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Elder Scrolls V - Skyrim - Page 419

Forum Index > General Games
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lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
November 29 2011 18:59 GMT
#8361
On November 30 2011 03:52 Torte de Lini wrote:
If I join the dark brotherhood guild, am I not allowed to join other guilds?


No, you can join all of them.
Everyone needs a nemesis.
darkrage14
Profile Joined May 2010
Canada173 Posts
Last Edited: 2011-11-29 19:04:00
November 29 2011 19:03 GMT
#8362
On November 30 2011 03:52 Torte de Lini wrote:
If I join the dark brotherhood guild, am I not allowed to join other guilds?


No, you can still join other guilds.
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
November 29 2011 19:07 GMT
#8363
anyone see the 7/10 review that just popped up from Honest Gamers? It's much better written than most others, but I feel they may have missed the point with the game? Not sure.

+ Show Spoiler +

Review by Tom Chick
link to article

There's a point during the main quest in The Elder Scrolls V: Skyrim when one of the characters wants to show you something a fair distance away. She says that you can either follow her and travel together, or she can meet you there later. This means that even though it's supposedly a time critical plot point -- "We must hurry," she'll say -- the plot point will wait until you're ready. Play it now, or play it later. Whenever you're ready, walk there, or teleport there instantly. No matter what anyone here tells you, time and space mean nothing in Skyrim.

Normally, I'd just fast travel and meet her there. But I’m at the end of a long night of Skyrim, ready to wind down, but not quite ready to stop playing. So I follow her because it's arguably easier than actually saving and powering down my 360. She changes into armor and tells another NPC to mind the inn that she tends. I'm tempted to get my horse, but I don't want to spoil the illusion by riding down the road while she shuffles along on foot. It's nighttime, which adds a touch of intrigue Bethesda can't have guaranteed, since this could just as easily have happened at midday. As she hurries along the road in her awkwardly animated shuffle, she pulls out a torch to light the way. If time mattered, this could be one of those hurried nighttime journeys to get someplace in the nick of time, maybe to warn a king of an invasion, intercede at an ill-fated princess' wedding ceremony, or call off a doomed dawn attack.

As we travel, the NPC has occasional bits of scripted dialogue along the way. She warns me about a notorious bandit hideout up ahead (not to worry, as I cleared it out long ago). She references a river and a city we'll pass. She gives me a few more pieces of information that I would have missed if I'd just fast traveled later. We come across the member of a holy order of warriors fighting a vampire. We join the fray. My sidekick, a cat person mage who's been tagging along for several quests, gets killed here. I consider reloading the game, but decide that to really appreciate Skyrim, I should just let it happen. He should remain dead and become one of the game's many emergent stories, like this hurried nighttime journey to get there just in the nick of time. As dawn breaks, we reach our destination and a scripted scene unfolds, insinuated neatly into the open world like so many of the game's other scripted scenes.



This is Skyrim at its best. When you accept it on its own flawed and often brittle terms. When you look past the FedEx delivery quests, almost all of which come down to going someplace to get a doo-dad. When you let the lore and dialogue and scripting carry you along. When you embrace what it's trying to do instead of scrutinizing what it actually does. When you just let it happen. This is when Skyrim will reward you most richly. Not when you're trying to win, or beat it, or get to the end, or level up, or earn the achievements. Not when you're playing it like a stat-based RPG, or a single-player MMO, or a challenge. Skyrim is putatively a game. More accurately, it's a narrative loom.

Bethesda has been trying this approach for a while, but never in a place as rich as this. The beauty of Skyrim -- the game and the place -- is that it's a combination of variety, thematic unity, and careful use of an aging but adequate graphics engine. Although these are mostly cold hardscrabble plains with patches of snowy waste, that's not all they are. Skyrim is a place of degrees of cold, of lowlands and mountains, of old and new, of cultural and civil strife, of international intrigue. Rivers and stories run through it. Skyrim is every bit as good as Red Dead Redemption when it comes to presenting a varied but thematically unified world, and peppering it with life, activities, and even evocative emptiness. Remember all those cookie cutter dungeons in Oblivion? You won't find Bethesda taking any world-building shortcuts like that here.

