Can anyone confirm/deny if this actually works? It would be so nice not to have to pause the game every time I want to dual-wield (weapons, that is. Magic works fine, but pressing a weapon hotkey automatically puts it in your right hand)
Elder Scrolls V - Skyrim - Page 450
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Cofo
United States1388 Posts
Can anyone confirm/deny if this actually works? It would be so nice not to have to pause the game every time I want to dual-wield (weapons, that is. Magic works fine, but pressing a weapon hotkey automatically puts it in your right hand) | ||
Ghostcom
Denmark4782 Posts
EDIT: Nvm, didn't notice the hotkey part - my shift doesn't work for that either... | ||
Archers_bane
United States1338 Posts
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monsterDrakar
Bulgaria100 Posts
On December 07 2011 03:55 Archers_bane wrote: Is the persuasion/intimidation perk tree worth putting points into? How helpful is it? Hi, I am going to give you an example with Fallout:NV: At the beginning of that game the only way to convince certain npcs to fight with you is to pass persuasion/intimidation checks and if you don't succeed they simply don't join you - end of story. And that holds true for the rest of the game. In Skyrim when you fail at persuasion/intimidation there is always another option - like complete a task for a npc. Which is always the best option since you get to actually play the game and kill stuff. Example - you need to take a key from a guy - you can threaten him or bribe him. If you fail, he sends you to kill a giant spider in the cave nextdoor. If you are too lazy to do that, a duplicate key is lying on the table next to him or you can simply pickpocket him. Bottom line - putting points in intimidation/persuasion is useless, unless you are roleplaying as a character that has the gift of speech. | ||
Titusmaster6
United States5937 Posts
On December 06 2011 22:29 zaMNal wrote: All hail to Jeremy Soule and Malukah of course for this brilliant performance OMG I'm in love, now I just need to approach her with an amulet of Mara | ||
green.at
Austria1459 Posts
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Archers_bane
United States1338 Posts
On December 07 2011 04:18 monsterDrakar wrote: Hi, I am going to give you an example with Fallout:NV: At the beginning of that game the only way to convince certain npcs to fight with you is to pass persuasion/intimidation checks and if you don't succeed they simply don't join you - end of story. And that holds true for the rest of the game. In Skyrim when you fail at persuasion/intimidation there is always another option - like complete a task for a npc. Which is always the best option since you get to actually play the game and kill stuff. Example - you need to take a key from a guy - you can threaten him or bribe him. If you fail, he sends you to kill a giant spider in the cave nextdoor. If you are too lazy to do that, a duplicate key is lying on the table next to him or you can simply pickpocket him. Bottom line - putting points in intimidation/persuasion is useless, unless you are roleplaying as a character that has the gift of speech. ahh I see thanks for the insight! But I see that there are some gold +/- help on there and other merchant stuff on there, do you think its still helpful to invest in it? I am deciding whether pickpocket or that tree is better off in the long run | ||
RoyGBiv_13
United States1275 Posts
On December 07 2011 05:14 Archers_bane wrote: ahh I see thanks for the insight! But I see that there are some gold +/- help on there and other merchant stuff on there, do you think its still helpful to invest in it? I am deciding whether pickpocket or that tree is better off in the long run Neither, they are both just means of getting gold. In the long run, the speech 100 perk is one of the best in the game though. | ||
HaXXspetten
Sweden15718 Posts
On December 07 2011 04:32 Titusmaster6 wrote: OMG I'm in love, now I just need to approach her with an amulet of Mara Still seems like a bit of a waste of her talants to command her to stick around the house cleaning and selling wares though ![]() | ||
Fiend13
Germany140 Posts
On December 07 2011 05:14 Archers_bane wrote: ahh I see thanks for the insight! But I see that there are some gold +/- help on there and other merchant stuff on there, do you think its still helpful to invest in it? I am deciding whether pickpocket or that tree is better off in the long run Skilling pickpocketing over the base talent is an utter waste (unless you're rholeplaying) since there isn't anything worth stealing anyways. If it's money where after skill either alchemy or enchanting (unless you're rholeplaying) since those give profit margins in the triple didget percentages and above. | ||
ZasZ.
