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Mass Effect 3 - Page 125

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Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 22 2012 10:29 GMT
#2481
On March 22 2012 19:18 Hubble wrote:
The ending killed the whole game for me. I have absolutely no motivation to continue playing. Yeah, it may be my fault, because I spoilered the ending and stuff. But after the Quarian/Geth-Mission where I united synthetics and bios I can't take it anymore. I quit the game and never going to play it again, I think. No motivation at all, because all is pointless in the end :S

The rest of the game was nice, but it has been destroyed... at least for me.

And I doubt that Bioware will fix this for me. Any DLC that costs money ("hey, you wanna see the real ending? Pay bucks for it!") will be even a bigger punch in the face. A free DLC may be worth to take a look. But Bioware fucked this up with this ending in the first place...

What makes this ending any more pointless than any other? You need to beat the reapers and that's what you do in the end, that's the motivation.

Your issue is because you spoiled the ending, not because of the ending itself.
Microchaton
Profile Joined March 2011
France342 Posts
March 22 2012 10:36 GMT
#2482
The ending really ruined my mood for a few days. So many things simply didn't make sense. It's not only that it was cheesy/bad, it's that most things about it made no sense whatsoever, it's like the people writing the game before it fell asleep and some guy had to do the ending instead. So sad.
http://calitreview.com/24673
http://www.gamefront.com/mass-effect-3-ending-hatred-5-reasons-the-fans-are-right/
Stormy
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
March 22 2012 11:04 GMT
#2483
On March 22 2012 12:11 not jack wrote:
It's 100% obvious there will be DLC that continues the story, anyone hoping for an absolute closure-filled ending is foolish; anyone mad that didn't happen is childish. The game was amazing, one of the better $60 purchases I've made for a single-player game.



i think you missed the point of all the debate that has gone on. most people are raging because the ending went against established canon, went again the established themes in the past 2 games and also went against Shepard's and his squad's personality. There are plenty of game trilogies that have come and gone that ends well. Doesn't have to be absolute closure for every minor plot point, but at least the majority of them would be good. Especially after Bioware staff has repeatedly stated throughout the process that there will be closure, plot points answered, extremely varied endings depending on your choices etc...

just watch this

Hadraziel
Profile Joined May 2010
Russian Federation114 Posts
March 22 2012 11:38 GMT
#2484
It could have been worse, remember the first end of Evangelion.
PH
Profile Blog Joined June 2008
United States6173 Posts
March 22 2012 11:41 GMT
#2485
On March 22 2012 19:18 Hubble wrote:
The ending killed the whole game for me. I have absolutely no motivation to continue playing. Yeah, it may be my fault, because I spoilered the ending and stuff. But after the Quarian/Geth-Mission where I united synthetics and bios I can't take it anymore. I quit the game and never going to play it again, I think. No motivation at all, because all is pointless in the end :S

The rest of the game was nice, but it has been destroyed... at least for me.

And I doubt that Bioware will fix this for me. Any DLC that costs money ("hey, you wanna see the real ending? Pay bucks for it!") will be even a bigger punch in the face. A free DLC may be worth to take a look. But Bioware fucked this up with this ending in the first place...

The last mission is pretty good still, and everything until the very last part of the ending is still pretty good. It's just that last part that they tacked on that's horrible. I'd recommend doing it anyway. Spoiling yourself is pretty silly, though... :p
Hello
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
March 22 2012 11:48 GMT
#2486
On March 22 2012 20:38 Hadraziel wrote:
It could have been worse, remember the first end of Evangelion.

lol, unfortunately, Casey Hudson (assuming the writers assumptions are true) can't use the insanity plea.
Administrator
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
March 22 2012 11:52 GMT
#2487
Seems like BioWare put themselves into a trap with this ending.
-If they will change it with DLC, there will an outrage on paying for additional parts that should have been in the game.
-If they don't change it, there will be an outrage of the fans that they say that BioWare is rushing games because of EA and no longer listens to the fans.
-If they do change the ending with a free DLC, they will recieve flak from EA for not milking the cash cow and listening too much to the fans, and from elitists who rage at the fact that the ending has change because "Artistic Integraty" or some other crap, and this outcome will likely not happen because of $$$.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
PH
Profile Blog Joined June 2008
United States6173 Posts
March 22 2012 12:02 GMT
#2488
On March 22 2012 20:04 fuzzy_panda wrote:
Show nested quote +
On March 22 2012 12:11 not jack wrote:
It's 100% obvious there will be DLC that continues the story, anyone hoping for an absolute closure-filled ending is foolish; anyone mad that didn't happen is childish. The game was amazing, one of the better $60 purchases I've made for a single-player game.