But Skyrim isn't just a world. It's also an RPG in which the leveling is almost beside the point. Like so many other things in Skyrim, it happens, but it hardly feels worth chasing. There's very little of the forward pull you get in an RPG with a good character development system. Leveling up is a strange combination of money, crafting, combat, stealth, lockpicking, and almost anything else you'll do. Basically, you just play and it happens. It's more like aging than leveling up. There is nary an experience point to be found of all of Skyrim, but that doesn't mean it doesn't have some of the trappings you expect when you're earning experience points. For instance, the references to monster levels. I learn a spell that only affects enemies up to level 10. How am I supposed to know what level this frost troll is? What are these bandits? Do wolves have levels? Why am I suddenly fretting about this?

The moment you start to approach Skyrim as a game, and at times you can hardly help it, is the moment it starts to get brittle and threatens to crack. As a game, Skyrim is sometimes profoundly broken, and not just because of the occasional bugs and busted AI scripting. This is all too often a frail illusion that will collapse under its own weight, if not the weight of Bethesda's traditionally sloppy testing or their utter cluelessness when it comes to usability issues. Welcome to one of the worst interfaces this side of a Pip Boy. You'd think a game so full of trash loot and inconsequential frippery would put a priority on managing all that detail. Instead, you get to scroll through myriad lists, sometimes while the action is paused with a battle axe swinging towards your skull or a spell poised to leave your fingertips. This is not a fluid experience, much less a graceful one. The hand-to-hand combat is an exercise in flailing, the magic is a list of spells as long as your arm and just as unwieldy to reference, and the stealth is as contrived as ever. This is still an engine clearly built for a first-person shooter, which means archers have it easiest and everyone else just has to make do.

For all Bethesda's ambition, why haven't they gotten better at the basics of moment-to-moment gameplay? This is the same game they've been making since 2002's Morrowind. In fact, you can trace this design as far back as Bethesda's 1990 Terminator game, in which you played Kyle Reese battling the Terminator across an open map of Los Angeles. Has any other developer worked with the same basic idea for more than two decades and still asked you to accept such fundamental compromises as this sloppy melee system, overbearing inventory management, and brittle AI scripting? When so many other issues have been solved, when computers and console systems are finally ready to realize Bethesda's ambitious vision, why do these more pedestrian issues persist? For the most part, Skyrim is a triumph of world building that deserves recognition, praise, and the many hours you'll pour into it. But Skyrim is also a disappointing punt.


Bartuc
Profile Joined October 2010
Netherlands629 Posts
November 29 2011 19:27 GMT
#8364
Using these two mods for basics (combined with various texture packs), makes the game look very pretty:
http://www.skyrimnexus.com/downloads/file.php?id=822 (Skyrim Enhanced Shaders, with optional setting 4 - Sharpening Ultra High Quality)
http://www.skyrimnexus.com/downloads/file.php?id=131 (FXAA Post Process Injector, Preset 4)
It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
Logo
Profile Blog Joined April 2010
United States7542 Posts
November 29 2011 19:32 GMT
#8365
On November 30 2011 04:07 eMbrace wrote:
anyone see the 7/10 review that just popped up from Honest Gamers? It's much better written than most others, but I feel they may have missed the point with the game? Not sure.

+ Show Spoiler +

Review by Tom Chick
link to article

There's a point during the main quest in The Elder Scrolls V: Skyrim when one of the characters wants to show you something a fair distance away. She says that you can either follow her and travel together, or she can meet you there later. This means that even though it's supposedly a time critical plot point -- "We must hurry," she'll say -- the plot point will wait until you're ready. Play it now, or play it later. Whenever you're ready, walk there, or teleport there instantly. No matter what anyone here tells you, time and space mean nothing in Skyrim.

Normally, I'd just fast travel and meet her there. But I’m at the end of a long night of Skyrim, ready to wind down, but not quite ready to stop playing. So I follow her because it's arguably easier than actually saving and powering down my 360. She changes into armor and tells another NPC to mind the inn that she tends. I'm tempted to get my horse, but I don't want to spoil the illusion by riding down the road while she shuffles along on foot. It's nighttime, which adds a touch of intrigue Bethesda can't have guaranteed, since this could just as easily have happened at midday. As she hurries along the road in her awkwardly animated shuffle, she pulls out a torch to light the way. If time mattered, this could be one of those hurried nighttime journeys to get someplace in the nick of time, maybe to warn a king of an invasion, intercede at an ill-fated princess' wedding ceremony, or call off a doomed dawn attack.

