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Elder Scrolls V - Skyrim - Page 450

Forum Index > General Games
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Cofo
Profile Blog Joined June 2010
United States1388 Posts
December 06 2011 18:15 GMT
#8981
So I read that you can equip something automatically to the left hand by holding shift when you press the hotkey. Tried it and it didn't work. I thought it was because I had remapped shift to sprint, so I reset my keys and it still doesn't work.

Can anyone confirm/deny if this actually works? It would be so nice not to have to pause the game every time I want to dual-wield (weapons, that is. Magic works fine, but pressing a weapon hotkey automatically puts it in your right hand)
+ Show Spoiler +
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
Last Edited: 2011-12-06 18:30:05
December 06 2011 18:29 GMT
#8982
Rightclick on the weapon and you'll equip it in the left hand...

EDIT: Nvm, didn't notice the hotkey part - my shift doesn't work for that either...
Archers_bane
Profile Joined February 2011
United States1338 Posts
December 06 2011 18:55 GMT
#8983
Is the persuasion/intimidation perk tree worth putting points into? How helpful is it?
Starcraft's BW glory days have passed, RIP Jaedong's dominance - 2013...EDIT 2017: WE BACK BOYS
monsterDrakar
Profile Joined October 2010
Bulgaria100 Posts
December 06 2011 19:18 GMT
#8984
On December 07 2011 03:55 Archers_bane wrote:
Is the persuasion/intimidation perk tree worth putting points into? How helpful is it?


Hi, I am going to give you an example with Fallout:NV:
At the beginning of that game the only way to convince certain npcs to fight with you is to pass persuasion/intimidation checks and if you don't succeed they simply don't join you - end of story. And that holds true for the rest of the game.

In Skyrim when you fail at persuasion/intimidation there is always another option - like complete a task for a npc. Which is always the best option since you get to actually play the game and kill stuff. Example - you need to take a key from a guy - you can threaten him or bribe him. If you fail, he sends you to kill a giant spider in the cave nextdoor. If you are too lazy to do that, a duplicate key is lying on the table next to him or you can simply pickpocket him. Bottom line - putting points in intimidation/persuasion is useless, unless you are roleplaying as a character that has the gift of speech.
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
December 06 2011 19:32 GMT
#8985
On December 06 2011 22:29 zaMNal wrote:


All hail to Jeremy Soule and Malukah of course for this brilliant performance


OMG I'm in love, now I just need to approach her with an amulet of Mara
Shorts down shorts up, BOOM, just like that.
green.at
Profile Blog Joined January 2010
Austria1459 Posts
Last Edited: 2011-12-06 19:58:44
December 06 2011 19:58 GMT
#8986
you may have to add her to the "marriageable" faction first, using the console.
Inputting special characters into chat should no longer cause the game to crash.
Archers_bane
Profile Joined February 2011
United States1338 Posts
December 06 2011 20:14 GMT
#8987
On December 07 2011 04:18 monsterDrakar wrote:
Show nested quote +
On December 07 2011 03:55 Archers_bane wrote:
Is the persuasion/intimidation perk tree worth putting points into? How helpful is it?


Hi, I am going to give you an example with Fallout:NV:
At the beginning of that game the only way to convince certain npcs to fight with you is to pass persuasion/intimidation checks and if you don't succeed they simply don't join you - end of story. And that holds true for the rest of the game.

In Skyrim when you fail at persuasion/intimidation there is always another option - like complete a task for a npc. Which is always the best option since you get to actually play the game and kill stuff. Example - you need to take a key from a guy - you can threaten him or bribe him. If you fail, he sends you to kill a giant spider in the cave nextdoor. If you are too lazy to do that, a duplicate key is lying on the table next to him or you can simply pickpocket him. Bottom line - putting points in intimidation/persuasion is useless, unless you are roleplaying as a character that has the gift of speech.



ahh I see thanks for the insight! But I see that there are some gold +/- help on there and other merchant stuff on there, do you think its still helpful to invest in it? I am deciding whether pickpocket or that tree is better off in the long run
Starcraft's BW glory days have passed, RIP Jaedong's dominance - 2013...EDIT 2017: WE BACK BOYS
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
December 06 2011 20:16 GMT
#8988
On December 07 2011 05:14 Archers_bane wrote:
Show nested quote +
On December 07 2011 04:18 monsterDrakar wrote:
On December 07 2011 03:55 Archers_bane wrote:
Is the persuasion/intimidation perk tree worth putting points into? How helpful is it?