i think you missed the point of all the debate that has gone on. most people are raging because the ending went against established canon, went again the established themes in the past 2 games and also went against Shepard's and his squad's personality. There are plenty of game trilogies that have come and gone that ends well. Doesn't have to be absolute closure for every minor plot point, but at least the majority of them would be good. Especially after Bioware staff has repeatedly stated throughout the process that there will be closure, plot points answered, extremely varied endings depending on your choices etc...

just watch this

http://www.youtube.com/watch?v=6M0Cf864P7E

Excellent video. I highly recommend everyone watch. It covers almost every gripe I had with the ending myself, and brings up some I hadn't even thought of yet.
Hello
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
March 22 2012 12:46 GMT
#2489
OMG The story doesn't have a happy ending diaf ea bioware
I am glad Bioware has stated that they plan to NOT change anything. Why cannt the best video game trilogy ever have an UNHAPPY ending? The game is based in reality on alot of the things it does (well, as based as you can be for aliens and spaceships and what not). In reality, wars tend to have unhappy ending. Sure its all yay you won but that win was not free, you lost something.
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
March 22 2012 12:52 GMT
#2490
On March 22 2012 21:46 Orcasgt24 wrote:
OMG The story doesn't have a happy ending diaf ea bioware
I am glad Bioware has stated that they plan to NOT change anything. Why cannt the best video game trilogy ever have an UNHAPPY ending? The game is based in reality on alot of the things it does (well, as based as you can be for aliens and spaceships and what not). In reality, wars tend to have unhappy ending. Sure its all yay you won but that win was not free, you lost something.


Well done on not only not reading any of the posts in this thread on the topic, but even this page, or actually any of the dicussions anywhere at all on the subject. The problems are nothing at all to do with having a happy ending,

Also, they are changing the ending...

http://blog.bioware.com/2012/03/21/4108/
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
March 22 2012 13:03 GMT
#2491
On March 22 2012 21:52 Iyerbeth wrote:
Show nested quote +
On March 22 2012 21:46 Orcasgt24 wrote:
OMG The story doesn't have a happy ending diaf ea bioware
I am glad Bioware has stated that they plan to NOT change anything. Why cannt the best video game trilogy ever have an UNHAPPY ending? The game is based in reality on alot of the things it does (well, as based as you can be for aliens and spaceships and what not). In reality, wars tend to have unhappy ending. Sure its all yay you won but that win was not free, you lost something.


Well done on not only not reading any of the posts in this thread on the topic, but even this page, or actually any of the dicussions anywhere at all on the subject. The problems are nothing at all to do with having a happy ending,

Also, they are changing the ending...

http://blog.bioware.com/2012/03/21/4108/



I have read every single page in this thread, and most of the articles linked in it. One of the most common gripes is we destory all tech when we choose the "paragon" option.

The only problem with the ending I see that last datapad screen that says you can continue building the legend through DLC. Thats it. I like the rest of it.

5 bucks says the new ending is a fucking horribly rushed and buggy excuse for DLC. You will all live to regret this whinning. I bet it will cause even more outcry cause its twice as stupid too.
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Hubble
Profile Joined August 2010
Germany248 Posts
March 22 2012 13:05 GMT
#2492
But you accept, that this ending is stupid and that it's not because it's no happy ending?^^
I can see what you see not, vision milky then eyes rot. When you turn they will be gone, whispering their hidden song...
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
March 22 2012 13:17 GMT
#2493
On March 22 2012 22:05 Hubble wrote:
But you accept, that this ending is stupid and that it's not because it's no happy ending?^^

Poor choice of word in my last sentence. I like what they did with the WHOLE story. The fact that the game did not end the way I expected it too doesn't bother me. I like the ending save Ashley walking out of the Normandy when I got her fried on the run.

