres too many else to list but these 2 mods are what i can think of.

Teejing
Profile Joined January 2009
Germany1360 Posts
Last Edited: 2012-12-09 01:26:13
December 09 2012 01:23 GMT
#10929
Either get Skyre or Reqiuem. Both are complete overhauls whereas Skyre is closer to the original skyrim Reqiuem is more oldschool/hardcore.

In addition unoffical patches for skyrim vanilla and dawnguard.

Optionally better ui (skse + skyui )

[and maybe better textures, but be warned very high res textures will cost some fps. ]

ah lighting mod makes game look better but doesnt cost fps

http://skyrim.nexusmods.com/mods/7654


I started playing and had a lot of mods, but all i have left is requiem + the mentioned mods. You could add immersive armor and immersive weapons for a lot more stuff but it doesnt really change anything gameplay wise, just cosmetics.
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
December 09 2012 18:36 GMT
#10930
On December 09 2012 10:00 Kyyuna wrote:
Show nested quote +
On December 09 2012 09:48 RuiBarbO wrote:
So people mention mods that make the game harder, resource-wise and such. Is there a specific mod or set of mods for that that you guys would recommend? Thanks!



I'm still running Skyre, changes about everything the game (perks, enemies, lv dungeons)
if you plan to run skyre, get SKSE and uncapper which allows your skills to go past 100.

I would run "Warzones" which spawn mini to large scale battles between groups of enemies (stormcloaks vs imperial, bandits vs town guards. etc)

Theres too many else to list but these 2 mods are what i can think of.



On December 09 2012 10:23 Teejing wrote:
Either get Skyre or Reqiuem. Both are complete overhauls whereas Skyre is closer to the original skyrim Reqiuem is more oldschool/hardcore.

In addition unoffical patches for skyrim vanilla and dawnguard.

Optionally better ui (skse + skyui )

[and maybe better textures, but be warned very high res textures will cost some fps. ]

ah lighting mod makes game look better but doesnt cost fps

http://skyrim.nexusmods.com/mods/7654


I started playing and had a lot of mods, but all i have left is requiem + the mentioned mods. You could add immersive armor and immersive weapons for a lot more stuff but it doesnt really change anything gameplay wise, just cosmetics.


Thanks for the advice. Should I just do a search on that nexus website or is there a better way to find them?
Can someone please explain/how water falls with no rain?
snow2.0
Profile Joined September 2010
Germany2073 Posts
Last Edited: 2012-12-09 19:25:30
December 09 2012 19:22 GMT
#10931
On December 09 2012 07:25 Teejing wrote:
In skyrim the enemy is always as strong as you are. When you get more levels the enemy gets more levels too. That way you always can do the quest.
With the mod the strength of enemies is fixed and doesnt change. Meaning if you run into a strong enemy with low level you will die.
Hell even if you pick weak enemies like animals/bandits etc u still might die.


Well. And in the original, you get a few points in enchanting, blacksmithing and speechcraft early on and suddenly the game spams you with dragons and draugr overlords that 1 hit you unless you metagame the shit out of skyrim.
Everywhere. It's not like it leaves anything easy for you to do.
I quit my first run of skyrim because i just couldn't fight anything anymore, as spellblade looking to melee stuff. It would work better if the whole bunch of skills which are useless for combat didnt count into enemy difficulty, really.

I'm always for fixed enemy levels. Gives you a sense of progression.
Irrelevant Label
Profile Joined January 2012
United States596 Posts
Last Edited: 2012-12-09 20:00:54
December 09 2012 19:27 GMT
#10932
No. Stick with Nexus for all Skyrim mod needs. Use it to manage installation and most mod management and then Boss to help get load orders right any time you are running more than simple (things like texture replacements or adding an item that you attain with commands) mods.

Even the steam workshop is a conflict/glitch/other problem trap, on top of it's update shenanigans. Thankfully about all the top mods are available on both.

Edit:
The world leveling as described in the last ~page is not strictly true in Skyrim. Only most unique npcs level. Guards advance in, iirc, 5 level steps whenever the player crosses a multiple of 5 level threshold. I.e. from 20-24 they are level 20 and when you hit 25 and your guards start spawning at 25.

The other npcs and creatures tend to work by leveled lists. "Bandit" is always a level ~4 or some such npc. "Bandit Marauder" is something like 30. As a level ~28 the marauder starts to be available on your leveled lists and it along with other higher end bandits will be more common for you whenever you have a bandit producing spawn. You will still sometimes run into the lower level versions of npcs and monsters though.

They also made high end gear much less common even on higher level versions of enemies in the vanilla game. Iirc in vanilla you hit a point where draugr are almost all deathlords and death overlords and so nearly all decked in ebony weapons but that is it.

Even without a mod, gone are Oblivion's days of every random bandit being a >level 20 glass/daedric wielding monster once you are over level 20 and rats with level 20 stats as originally inspired the high popularity of deleveling mods.

