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On December 16 2011 03:34 Licmyobelisk wrote:Some spoilers in the spoilers and questions regarding stuff: + Show Spoiler + I don't want to be a werewolf anymore, but it seems that I can't use the heads of those ugly witches to remove the curse since I've completed the Glory for the Dead
It's a glitch/bug, same thing happened to me. It worked fine on a separate save file taken earlier enough. Also, beware that the Imperial/Stormcloak questline can get bugged to the point of no continuing.
On December 18 2011 01:13 nanospartan wrote: Just got a weird graphics bug... all the trees turned pink, then after fast traveling, all of the guardsman's uniforms turned pink... i really just don't know...
Yeah happens from time to time, I think either the Anti-aliasing breaks or the rendering breaks. It's funny when it happens to dragons.
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On December 18 2011 12:46 Fruscainte wrote: So for a dual wield melee orc....
Light or Heavy armor? Take a heavy punch, or be agile and dodge around like crazy?
P.S. - no stealth, that's for bitches.
And if I go Light, which side should I go up on Smithing? Because if I dont' build up heavy armors I don't get Daedric/Ebony weapons, which seems like a huge downside.
Light armor allows you to move faster at first, but heavy armor is definitely the way to go if you're dual wielding, since your inability to block leaves you more vulnerable to physical attacks. Eventually, both light and heavy armors can reach the armor cap of 567, which provides 80% physical damage reduction. Oh and in case you haven't noticed someone mention it before, smithing is pretty imbalanced, so if you want the game to not be a breeze I recommend you don't put points into it at all. Daedric items start appearing in loot past level 45 or so, and to have them before that would make things easier than they should be.
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On December 18 2011 13:35 Demonhunter04 wrote:Show nested quote +On December 18 2011 12:46 Fruscainte wrote: So for a dual wield melee orc....
Light or Heavy armor? Take a heavy punch, or be agile and dodge around like crazy?
P.S. - no stealth, that's for bitches.
And if I go Light, which side should I go up on Smithing? Because if I dont' build up heavy armors I don't get Daedric/Ebony weapons, which seems like a huge downside. Light armor allows you to move faster at first, but heavy armor is definitely the way to go if you're dual wielding, since your inability to block leaves you more vulnerable to physical attacks. Eventually, both light and heavy armors can reach the armor cap of 567, which provides 80% physical damage reduction. Oh and in case you haven't noticed someone mention it before, smithing is pretty imbalanced, so if you want the game to not be a breeze I recommend you don't put points into it at all. Daedric items start appearing in loot past level 45 or so, and to have them before that would make things easier than they should be.
You need smithing if you are going to play on Master. A bandit thug on Master difficulty can kill me (level 40 full legendary glass) in a straight fight easily if I just button mash like a dumbass.
It's funny. Dragon is actually the least of dangers. Everything on Master hits like a wreckball, tank fireballs in the face like a bawss, and, unlike the peaceful pacifist Dragons, they are all berserkers on crack, even the mudcrabs.
Dragons need a buff badly. Bears need a nerf. You never known danger till you travel North and hear the roar of a snow bear on master difficulty. If you don't like quicksaving and quickloading, my advice is run for your life.
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On December 18 2011 13:42 dukethegold wrote:Show nested quote +On December 18 2011 13:35 Demonhunter04 wrote:On December 18 2011 12:46 Fruscainte wrote: So for a dual wield melee orc....
Light or Heavy armor? Take a heavy punch, or be agile and dodge around like crazy?
P.S. - no stealth, that's for bitches.
And if I go Light, which side should I go up on Smithing? Because if I dont' build up heavy armors I don't get Daedric/Ebony weapons, which seems like a huge downside. Light armor allows you to move faster at first, but heavy armor is definitely the way to go if you're dual wielding, since your inability to block leaves you more vulnerable to physical attacks. Eventually, both light and heavy armors can reach the armor cap of 567, which provides 80% physical damage reduction. Oh and in case you haven't noticed someone mention it before, smithing is pretty imbalanced, so if you want the game to not be a breeze I recommend you don't put points into it at all. Daedric items start appearing in loot past level 45 or so, and to have them before that would make things easier than they should be. You need smithing if you are going to play on Master. A bandit thug on Master difficulty can kill me (level 40 full legendary glass) in a straight fight easily if I just button mash like a dumbass. It's funny. Dragon is actually the least of dangers. Everything on Master hits like a wreckball, tank fireballs in the face like a bawss, and, unlike the peaceful pacifist Dragons, they are all berserkers on crack, even the mudcrabs. Dragons need a buff badly. Bears need a nerf. You never known danger till you travel North and hear the roar of a snow bear on master difficulty. If you don't like quicksaving and quickloading, my advice is run for your life.
