http://skyrim.nexusmods.com/mods/19281
Improves lots of things and delevels all the enemies.
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Teejing
Germany1360 Posts
December 08 2012 21:57 GMT
#10921
http://skyrim.nexusmods.com/mods/19281 Improves lots of things and delevels all the enemies. | ||
Tarotis
Germany1931 Posts
December 08 2012 22:01 GMT
#10922
On December 09 2012 06:57 Teejing wrote: if you arent playing playing skyrim with this mod you arent playing skyrim http://skyrim.nexusmods.com/mods/19281 Improves lots of things and delevels all the enemies. What do you mean with "delevel"? | ||
Swish 41
Germany154 Posts
December 08 2012 22:19 GMT
#10923
On December 09 2012 06:57 Teejing wrote: if you arent playing playing skyrim with this mod you arent playing skyrim http://skyrim.nexusmods.com/mods/19281 Improves lots of things and delevels all the enemies. Does it have a German translation? I don't want half of my game in english. | ||
Blitzkrieg0
United States13132 Posts
December 08 2012 22:24 GMT
#10924
On December 09 2012 07:01 Tarotis wrote: Show nested quote + On December 09 2012 06:57 Teejing wrote: if you arent playing playing skyrim with this mod you arent playing skyrim http://skyrim.nexusmods.com/mods/19281 Improves lots of things and delevels all the enemies. What do you mean with "delevel"? The mod changes it back to where nothing is based on your character level so the game doesn't hurt you for leveling up. If you played Morrowind you should be familiar with it. | ||
Teejing
Germany1360 Posts
December 08 2012 22:25 GMT
#10925
With the mod the strength of enemies is fixed and doesnt change. Meaning if you run into a strong enemy with low level you will die. Hell even if you pick weak enemies like animals/bandits etc u still might die. | ||
Andre
Slovenia3515 Posts
December 08 2012 23:20 GMT
#10926
Morrowind was great initially, but once you got a bit stronger you just oneshot everything. | ||
RuiBarbO
United States1340 Posts
December 09 2012 00:48 GMT
#10927
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Kyyuna
United States1222 Posts
December 09 2012 01:00 GMT
#10928
On December 09 2012 09:48 RuiBarbO wrote: So people mention mods that make the game harder, resource-wise and such. Is there a specific mod or set of mods for that that you guys would recommend? Thanks! I'm still running Skyre, changes about everything the game (perks, enemies, lv dungeons) if you plan to run skyre, get SKSE and uncapper which allows your skills to go past 100. I would run "Warzones" which spawn mini to large scale battles between groups of enemies (stormcloaks vs imperial, bandits vs town guards. etc) Theres too many else to list but these 2 mods are what i can think of. | ||
Teejing
Germany1360 Posts
December 09 2012 01:23 GMT
#10929
In addition unoffical patches for skyrim vanilla and dawnguard. Optionally better ui (skse + skyui ) [and maybe better textures, but be warned very high res textures will cost some fps. ] ah lighting mod makes game look better but doesnt cost fps http://skyrim.nexusmods.com/mods/7654 I started playing and had a lot of mods, but all i have left is requiem + the mentioned mods. You could add immersive armor and immersive weapons for a lot more stuff but it doesnt really change anything gameplay wise, just cosmetics. | ||
RuiBarbO
United States1340 Posts
December 09 2012 18:36 GMT
#10930
On December 09 2012 10:00 Kyyuna wrote: Show nested quote + On December 09 2012 09:48 RuiBarbO wrote: So people mention mods that make the game harder, resource-wise and such. Is there a specific mod or set of mods for that that you guys would recommend? Thanks! I'm still running Skyre, changes about everything the game (perks, enemies, lv dungeons) if you plan to run skyre, get SKSE and uncapper which allows your skills to go past 100. I would run "Warzones" which spawn mini to large scale battles between groups of enemies (stormcloaks vs imperial, bandits vs town guards. etc) Theres too many else to list but these 2 mods are what i can think of. On December 09 2012 10:23 Teejing wrote: Either get Skyre or Reqiuem. Both are complete overhauls whereas Skyre is closer to the original skyrim Reqiuem is more oldschool/hardcore. In addition unoffical patches for skyrim vanilla and dawnguard. Optionally better ui (skse + skyui ) [and maybe better textures, but be warned very high res textures will cost some fps. ] ah lighting mod makes game look better but doesnt cost fps http://skyrim.nexusmods.com/mods/7654 I started playing and had a lot of mods, but all i have left is requiem + the mentioned mods. You could add immersive armor and immersive weapons for a lot more stuff but it doesnt really change anything gameplay wise, just cosmetics. Thanks for the advice. Should I just do a search on that nexus website or is there a better way to find them? | ||
snow2.0
Germany2073 Posts
December 09 2012 19:22 GMT
#10931
On December 09 2012 07:25 Teejing wrote: In skyrim the enemy is always as strong as you are. When you get more levels the enemy gets more levels too. That way you always can do the quest. With the mod the strength of enemies is fixed and doesnt change. Meaning if you run into a strong enemy with low level you will die. Hell even if you pick weak enemies like animals/bandits etc u still might die. Well. And in the original, you get a few points in enchanting, blacksmithing and speechcraft early on and suddenly the game spams you with dragons and draugr overlords that 1 hit you unless you metagame the shit out of skyrim. Everywhere. It's not like it leaves anything easy for you to do. I quit my first run of skyrim because i just couldn't fight anything anymore, as spellblade looking to melee stuff. It would work better if the whole bunch of skills which are useless for combat didnt count into enemy difficulty, really. I'm always for fixed enemy levels. Gives you a sense of progression. | ||