Hi, I am going to give you an example with Fallout:NV:
At the beginning of that game the only way to convince certain npcs to fight with you is to pass persuasion/intimidation checks and if you don't succeed they simply don't join you - end of story. And that holds true for the rest of the game.

In Skyrim when you fail at persuasion/intimidation there is always another option - like complete a task for a npc. Which is always the best option since you get to actually play the game and kill stuff. Example - you need to take a key from a guy - you can threaten him or bribe him. If you fail, he sends you to kill a giant spider in the cave nextdoor. If you are too lazy to do that, a duplicate key is lying on the table next to him or you can simply pickpocket him. Bottom line - putting points in intimidation/persuasion is useless, unless you are roleplaying as a character that has the gift of speech.



ahh I see thanks for the insight! But I see that there are some gold +/- help on there and other merchant stuff on there, do you think its still helpful to invest in it? I am deciding whether pickpocket or that tree is better off in the long run


Neither, they are both just means of getting gold. In the long run, the speech 100 perk is one of the best in the game though.
Any sufficiently advanced technology is indistinguishable from magic
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
December 06 2011 20:18 GMT
#8989
On December 07 2011 04:32 Titusmaster6 wrote:
Show nested quote +
On December 06 2011 22:29 zaMNal wrote:
http://www.youtube.com/watch?v=4z9TdDCWN7g&feature=player_embedded

All hail to Jeremy Soule and Malukah of course for this brilliant performance


OMG I'm in love, now I just need to approach her with an amulet of Mara

Still seems like a bit of a waste of her talants to command her to stick around the house cleaning and selling wares though
Fiend13
Profile Joined September 2010
Germany140 Posts
December 06 2011 20:20 GMT
#8990
On December 07 2011 05:14 Archers_bane wrote:
Show nested quote +
On December 07 2011 04:18 monsterDrakar wrote:
On December 07 2011 03:55 Archers_bane wrote:
Is the persuasion/intimidation perk tree worth putting points into? How helpful is it?


Hi, I am going to give you an example with Fallout:NV:
At the beginning of that game the only way to convince certain npcs to fight with you is to pass persuasion/intimidation checks and if you don't succeed they simply don't join you - end of story. And that holds true for the rest of the game.

In Skyrim when you fail at persuasion/intimidation there is always another option - like complete a task for a npc. Which is always the best option since you get to actually play the game and kill stuff. Example - you need to take a key from a guy - you can threaten him or bribe him. If you fail, he sends you to kill a giant spider in the cave nextdoor. If you are too lazy to do that, a duplicate key is lying on the table next to him or you can simply pickpocket him. Bottom line - putting points in intimidation/persuasion is useless, unless you are roleplaying as a character that has the gift of speech.



ahh I see thanks for the insight! But I see that there are some gold +/- help on there and other merchant stuff on there, do you think its still helpful to invest in it? I am deciding whether pickpocket or that tree is better off in the long run


Skilling pickpocketing over the base talent is an utter waste (unless you're rholeplaying) since there isn't anything worth stealing anyways. If it's money where after skill either alchemy or enchanting (unless you're rholeplaying) since those give profit margins in the triple didget percentages and above.
ZasZ.
Profile Joined May 2010
United States2911 Posts
December 06 2011 20:22 GMT
#8991
On December 07 2011 04:18 monsterDrakar wrote:
Show nested quote +
On December 07 2011 03:55 Archers_bane wrote:
Is the persuasion/intimidation perk tree worth putting points into? How helpful is it?


Hi, I am going to give you an example with Fallout:NV:
At the beginning of that game the only way to convince certain npcs to fight with you is to pass persuasion/intimidation checks and if you don't succeed they simply don't join you - end of story. And that holds true for the rest of the game.