Regardless, I expect Bioware to screw this up.
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
March 22 2012 13:19 GMT
#2494
On March 22 2012 22:03 Orcasgt24 wrote:
Show nested quote +
On March 22 2012 21:52 Iyerbeth wrote:
On March 22 2012 21:46 Orcasgt24 wrote:
OMG The story doesn't have a happy ending diaf ea bioware
I am glad Bioware has stated that they plan to NOT change anything. Why cannt the best video game trilogy ever have an UNHAPPY ending? The game is based in reality on alot of the things it does (well, as based as you can be for aliens and spaceships and what not). In reality, wars tend to have unhappy ending. Sure its all yay you won but that win was not free, you lost something.


Well done on not only not reading any of the posts in this thread on the topic, but even this page, or actually any of the dicussions anywhere at all on the subject. The problems are nothing at all to do with having a happy ending,

Also, they are changing the ending...

http://blog.bioware.com/2012/03/21/4108/


I have read every single page in this thread, and most of the articles linked in it. One of the most common gripes is we destory all tech when we choose the "paragon" option.

The only problem with the ending I see that last datapad screen that says you can continue building the legend through DLC. Thats it. I like the rest of it.

5 bucks says the new ending is a fucking horribly rushed and buggy excuse for DLC. You will all live to regret this whinning. I bet it will cause even more outcry cause its twice as stupid too.


This whole post is spoilers.

First, there are some asking for a happy ending, but were that the major complaint b the majority, the retake movement would not exist. Had you actually read what you claim you would have seen many of the following points made, repeatedly.

  • All of the endings are almost identical, with only a different colour explosion and whether big ben dies.
  • More plot holes than the entire rest of the game combined.
  • Clear lies from the developers up to the point that they knew for certain what was being shipped.
  • Not one of the choices made in the entire series makes any difference on the ending.
  • Random God Child introduction 5 minutes before the end.
  • Random God Child makes claims that give you only three choices, which can't be challenged and are actually contrary to reality of the game's universe.
  • War Assets are never shown or involved in any way.


There are other issues, but that's just a quick list off the top of my head. Now for some plot holes and lore issues!

  • Party members are some how teleported to The Normandy.
  • The Normandy and your crew is running away, contrary to 5 years of character development and any explanation.
  • TIM appearing in the Citadel.
  • Random second button that never existed in ME1 that opens the arms of the Citadel.
  • Whole game works on species can live together and get along, even Javik says that not enough diversity got his species killed...but the "best" (read: Green) ending violates that completely.
  • God Child claims synthetics must wipe out organics every 50,000 years so synthetics don't wipe out organics (??) despite the fact that Quarians and the Geth and EDI prove that wrong.
  • Mass Effect Relay explosions, as per Arival, kill everything in the system (aka everyone is dead, or at best stranded).
  • If you manage to get the single breath ending, you're on Earth...for some reason...
  • Anderson somehow teleports ahead of you in the Citadel.
  • Statements made by Sovereign in Mass Effect 1 are directly contradicted in Mass Effect 3.


There are others, but lets move on to a list of quotes from developers which are lies!

My favourite lie was:

Interview with Casey Hudson (Director)
http://www.gameinformer.com/b/features/archive/2012/01/10/mass1525-effect-3-cas5ey-fdsafdhudson-interviewae.aspx?PostPageIndex=2

Hudson: That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”

+ Show Spoiler [Image of Ending] +
[image loading]


But here are some other explicit lies:

+ Show Spoiler +
Official Mass Effect Website
http://masseffect.com/about/story/

“Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome.”

Interview with Mac Walters (Lead Writer)
http://popwatch.ew.com/2012/02/28/mass-effect-3-mac-walters/

“[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.”

Interview with Mac Walters (Lead Writer)
http://business.financialpost.com/2012/03/05/qa-mass-effect-3s-mac-walters-on-how-the-game-tries-to-reach-all-audiences/

“I’m always leery of saying there are 'optimal' endings, because I think
one of the things we do try to do is make different endings that are
optimal for different people “

Interview with Mike Gamble (Associate Producer)
http://www.computerandvideogames.com/334598/interviews/mass-effect-3-weve-brought-back-a-lot-of-what-was-missing-in-me2/

“And, to be honest, you [the fans] are crafting your Mass Effect story as
much as we are anyway.”

