On December 07 2011 05:54 Ryuu314 wrote: So no one knows what lymdren's journal is used for? :[ I picked it up from some random dungeon and now I can't sell/drop it and the wiki doesn't have a page on it.
it belongs to a quest in Riften. You probably broke that questline when you did the first mission for the thiefs guild.
The related shopkeeper is the Dunmer with the argonian name Brand-Shei. But when you did the first thiefs guild quest you cant finish his quest anymore because the NPC is gone after you put the faked evidence into his pocket.
First, there's the misuse of the word "suffrage".... seriously Bethesda? Where do you find your writers?
Secondly, it claims that Brand-shei is the sole heir of House Telvanni even though Brelyna Maryon is a Telvanni and she says that her family is still around in Morrowind.
There's a lot of continuity errors, like Maven's son in Riften that struts around like a badass that says that the guy in the jail and the alchemist chick are his children, but they refer to Maven as Mother instead of Grandmother.
As for bad Engrish, I think I caught a bad usage of 'your' in there too.
On December 07 2011 03:55 Archers_bane wrote: Is the persuasion/intimidation perk tree worth putting points into? How helpful is it?
Hi, I am going to give you an example with Fallout:NV: At the beginning of that game the only way to convince certain npcs to fight with you is to pass persuasion/intimidation checks and if you don't succeed they simply don't join you - end of story. And that holds true for the rest of the game.
In Skyrim when you fail at persuasion/intimidation there is always another option - like complete a task for a npc. Which is always the best option since you get to actually play the game and kill stuff. Example - you need to take a key from a guy - you can threaten him or bribe him. If you fail, he sends you to kill a giant spider in the cave nextdoor. If you are too lazy to do that, a duplicate key is lying on the table next to him or you can simply pickpocket him. Bottom line - putting points in intimidation/persuasion is useless, unless you are roleplaying as a character that has the gift of speech.
This is so unbelievably wrong. First of all, yes, there are other options besides persuading/intimidating NPCs to get what you want. But that's affected by your Speech skill, not what perks you put into the tree. Some of the perks are actually very useful, especially the one lets you sell anything to anyone and the one that lets you invest in stores. The buying/selling prices perk is nice at first, but money becomes easy to get as you level up.
If you're anything like me, you explore a lot, do a lot of alchemy, and pick up magic items whenever you find them. If that's the case, you're going to have a hard time unloading your crap without perks in Speech. I hate running around with a full inventory or having to store a bunch of stuff in my house just because merchants don't have enough money to buy it from me.
Probably not the most useful tree for any non-Thief character, but definitely not useless.
My post only concerns the 2 perks called Intimidation and Persuasion in the Speech tree, because that is what the guy asked about. They are a waste of 2 perk points.
The perks that give better prices, let you sell anything to any type of merchant and later investments are a must-have if you plan to make tons of gold, obviously. And again they have nothing to do with intimidation/persuasion attempts, which was the topic of my reply, they are not even on the same branch of the speech tree.
I have one gripe, but I'm not sure if there's a solution or not. When I switch from a sword and shield to dual casting with both hands healing, is there any way to switch back to sword and shield with just one key. I dislike having to push to buttons to go from casting to weapons.
On December 06 2011 13:50 Nightmarjoo wrote: Every archer should get bound bow, it rapes every bow before daedric really hard. I have a legendary ebony bow with my best frost damage enchantment, and my bound bow (with mystic perk) does more damage. Additionally it summons 100 arrows everytime you cast it, so you never run out, so you're always using bow instead of running away or using a sword or something once you run out. Also getting equipment with +archery helps a lot.
It also forces to you level Conjuration and asks for lot of magicka and extra perks to put into conjuration. You can probably have similar effect by putting these points into combat skills. When you attack with the summoned bow does it level archery or conjuration?
A half magick thief could go something like conjuration/1h/bow/enchant/sneak/light armor and be quite effective. Tank everything with dremora lords and have really powerful weapons until the point where endgame crafting takes over. Double enchanting -conjure/+archery would be hilarious. This is also what I'm attempting to turn my full archer into but i already went down the crafting route so I'm low on perks.
When you attack with a summoned weapon, it levels that weapon skill (1h, 2h, or bow). When you summon things with conjuration, you get skill for them, significantly more if there are enemies around.
I had a few questions about enchanting for you guys: 1) How to make powerful enchantments? For example, I found an orcish shield that has 60% Frost Resistance. I would like to have the same enchantment (same %) on my newly crafted Daedric Shield (Legendary). Is it possible? I have 95 enchanting and am only getting about 20% FR if I craft it myself? 2) Is it just me or do my upgraded weapons scale down to during enchanting? e.g. I have a Daedric 1h sword (legendary) that does some 113 dmg per blow, but when I want to enchant it, it goes back to 53 damage (non-legendary status)? 3) Does upgrading weapons/armor also upgrade the enchantments? If I craft a 20% FR normal shield then decide to upgrade it to legendary status, will my FR % also rise?
