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On November 15 2011 21:35 Gotmog wrote: For quite some time, i have had active effect , reduced stamina, "bone brake fever" Anyone knows how to remove it ?
You're sick, pray at a shrine of your choice (e.g. the Talos one just below Dragons Reach in Whiterun) to fix you up.
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I'm considering buying Skyrim, but I have doubts about the leveling system. Oblivion was one of the very biggest disappointments in my gaming career due to the leveling system, and I soon stopped playing. Due to enemies leveling with you, I'd end up choosing skills I'd certainly never use as my main abilities. In Skyrim, do you actually feel stronger at higher levels, or do the enemies gain just as much as you (or even more) from leveling up? Do you have a sense of progression in that you start to crush enemies that used to cause you problems earlier?
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On November 15 2011 21:38 r.Evo wrote:Show nested quote +On November 15 2011 21:35 Gotmog wrote: For quite some time, i have had active effect , reduced stamina, "bone brake fever" Anyone knows how to remove it ? You're sick, pray at a shrine of your choice (e.g. the Talos one just below Dragons Reach in Whiterun) to fix you up.
Alternatively, there are also potions which cure ilnesses.
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On November 15 2011 21:39 Scorch wrote: I'm considering buying Skyrim, but I have doubts about the leveling system. Oblivion was one of the very biggest disappointments in my gaming career due to the leveling system, and I soon stopped playing. Due to enemies leveling with you, I'd end up choosing skills I'd certainly never use as my main abilities. In Skyrim, do you actually feel stronger at higher levels, or do the enemies gain just as much as you (or even more) from leveling up? Do you have a sense of progression in that you start to crush enemies that used to cause you problems earlier?
I haven't played, but I read that the enemies don't level with you like in Oblivion. So you can get your ass kicked by going to a certain area while being too low leveled.
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On November 15 2011 21:39 Scorch wrote: I'm considering buying Skyrim, but I have doubts about the leveling system. Oblivion was one of the very biggest disappointments in my gaming career due to the leveling system, and I soon stopped playing. Due to enemies leveling with you, I'd end up choosing skills I'd certainly never use as my main abilities. In Skyrim, do you actually feel stronger at higher levels, or do the enemies gain just as much as you (or even more) from leveling up? Do you have a sense of progression in that you start to crush enemies that used to cause you problems earlier?
enemies don't level up, yes, you bumrape the wolves later on
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On November 15 2011 21:33 ToT)OjKa( wrote: I posted this on reddit but I have a feeling I'll get flayed alive in there...
Don't get me wrong, it's obviously a good game but it just seems pretty dull.
The more I play it the more I feel that the world just seems empty. There doesn't seem to be any travelling merchants going along the roads that have escorts. This means that while I'm adventuring in the wild and make it back to a road that there is no little surprise, no one I can talk to, to either exchange loot or even hold up. Same thing with bandits, why aren't there any bandits hiding alongside roadsides ready to ambush caravans/NPCs? Or fellow adventurers going to and from towns that you can have a little chat with?
I don't really care for the random x x prisoner x groups that roam around and I think adding NPCs that actually are out in the world would add so much life to the game. If you played Oblivion then you may remember these things were added in mods and they were pretty cool.
Adventuring is a bit dull. I've come across quite a few places that have cages in them and there are never any prisoners. How hard would it be to add someone that says thanks for releasing me and then you either let them free or shake 'em up. Or that they start a quest line to retrieve something they own from the boss of the location or to head back to where ever they came from and receive a reward, or even escort them back to civilisation? It's also a bit dull because there doesn't seem to be a big enemy list. I'm getting a bit bored clobbering bandits, necromancers and vampires at most of the locations I go to. Or those dead nords. And Spriggans are annoying.
There doesn't seem to be many choices in quests either. Sure you can probably remember a few but it would be nice to get to the end of a bandit cave and be able to talk to their leader who is impressed with your killings of his companions and tries to make a deal or you get to join him for some loot and go heist up wandering caravans or kill soldiers nearby. There just doesn't seem to be many choices when you get to enemy leaders, it's simply enter x and murder everything.
Dragons seem a bit of a let down. They can be very few and far between and they aren't exactly hard fights. Their animations in the sky look a bit awkward and when they get to the ground, what to they do? They either melt your face or peck you. It's a freakin' dragon man. Where's the tail swipe or shielding with wings or locking with the jaws and tossing. There are other enemies that are harder than dragons and it's a bit of a letdown when these fights should be EPIC but they just aren't.
Loot seems a bit of a letdown too. I suppose it's a good amount that drops but not many of it seems helpful to me apart from disenchanting. Smithing is pretty much better than anything you'll find and add that to enchanting and there is 0 chance you'll need anything.
