I have the recurve perk and a steel crossbow, I can't for the life of me figure out where i'm supposed to upgrade it, is it at a forge?
Elder Scrolls V - Skyrim - Page 546
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ShloobeR
Korea (South)3804 Posts
I have the recurve perk and a steel crossbow, I can't for the life of me figure out where i'm supposed to upgrade it, is it at a forge? | ||
Probe1
United States17920 Posts
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ryndaris
263 Posts
On November 11 2012 21:42 ShloobeR wrote: Can anyone who uses Skyrim Redone tell me how to upgrade crossbows? (as in the perk stat that lets you build them into arbalest, recurve etc) I have the recurve perk and a steel crossbow, I can't for the life of me figure out where i'm supposed to upgrade it, is it at a forge? I think you're supposed to have the appropriate smithing perk as well (in your case steel smithing) | ||
maartendq
Belgium3115 Posts
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MyNameIsAlex
Greece827 Posts
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eviltomahawk
United States11133 Posts
On November 12 2012 02:08 maartendq wrote: This morrowind-expansion looks kind of neat! I'm curious how bugged it will be, though.. There should be plenty of bugs since some datamining from the last patch has indicated that there will be Scrib in this DLC ![]() | ||
BlackMagister
United States5834 Posts
Enjoying the mods that improve the UI, favorites and map. Now looking for mods that make the game fun, but don't kill challenge or lore since I want to enjoy the game as it is for the first play. | ||
DragoonPK
3259 Posts
I already own Skyrim on PS3, but playing it on that system is kind of out of the question at this point. | ||
OKMarius
Norway469 Posts
On November 12 2012 08:21 MyNameIsAlex wrote: we 're going back to morrowind? oh wow maybe I'll get to play Skyrim afterall! Holy shit! Not the Morrowind mainland, just to the Solstheim island outside of it. Expect a lot of new Dunmer settlements there though, as the Dark Elf race has settled there now. ![]() | ||
MyNameIsAlex
Greece827 Posts
On November 12 2012 08:59 OKMarius wrote: Not the Morrowind mainland, just to the Solstheim island outside of it. Expect a lot of new Dunmer settlements there though, as the Dark Elf race has settled there now. ![]() well thats cool, even if its only Solstheim!!! | ||
novamarine
Malaysia215 Posts
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WeedRa
Germany815 Posts
Thank god my lvl 48 Mage savegame was still on my computer ![]() I don't know why i stopped, this game is so much fun, catches me right away, great atmosphere! | ||
LaNague
Germany9118 Posts
luckily we have a game for that, which is still fun to play with its superior magic system. | ||
WeedRa
Germany815 Posts
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BlackMagister
United States5834 Posts
So any tips? I've just gotten the Vampire rings, but considering respecing with console commands and going magic Vampire lord. | ||
Sophia
Germany115 Posts
Cultists of Miraak are searching for the false dragonborn (you), and when they find you they attempt to kill you. Assuming you kill them first, you find a note on them that tells you what they are doing and where they came from. You find their boat docked at Windhelm and proceed to Solstheim. You don't have to complete the main quest to start the DLC, but the character of Miraak has different dialogue if you have already killed Alduin. The size of Solstheim is about equal to the reach and has its own seperate map. Player is about 30+ hours in and not finished yet, though said one could probably rush through the main quest in 10 hours. + Show Spoiler [More Info] + New Locations added: (Hubs): Raven Rock (can buy a player home there), Tel Mithryn (can buy a player home there as well), Skaal Village (follower is from here + is a new marraige candidate) (Imperial Forts): Fort Frostmoth, Ashfallow Citadel, Highpoint Tower (Shacks): Hrodulf's House, Abandoned Lodge (Caves): Frostmoon Crag (home to werewolf pack that you can talk with if you are one), Bristleback Cave, Castel Karstaag Caverns & Ruins, Glacial Cave, Benkongerike, Frossel, Hrothmun's Barrow (Landmarks): Brodir Grove, Altar of Thrond, Stalhrim Source, Horker Island (Island of Lord Tusk) (Nordic Ruins): Kolbjorn Barrow (quest to help excavate), Bloodskaal Barrow, Vaholok's Tomb, Gyldenhul Barrow. (Dwemer Ruins): Nchardak, Kagrumez, Fahlbtharz (All-Maker Stones): Earth Stone, Watern Stone, Wind Stone, Beast Stone, Sun Stone (Others): Northshore Landing Dock, Old Attius Farm, Snowclad Ruins, Headwaters of Harstrad, Moesring Pass, Bujold's Retreat, Haknir's Shoal, Saering's Watch, Thirsk Mead Hall, Broken Tusk Mine, Damphall Mine, & Miraak's Temple. (In Skyrim): Last Vigil New Creatures & Baddies: Werebears - no word on whether the player can become one yet, but all have been hostile so far. They transform into the bear after being near them a short time. The Morag Tong - They seem to act more like Silver Hand encounters where you fight against them a bit and have random encounters of them. No ability to join with them so far. Hostile Dunmer in Morag Tong armor. Serpent-like creature - Player