Interview with Mike Gamble (Associate Producer)
http://www.360magazine.co.uk/interview/mass-effect-3-has-many-different-endings/

“There are many different endings. We wouldn’t do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can’t
say any more than that…”

Interview with Mike Gamble (Associate Producer)
http://www.eurogamer.net/articles/2012-02-02-bioware-mass-effect-3-ending-will-make-some-people-angry

“Every decision you've made will impact how things go. The player's also the
architect of what happens."

“You'll get answers to everything. That was one of the key things. Regardless
of how we did everything, we had to say, yes, we're going to provide
some answers to these people.”

“Because a lot of these plot threads are concluding and because it's being
brought to a finale, since you were a part of architecting how they
got to how they were, you will definitely sense how they close was
because of the decisions you made and because of the decisions you
didn't make”

Interview with Casey Hudson (Director)
http://www.gameinformer.com/b/features/archive/2011/04/28/casey-hudson-interview-mass-effect-3.aspx

“For people who are invested in these characters and the back-story of the
universe and everything, all of these things come to a resolution in
Mass Effect 3. And they are resolved in a way that's very different
based on what you would do in those situations.”

Interview with Casey Hudson (Director)
http://venturebeat.com/2012/03/02/casey-hudson-bioware-co-created-mass-effect-3-with-the-sometimes-cranky-fans-interview/

“Fans want to make sure that they see things resolved, they want to get
some closure, a great ending. I think they’re going to get that.”

“Mass Effect 3 is all about answering all the biggest questions in the
lore, learning about the mysteries and the Protheans and the Reapers,
being able to decide for yourself how all of these things come to an
end.”

Interviewer: “So are you guys the creators or the stewards of the franchise?”
Hudson: “Um… You know, at this point, I think we’re co-creators with
the fans. We use a lot of feedback.”

Interview with Casey Hudson (Director)
http://www.gameinformer.com/b/features/archive/2012/01/10/mass1525-effect-3-cas5ey-fdsafdhudson-interviewae.aspx?PostPageIndex=2

Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that
same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to
build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”

“We have a rule in our franchise that there is no canon. You as a player
decide what your story is.”


EDIT: Couple more interesting quotes I found, enjoy......or not.


Mike Gamble (Associate Producer)
http://www.nowgamer.com/news/1027650/mass_effect_3_reapers_can_win_bioware.html

Mass Effect 3 will shake up the player's moral choices more than ever
before, even going so far as allowing the Reapers to win the battle
for Earth, according to BioWare's community representative Mike
Gamble.


In an inteview with NowGamer at Gamescom, we asked if BioWare was taking risks with Mass Effect 3's
plot, including a negative ending in which the Reapers win. Gamble simply said, "Yes". We asked him again to confirm what he had just said and he said, "Yes".


Mike Gamble (Associate Producer)
http://www.nowgamer.com/features/1229983/mass_effect_3_developer_interview_shepard_coop_story_details.html


"Of course you don’t have to play multiplayer, you can choose to play
all the side-quests in single-player and do all that stuff you’ll
still get all the same endings and same information, it’s just a
totally different way of playing"


Casey Hudson (Director)
http://gamescatalyst.com/2012/03/casey-hudson-kinect-the-future-of-interactive-stories/

“The whole idea of Mass Effect3 is resolving all of the biggest questions, about the Protheons and
the Reapers, and being in the driver's seat to end the galaxy and all
of these big plot lines, to decide what civilizations are going to
live or die: All of these things are answered in Mass Effect 3.”