It feels like Oblivion completely remade yet without many world improvements. Sometimes it feels empty like an MMO where anywhere that isn't a town or village just seems emptyObviously I'm going to keep playing but after I complete it with this character I'm going to wait for some tasty, tasty mods.
i saw orc hunters hunting deer, messengers running past me, bards wandering the fields and bandits (one time clashing with a bard xD). there could be more but i think its pretty good already.
as for cages, yeah would be cool, only saw a vampire in a cage once, some mages where using him for taget practice, but i couldn't free him.
and choices are more than you think, i randomly found some more options to quests i thought where only "go to x and do y" quests.
dragons are not what they should be, that much is clear ^^ every bear is more scary than a dragon
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On November 15 2011 21:23 parad0x wrote:Show nested quote +On November 15 2011 21:11 matiK23 wrote: God this game is pissing me off. I have to fight a tower full of highway banditman and a chief all at once for the Companion. Hurr durr unlimited AI stamina HURR DURR. Why the hell is the guild even called the Companion if I'm gonna solo the mission? I think I'm gonna kill every single fucking Companion member after this quest. Fuck! What part of the quest chain are you on? Have you been initiated yet? + Show Spoiler +a large portion of that one quest is to show you the power of ww form. holding down either attack button actually knocks the enemies prone so you can rush and pound on them. wws can sprint really efficiently as well. ww mode is amazing for me.
+ Show Spoiler + Omg I forgot about beast mode. I must have used every scroll and spell/strategy, BUT the werewolf form. I could probably rape everyone with it. One thing I worry though is how easy I can die being a WW, but we will see. Thanks.
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On November 15 2011 21:39 Scorch wrote: I'm considering buying Skyrim, but I have doubts about the leveling system. Oblivion was one of the very biggest disappointments in my gaming career due to the leveling system, and I soon stopped playing. Due to enemies leveling with you, I'd end up choosing skills I'd certainly never use as my main abilities. In Skyrim, do you actually feel stronger at higher levels, or do the enemies gain just as much as you (or even more) from leveling up? Do you have a sense of progression in that you start to crush enemies that used to cause you problems earlier?
I wondered the same too, because at around 10-ish level I was having massive trouble against dragons, and I would make a run for it every time one of them swooped down for me. However, 5-10 levels and a weapon upgrade later, I went mano-a-mano with a blood dragon and won. It was by no means easy, but it felt incredibly satisfying. This was what Oblivion couldn't offer me, and Skyrim pretty much nailed it IMO.
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On November 15 2011 21:45 matiK23 wrote:Show nested quote +On November 15 2011 21:23 parad0x wrote:On November 15 2011 21:11 matiK23 wrote: God this game is pissing me off. I have to fight a tower full of highway banditman and a chief all at once for the Companion. Hurr durr unlimited AI stamina HURR DURR. Why the hell is the guild even called the Companion if I'm gonna solo the mission? I think I'm gonna kill every single fucking Companion member after this quest. Fuck! What part of the quest chain are you on? Have you been initiated yet? + Show Spoiler +a large portion of that one quest is to show you the power of ww form. holding down either attack button actually knocks the enemies prone so you can rush and pound on them. wws can sprint really efficiently as well. ww mode is amazing for me. + Show Spoiler + Omg I forgot about beast mode. I must have used every scroll and spell/strategy, BUT the werewolf form. I could probably rape everyone with it. One thing I worry though is how easy I can die being a WW, but we will see. Thanks.
Om nom nom~!
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On November 15 2011 21:38 r.Evo wrote:Show nested quote +On November 15 2011 21:35 Gotmog wrote: For quite some time, i have had active effect , reduced stamina, "bone brake fever" Anyone knows how to remove it ? You're sick, pray at a shrine of your choice (e.g. the Talos one just below Dragons Reach in Whiterun) to fix you up. Awesome! That worked wonders
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On November 15 2011 20:44 unR wrote: Hey guys, sorry for asking this here but i just started playing and i cant figure it out ...
how do i block if i have a sword equiped in one hand and a spell in the other? You cannot, as technically you are dual wielding.
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Sry if this was answered already, but does wearing armor affect spell effectiveness? I would like to be mage with heavy armor even if it doesn't make that much sense
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I don't know, but i don't think so. However, you would have to enchant that armor yourself, since usually good mage-stats are only on robes and things like that. I don't even know if you can put them onto heavy armor.
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On November 15 2011 21:43 green.at wrote:Show nested quote +On November 15 2011 21:33 ToT)OjKa( wrote: I posted this on reddit but I have a feeling I'll get flayed alive in there...
Don't get me wrong, it's obviously a good game but it just seems pretty dull.
The more I play it the more I feel that the world just seems empty. There doesn't seem to be any travelling merchants going along the roads that have escorts. This means that while I'm adventuring in the wild and make it back to a road that there is no little surprise, no one I can talk to, to either exchange loot or even hold up. Same thing with bandits, why aren't there any bandits hiding alongside roadsides ready to ambush caravans/NPCs? Or fellow adventurers going to and from towns that you can have a little chat with?
I don't really care for the random x x prisoner x groups that roam around and I think adding NPCs that actually are out in the world would add so much life to the game. If you played Oblivion then you may remember these things were added in mods and they were pretty cool.
