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Elder Scrolls V - Skyrim - Page 546

Forum Index > General Games
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ShloobeR
Profile Blog Joined April 2008
Korea (South)3827 Posts
November 11 2012 12:42 GMT
#10901
Can anyone who uses Skyrim Redone tell me how to upgrade crossbows? (as in the perk stat that lets you build them into arbalest, recurve etc)

I have the recurve perk and a steel crossbow, I can't for the life of me figure out where i'm supposed to upgrade it, is it at a forge?
: o )
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 11 2012 12:52 GMT
#10902
Morrowind. Gnarly. Shame it's only an expansion and can't be the breadth I want.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
ryndaris
Profile Blog Joined October 2010
263 Posts
November 11 2012 16:56 GMT
#10903
On November 11 2012 21:42 ShloobeR wrote:
Can anyone who uses Skyrim Redone tell me how to upgrade crossbows? (as in the perk stat that lets you build them into arbalest, recurve etc)

I have the recurve perk and a steel crossbow, I can't for the life of me figure out where i'm supposed to upgrade it, is it at a forge?


I think you're supposed to have the appropriate smithing perk as well (in your case steel smithing)
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
November 11 2012 17:08 GMT
#10904
This morrowind-expansion looks kind of neat! I'm curious how bugged it will be, though..
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
November 11 2012 23:21 GMT
#10905
we 're going back to morrowind? oh wow maybe I'll get to play Skyrim afterall! Holy shit!
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 11 2012 23:26 GMT
#10906
On November 12 2012 02:08 maartendq wrote:
This morrowind-expansion looks kind of neat! I'm curious how bugged it will be, though..

There should be plenty of bugs since some datamining from the last patch has indicated that there will be Scrib in this DLC
ㅇㅅㅌㅅ
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2012-11-11 23:51:21
November 11 2012 23:47 GMT
#10907
Just got Skyrim I'm confused why there are random horses sometimes. One horse randomly fell down from a higher area while I was in the mountains. Another time I found a random horse in the wild that I could use without it being stealing. Though that random horse also bugged out when I tried to jump in the river sending it 100 feet in the air and killing it.

Enjoying the mods that improve the UI, favorites and map. Now looking for mods that make the game fun, but don't kill challenge or lore since I want to enjoy the game as it is for the first play.
DragoonPK
Profile Blog Joined July 2007
3259 Posts
November 11 2012 23:59 GMT
#10908
I was thinking of picking up the "Premium" Edition for PC which is set to come out sometime in December. Though it doesn't come with any of the DLC :/.
I already own Skyrim on PS3, but playing it on that system is kind of out of the question at this point.
OKMarius
Profile Joined October 2010
Norway469 Posts
November 11 2012 23:59 GMT
#10909
On November 12 2012 08:21 MyNameIsAlex wrote:
we 're going back to morrowind? oh wow maybe I'll get to play Skyrim afterall! Holy shit!


Not the Morrowind mainland, just to the Solstheim island outside of it. Expect a lot of new Dunmer settlements there though, as the Dark Elf race has settled there now.
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
November 12 2012 00:57 GMT
#10910
On November 12 2012 08:59 OKMarius wrote:
Show nested quote +
On November 12 2012 08:21 MyNameIsAlex wrote:
we 're going back to morrowind? oh wow maybe I'll get to play Skyrim afterall! Holy shit!


Not the Morrowind mainland, just to the Solstheim island outside of it. Expect a lot of new Dunmer settlements there though, as the Dark Elf race has settled there now.


well thats cool, even if its only Solstheim!!!
novamarine
Profile Joined February 2011
Malaysia215 Posts
Last Edited: 2012-11-17 09:56:03
November 17 2012 09:54 GMT
#10911
There's no Morrowind anymore, you guys...-_- , well at the very least no more Vvanderfell after the Red Mountain erupted prior to Skyrim and has been invaded by Black Marsh. We're are going to Solstheim instead where we will learn about the coming of the so-called the 1st ever Dragonborn, which totally doesn't make any sense cause St.Alessia was believed to be the 1st ever Dragonborn....Which leads to us, the last Dragonborn to uncover the truth behind him/her by travelling to Apocrypha, the realm of Hermaeus Mora.