In Skyrim when you fail at persuasion/intimidation there is always another option - like complete a task for a npc. Which is always the best option since you get to actually play the game and kill stuff. Example - you need to take a key from a guy - you can threaten him or bribe him. If you fail, he sends you to kill a giant spider in the cave nextdoor. If you are too lazy to do that, a duplicate key is lying on the table next to him or you can simply pickpocket him. Bottom line - putting points in intimidation/persuasion is useless, unless you are roleplaying as a character that has the gift of speech.


This is so unbelievably wrong. First of all, yes, there are other options besides persuading/intimidating NPCs to get what you want. But that's affected by your Speech skill, not what perks you put into the tree. Some of the perks are actually very useful, especially the one lets you sell anything to anyone and the one that lets you invest in stores. The buying/selling prices perk is nice at first, but money becomes easy to get as you level up.

If you're anything like me, you explore a lot, do a lot of alchemy, and pick up magic items whenever you find them. If that's the case, you're going to have a hard time unloading your crap without perks in Speech. I hate running around with a full inventory or having to store a bunch of stuff in my house just because merchants don't have enough money to buy it from me.

Probably not the most useful tree for any non-Thief character, but definitely not useless.
Noocta
Profile Joined June 2010
France12578 Posts
December 06 2011 20:31 GMT
#8992
On December 07 2011 05:20 Fiend13 wrote:
Show nested quote +
On December 07 2011 05:14 Archers_bane wrote:
On December 07 2011 04:18 monsterDrakar wrote:
On December 07 2011 03:55 Archers_bane wrote:
Is the persuasion/intimidation perk tree worth putting points into? How helpful is it?


Hi, I am going to give you an example with Fallout:NV:
At the beginning of that game the only way to convince certain npcs to fight with you is to pass persuasion/intimidation checks and if you don't succeed they simply don't join you - end of story. And that holds true for the rest of the game.

In Skyrim when you fail at persuasion/intimidation there is always another option - like complete a task for a npc. Which is always the best option since you get to actually play the game and kill stuff. Example - you need to take a key from a guy - you can threaten him or bribe him. If you fail, he sends you to kill a giant spider in the cave nextdoor. If you are too lazy to do that, a duplicate key is lying on the table next to him or you can simply pickpocket him. Bottom line - putting points in intimidation/persuasion is useless, unless you are roleplaying as a character that has the gift of speech.



ahh I see thanks for the insight! But I see that there are some gold +/- help on there and other merchant stuff on there, do you think its still helpful to invest in it? I am deciding whether pickpocket or that tree is better off in the long run


Skilling pickpocketing over the base talent is an utter waste (unless you're rholeplaying) since there isn't anything worth stealing anyways. If it's money where after skill either alchemy or enchanting (unless you're rholeplaying) since those give profit margins in the triple didget percentages and above.


The perk that allow you to put poisons in people's pocket to kill them is hella fun.
" I'm not gonna fight you. I'm gonna kick your ass ! "
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
December 06 2011 20:41 GMT
#8993
On December 07 2011 05:18 HaXXspetten wrote:
Show nested quote +
On December 07 2011 04:32 Titusmaster6 wrote:
On December 06 2011 22:29 zaMNal wrote:
http://www.youtube.com/watch?v=4z9TdDCWN7g&feature=player_embedded

All hail to Jeremy Soule and Malukah of course for this brilliant performance


OMG I'm in love, now I just need to approach her with an amulet of Mara

Still seems like a bit of a waste of her talants to command her to stick around the house cleaning and selling wares though


Maybe she can follow you around with a lute and play her awesome songs ;-P
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Ryuu314
Profile Joined October 2009
United States12679 Posts
December 06 2011 20:54 GMT
#8994
So no one knows what lymdren's journal is used for? :[
I picked it up from some random dungeon and now I can't sell/drop it and the wiki doesn't have a page on it.
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
December 06 2011 20:57 GMT
#8995
On December 07 2011 05:54 Ryuu314 wrote:
So no one knows what lymdren's journal is used for? :[
I picked it up from some random dungeon and now I can't sell/drop it and the wiki doesn't have a page on it.


Does google have a page for it?

( just google it?)
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
HardCorey
Profile Blog Joined May 2010
United States709 Posts
December 06 2011 20:59 GMT
#8996
On December 07 2011 05:54 Ryuu314 wrote:
So no one knows what lymdren's journal is used for? :[
I picked it up from some random dungeon and now I can't sell/drop it and the wiki doesn't have a page on it.