won't describe this excactly, though says one is pictured in the trailer and won't give its exact name either. Lurkers - Extremely tough and frustrating enemies with plenty of health and dish out a lot of damage. Good challenge. About the size of giants and they are creatures that have 'slipped' into Tamriel from H. Mora's realm. Ash Spawn - officially mentioned and pictured in Bethesda's releases. Rieklings - officially mentioned and pictured in Bethesda's releases. New Dragon types encountered. New Dwemer automation - a walking dwarven ballista. New Weapons & Armor: Deathbrand Armor - similar to stalhrim Two Unique Scimitars you can get by the end of the quests Bonemold Armor - Officially mentioned by Bethesda (heavy armor) Chitin Armor - Officially mentioned by Bethesda (possibly a light armor) Stalhrim Weapons and armor - Again, officially mentioned (many of these you can glimpse in the trailer and screenshots) Carved Nordic Armor & Weapons - a heavy armor Spears - I know there are some waiting for info on spears, but Bad News: Only the Reiklings have used them so far and if the player picks them up, they go into inventory as arrows. Morag Tong Armor - another light armor you can get off of attackers. New Thieves Guild Armor - though said to just be a non-buggy Linwe's Armor. Robes - Telvanni Robes and Miraak's Robes New Spells/Enchantments: Poison Rune Whirlwind Cloak Ash Shell - lets you encase enemies in ash (paralyze) or slow them down with damage. Waterwalking - back in enchantment and potion form A new Ring that allows resurrected creatures to explode into frost and fire damage. Staff Enchanting New Active Effect - from H. Mora's realm you can find a book that lets you choose from three active effects: Mora's Mercy, Mora's Wrath and Mora's Agony. You can return to the realm and choose a new effect if you want to replace it (sounds like a similar thing to the effect Parthurnax gives you, or the one you receive for the Nightengale quest) There are five books total, with three options per book, you can get five effects in all supposedly. New Summoning power - player doesn't want to spoil what it is, but says it's cool. Summon Spells - 3 mentioned:Ash Guardian, Ash Spawn, Seeker Other Notes: Bethesda did a great job with Hermaeus Mora's Realm. Twisting Hallways, walls with many books, a dark twisted look. HM is an integral part of the DLC. There is one quest that involved Thalmor, you can scare them off of Solstheim. All the great Dunmer houses exist, Hlallu is shunned due to its ties with the Empire, Redoran is the primary house on Solstheim, Telvani doesn't have a big presence. The Tribunal still exists, though not in the form shown in Morrowind. And you get a chance to join house Telvanni and get a home in a gaint mushroom. And last some random short comments mentioned: Delvin Mallory is Sapphire's Uncle (you will meet her father/his brother), Burnt Spriggans, Captain Falx Carius, Gratian Caerullius, King of the Little People, Mind Control, Serpents, Telvani Master Neloth. A new quest you can start if you are level 81: Ebony Warrior via @ http://theouthousers.com/index.php/news/119342-skyrim-dragonborn-dlc-leak-part-deux.html On November 12 2012 08:59 DragoonPK wrote: I was thinking of picking up the "Premium" Edition for PC which is set to come out sometime in December. Though it doesn't come with any of the DLC :/. I already own Skyrim on PS3, but playing it on that system is kind of out of the question at this point. Skyrim on PC is like 500x better. Without all the mods the Game isn't half as fun! | ||
Cush
United States646 Posts
P.S. Dragonborn is awesome. | ||
BlackMagister
United States5834 Posts
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RuiBarbO
United States1340 Posts
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Irrelevant Label
United States596 Posts
On December 09 2012 06:02 RuiBarbO wrote: I just recently started trying to play through the game on Master without dying (starting over if I died). Turns out it's pretty hard ![]() Self imposed hardcore mode is fun. I only did it once and stopped at thoroughly pussying out in the face of Mirmulnir. Deadly dragons and such suddenly seemed like a very bad idea, particularly for a melee character. I think it's ultimately somewhat of a half measure towards the problem it attempts to resolve though. The ease of the game is one of the most crucial gameplay changes of some of the mods I think, maybe after magic and crafting balances and diversification. Making it hard, making resources and wealth take more work to come by, etc. The vanilla game is somewhat of a tragedy gameplay-wise, much like TES has generally been in the modern incarnations. A solid fundamental set of mechanics but not enough thrown on to make it sufficiently difficult or complex. Add in the modern hand-holding assistance sprinkled throughout and you have something that really needs those mods. I can't imagine playing Oblivion or Skyrim on a console and Morrowind was very iffy when I did play that one on a console. Without the mods they wouldn't be the amazing games that I happily throw more time into than almost anything else I've ever played. | ||
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