People.....People never change
WeedRa
Profile Joined February 2011
Germany815 Posts
November 20 2012 18:15 GMT
#10912
Since Hearthfire + Dawnguard are out i installed it again.
Thank god my lvl 48 Mage savegame was still on my computer

I don't know why i stopped, this game is so much fun, catches me right away, great atmosphere!
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
November 20 2012 18:19 GMT
#10913
Morrowind would have been too big to do properly in a DLC.

luckily we have a game for that, which is still fun to play with its superior magic system.
WeedRa
Profile Joined February 2011
Germany815 Posts
November 20 2012 21:29 GMT
#10914
yeah, but somehow i think i or the master vampire killed my thane... damn i have to go back and collect the armor is crafted for him :/
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2012-12-01 04:51:55
December 01 2012 04:50 GMT
#10915
I've played the vampire hunter side of Dawnguard and really loved the crossbows. Now I'm playing Vampire Lord on Master difficulty and it seems like Vampire lords are really weak. I am using a heavy armor restoration character mainly for the necromage perk (eventually) who isn't destroying Master difficulty but does much better than VL form. Life drain just doesn't do enough damage and you have to kite enemies for a long time to actually kill them with it. Claws do more damage with poisoned claws but still not enough and it puts you in danger with no way to heal reliably. The healing from a power attack only works on humanoids and it has to be a power version so an accidental kill with normal hits or Serana can screw me over.

So any tips? I've just gotten the Vampire rings, but considering respecing with console commands and going magic Vampire lord.
Sophia
Profile Joined April 2012
Germany115 Posts
Last Edited: 2012-12-02 20:04:48
December 02 2012 19:52 GMT
#10916
With Dragonborn only 2 Days away some Reviews came up.

Cultists of Miraak are searching for the false dragonborn (you), and when they find you they attempt to kill you. Assuming you kill them first, you find a note on them that tells you what they are doing and where they came from. You find their boat docked at Windhelm and proceed to Solstheim.

You don't have to complete the main quest to start the DLC, but the character of Miraak has different dialogue if you have already killed Alduin.

The size of Solstheim is about equal to the reach and has its own seperate map.

Player is about 30+ hours in and not finished yet, though said one could probably rush through the main quest in 10 hours.


+ Show Spoiler [More Info] +

New Locations added:
(Hubs): Raven Rock (can buy a player home there), Tel Mithryn (can buy a player home there as well), Skaal Village (follower is from here + is a new marraige candidate)
(Imperial Forts): Fort Frostmoth, Ashfallow Citadel, Highpoint Tower
(Shacks): Hrodulf's House, Abandoned Lodge
(Caves): Frostmoon Crag (home to werewolf pack that you can talk with if you are one), Bristleback Cave, Castel Karstaag Caverns & Ruins, Glacial Cave, Benkongerike, Frossel, Hrothmun's Barrow
(Landmarks): Brodir Grove, Altar of Thrond, Stalhrim Source, Horker Island (Island of Lord Tusk)
(Nordic Ruins): Kolbjorn Barrow (quest to help excavate), Bloodskaal Barrow, Vaholok's Tomb, Gyldenhul Barrow.
(Dwemer Ruins): Nchardak, Kagrumez, Fahlbtharz
(All-Maker Stones): Earth Stone, Watern Stone, Wind Stone, Beast Stone, Sun Stone
(Others): Northshore Landing Dock, Old Attius Farm, Snowclad Ruins, Headwaters of Harstrad, Moesring Pass, Bujold's Retreat, Haknir's Shoal, Saering's Watch, Thirsk Mead Hall, Broken Tusk Mine, Damphall Mine, & Miraak's Temple.
(In Skyrim): Last Vigil

New Creatures & Baddies:

Werebears - no word on whether the player can become one yet, but all have been hostile so far. They transform into the bear after being near them a short time.
The Morag Tong - They seem to act more like Silver Hand encounters where you fight against them a bit and have random encounters of them. No ability to join with them so far. Hostile Dunmer in Morag Tong armor.
Serpent-like creature - Player won't describe this excactly, though says one is pictured in the trailer and won't give its exact name either.
Lurkers - Extremely tough and frustrating enemies with plenty of health and dish out a lot of damage. Good challenge. About the size of giants and they are creatures that have 'slipped' into Tamriel from H. Mora's realm.
Ash Spawn - officially mentioned and pictured in Bethesda's releases.
Rieklings - officially mentioned and pictured in Bethesda's releases.
New Dragon types encountered.
New Dwemer automation - a walking dwarven ballista.