Casey Hudson (Director)
http://www.computerandvideogames.com/336331/interviews/mass-effect-3-we-cant-go-on-holiday-our-dlc-is-really-good/?page=2

“There is a huge set of consequences that start stacking up as you approach the end-game. And
even in terms of the ending itself, it continues to break down to
some very large decisions. So it's not like a classic game ending
where everything is linear and you make a choice between a few things
- it really does layer in many, many different choices, up to the
final moments, where it's going to be different for everyone who
plays it.”
♥ Liquid`Sheth ♥ Liquid`TLO ♥
kheldorin
Profile Joined April 2010
Singapore539 Posts
Last Edited: 2012-03-22 14:15:00
March 22 2012 14:11 GMT
#2495
On March 22 2012 22:19 Iyerbeth wrote:
Show nested quote +
On March 22 2012 22:03 Orcasgt24 wrote:
On March 22 2012 21:52 Iyerbeth wrote:
On March 22 2012 21:46 Orcasgt24 wrote:
OMG The story doesn't have a happy ending diaf ea bioware
I am glad Bioware has stated that they plan to NOT change anything. Why cannt the best video game trilogy ever have an UNHAPPY ending? The game is based in reality on alot of the things it does (well, as based as you can be for aliens and spaceships and what not). In reality, wars tend to have unhappy ending. Sure its all yay you won but that win was not free, you lost something.


Well done on not only not reading any of the posts in this thread on the topic, but even this page, or actually any of the dicussions anywhere at all on the subject. The problems are nothing at all to do with having a happy ending,

Also, they are changing the ending...

http://blog.bioware.com/2012/03/21/4108/


I have read every single page in this thread, and most of the articles linked in it. One of the most common gripes is we destory all tech when we choose the "paragon" option.

The only problem with the ending I see that last datapad screen that says you can continue building the legend through DLC. Thats it. I like the rest of it.

5 bucks says the new ending is a fucking horribly rushed and buggy excuse for DLC. You will all live to regret this whinning. I bet it will cause even more outcry cause its twice as stupid too.


This whole post is spoilers.

First, there are some asking for a happy ending, but were that the major complaint b the majority, the retake movement would not exist. Had you actually read what you claim you would have seen many of the following points made, repeatedly.

  • All of the endings are almost identical, with only a different colour explosion and whether big ben dies.
  • More plot holes than the entire rest of the game combined.
  • Clear lies from the developers up to the point that they knew for certain what was being shipped.
  • Not one of the choices made in the entire series makes any difference on the ending.
  • Random God Child introduction 5 minutes before the end.
  • Random God Child makes claims that give you only three choices, which can't be challenged and are actually contrary to reality of the game's universe.
  • War Assets are never shown or involved in any way.


There are other issues, but that's just a quick list off the top of my head. Now for some plot holes and lore issues!

  • Party members are some how teleported to The Normandy.
  • The Normandy and your crew is running away, contrary to 5 years of character development and any explanation.
  • TIM appearing in the Citadel.
  • Random second button that never existed in ME1 that opens the arms of the Citadel.
  • Whole game works on species can live together and get along, even Javik says that not enough diversity got his species killed...but the "best" (read: Green) ending violates that completely.
  • God Child claims synthetics must wipe out organics every 50,000 years so synthetics don't wipe out organics (??) despite the fact that Quarians and the Geth and EDI prove that wrong.
  • Mass Effect Relay explosions, as per Arival, kill everything in the system (aka everyone is dead, or at best stranded).
  • If you manage to get the single breath ending, you're on Earth...for some reason...
  • Anderson somehow teleports ahead of you in the Citadel.
  • Statements made by Sovereign in Mass Effect 1 are directly contradicted in Mass Effect 3.


There are others, but lets move on to a list of quotes from developers which are lies!

My favourite lie was:

Interview with Casey Hudson (Director)
http://www.gameinformer.com/b/features/archive/2012/01/10/mass1525-effect-3-cas5ey-fdsafdhudson-interviewae.aspx?PostPageIndex=2

Hudson: That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”

+ Show Spoiler [Image of Ending] +
[image loading]


But here are some other explicit lies:

+ Show Spoiler +
Official Mass Effect Website
http://masseffect.com/about/story/

“Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome.”

Interview with Mac Walters (Lead Writer)
http://popwatch.ew.com/2012/02/28/mass-effect-3-mac-walters/

“[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.”