I've been playing on master without putting perk points into any crafting professions, on both a mage and a warrior. The mage was a bit challenging at first since I was avoiding conjuration, but other than that, it's still quite easy. Well I started having a bit more trouble once ancient dragons showed up at lvl 48...those guys one hit kill me with any of their attacks, including the flame/frost breath, and if I don't keep my distance they grab me in their jaws even when I'm at full 500 hp. No room for mistakes basically. I agree, though - most dragons need a buff, and ice wolves/sabre cats/snow bears are ridiculous at low levels. I've had no issues at all on my warrior, which is currently lvl 20. My mage is lvl 68.
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Master is 100% possible without crafting. Speaking from experience.
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On December 18 2011 14:53 lynx.oblige wrote: Master is 100% possible without crafting. Speaking from experience.
Yeah, exactly. Master is actually very easy if you have a follower, and I assume conjuration would do the same thing.
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I'm also playing on master, and it's hard but not impossible. That's how i like my game. I prefer dieing a lot and reloading than going through them like hot knife through butter.
But now i have a problem. I'm a level 29 wood elf and i'm at the "get grimsever" quest and i think i reach the final stage and there's a huge robot that's throwing smoke/something at me that kills me every time. I can't do anything to stop him. When his smoke hits me it takes like 80% of my life (i have 295hp). I cannot block it (i got lvl 93 block), i tried eating garlic to resist magic, but it seems it's not magic either. I tried everything that came through my mind. Got any ideas guys? What's the source of damage from that smoke?
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I've played through the game twice now, first as a warrior (dual wield), second as a destruction mage, and now I'm on my third as a stealth archer... and I gotta say, even though I'm playing on master, you sort of one/two shot everything with sneak attacks, + you never get detected etc. So ez lol
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On December 18 2011 20:52 Pika Chu wrote: I'm also playing on master, and it's hard but not impossible. That's how i like my game. I prefer dieing a lot and reloading than going through them like hot knife through butter.
But now i have a problem. I'm a level 29 wood elf and i'm at the "get grimsever" quest and i think i reach the final stage and there's a huge robot that's throwing smoke/something at me that kills me every time. I can't do anything to stop him. When his smoke hits me it takes like 80% of my life (i have 295hp). I cannot block it (i got lvl 93 block), i tried eating garlic to resist magic, but it seems it's not magic either. I tried everything that came through my mind. Got any ideas guys? What's the source of damage from that smoke?
you are probably talking about a Dwemer Centurion. And what comes out of them is hot water it's no magic and you cant block it. But you can evade it because he does have a castanimation.
All you can do is beat him fast there is really not much more to it.
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On December 18 2011 21:05 Skilledblob wrote:Show nested quote +On December 18 2011 20:52 Pika Chu wrote: I'm also playing on master, and it's hard but not impossible. That's how i like my game. I prefer dieing a lot and reloading than going through them like hot knife through butter.
But now i have a problem. I'm a level 29 wood elf and i'm at the "get grimsever" quest and i think i reach the final stage and there's a huge robot that's throwing smoke/something at me that kills me every time. I can't do anything to stop him. When his smoke hits me it takes like 80% of my life (i have 295hp). I cannot block it (i got lvl 93 block), i tried eating garlic to resist magic, but it seems it's not magic either. I tried everything that came through my mind. Got any ideas guys? What's the source of damage from that smoke? you are probably talking about a Dwemer Centurion. And what comes out of them is hot water it's no magic and you cant block it. But you can evade it because he does have a castanimation. All you can do is beat him fast there is really not much more to it. Even if it's not your main spec, you could always just snipe it with archery and kiting, thus avoiding his attacks. It might take some time to kill it, but it should be fairly safe.
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in oblivion and fallout, there was a point where i can change my gender, skills, and everything else after tutorial. but everytime i start a new character in skyrim i have to play that stupid tutorial :S its boring after first time. i would like to be able to get an opportunity like that near those guardian stones when we first exit the cave.
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On December 18 2011 21:50 Isualin wrote: in oblivion and fallout, there was a point where i can change my gender, skills, and everything else after tutorial. but everytime i start a new character in skyrim i have to play that stupid tutorial :S its boring after first time. i would like to be able to get an opportunity like that near those guardian stones when we first exit the cave.
well you can always use the console and you cant pick skills like in oblivion anyway so it really doesnt make a big difference
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yeah, just create a savegame outside the cave, that's what i did after my 2nd character.