As we travel, the NPC has occasional bits of scripted dialogue along the way. She warns me about a notorious bandit hideout up ahead (not to worry, as I cleared it out long ago). She references a river and a city we'll pass. She gives me a few more pieces of information that I would have missed if I'd just fast traveled later. We come across the member of a holy order of warriors fighting a vampire. We join the fray. My sidekick, a cat person mage who's been tagging along for several quests, gets killed here. I consider reloading the game, but decide that to really appreciate Skyrim, I should just let it happen. He should remain dead and become one of the game's many emergent stories, like this hurried nighttime journey to get there just in the nick of time. As dawn breaks, we reach our destination and a scripted scene unfolds, insinuated neatly into the open world like so many of the game's other scripted scenes.



This is Skyrim at its best. When you accept it on its own flawed and often brittle terms. When you look past the FedEx delivery quests, almost all of which come down to going someplace to get a doo-dad. When you let the lore and dialogue and scripting carry you along. When you embrace what it's trying to do instead of scrutinizing what it actually does. When you just let it happen. This is when Skyrim will reward you most richly. Not when you're trying to win, or beat it, or get to the end, or level up, or earn the achievements. Not when you're playing it like a stat-based RPG, or a single-player MMO, or a challenge. Skyrim is putatively a game. More accurately, it's a narrative loom.

Bethesda has been trying this approach for a while, but never in a place as rich as this. The beauty of Skyrim -- the game and the place -- is that it's a combination of variety, thematic unity, and careful use of an aging but adequate graphics engine. Although these are mostly cold hardscrabble plains with patches of snowy waste, that's not all they are. Skyrim is a place of degrees of cold, of lowlands and mountains, of old and new, of cultural and civil strife, of international intrigue. Rivers and stories run through it. Skyrim is every bit as good as Red Dead Redemption when it comes to presenting a varied but thematically unified world, and peppering it with life, activities, and even evocative emptiness. Remember all those cookie cutter dungeons in Oblivion? You won't find Bethesda taking any world-building shortcuts like that here.

But Skyrim isn't just a world. It's also an RPG in which the leveling is almost beside the point. Like so many other things in Skyrim, it happens, but it hardly feels worth chasing. There's very little of the forward pull you get in an RPG with a good character development system. Leveling up is a strange combination of money, crafting, combat, stealth, lockpicking, and almost anything else you'll do. Basically, you just play and it happens. It's more like aging than leveling up. There is nary an experience point to be found of all of Skyrim, but that doesn't mean it doesn't have some of the trappings you expect when you're earning experience points. For instance, the references to monster levels. I learn a spell that only affects enemies up to level 10. How am I supposed to know what level this frost troll is? What are these bandits? Do wolves have levels? Why am I suddenly fretting about this?

The moment you start to approach Skyrim as a game, and at times you can hardly help it, is the moment it starts to get brittle and threatens to crack. As a game, Skyrim is sometimes profoundly broken, and not just because of the occasional bugs and busted AI scripting. This is all too often a frail illusion that will collapse under its own weight, if not the weight of Bethesda's traditionally sloppy testing or their utter cluelessness when it comes to usability issues. Welcome to one of the worst interfaces this side of a Pip Boy. You'd think a game so full of trash loot and inconsequential frippery would put a priority on managing all that detail. Instead, you get to scroll through myriad lists, sometimes while the action is paused with a battle axe swinging towards your skull or a spell poised to leave your fingertips. This is not a fluid experience, much less a graceful one. The hand-to-hand combat is an exercise in flailing, the magic is a list of spells as long as your arm and just as unwieldy to reference, and the stealth is as contrived as ever. This is still an engine clearly built for a first-person shooter, which means archers have it easiest and everyone else just has to make do.

For all Bethesda's ambition, why haven't they gotten better at the basics of moment-to-moment gameplay? This is the same game they've been making since 2002's Morrowind. In fact, you can trace this design as far back as Bethesda's 1990 Terminator game, in which you played Kyle Reese battling the Terminator across an open map of Los Angeles. Has any other developer worked with the same basic idea for more than two decades and still asked you to accept such fundamental compromises as this sloppy melee system, overbearing inventory management, and brittle AI scripting? When so many other issues have been solved, when computers and console systems are finally ready to realize Bethesda's ambitious vision, why do these more pedestrian issues persist? For the most part, Skyrim is a triumph of world building that deserves recognition, praise, and the many hours you'll pour into it. But Skyrim is also a disappointing punt.