Interview with Mac Walters (Lead Writer)
http://business.financialpost.com/2012/03/05/qa-mass-effect-3s-mac-walters-on-how-the-game-tries-to-reach-all-audiences/

“I’m always leery of saying there are 'optimal' endings, because I think
one of the things we do try to do is make different endings that are
optimal for different people “

Interview with Mike Gamble (Associate Producer)
http://www.computerandvideogames.com/334598/interviews/mass-effect-3-weve-brought-back-a-lot-of-what-was-missing-in-me2/

“And, to be honest, you [the fans] are crafting your Mass Effect story as
much as we are anyway.”

Interview with Mike Gamble (Associate Producer)
http://www.360magazine.co.uk/interview/mass-effect-3-has-many-different-endings/

“There are many different endings. We wouldn’t do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can’t
say any more than that…”

Interview with Mike Gamble (Associate Producer)
http://www.eurogamer.net/articles/2012-02-02-bioware-mass-effect-3-ending-will-make-some-people-angry

“Every decision you've made will impact how things go. The player's also the
architect of what happens."

“You'll get answers to everything. That was one of the key things. Regardless
of how we did everything, we had to say, yes, we're going to provide
some answers to these people.”

“Because a lot of these plot threads are concluding and because it's being
brought to a finale, since you were a part of architecting how they
got to how they were, you will definitely sense how they close was
because of the decisions you made and because of the decisions you
didn't make”

Interview with Casey Hudson (Director)
http://www.gameinformer.com/b/features/archive/2011/04/28/casey-hudson-interview-mass-effect-3.aspx

“For people who are invested in these characters and the back-story of the
universe and everything, all of these things come to a resolution in
Mass Effect 3. And they are resolved in a way that's very different
based on what you would do in those situations.”

Interview with Casey Hudson (Director)
http://venturebeat.com/2012/03/02/casey-hudson-bioware-co-created-mass-effect-3-with-the-sometimes-cranky-fans-interview/

“Fans want to make sure that they see things resolved, they want to get
some closure, a great ending. I think they’re going to get that.”

“Mass Effect 3 is all about answering all the biggest questions in the
lore, learning about the mysteries and the Protheans and the Reapers,
being able to decide for yourself how all of these things come to an
end.”

Interviewer: “So are you guys the creators or the stewards of the franchise?”
Hudson: “Um… You know, at this point, I think we’re co-creators with
the fans. We use a lot of feedback.”

Interview with Casey Hudson (Director)
http://www.gameinformer.com/b/features/archive/2012/01/10/mass1525-effect-3-cas5ey-fdsafdhudson-interviewae.aspx?PostPageIndex=2

Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that
same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to
build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”

“We have a rule in our franchise that there is no canon. You as a player
decide what your story is.”


EDIT: Couple more interesting quotes I found, enjoy......or not.


Mike Gamble (Associate Producer)
http://www.nowgamer.com/news/1027650/mass_effect_3_reapers_can_win_bioware.html

Mass Effect 3 will shake up the player's moral choices more than ever
before, even going so far as allowing the Reapers to win the battle
for Earth, according to BioWare's community representative Mike
Gamble.


In an inteview with NowGamer at Gamescom, we asked if BioWare was taking risks with Mass Effect 3's
plot, including a negative ending in which the Reapers win. Gamble simply said, "Yes". We asked him again to confirm what he had just said and he said, "Yes".


Mike Gamble (Associate Producer)
http://www.nowgamer.com/features/1229983/mass_effect_3_developer_interview_shepard_coop_story_details.html


"Of course you don’t have to play multiplayer, you can choose to play
all the side-quests in single-player and do all that stuff you’ll
still get all the same endings and same information, it’s just a
totally different way of playing"


Casey Hudson (Director)
http://gamescatalyst.com/2012/03/casey-hudson-kinect-the-future-of-interactive-stories/

“The whole idea of Mass Effect3 is resolving all of the biggest questions, about the Protheons and
the Reapers, and being in the driver's seat to end the galaxy and all
of these big plot lines, to decide what civilizations are going to
live or die: All of these things are answered in Mass Effect 3.”

Casey Hudson (Director)
http://www.computerandvideogames.com/336331/interviews/mass-effect-3-we-cant-go-on-holiday-our-dlc-is-really-good/?page=2

“There is a huge set of consequences that start stacking up as you approach the end-game. And
even in terms of the ending itself, it continues to break down to
some very large decisions. So it's not like a classic game ending
where everything is linear and you make a choice between a few things
- it really does layer in many, many different choices, up to the
final moments, where it's going to be different for everyone who
plays it.”