United States2911 Posts
On December 07 2011 04:18 monsterDrakar wrote: Hi, I am going to give you an example with Fallout:NV: At the beginning of that game the only way to convince certain npcs to fight with you is to pass persuasion/intimidation checks and if you don't succeed they simply don't join you - end of story. And that holds true for the rest of the game. In Skyrim when you fail at persuasion/intimidation there is always another option - like complete a task for a npc. Which is always the best option since you get to actually play the game and kill stuff. Example - you need to take a key from a guy - you can threaten him or bribe him. If you fail, he sends you to kill a giant spider in the cave nextdoor. If you are too lazy to do that, a duplicate key is lying on the table next to him or you can simply pickpocket him. Bottom line - putting points in intimidation/persuasion is useless, unless you are roleplaying as a character that has the gift of speech. This is so unbelievably wrong. First of all, yes, there are other options besides persuading/intimidating NPCs to get what you want. But that's affected by your Speech skill, not what perks you put into the tree. Some of the perks are actually very useful, especially the one lets you sell anything to anyone and the one that lets you invest in stores. The buying/selling prices perk is nice at first, but money becomes easy to get as you level up. If you're anything like me, you explore a lot, do a lot of alchemy, and pick up magic items whenever you find them. If that's the case, you're going to have a hard time unloading your crap without perks in Speech. I hate running around with a full inventory or having to store a bunch of stuff in my house just because merchants don't have enough money to buy it from me. Probably not the most useful tree for any non-Thief character, but definitely not useless. | ||
Noocta
France12578 Posts
On December 07 2011 05:20 Fiend13 wrote: Skilling pickpocketing over the base talent is an utter waste (unless you're rholeplaying) since there isn't anything worth stealing anyways. If it's money where after skill either alchemy or enchanting (unless you're rholeplaying) since those give profit margins in the triple didget percentages and above. The perk that allow you to put poisons in people's pocket to kill them is hella fun. | ||
solidbebe
Netherlands4921 Posts
On December 07 2011 05:18 HaXXspetten wrote: Still seems like a bit of a waste of her talants to command her to stick around the house cleaning and selling wares though ![]() Maybe she can follow you around with a lute and play her awesome songs ;-P | ||
Ryuu314
United States12679 Posts
I picked it up from some random dungeon and now I can't sell/drop it and the wiki doesn't have a page on it. | ||
solidbebe
Netherlands4921 Posts
On December 07 2011 05:54 Ryuu314 wrote: So no one knows what lymdren's journal is used for? :[ I picked it up from some random dungeon and now I can't sell/drop it and the wiki doesn't have a page on it. Does google have a page for it? ( just google it?) | ||
HardCorey
United States709 Posts
On December 07 2011 05:54 Ryuu314 wrote: So no one knows what lymdren's journal is used for? :[ I picked it up from some random dungeon and now I can't sell/drop it and the wiki doesn't have a page on it. The game is very big. There are plenty of things that do not do much of anything. | ||
Skilledblob
Germany3392 Posts
On December 07 2011 05:54 Ryuu314 wrote: So no one knows what lymdren's journal is used for? :[ I picked it up from some random dungeon and now I can't sell/drop it and the wiki doesn't have a page on it. it belongs to a quest in Riften. You probably broke that questline when you did the first mission for the thiefs guild. The related shopkeeper is the Dunmer with the argonian name Brand-Shei. But when you did the first thiefs guild quest you cant finish his quest anymore because the NPC is gone after you put the faked evidence into his pocket. http://www.uesp.net/wiki/Skyrim:Brand-Shei | ||
Atreides
United States2393 Posts
On December 07 2011 05:20 Fiend13 wrote: Skilling pickpocketing over the base talent is an utter waste (unless you're rholeplaying) since there isn't anything worth stealing anyways. If it's money where after skill either alchemy or enchanting (unless you're rholeplaying) since those give profit margins in the triple didget percentages and above. The +100 carry perk is definitely worth the three points you have to spend to get it I think. | ||
Shockk
Germany2269 Posts
It's been a while since a game felt so immersive. Really a job well done. | ||
Mindcrime
United States6899 Posts
On December 07 2011 06:06 Skilledblob wrote: it belongs to a quest in Riften. You probably broke that questline when you did the first mission for the thiefs guild. The related shopkeeper is the Dunmer with the argonian name Brand-Shei. But when you did the first thiefs guild quest you cant finish his quest anymore because the NPC is gone after you put the faked evidence into his pocket. http://www.uesp.net/wiki/Skyrim:Brand-Shei That journal annoys me. First, there's the misuse of the word "suffrage".... seriously Bethesda? Where do you find your writers? Secondly, it claims that Brand-shei is the sole heir of House Telvanni even though Brelyna Maryon is a Telvanni and she says that her family is still around in Morrowind. | ||
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