I think the criticisms of the melee combat is a bit overdone, but other than that it seems like a pretty fair review, I don't think they missed the point. If you approach Skyrim as an explorer it's amazing. When you start approaching Skyrim as a killer, achiever, or to a lesser extent socializer it breaks down to various degrees.
Logo
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 29 2011 19:34 GMT
#8366
I think he's rather spot-on, what I realize is that the voice-acting is great, just lacking in diversity.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Karshe
Profile Joined November 2010
United States212 Posts
Last Edited: 2011-11-29 19:54:20
November 29 2011 19:46 GMT
#8367
I dunno, I know I'm beating a dead horse but I'm having a hard time getting past the (lack of) voice acting. This is my first ES game, so saying it was worse in Oblivion doesn't really satisfy me. I also played Fallout 3/New Vegas where voice actors were heavily recycled, but it didn't seem close to this bad.

I mean, within the first 10-15 minutes of the game after you escape to Riverwood, there is a conversation between Ralof and his family (or whoever they are), and the two male NPCs having the scripted conversation are both the same voice actor using the same exact voice. Really?
HelloGoodbye
Profile Joined November 2011
17 Posts
November 29 2011 19:47 GMT
#8368
That was a fairly good review. I think 7/10 is a good score for Skyrim.

My biggest problem with Skyrim is that nothing you do has any consequences. When you finish a quest it's finished and it will never matter again. For instance, becoming an Arch Mage at the Mage's College and have all the people there treat you like you were a new student, giving you their little errands to run and telling you to not speak loudly about their little schemes. There's absolutely nothing you can do as an Arch Mage. This is true with everything in the game. Swear loyalty to a Daedra Lord, get a crappy item. No consequences. No mention of it at any other time in the game. Not even any follow-up quests. Once it's done, it's done. Become a Legate in the Imperial Army, receive snide remarks from simple foot soldiers. Dress in full Daedric armor and wield a powerful glowing mace, get attacked by a bandit in rags. Stuff like that shows that it's a game without consequences to your actions.

The quests are also kinda boring. It's mostly "run to this dungeon (that looks exactly the same as every other dungeon) and get this item for me, stranger!" And of course the dungeons are linear, and the item is always at the end, and for your covenience its exact location is marked on the map should you have any problems finding it. The most fun I had was when I was to get blood from all the elven races. I actually had to *gasp* think for myself how to find it. Also I found a treasure map once, and though the treasure was ridiculously bad and not hidden well, it was fun looking for it. Why not include way more stuff like that? Why not USE the open world you so meticulously have built? I don't get it.

With the things I have mentioned and the terrible UI and the same 3-4 voice actors doing all voices (except two of them that for some reason did the same character, Esbern), I really don't see why this game should get above 7/10.
jj33
Profile Joined April 2011
802 Posts
November 29 2011 19:50 GMT
#8369
On November 30 2011 04:47 HelloGoodbye wrote:
That was a fairly good review. I think 7/10 is a good score for Skyrim.

My biggest problem with Skyrim is that nothing you do has any consequences. When you finish a quest it's finished and it will never matter again. For instance, becoming an Arch Mage at the Mage's College and have all the people there treat you like you were a new student, giving you their little errands to run and telling you to not speak loudly about their little schemes. There's absolutely nothing you can do as an Arch Mage. This is true with everything in the game. Swear loyalty to a Daedra Lord, get a crappy item. No consequences. No mention of it at any other time in the game. Not even any follow-up quests. Once it's done, it's done. Become a Legate in the Imperial Army, receive snide remarks from simple foot soldiers. Dress in full Daedric armor and wield a powerful glowing mace, get attacked by a bandit in rags. Stuff like that shows that it's a game without consequences to your actions.

The quests are also kinda boring. It's mostly "run to this dungeon (that looks exactly the same as every other dungeon) and get this item for me, stranger!" And of course the dungeons are linear, and the item is always at the end, and for your covenience its exact location is marked on the map should you have any problems finding it. The most fun I had was when I was to get blood from all the elven races. I actually had to *gasp* think for myself how to find it. Also I found a treasure map once, and though the treasure was ridiculously bad and not hidden well, it was fun looking for it. Why not include way more stuff like that? Why not USE the open world you so meticulously have built? I don't get it.

With the things I have mentioned and the terrible UI and the same 3-4 voice actors doing all voices (except two of them that for some reason did the same character, Esbern), I really don't see why this game should get above 7/10.