Just because they did not meet your expectations does not mean that they lied about it. The quarian/geth conflict and the Krogan genophage are all resolved differently based on the choices that you made. ME3 consists of a series of endings of plotlines set in the previous ME games. The final ending only resolves the reaper plotline. The endings of the other plotlines do branch out. The plotlines of your ME2 squadmates e.g. Miranda, Samara, Jacob, Grunt, Kasumi, Mordin are also resolved.

As for the plot holes and lore issues, all of those can be explained if you just think about it. But people already decided that they didn't like the ending and are trying to find flaws with the story to justify that feeling. Since the ending is open to interpretation, they just wanted to find the most negative possible outcome and consequences. If the ending was a happier one, no-one would even bother to do this. Yeah, yeah people say it's not about how happy the ending was but the proof is that all the proposed alternative endings are happy and they don't even fix the flaws that was pointed out.
PH
Profile Blog Joined June 2008
United States6173 Posts
March 22 2012 14:15 GMT
#2496
On March 22 2012 22:17 Orcasgt24 wrote:
Show nested quote +
On March 22 2012 22:05 Hubble wrote:
But you accept, that this ending is stupid and that it's not because it's no happy ending?^^

Poor choice of word in my last sentence. I like what they did with the WHOLE story. The fact that the game did not end the way I expected it too doesn't bother me. I like the ending save Ashley walking out of the Normandy when I got her fried on the run.

Regardless, I expect Bioware to screw this up.

I'm glad you liked the ending. The entire series hasn't been ruined for you.

Honestly, though, I don't see how you could possibly like it. It was completely irrelevant and made absolutely no sense. The sheer number of plot holes they managed to fit into the last ten minutes of the game is mind boggling.

I don't need a happy ending. I don't need a sad ending. I need a GOOD fucking ending that fucking makes sense!
Hello
Hoban
Profile Blog Joined February 2011
United States1600 Posts
Last Edited: 2012-03-22 14:26:45
March 22 2012 14:26 GMT
#2497
On March 22 2012 23:15 PH wrote:
Show nested quote +
On March 22 2012 22:17 Orcasgt24 wrote:
On March 22 2012 22:05 Hubble wrote:
But you accept, that this ending is stupid and that it's not because it's no happy ending?^^

Poor choice of word in my last sentence. I like what they did with the WHOLE story. The fact that the game did not end the way I expected it too doesn't bother me. I like the ending save Ashley walking out of the Normandy when I got her fried on the run.

Regardless, I expect Bioware to screw this up.

I'm glad you liked the ending. The entire series hasn't been ruined for you.

Honestly, though, I don't see how you could possibly like it. It was completely irrelevant and made absolutely no sense. The sheer number of plot holes they managed to fit into the last ten minutes of the game is mind boggling.

I don't need a happy ending. I don't need a sad ending. I need a GOOD fucking ending that fucking makes sense!


I liked the ending because it is a cliffhanger. You have some weird hallucination after you get shot with a laser beam. You have all this shit you think is happening, like the conversation with The Illusive Man and the Catalyst. Then you just hope that somehow, in this nightmare, your crew made it out alive somewhere. Then you wake up in the rubble of London (if you chose the "right" ending that was the least conforming to the Reapers) unsure if what just happened was real or not. I figured they just planned to have an expansion pack after leaving me with my breath held for a little while, which I am ok with.
"I am a leaf on the wind."
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
March 22 2012 14:27 GMT
#2498
+ Show Spoiler [long quote spoiler] +
On March 22 2012 22:19 Iyerbeth wrote:
Show nested quote +
On March 22 2012 22:03 Orcasgt24 wrote:
On March 22 2012 21:52 Iyerbeth wrote:
On March 22 2012 21:46 Orcasgt24 wrote:
OMG The story doesn't have a happy ending diaf ea bioware
I am glad Bioware has stated that they plan to NOT change anything. Why cannt the best video game trilogy ever have an UNHAPPY ending? The game is based in reality on alot of the things it does (well, as based as you can be for aliens and spaceships and what not). In reality, wars tend to have unhappy ending. Sure its all yay you won but that win was not free, you lost something.