Adventuring is a bit dull. I've come across quite a few places that have cages in them and there are never any prisoners. How hard would it be to add someone that says thanks for releasing me and then you either let them free or shake 'em up. Or that they start a quest line to retrieve something they own from the boss of the location or to head back to where ever they came from and receive a reward, or even escort them back to civilisation? It's also a bit dull because there doesn't seem to be a big enemy list. I'm getting a bit bored clobbering bandits, necromancers and vampires at most of the locations I go to. Or those dead nords. And Spriggans are annoying.
There doesn't seem to be many choices in quests either. Sure you can probably remember a few but it would be nice to get to the end of a bandit cave and be able to talk to their leader who is impressed with your killings of his companions and tries to make a deal or you get to join him for some loot and go heist up wandering caravans or kill soldiers nearby. There just doesn't seem to be many choices when you get to enemy leaders, it's simply enter x and murder everything.
Dragons seem a bit of a let down. They can be very few and far between and they aren't exactly hard fights. Their animations in the sky look a bit awkward and when they get to the ground, what to they do? They either melt your face or peck you. It's a freakin' dragon man. Where's the tail swipe or shielding with wings or locking with the jaws and tossing. There are other enemies that are harder than dragons and it's a bit of a letdown when these fights should be EPIC but they just aren't.
Loot seems a bit of a letdown too. I suppose it's a good amount that drops but not many of it seems helpful to me apart from disenchanting. Smithing is pretty much better than anything you'll find and add that to enchanting and there is 0 chance you'll need anything.
It feels like Oblivion completely remade yet without many world improvements. Sometimes it feels empty like an MMO where anywhere that isn't a town or village just seems emptyObviously I'm going to keep playing but after I complete it with this character I'm going to wait for some tasty, tasty mods. i saw orc hunters hunting deer, messengers running past me, bards wandering the fields and bandits (one time clashing with a bard xD). there could be more but i think its pretty good already. as for cages, yeah would be cool, only saw a vampire in a cage once, some mages where using him for taget practice, but i couldn't free him. and choices are more than you think, i randomly found some more options to quests i thought where only "go to x and do y" quests. dragons are not what they should be, that much is clear ^^ every bear is more scary than a dragon
and just now i stoped a hunter that sells stuff on a mountain pass 
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On November 15 2011 21:55 Jaxx wrote:Sry if this was answered already, but does wearing armor affect spell effectiveness? I would like to be mage with heavy armor even if it doesn't make that much sense 
You can.
Heavy armor doesn't negatively influence your magick but cloaks/robes tend to have the mage stats.
That said, i would suggest you put points into enchanting because then you can easily turn heavy armor into mage armor.
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Guys I have like 12k gold now and I havent bought a house yet any recommendation for an awesome house within my budget of 12-15k? (this pretty much includes furniture)
On November 15 2011 21:55 Jaxx wrote:Sry if this was answered already, but does wearing armor affect spell effectiveness? I would like to be mage with heavy armor even if it doesn't make that much sense  It did in oblivion, not sure on skyrim.
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I never though morrowind could have been surpassed .
Well Skyrim did it best game ever i play 3 days non stop and seems infinitive big for single game.
Only downside is when i will finish it all othe rgames will look boring.
Well maybe i reroll ;p
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On November 15 2011 22:11 Bojas wrote: Guys I have like 12k gold now and I havent bought a house yet any recommendation for an awesome house within my budget of 12-15k? (this pretty much includes furniture)
err... AFAIK the only house you can buy is in whiterun? for 5000?
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On November 15 2011 22:16 zeehar wrote:Show nested quote +On November 15 2011 22:11 Bojas wrote: Guys I have like 12k gold now and I havent bought a house yet any recommendation for an awesome house within my budget of 12-15k? (this pretty much includes furniture) err... AFAIK the only house you can buy is in whiterun? for 5000? In Windhelm there is one for 12k and in Oblivion there were like 8 houses aswell.
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On November 15 2011 20:19 Capped wrote:Show nested quote +On November 15 2011 20:13 -Archangel- wrote: I don't like the leveling system in this game. Getting smithing levels up and getting sneak or archery up to gain a level and then spending the perk on destruction seems stupid. They should have made you choose your main skills at character creation and then let those level up much faster and then add ingame options/quests that let you get more main skills (similar to Fallout1&2 system). Also skills should slow down leveling speed as they get higher, especially the non-combat ones that can be leveled so easily compared to destruction/one handed/two handed/armors You abuse smithing to 100 / level 30 and have 20 skill in your combat, your going to get owned, unless your playing on anything below expert like a noobie. Of course you also have the option of NOT ABUSING THIS STUFF, ITS A SINGLE PLAYER GAME STOP COMPLAINING ABOUT A CHOICE YOU MAKE + Show Spoiler +And FYI, the higher your level, the less xp you get for those "lower" skills. Why would I get owned? Enemies don't scale and kiting is real powerful in this game. And I didn't say I did this, but that it is a stupid game mechanic.
And the game being a singleplayer does not mean it can do whatever shit it wants. Good leveling system improves game immersion instead of breaking it like it does currently.
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