Irrelevant Label
United States596 Posts
December 09 2012 19:27 GMT
#10932
Even the steam workshop is a conflict/glitch/other problem trap, on top of it's update shenanigans. Thankfully about all the top mods are available on both. Edit: The world leveling as described in the last ~page is not strictly true in Skyrim. Only most unique npcs level. Guards advance in, iirc, 5 level steps whenever the player crosses a multiple of 5 level threshold. I.e. from 20-24 they are level 20 and when you hit 25 and your guards start spawning at 25. The other npcs and creatures tend to work by leveled lists. "Bandit" is always a level ~4 or some such npc. "Bandit Marauder" is something like 30. As a level ~28 the marauder starts to be available on your leveled lists and it along with other higher end bandits will be more common for you whenever you have a bandit producing spawn. You will still sometimes run into the lower level versions of npcs and monsters though. They also made high end gear much less common even on higher level versions of enemies in the vanilla game. Iirc in vanilla you hit a point where draugr are almost all deathlords and death overlords and so nearly all decked in ebony weapons but that is it. Even without a mod, gone are Oblivion's days of every random bandit being a >level 20 glass/daedric wielding monster once you are over level 20 and rats with level 20 stats as originally inspired the high popularity of deleveling mods. Last time I was playing Skyrim I found a mod that made sure all the unique npcs would level rather than be stuck at something low, made a few specific things like dragon priests deleveled and very badass, and had something else, it might have been the monster mod, that allowed for things that went up to around 65 rather than vanilla's cap of about 50 but that was it. I'm with posters like Praetorial in thinking that, at least under Skyrim's version, I prefer leveling for the most part. | ||
Praetorial
United States4241 Posts
December 09 2012 19:31 GMT
#10933
On December 09 2012 07:25 Teejing wrote: In skyrim the enemy is always as strong as you are. When you get more levels the enemy gets more levels too. That way you always can do the quest. With the mod the strength of enemies is fixed and doesnt change. Meaning if you run into a strong enemy with low level you will die. Hell even if you pick weak enemies like animals/bandits etc u still might die. That's stupid. It restricts the character to play in certain areas, taking all the fun of combat and exploration across the whole continent away. | ||
Zinnwaldite
Norway1567 Posts
December 09 2012 19:36 GMT
#10934
On December 10 2012 04:22 snow2.0 wrote: Show nested quote + On December 09 2012 07:25 Teejing wrote: In skyrim the enemy is always as strong as you are. When you get more levels the enemy gets more levels too. That way you always can do the quest. With the mod the strength of enemies is fixed and doesnt change. Meaning if you run into a strong enemy with low level you will die. Hell even if you pick weak enemies like animals/bandits etc u still might die. Well. And in the original, you get a few points in enchanting, blacksmithing and speechcraft early on and suddenly the game spams you with dragons and draugr overlords that 1 hit you unless you metagame the shit out of skyrim. Everywhere. It's not like it leaves anything easy for you to do. I quit my first run of skyrim because i just couldn't fight anything anymore, as spellblade looking to melee stuff. It would work better if the whole bunch of skills which are useless for combat didnt count into enemy difficulty, really. I'm always for fixed enemy levels. Gives you a sense of progression. But a few points in enchanting and blacksmithing makes you invincible >_> even with a lack of combat skills.. | ||
solidbebe
Netherlands4921 Posts
December 09 2012 19:41 GMT
#10935
On December 10 2012 04:31 Praetorial wrote: Show nested quote + On December 09 2012 07:25 Teejing wrote: In skyrim the enemy is always as strong as you are. When you get more levels the enemy gets more levels too. That way you always can do the quest. With the mod the strength of enemies is fixed and doesnt change. Meaning if you run into a strong enemy with low level you will die. Hell even if you pick weak enemies like animals/bandits etc u still might die. That's stupid. It restricts the character to play in certain areas, taking all the fun of combat and exploration across the whole continent away. Its not fun if every dungeon is the same all the time. It doesnt make sense that every enemy everywhere is as strong as you. It gets really boring really quickly that way. | ||
snow2.0
Germany2073 Posts
December 09 2012 19:42 GMT
#10936
On December 10 2012 04:36 Zinnwaldite wrote: Show nested quote + On December 10 2012 04:22 snow2.0 wrote: On December 09 2012 07:25 Teejing wrote: In skyrim the enemy is always as strong as you are. When you get more levels the enemy gets more levels too. That way you always can do the quest. With the mod the strength of enemies is fixed and doesnt change. Meaning if you run into a strong enemy with low level you will die. Hell even if you pick weak enemies like animals/bandits etc u still might die. Well. And in the original, you get a few points in enchanting, blacksmithing and speechcraft early on and suddenly the game spams you with dragons and draugr overlords that 1 hit you unless you metagame the shit out of skyrim. Everywhere. It's not like it leaves anything easy for you to do. I quit my first run of skyrim because i just couldn't fight anything anymore, as spellblade looking to melee stuff. It would work better if the whole bunch of skills which are useless for combat didnt count into enemy difficulty, really. I'm always for fixed enemy levels. Gives you a sense of progression. But a few points in enchanting and blacksmithing makes you invincible >_> even with a lack of combat skills.. A few points in the Feat tree maybe. When you can't skill tier 2 feats because of the way you spread your skills, you get nothing for being lvl10+ except unbeatable enemies... | ||
