|
On December 29 2012 14:36 LuckoftheIrish wrote: I believe both things. The essential Skyrim (and really every Bethesda game shares this problem, IMO) experience is far too narrow. The problem is exacerbated by scaling. You can't have both an extreme focus on combat and enemies who scale in relation to non-combat skills. I'd be completely ok with scaling in Skyrim if it isolated only your pertinent attributes - enemies' detection ability should change relative to your ability to Sneak, not to your ability to brew potions, and their combat effectiveness should change with your One-Handed, Conjuration, Destruction, Two-Handed, Block, Archery, Light Armor and Heavy Armor skills, not with your Speech and Lockpicking.
The game is scaled such that you try a bit of everything I believe. You only run into problems when you end up on either end of the spectrum (all combat or no combat skills leveled). This caters best to the casual audience as the base game should. Fix it yourself should always be your go to in Elder Scrolls and if you want to not be useless in combat as a thief you either mod the game or abuse alchemy.
|
Honestly, what really destroyed Skyrim for me was the fact that you literally did everything in one playthrough. You became the Dragonborne, the Archmage, Harbringer, and leaders of the Thieves Guild and Dark Brotherhood. You're basically the fucking de facto King of Skyrim in every regard. And that's the thing, it's FUN the first time around. You get an awesome 60-100 hours out of your first playthrough doing everything you can in this rich world because you CAN. But then you realize you can't do anything else on a second character. The only difference being you might get a marginally different form of combat but everything else remains basically the same, and it all boils down to a very simplistic system. I played this game for over 60 hours, enjoying every last moment of it and, at one point, it just dropped. Out of nowhere. And I heard basically the same things from all my friends as well, loving everything but once things began to wrap up the first time and we began our second characters it just...dropped. It felt too samey.
I'm not one of those people that goes "OH I ONLY GOT 60 HOURS OUT OF IT FUCKING SHIT GAME WASTE OF MONEY", it was worth every penny for what I got out of it. However, games like Morrowind I have over 300-400 hours played in. That's just a rough estimate too, lowballing really hard because I played it long before steam began measuring it. There was so much shit to do in that game. There were so many different builds, so many different ways to play. Every character I made felt truly unique. Even in Oblivion it had so much more depth of character. Playing a new character FELT like playing a new character. And although the initial shock of the game was maybe less entertaining, that gave it far more staying power and made a much richer world.
I like what they tried to do with the skill system, but it just didnt work in my opinion.
|
Pretty sure at least 200 or those Morrowind hours were just spent reading and following the quest map directions. I missed that the most.
|
Yeah what irritated me the most about Skyrim was the fact that there was no way NOT to have quests activated in your journal. You heard a rumor, had someone talk to you...etc...and then the quest was logged.
You lost that sense of being able to FORGE your character's path...
One of the greatest things about Morrowind was that, if you wanted to, you could sell the Package to Caius Cosades to Ariel in Seda Neen and NEVER do the main quest ever again.
Another thing? Everyone was mortal.
|
On December 29 2012 17:14 Fruscainte wrote: Honestly, what really destroyed Skyrim for me was the fact that you literally did everything in one playthrough. You became the Dragonborne, the Archmage, Harbringer, and leaders of the Thieves Guild and Dark Brotherhood. You're basically the fucking de facto King of Skyrim in every regard. And that's the thing, it's FUN the first time around. You get an awesome 60-100 hours out of your first playthrough doing everything you can in this rich world because you CAN. But then you realize you can't do anything else on a second character. The only difference being you might get a marginally different form of combat but everything else remains basically the same, and it all boils down to a very simplistic system. I played this game for over 60 hours, enjoying every last moment of it and, at one point, it just dropped. Out of nowhere. And I heard basically the same things from all my friends as well, loving everything but once things began to wrap up the first time and we began our second characters it just...dropped. It felt too samey.
I'm not one of those people that goes "OH I ONLY GOT 60 HOURS OUT OF IT FUCKING SHIT GAME WASTE OF MONEY", it was worth every penny for what I got out of it. However, games like Morrowind I have over 300-400 hours played in. That's just a rough estimate too, lowballing really hard because I played it long before steam began measuring it. There was so much shit to do in that game. There were so many different builds, so many different ways to play. Every character I made felt truly unique. Even in Oblivion it had so much more depth of character. Playing a new character FELT like playing a new character. And although the initial shock of the game was maybe less entertaining, that gave it far more staying power and made a much richer world.
I like what they tried to do with the skill system, but it just didnt work in my opinion.
I don't like the fact that no matter how you start out, you can always become a god at nearly EVERYTHING,, it really makes me appreciate the process of picking skills and classes when designing characters..