I've been smithing a lot, but enchanting is new to me =/
On December 07 2011 09:01 Latham wrote: I had a few questions about enchanting for you guys: 1) How to make powerful enchantments? For example, I found an orcish shield that has 60% Frost Resistance. I would like to have the same enchantment (same %) on my newly crafted Daedric Shield (Legendary). Is it possible? I have 95 enchanting and am only getting about 20% FR if I craft it myself? 2) Is it just me or do my upgraded weapons scale down to during enchanting? e.g. I have a Daedric 1h sword (legendary) that does some 113 dmg per blow, but when I want to enchant it, it goes back to 53 damage (non-legendary status)? 3) Does upgrading weapons/armor also upgrade the enchantments? If I craft a 20% FR normal shield then decide to upgrade it to legendary status, will my FR % also rise?
I've been smithing a lot, but enchanting is new to me =/
1. Native enchants that spawn on gear tend to be stronger than the best player-enchanted counterparts. The tradeoff is being able to cherry-pick the gear you want enchanted and put two enchants on it. I'm not sure if you can hit 60% on your own gear if you get the elemental enchanting perks, as I didn't have those on my mage.
2. Not sure about this one, almost 100% sure they retain their upgrades.
On December 07 2011 08:01 Torte de Lini wrote: It's ridiculous that you have to fight two dragons at once. Why spawn at the same time?
they also have this nasty habit of spawning in towns when i'm about to hunt down a target or talk to someone in town, then of course everyone goes berserk on the dragon. even worse when i raid a bandit hideout, when a dragon comes, everybody attacks me of course. but shadowmere tanks everything <3
On December 07 2011 09:01 Latham wrote: I had a few questions about enchanting for you guys: 1) How to make powerful enchantments? For example, I found an orcish shield that has 60% Frost Resistance. I would like to have the same enchantment (same %) on my newly crafted Daedric Shield (Legendary). Is it possible? I have 95 enchanting and am only getting about 20% FR if I craft it myself? 2) Is it just me or do my upgraded weapons scale down to during enchanting? e.g. I have a Daedric 1h sword (legendary) that does some 113 dmg per blow, but when I want to enchant it, it goes back to 53 damage (non-legendary status)? 3) Does upgrading weapons/armor also upgrade the enchantments? If I craft a 20% FR normal shield then decide to upgrade it to legendary status, will my FR % also rise?
I've been smithing a lot, but enchanting is new to me =/
1. Do you have the Enchanting perks that increase the effect of the enchantments on your gear? If you have 5/5 in the first perk in the tree, it will double the effect and assuming that you do not have it, it'd push the enchant up to at least 40%. You can also use Fortify Enchanting potions to enhance the effect.
As someone else mentioned, one of the biggest benefits to Enchanting it yourself is the ability to have two different effects on the weapon/armor. There are some gears that come with two effects but those will not be better then gear you enchant yourself.
2. Do you have the Smithing perk that lets you enchant upgraded weapons? If you don't, then when you try to enchant, it will go back to its unupgraded stats.
3. No, upgrading your weapons/armor do not affect your enchantments.
On December 07 2011 07:30 Liph wrote: I have one gripe, but I'm not sure if there's a solution or not. When I switch from a sword and shield to dual casting with both hands healing, is there any way to switch back to sword and shield with just one key. I dislike having to push to buttons to go from casting to weapons.
Have you tried hitting the same hotkey again? I know that if I'm dual wielding daggers and hit my hotkey to switch to my bow then hit the same hotkey (for the bow) again it will switch back to my prior setup (daggers). This might work for you as well.
On December 07 2011 09:09 AutomatonOmega wrote: 1. Native enchants that spawn on gear tend to be stronger than the best player-enchanted counterparts. The tradeoff is being able to cherry-pick the gear you want enchanted and put two enchants on it. I'm not sure if you can hit 60% on your own gear if you get the elemental enchanting perks, as I didn't have those on my mage.
that's not true at all
only the mage robes have that property, and the decrease in spell cost is the same, only the magic regeneration (which is useless) is higher
even if you dont use alchemy, at 100 enchanting any gear you make will have enchants as good as any gear you get and you get two
there are some unique weapons that are stronger than anything you can enchant, but as far as the stuff you can disenchant, no
On December 07 2011 09:09 AutomatonOmega wrote: 1. Native enchants that spawn on gear tend to be stronger than the best player-enchanted counterparts. The tradeoff is being able to cherry-pick the gear you want enchanted and put two enchants on it. I'm not sure if you can hit 60% on your own gear if you get the elemental enchanting perks, as I didn't have those on my mage.
that's not true at all
only the mage robes have that property, and the decrease in spell cost is the same, only the magic regeneration (which is useless) is higher
even if you dont use alchemy, at 100 enchanting any gear you make will have enchants as good as any gear you get and you get two
there are some unique weapons that are stronger than anything you can enchant, but as far as the stuff you can disenchant, no
Yeah no. You can't have 60% elemental resist on shit without the requisite elemental enchants perk and +37% to enchant potions. 48% is the max without elemental enchants perk. You can maybe get to 64% but you have to exploit alch/ench interactivity to get +29% to alch on several pieces of gear and then make the +37% enchanting pots, AND have the elemental enchant perk for that element.