New Weapons & Armor:

Deathbrand Armor - similar to stalhrim
Two Unique Scimitars you can get by the end of the quests
Bonemold Armor - Officially mentioned by Bethesda (heavy armor)
Chitin Armor - Officially mentioned by Bethesda (possibly a light armor)
Stalhrim Weapons and armor - Again, officially mentioned (many of these you can glimpse in the trailer and screenshots)
Carved Nordic Armor & Weapons - a heavy armor
Spears - I know there are some waiting for info on spears, but Bad News: Only the Reiklings have used them so far and if the player picks them up, they go into inventory as arrows.
Morag Tong Armor - another light armor you can get off of attackers.
New Thieves Guild Armor - though said to just be a non-buggy Linwe's Armor.
Robes - Telvanni Robes and Miraak's Robes



New Spells/Enchantments:

Poison Rune
Whirlwind Cloak
Ash Shell - lets you encase enemies in ash (paralyze) or slow them down with damage.
Waterwalking - back in enchantment and potion form
A new Ring that allows resurrected creatures to explode into frost and fire damage.
Staff Enchanting
New Active Effect - from H. Mora's realm you can find a book that lets you choose from three active effects: Mora's Mercy, Mora's Wrath and Mora's Agony. You can return to the realm and choose a new effect if you want to replace it (sounds like a similar thing to the effect Parthurnax gives you, or the one you receive for the Nightengale quest) There are five books total, with three options per book, you can get five effects in all supposedly.
New Summoning power - player doesn't want to spoil what it is, but says it's cool.
Summon Spells - 3 mentioned:Ash Guardian, Ash Spawn, Seeker

Other Notes:

Bethesda did a great job with Hermaeus Mora's Realm. Twisting Hallways, walls with many books, a dark twisted look. HM is an integral part of the DLC.

There is one quest that involved Thalmor, you can scare them off of Solstheim.

All the great Dunmer houses exist, Hlallu is shunned due to its ties with the Empire, Redoran is the primary house on Solstheim, Telvani doesn't have a big presence. The Tribunal still exists, though not in the form shown in Morrowind. And you get a chance to join house Telvanni and get a home in a gaint mushroom.

And last some random short comments mentioned: Delvin Mallory is Sapphire's Uncle (you will meet her father/his brother), Burnt Spriggans, Captain Falx Carius, Gratian Caerullius, King of the Little People, Mind Control, Serpents, Telvani Master Neloth.

A new quest you can start if you are level 81: Ebony Warrior

via @ http://theouthousers.com/index.php/news/119342-skyrim-dragonborn-dlc-leak-part-deux.html



On November 12 2012 08:59 DragoonPK wrote:
I was thinking of picking up the "Premium" Edition for PC which is set to come out sometime in December. Though it doesn't come with any of the DLC :/.
I already own Skyrim on PS3, but playing it on that system is kind of out of the question at this point.


Skyrim on PC is like 500x better. Without all the mods the Game isn't half as fun!
Cush
Profile Joined September 2010
United States646 Posts
December 08 2012 02:40 GMT
#10917
I finished Dawnguard and now I have 3 Elder Scrolls in my inventory just sitting there. I cant take them out since they are a quest item, help?

P.S. Dragonborn is awesome.
"That's not your main base Stardust.....Stardust.....that's not your main" Sayle
BlackMagister
Profile Joined October 2008
United States5834 Posts
December 08 2012 20:38 GMT
#10918
You can sell the Elder scrolls. You can sell the Dawnguard Elder Scrolls to the Moth Priest and the Dragon Elder Scroll to the orc librarian in the College. They only let you sell if you're done with the scrolls.
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
December 08 2012 21:02 GMT
#10919
I just recently started trying to play through the game on Master without dying (starting over if I died). Turns out it's pretty hard But it's fun to be so invested in a character's survival. And the game is soooooo different at the start when you can't even afford to buy banded iron armor and 500 gold for a mercenary is actually a huge chunk of change.
Can someone please explain/how water falls with no rain?
Irrelevant Label
Profile Joined January 2012
United States596 Posts
December 08 2012 21:40 GMT
#10920
On December 09 2012 06:02 RuiBarbO wrote:
I just recently started trying to play through the game on Master without dying (starting over if I died). Turns out it's pretty hard But it's fun to be so invested in a character's survival. And the game is soooooo different at the start when you can't even afford to buy banded iron armor and 500 gold for a mercenary is actually a huge chunk of change.


Self imposed hardcore mode is fun. I only did it once and stopped at thoroughly pussying out in the face of Mirmulnir. Deadly dragons and such suddenly seemed like a very bad idea, particularly for a melee character. I think it's ultimately somewhat of a half measure towards the problem it attempts to resolve though.

The ease of the game is one of the most crucial gameplay changes of some of the mods I think, maybe after magic and crafting balances and diversification. Making it hard, making resources and wealth take more work to come by, etc.

The vanilla game is somewhat of a tragedy gameplay-wise, much like TES has generally been in the modern incarnations. A solid fundamental set of mechanics but not enough thrown on to make it sufficiently difficult or complex. Add in the modern hand-holding assistance sprinkled throughout and you have something that really needs those mods.

I can't imagine playing Oblivion or Skyrim on a console and Morrowind was very iffy when I did play that one on a console. Without the mods they wouldn't be the amazing games that I happily throw more time into than almost anything else I've ever played.
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