Would also be great to have more requirements when progressing through a guilds quest line..
|
Where can I find Skyrim cheapest? (Steam key)
|
Wait for a Steam Sale i suppose. I doubt it'll go lower than 33% (at least often) off until at least another year.
|
Daily deal was 50%, but yeah i'm also still waiting for it to get cheaper.
|
Hi, Dawnguard at 50% on steam today, worth it ? Or is it cheaper somewhere else ?
|
50% off (assuming that means $30 and $10) is the best I have ever seen either Skyrim or Dawnguard on Steam. In the case of Dawnguard that means it's nearly right for what it is worth assuming it still counts as a new release. In the case of Skyrim that means it is down to 25%? 33%? 10%?!? of what it is worth.
Impressive that Skyrim has remained on the top sellers list over a year after release and still with a default price of $60 and usually only 33% off when Steam puts it on sale making it $40. That shouldn't be possible, but then again 2012 has been a terrible year for gaming.
|
i found the dawnguard idea to be good, but i didnt like that it had those 2 huge dungeons, putting way too much emphasis on combat.
|
Baltimore, USA22250 Posts
Heavily agree with Fruscainte, that's why I never even made a second character. I kept thinking to myself, "what in the world am I going to do differently?". Unless I put some self-imposed difficulty/requirements on my character, it would basically be the same thing again.
|
Yep, got to level 49 on my first character with about 100 hours of playing. Quit after that
|
|
I see a lot of people who complain about the narrowness of the game. One suggestion I have that might be able to help is to live like an NPC. By this I don't mean walk everywhere, never leave your village, etc, but what I do mean is do things like becoming an alchemist or blacksmith, and living off of that. True, it gets boring after a while, so yet another thing:
Console commands.
Vary up the game a bit. Summon an army of Draugr, Forsworn, and Imperials, respectively, and have them fight each other. It might not give much playing fun but it is funny to watch. This is one of thousands of things someone can do.
|
On December 30 2012 07:26 Psychonian wrote: I see a lot of people who complain about the narrowness of the game. One suggestion I have that might be able to help is to live like an NPC. By this I don't mean walk everywhere, never leave your village, etc, but what I do mean is do things like becoming an alchemist or blacksmith, and living off of that. True, it gets boring after a while, so yet another thing:
Console commands.
Vary up the game a bit. Summon an army of Draugr, Forsworn, and Imperials, respectively, and have them fight each other. It might not give much playing fun but it is funny to watch. This is one of thousands of things someone can do. Strict role-playing, mods, and even console commands do add a good deal of replayability into the game.
I've squeezed a few more hours playing very specific combat roles on higher difficulties. I had a "Thorzain" character that could only use hammers, maces, and lightning spells. I've also attempted a semi-pacifist character that relies on shields for defense while trying to get by combat with conjuration, companions, and illusion spells.
There are so many good content mods out there to explore. The last I played Skyrim several months ago, there were quite a few good quest mods on the Steam Workshop that seemed promising, especially ones like Moonpath to Elswyr. And there are also mods overhauling pretty much every other aspect of the game.
And it's always fun to dick around with console commands for a bit, summoning stuff all over the place and running around like a veritable god.
|
So, I'm really not sure if I should buy the game or not. I told myself that if it was -75% on Steam I would buy it. At -50% I'm not sure. What do you guys suggest?
|
On December 30 2012 07:52 Arnstein wrote: So, I'm really not sure if I should buy the game or not. I told myself that if it was -75% on Steam I would buy it. At -50% I'm not sure. What do you guys suggest?
Do it. It's an Elder Scrolls game, so you know what to expect, and some of the mods are awesome.
|
Basically, the main problem some people have with the game is that everything gets kind of similar after some time. However, "after some time" means at least 50 hours of gameplay, and mods can combat that, too. You should get at least an hour of entertainment for every dollar you spend, and probably a lot more.
|
On December 29 2012 20:07 Qwyn wrote: Yeah what irritated me the most about Skyrim was the fact that there was no way NOT to have quests activated in your journal. You heard a rumor, had someone talk to you...etc...and then the quest was logged.
You lost that sense of being able to FORGE your character's path...
One of the greatest things about Morrowind was that, if you wanted to, you could sell the Package to Caius Cosades to Ariel in Seda Neen and NEVER do the main quest ever again.
Another thing? Everyone was mortal.
Um.
Personally, I like that feature, it lets me not forget things.
I like to think of the Dragonborn as an unemployed person(which he is) who records everything he hears immediately in a small notebook to look at sometime.
|
|
|
|