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On December 18 2011 13:42 dukethegold wrote:Show nested quote +On December 18 2011 13:35 Demonhunter04 wrote:On December 18 2011 12:46 Fruscainte wrote: So for a dual wield melee orc....
Light or Heavy armor? Take a heavy punch, or be agile and dodge around like crazy?
P.S. - no stealth, that's for bitches.
And if I go Light, which side should I go up on Smithing? Because if I dont' build up heavy armors I don't get Daedric/Ebony weapons, which seems like a huge downside. Light armor allows you to move faster at first, but heavy armor is definitely the way to go if you're dual wielding, since your inability to block leaves you more vulnerable to physical attacks. Eventually, both light and heavy armors can reach the armor cap of 567, which provides 80% physical damage reduction. Oh and in case you haven't noticed someone mention it before, smithing is pretty imbalanced, so if you want the game to not be a breeze I recommend you don't put points into it at all. Daedric items start appearing in loot past level 45 or so, and to have them before that would make things easier than they should be. You need smithing if you are going to play on Master. A bandit thug on Master difficulty can kill me (level 40 full legendary glass) in a straight fight easily if I just button mash like a dumbass. It's funny. Dragon is actually the least of dangers. Everything on Master hits like a wreckball, tank fireballs in the face like a bawss, and, unlike the peaceful pacifist Dragons, they are all berserkers on crack, even the mudcrabs. Dragons need a buff badly. Bears need a nerf. You never known danger till you travel North and hear the roar of a snow bear on master difficulty. If you don't like quicksaving and quickloading, my advice is run for your life.
If you're a wood elf, Command Animal is so crucial when wandering the outdoors -- works on bears and even frost trolls. Even better than that is Kyne's Peace cuz it's AOE, and you get it pretty early on.
And you must not have a lot of HP and not dual wielding if you can still die to regular npc's... I did Master without any perks or training in smithing (I did improve my equipment to "Fine" to add a couple points of damage and AC, but that's hardly anything). Large HP buffer + dual wielding = run up to stuff and kill everything.
Gosh, sneak type characters are just so much fun. Dark Brotherhood gloves + dual wield daggers = insta-kill a dragon. (and no I didn't get the 100 sneak perk.. most of my perks went to damage and AC)
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Oh my God. I just went on a modding spree on Skyrimnexus, and this game looks infinitely better with some graphics mods.
Also, what the hell. I just realized something. EVERY dungeon is brighter than the god damn sun. They put all of these torches, lighting spells, so on and so forth. Yet there is absolutely no use for them since everything is bright as hell and lit. Can't wait for some mods that make dungeons significantly darker. I can't be the only one with this complaint.
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On December 18 2011 12:46 Fruscainte wrote: So for a dual wield melee orc....
Light or Heavy armor? Take a heavy punch, or be agile and dodge around like crazy?
P.S. - no stealth, that's for bitches.
And if I go Light, which side should I go up on Smithing? Because if I dont' build up heavy armors I don't get Daedric/Ebony weapons, which seems like a huge downside.
Tbh, you could definitely get through Masters with only glass weaponry. I had no trouble running over most things with dual glass maces, and I didn't even raise smithing either. Then again I put every single lvl into HP and only played it up to lvl 35 or so, so I don't know about how the true late game is for that.
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Why does it feel like master is no different than adept? I started the game over on master, and it feels absurdly easy. I haven't died once, I even killed a bear at level 1. I thought I would be dying in like 1 or 2 hits. Is my game broken, or is master really not that difficult?
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On December 19 2011 05:20 liberal wrote: Why does it feel like master is no different than adept? I started the game over on master, and it feels absurdly easy. I haven't died once, I even killed a bear at level 1. I thought I would be dying in like 1 or 2 hits. Is my game broken, or is master really not that difficult?
Would that perchance be the bear in the tutorial?
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On December 19 2011 05:34 Praetorial wrote:Show nested quote +On December 19 2011 05:20 liberal wrote: Why does it feel like master is no different than adept? I started the game over on master, and it feels absurdly easy. I haven't died once, I even killed a bear at level 1. I thought I would be dying in like 1 or 2 hits. Is my game broken, or is master really not that difficult? Would that perchance be the bear in the tutorial?
Yeah, I think that's what he's talking about. That bear is specifically made to be the easiest shit in the game.
I think it's a cruel joke by the devs to make you think bears are pushovers.
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bears are the fiercest shit the game has. They sneak up on you and GROWLRLWLLRLRLRWLRL 1 hit if you play a squishy. They clear from stagger faster than anything not immune to it and they run pretty fast. Hate. dem. bears.
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