Last time I was playing Skyrim I found a mod that made sure all the unique npcs would level rather than be stuck at something low, made a few specific things like dragon priests deleveled and very badass, and had something else, it might have been the monster mod, that allowed for things that went up to around 65 rather than vanilla's cap of about 50 but that was it. I'm with posters like Praetorial in thinking that, at least under Skyrim's version, I prefer leveling for the most part.
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
December 09 2012 19:31 GMT
#10933
On December 09 2012 07:25 Teejing wrote:
In skyrim the enemy is always as strong as you are. When you get more levels the enemy gets more levels too. That way you always can do the quest.
With the mod the strength of enemies is fixed and doesnt change. Meaning if you run into a strong enemy with low level you will die.
Hell even if you pick weak enemies like animals/bandits etc u still might die.



That's stupid. It restricts the character to play in certain areas, taking all the fun of combat and exploration across the whole continent away.
FOR GREAT JUSTICE! Bans for the ban gods!
Zinnwaldite
Profile Joined August 2010
Norway1567 Posts
December 09 2012 19:36 GMT
#10934
On December 10 2012 04:22 snow2.0 wrote:
Show nested quote +
On December 09 2012 07:25 Teejing wrote:
In skyrim the enemy is always as strong as you are. When you get more levels the enemy gets more levels too. That way you always can do the quest.
With the mod the strength of enemies is fixed and doesnt change. Meaning if you run into a strong enemy with low level you will die.
Hell even if you pick weak enemies like animals/bandits etc u still might die.


Well. And in the original, you get a few points in enchanting, blacksmithing and speechcraft early on and suddenly the game spams you with dragons and draugr overlords that 1 hit you unless you metagame the shit out of skyrim.
Everywhere. It's not like it leaves anything easy for you to do.
I quit my first run of skyrim because i just couldn't fight anything anymore, as spellblade looking to melee stuff. It would work better if the whole bunch of skills which are useless for combat didnt count into enemy difficulty, really.

I'm always for fixed enemy levels. Gives you a sense of progression.


But a few points in enchanting and blacksmithing makes you invincible >_> even with a lack of combat skills..
We promise with a view to hope, but the reason to "accomplish" what we promised would be fear.
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
December 09 2012 19:41 GMT
#10935
On December 10 2012 04:31 Praetorial wrote:
Show nested quote +
On December 09 2012 07:25 Teejing wrote:
In skyrim the enemy is always as strong as you are. When you get more levels the enemy gets more levels too. That way you always can do the quest.
With the mod the strength of enemies is fixed and doesnt change. Meaning if you run into a strong enemy with low level you will die.
Hell even if you pick weak enemies like animals/bandits etc u still might die.



That's stupid. It restricts the character to play in certain areas, taking all the fun of combat and exploration across the whole continent away.

Its not fun if every dungeon is the same all the time. It doesnt make sense that every enemy everywhere is as strong as you. It gets really boring really quickly that way.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
snow2.0
Profile Joined September 2010
Germany2073 Posts
December 09 2012 19:42 GMT
#10936
On December 10 2012 04:36 Zinnwaldite wrote:
Show nested quote +
On December 10 2012 04:22 snow2.0 wrote:
On December 09 2012 07:25 Teejing wrote:
In skyrim the enemy is always as strong as you are. When you get more levels the enemy gets more levels too. That way you always can do the quest.
With the mod the strength of enemies is fixed and doesnt change. Meaning if you run into a strong enemy with low level you will die.
Hell even if you pick weak enemies like animals/bandits etc u still might die.


Well. And in the original, you get a few points in enchanting, blacksmithing and speechcraft early on and suddenly the game spams you with dragons and draugr overlords that 1 hit you unless you metagame the shit out of skyrim.
Everywhere. It's not like it leaves anything easy for you to do.
I quit my first run of skyrim because i just couldn't fight anything anymore, as spellblade looking to melee stuff. It would work better if the whole bunch of skills which are useless for combat didnt count into enemy difficulty, really.

I'm always for fixed enemy levels. Gives you a sense of progression.


But a few points in enchanting and blacksmithing makes you invincible >_> even with a lack of combat skills..

A few points in the Feat tree maybe. When you can't skill tier 2 feats because of the way you spread your skills, you get nothing for being lvl10+ except unbeatable enemies...
Swish 41
Profile Joined September 2012
Germany154 Posts
December 09 2012 19:49 GMT
#10937
In skyrim the enemy is always as strong as you are. When you get more levels the enemy gets more levels too. That way you always can do the quest.
With the mod the strength of enemies is fixed and doesnt change. Meaning if you run into a strong enemy with low level you will die.
Hell even if you pick weak enemies like animals/bandits etc u still might die.