Swish 41
Germany154 Posts
December 09 2012 19:49 GMT
#10937
In skyrim the enemy is always as strong as you are. When you get more levels the enemy gets more levels too. That way you always can do the quest. With the mod the strength of enemies is fixed and doesnt change. Meaning if you run into a strong enemy with low level you will die. Hell even if you pick weak enemies like animals/bandits etc u still might die. Thats just wrong! Mobs don't level with you, thats the way it worked in Oblivion not in Skyrim! There is a Levelcap for specific Mobs (Bandits Level30 for example). | ||
Teejing
Germany1360 Posts
December 09 2012 19:51 GMT
#10938
Repeating myself that the reqiuem mod is somewhat hardcore, since difficulty is fixed ( more difficult than master ) and damage you, but also your enemies do is very high. If you get hit by an arrow without having heavy armor it will onehit you... Skyre mod is a fantastic mod too for a more casual experience. edit: That is true that enemies only level with you is not limitless. I think Skyre does even loosen up that mechanic so that bandits are not lvl 1-30, but 1-50 for example. In requiem they get a fixed level that never changes... | ||
jdseemoreglass
United States3773 Posts
December 09 2012 19:57 GMT
#10939
On December 10 2012 04:31 Praetorial wrote: Show nested quote + On December 09 2012 07:25 Teejing wrote: In skyrim the enemy is always as strong as you are. When you get more levels the enemy gets more levels too. That way you always can do the quest. With the mod the strength of enemies is fixed and doesnt change. Meaning if you run into a strong enemy with low level you will die. Hell even if you pick weak enemies like animals/bandits etc u still might die. That's stupid. It restricts the character to play in certain areas, taking all the fun of combat and exploration across the whole continent away. There SHOULD be areas of the continent which are impossible to explore at a certain level, that doesn't mean there aren't still huge areas to explore at a weak level. For one thing, it gives an ominous off-limits sort of feeling to locations, and it makes it so you have something to build up to and achieve. Like someone else said, it gives a sense of progression and advancement. When your character gets stronger, it should feel stronger, and if your character is weak, it should feel weak. I would much prefer if the game got harder by geography instead of scaling to your strength, which is really a "gamey" and unrealistic mechanic. | ||
Demonhunter04
1530 Posts
December 09 2012 20:00 GMT
#10940
On December 10 2012 04:49 Swish 41 wrote: Show nested quote + In skyrim the enemy is always as strong as you are. When you get more levels the enemy gets more levels too. That way you always can do the quest. With the mod the strength of enemies is fixed and doesnt change. Meaning if you run into a strong enemy with low level you will die. Hell even if you pick weak enemies like animals/bandits etc u still might die. Thats just wrong! Mobs don't level with you, thats the way it worked in Oblivion not in Skyrim! There is a Levelcap for specific Mobs (Bandits Level30 for example). Yeah, but they don't start off at that level. They either don't appear in the game or are around your level and keep increasing in level with you until 30. On December 10 2012 04:57 jdseemoreglass wrote: Show nested quote + On December 10 2012 04:31 Praetorial wrote: On December 09 2012 07:25 Teejing wrote: In skyrim the enemy is always as strong as you are. When you get more levels the enemy gets more levels too. That way you always can do the quest. With the mod the strength of enemies is fixed and doesnt change. Meaning if you run into a strong enemy with low level you will die. Hell even if you pick weak enemies like animals/bandits etc u still might die. That's stupid. It restricts the character to play in certain areas, taking all the fun of combat and exploration across the whole continent away. There SHOULD be areas of the continent which are impossible to explore at a certain level, that doesn't mean there aren't still huge areas to explore at a weak level. For one thing, it gives an ominous off-limits sort of feeling to locations, and it makes it so you have something to build up to and achieve. Like someone else said, it gives a sense of progression and advancement. When your character gets stronger, it should feel stronger, and if your character is weak, it should feel weak. I would much prefer if the game got harder by geography instead of scaling to your strength, which is really a "gamey" and unrealistic mechanic. I found that even in vanilla, there were areas that were off-limits. For example, the entire west side of the map around Markarth....I had to stay away because the Forsworn would 2 shot me while I could barely scratch them at level 15. I was able to survive the journey to the College of Winterhold at level 6, but each fight with an ice wolf would've been fatal if I made a single mistake while engaging them (I was a destruction mage wearing cloth). | ||
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