The game is very big. There are plenty of things that do not do much of anything.
Don't Worry, Be Happy.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2011-12-06 21:07:52
December 06 2011 21:06 GMT
#8997
On December 07 2011 05:54 Ryuu314 wrote:
So no one knows what lymdren's journal is used for? :[
I picked it up from some random dungeon and now I can't sell/drop it and the wiki doesn't have a page on it.


it belongs to a quest in Riften. You probably broke that questline when you did the first mission for the thiefs guild.


The related shopkeeper is the Dunmer with the argonian name Brand-Shei. But when you did the first thiefs guild quest you cant finish his quest anymore because the NPC is gone after you put the faked evidence into his pocket.

http://www.uesp.net/wiki/Skyrim:Brand-Shei
Atreides
Profile Joined October 2010
United States2393 Posts
December 06 2011 21:08 GMT
#8998
On December 07 2011 05:20 Fiend13 wrote:
Show nested quote +
On December 07 2011 05:14 Archers_bane wrote:
On December 07 2011 04:18 monsterDrakar wrote:
On December 07 2011 03:55 Archers_bane wrote:
Is the persuasion/intimidation perk tree worth putting points into? How helpful is it?


Hi, I am going to give you an example with Fallout:NV:
At the beginning of that game the only way to convince certain npcs to fight with you is to pass persuasion/intimidation checks and if you don't succeed they simply don't join you - end of story. And that holds true for the rest of the game.

In Skyrim when you fail at persuasion/intimidation there is always another option - like complete a task for a npc. Which is always the best option since you get to actually play the game and kill stuff. Example - you need to take a key from a guy - you can threaten him or bribe him. If you fail, he sends you to kill a giant spider in the cave nextdoor. If you are too lazy to do that, a duplicate key is lying on the table next to him or you can simply pickpocket him. Bottom line - putting points in intimidation/persuasion is useless, unless you are roleplaying as a character that has the gift of speech.



ahh I see thanks for the insight! But I see that there are some gold +/- help on there and other merchant stuff on there, do you think its still helpful to invest in it? I am deciding whether pickpocket or that tree is better off in the long run


Skilling pickpocketing over the base talent is an utter waste (unless you're rholeplaying) since there isn't anything worth stealing anyways. If it's money where after skill either alchemy or enchanting (unless you're rholeplaying) since those give profit margins in the triple didget percentages and above.


The +100 carry perk is definitely worth the three points you have to spend to get it I think.
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
Last Edited: 2011-12-06 21:10:39
December 06 2011 21:10 GMT
#8999
I love all the small details that make Skyrim's world feel so alive. For example, I was just doing a quest escorting a NPC through his ancestor's tomb which was being desecrated by some necromancers, and out of habit, I loot a chest that's just standing there. All of a sudden he yells at me to leave the possessions of his family be. Or how the brightness levels adjust when you switch from dark to illuminated enviroment or stare at the sun an then turn to the ground.

It's been a while since a game felt so immersive. Really a job well done.
Mindcrime
Profile Joined July 2004
United States6899 Posts
December 06 2011 21:21 GMT
#9000
On December 07 2011 06:06 Skilledblob wrote:
Show nested quote +
On December 07 2011 05:54 Ryuu314 wrote:
So no one knows what lymdren's journal is used for? :[
I picked it up from some random dungeon and now I can't sell/drop it and the wiki doesn't have a page on it.


it belongs to a quest in Riften. You probably broke that questline when you did the first mission for the thiefs guild.


The related shopkeeper is the Dunmer with the argonian name Brand-Shei. But when you did the first thiefs guild quest you cant finish his quest anymore because the NPC is gone after you put the faked evidence into his pocket.

http://www.uesp.net/wiki/Skyrim:Brand-Shei


That journal annoys me.

First, there's the misuse of the word "suffrage".... seriously Bethesda? Where do you find your writers?

Secondly, it claims that Brand-shei is the sole heir of House Telvanni even though Brelyna Maryon is a Telvanni and she says that her family is still around in Morrowind.
That wasn't any act of God. That was an act of pure human fuckery.
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