Regarding your no consequences bit about the game, I agree. I wish one day in a futures elder scrolls that can be remedied.

however, since the game is so large and you have alot of freedom to do what you want, people generally forgive that aspect. at least I do for now. But one day I do wish for a more complete experience in regards to what you were talking about pertaining to consequences.

This game to me is awesome and I love it.
Dooba
Profile Blog Joined December 2009
Croatia588 Posts
November 29 2011 19:50 GMT
#8370
you can join all the guilds.
"Zergs are really stronger. I use to win 60-70%, now it is 40-50. I am switching to civilization 5 for now until any terran can come up with a better tactics."
MrHoon *
Profile Blog Joined April 2008
10183 Posts
November 29 2011 19:56 GMT
#8371
I hope you guys dont take game reviews seriously

Skyrim has alot of flaws (PC UI is one of the biggest issues)
but this is the elder scrolls cycle

1) New Elder Scrolls game announced
2) Hyped, everybody says it's going to be amazing
3) Game released, everybody calls it the top game of november
4) People put in 50+ hours into the game, talking about how much better it was than Vanilla Oblivion
5) Weeks pass after 100+ hours, people start saying game is flawed
6) People say game is overrated
7) Everybody bitches about how awesome Morrowind was and new Elder Scroll game sucks

You dicks did this about oblivion
You're all guilty of this
dats racist
tmonet
Profile Joined January 2010
United States172 Posts
November 29 2011 20:03 GMT
#8372
On November 30 2011 04:56 MrHoon wrote:
I hope you guys dont take game reviews seriously

Skyrim has alot of flaws (PC UI is one of the biggest issues)
but this is the elder scrolls cycle

1) New Elder Scrolls game announced
2) Hyped, everybody says it's going to be amazing
3) Game released, everybody calls it the top game of november
4) People put in 50+ hours into the game, talking about how much better it was than Vanilla Oblivion
5) Weeks pass after 100+ hours, people start saying game is flawed
6) People say game is overrated
7) Everybody bitches about how awesome Morrowind was and new Elder Scroll game sucks

You dicks did this about oblivion
You're all guilty of this


doesn't make morrowind any less awesome
wp | moe moe kyun!~~~ ♥
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
Last Edited: 2011-11-29 20:05:26
November 29 2011 20:05 GMT
#8373
I enjoyed Skyrim for 25 hours, played for another 25 hours and then went back to my NWN playthrough eternity project.

The repetition just got to me.
https://steamcommunity.com/id/*tlusernamehere*/
green.at
Profile Blog Joined January 2010
Austria1459 Posts
November 29 2011 20:14 GMT
#8374
On November 30 2011 05:03 tmonet wrote:
Show nested quote +
On November 30 2011 04:56 MrHoon wrote:
I hope you guys dont take game reviews seriously

Skyrim has alot of flaws (PC UI is one of the biggest issues)
but this is the elder scrolls cycle

1) New Elder Scrolls game announced
2) Hyped, everybody says it's going to be amazing
3) Game released, everybody calls it the top game of november
4) People put in 50+ hours into the game, talking about how much better it was than Vanilla Oblivion
5) Weeks pass after 100+ hours, people start saying game is flawed
6) People say game is overrated
7) Everybody bitches about how awesome Morrowind was and new Elder Scroll game sucks

You dicks did this about oblivion
You're all guilty of this


doesn't make morrowind any less awesome


cause that was his point -.-

i honestly dont give a flying fuck about what reviews or random people on the internet say, i loved morrowind and i love skyrim.
Inputting special characters into chat should no longer cause the game to crash.
Myles
Profile Blog Joined March 2010
United States5162 Posts
Last Edited: 2011-11-29 20:15:28
November 29 2011 20:14 GMT
#8375
I can't be too dissapointed in anything with Skyrim. There are some things that bother me, but nothing that really detracts from the overall immersion I get from the amazing world.

The UI isn't perfect, but the only thing that bothers me is that the lists can get cumbersome and it's too easy to accidentally close a menu by clicking in the wrong spot.

The spells lack some flavor and feel too generic.

The biggest thing is that there are no real reactions from your exploits. We get some flavor text from random characters when you do something like become Arch-Mage or retrieve Azura's Star, but the game world doesn't really change from it. But as much as it annoys me, I can't bash Skyrim for it because no game does this. I would love it if a dragon could randomly destroy a town and have far-reaching changes because of it. But if anyone can show me a game where this happens, and has a world as detailed and graphically impressive as Skyrim's, I'll switch games immediately.