Thats just wrong! Mobs don't level with you, thats the way it worked in Oblivion not in Skyrim! There is a Levelcap for specific Mobs (Bandits Level30 for example).
Teejing
Profile Joined January 2009
Germany1360 Posts
Last Edited: 2012-12-09 19:59:10
December 09 2012 19:51 GMT
#10938
That is why you need to play with skyre or requiem mod ^^. Both overhauls fix all the broken stuff. In addition i restrict myself to the role i play ( warrior/thief/mage).

Repeating myself that the reqiuem mod is somewhat hardcore, since difficulty is fixed ( more difficult than master ) and damage you, but also your enemies do is very high. If you get hit by an arrow without having heavy armor it will onehit you...

Skyre mod is a fantastic mod too for a more casual experience.

edit: That is true that enemies only level with you is not limitless. I think Skyre does even loosen up that mechanic so that bandits are not lvl 1-30, but 1-50 for example. In requiem they get a fixed level that never changes...



jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
Last Edited: 2012-12-09 19:59:04
December 09 2012 19:57 GMT
#10939
On December 10 2012 04:31 Praetorial wrote:
Show nested quote +
On December 09 2012 07:25 Teejing wrote:
In skyrim the enemy is always as strong as you are. When you get more levels the enemy gets more levels too. That way you always can do the quest.
With the mod the strength of enemies is fixed and doesnt change. Meaning if you run into a strong enemy with low level you will die.
Hell even if you pick weak enemies like animals/bandits etc u still might die.



That's stupid. It restricts the character to play in certain areas, taking all the fun of combat and exploration across the whole continent away.

There SHOULD be areas of the continent which are impossible to explore at a certain level, that doesn't mean there aren't still huge areas to explore at a weak level. For one thing, it gives an ominous off-limits sort of feeling to locations, and it makes it so you have something to build up to and achieve. Like someone else said, it gives a sense of progression and advancement. When your character gets stronger, it should feel stronger, and if your character is weak, it should feel weak. I would much prefer if the game got harder by geography instead of scaling to your strength, which is really a "gamey" and unrealistic mechanic.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
Demonhunter04
Profile Joined July 2011
1530 Posts
Last Edited: 2012-12-09 20:05:13
December 09 2012 20:00 GMT
#10940
On December 10 2012 04:49 Swish 41 wrote:
Show nested quote +
In skyrim the enemy is always as strong as you are. When you get more levels the enemy gets more levels too. That way you always can do the quest.
With the mod the strength of enemies is fixed and doesnt change. Meaning if you run into a strong enemy with low level you will die.
Hell even if you pick weak enemies like animals/bandits etc u still might die.


Thats just wrong! Mobs don't level with you, thats the way it worked in Oblivion not in Skyrim! There is a Levelcap for specific Mobs (Bandits Level30 for example).


Yeah, but they don't start off at that level. They either don't appear in the game or are around your level and keep increasing in level with you until 30.

On December 10 2012 04:57 jdseemoreglass wrote:
Show nested quote +
On December 10 2012 04:31 Praetorial wrote:
On December 09 2012 07:25 Teejing wrote:
In skyrim the enemy is always as strong as you are. When you get more levels the enemy gets more levels too. That way you always can do the quest.
With the mod the strength of enemies is fixed and doesnt change. Meaning if you run into a strong enemy with low level you will die.
Hell even if you pick weak enemies like animals/bandits etc u still might die.



That's stupid. It restricts the character to play in certain areas, taking all the fun of combat and exploration across the whole continent away.

There SHOULD be areas of the continent which are impossible to explore at a certain level, that doesn't mean there aren't still huge areas to explore at a weak level. For one thing, it gives an ominous off-limits sort of feeling to locations, and it makes it so you have something to build up to and achieve. Like someone else said, it gives a sense of progression and advancement. When your character gets stronger, it should feel stronger, and if your character is weak, it should feel weak. I would much prefer if the game got harder by geography instead of scaling to your strength, which is really a "gamey" and unrealistic mechanic.


I found that even in vanilla, there were areas that were off-limits. For example, the entire west side of the map around Markarth....I had to stay away because the Forsworn would 2 shot me while I could barely scratch them at level 15. I was able to survive the journey to the College of Winterhold at level 6, but each fight with an ice wolf would've been fatal if I made a single mistake while engaging them (I was a destruction mage wearing cloth).
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Prev 1 545 546 547 548 549 586 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Zeus 635
actioN 277
Sharp 44
NotJumperer 16
NaDa 9
Dota 2
Gorgc1721
NeuroSwarm96
League of Legends
JimRising 1191
Counter-Strike
fl0m1296
Stewie2K636
Heroes of the Storm
Khaldor129
Other Games
summit1g12833
WinterStarcraft447
ViBE125
goatrope51
Happy43
Organizations
Counter-Strike
PGL84
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH129
• Adnapsc2 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo3128
• Jankos2685
Upcoming Events
Sparkling Tuna Cup
2h 4m
WardiTV Korean Royale
4h 4m
LAN Event
7h 4m
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
IPSL
10h 4m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
12h 4m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 1h
Wardi Open
1d 4h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.