Oh, and I'm pretty sure that there's over 100 unique voice actors for Skyrim. It's just with 1000's of characters you still can't help reusing them.
Moderator
Rikke
Profile Joined November 2011
Germany302 Posts
November 29 2011 20:20 GMT
#8376
Things like the UI doesn't matter at all, because the rest of the game is so awesome. Yeah, the UI is bad and there are some bugs, but 99% of the game is pure awsomeness and the game will entertain you at least ~100hrs and that all for like 30€!
Jetaap
Profile Blog Joined November 2010
France4814 Posts
November 29 2011 20:31 GMT
#8377
On November 29 2011 09:22 Liquid`Tyler wrote:
So I know that there has already been some good discussion on this earlier in the thread somewhere but it's just gonna be impossible for me to read so many pages, so sorry...

I quit playing my first character kinda early on so that I could start over on master difficulty and play the game "naturally" (like no cheap exploits to power level a certain skill, no save/load for pickpocketing, no looking stuff up like what certain alchemy ingredients do, etc). So the thing is, I just don't have a ton of time to play skyrim and I wanna be sure that the build I'm going for isn't terrible.

The skills I'm leveling up right now are 1hand, block, heavy armor, alteration, restoration. I've had to choose health every time I level up so far, but I'm not sure how to distribute between health/stamina/magicka in the future. I'm thinking I can eventually focus on leveling up sneak and use a dagger and I'll already have a very nice 1hand skill to go with it. And in the far future, eventually level up the crafting skills to make the most powerful gear. But atm I'm avoiding any skill that doesn't help me in combat. Is this gonna work out? I don't really want a bunch of tips or a guide or a whole build, but rather I just want to know if my build will be good enough to work, and if not, what are the least amount of changes I need to make it viable. Thanks!


Honestly I think that almost any build is viable even on master difficulty ( as long as you are not retarded and don't go illusion light armor speech restauration smith alchemy enchanting 1hand destruction alteration build :p). That's the fun thing with skyrim: you're really free with what you do.
Personally i'm doing a character 1handed /heavy armor/restauration/destruction character with a few additional perks in smithing and block. It's not optimized but I really enjoy the game with it, and if something is too hard you can always find a way by using potions/wands etc. I focused a lot on health to get a really beefy character.

So basically: yes your build will definitely work, have fun with it.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
November 29 2011 20:33 GMT
#8378
i think when people play a game for over 100 hours they really got their moneys worth, especially since you can play it again in a year with 20 mods making everything more enjoyable.


Most games these days have a 20 hour campaign at the maximum, shooters sometimes under 5 hours!


. I would love it if a dragon could randomly destroy a town and have far-reaching changes because of it. But if anyone can show me a game where this happens, and has a world as detailed and graphically impressive as Skyrim's, I'll switch games immediately.


EVE online is the only game i know where something like that happens regulary, but its a space MMO where you cant be the big hero since you compete against other humans who want to be the big hero too.
Grend
Profile Blog Joined April 2010
1600 Posts
November 29 2011 20:35 GMT
#8379
On November 30 2011 04:34 Torte de Lini wrote:
I think he's rather spot-on, what I realize is that the voice-acting is great, just lacking in diversity.

You obviously did not play Oblivion!
♞ Against the Wind - Bob Seger ♞
Grend
Profile Blog Joined April 2010
1600 Posts
November 29 2011 20:36 GMT
#8380
On November 30 2011 04:56 MrHoon wrote:
I hope you guys dont take game reviews seriously

Skyrim has alot of flaws (PC UI is one of the biggest issues)
but this is the elder scrolls cycle

1) New Elder Scrolls game announced
2) Hyped, everybody says it's going to be amazing
3) Game released, everybody calls it the top game of november
4) People put in 50+ hours into the game, talking about how much better it was than Vanilla Oblivion
5) Weeks pass after 100+ hours, people start saying game is flawed
6) People say game is overrated
7) Everybody bitches about how awesome Morrowind was and new Elder Scroll game sucks

You dicks did this about oblivion
You're all guilty of this


At least this is exactly what happened with Oblivion. Reaction counter reaction man it`s the way of culture.
♞ Against the Wind - Bob Seger ♞
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