Well done on not only not reading any of the posts in this thread on the topic, but even this page, or actually any of the dicussions anywhere at all on the subject. The problems are nothing at all to do with having a happy ending,

Also, they are changing the ending...

http://blog.bioware.com/2012/03/21/4108/


I have read every single page in this thread, and most of the articles linked in it. One of the most common gripes is we destory all tech when we choose the "paragon" option.

The only problem with the ending I see that last datapad screen that says you can continue building the legend through DLC. Thats it. I like the rest of it.

5 bucks says the new ending is a fucking horribly rushed and buggy excuse for DLC. You will all live to regret this whinning. I bet it will cause even more outcry cause its twice as stupid too.


This whole post is spoilers.

First, there are some asking for a happy ending, but were that the major complaint b the majority, the retake movement would not exist. Had you actually read what you claim you would have seen many of the following points made, repeatedly.

  • All of the endings are almost identical, with only a different colour explosion and whether big ben dies.
  • More plot holes than the entire rest of the game combined.
  • Clear lies from the developers up to the point that they knew for certain what was being shipped.
  • Not one of the choices made in the entire series makes any difference on the ending.
  • Random God Child introduction 5 minutes before the end.
  • Random God Child makes claims that give you only three choices, which can't be challenged and are actually contrary to reality of the game's universe.
  • War Assets are never shown or involved in any way.


There are other issues, but that's just a quick list off the top of my head. Now for some plot holes and lore issues!

  • Party members are some how teleported to The Normandy.
  • The Normandy and your crew is running away, contrary to 5 years of character development and any explanation.
  • TIM appearing in the Citadel.
  • Random second button that never existed in ME1 that opens the arms of the Citadel.
  • Whole game works on species can live together and get along, even Javik says that not enough diversity got his species killed...but the "best" (read: Green) ending violates that completely.
  • God Child claims synthetics must wipe out organics every 50,000 years so synthetics don't wipe out organics (??) despite the fact that Quarians and the Geth and EDI prove that wrong.
  • Mass Effect Relay explosions, as per Arival, kill everything in the system (aka everyone is dead, or at best stranded).
  • If you manage to get the single breath ending, you're on Earth...for some reason...
  • Anderson somehow teleports ahead of you in the Citadel.
  • Statements made by Sovereign in Mass Effect 1 are directly contradicted in Mass Effect 3.


There are others, but lets move on to a list of quotes from developers which are lies!

My favourite lie was:

Interview with Casey Hudson (Director)
http://www.gameinformer.com/b/features/archive/2012/01/10/mass1525-effect-3-cas5ey-fdsafdhudson-interviewae.aspx?PostPageIndex=2

Hudson: That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”

+ Show Spoiler [Image of Ending] +
[image loading]


But here are some other explicit lies:

+ Show Spoiler +
Official Mass Effect Website
http://masseffect.com/about/story/

“Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome.”

Interview with Mac Walters (Lead Writer)
http://popwatch.ew.com/2012/02/28/mass-effect-3-mac-walters/

“[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.”

Interview with Mac Walters (Lead Writer)
http://business.financialpost.com/2012/03/05/qa-mass-effect-3s-mac-walters-on-how-the-game-tries-to-reach-all-audiences/

“I’m always leery of saying there are 'optimal' endings, because I think
one of the things we do try to do is make different endings that are
optimal for different people “

Interview with Mike Gamble (Associate Producer)
http://www.computerandvideogames.com/334598/interviews/mass-effect-3-weve-brought-back-a-lot-of-what-was-missing-in-me2/

“And, to be honest, you [the fans] are crafting your Mass Effect story as
much as we are anyway.”

Interview with Mike Gamble (Associate Producer)
http://www.360magazine.co.uk/interview/mass-effect-3-has-many-different-endings/

“There are many different endings. We wouldn’t do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can’t
say any more than that…”

Interview with Mike Gamble (Associate Producer)
http://www.eurogamer.net/articles/2012-02-02-bioware-mass-effect-3-ending-will-make-some-people-angry

“Every decision you've made will impact how things go. The player's also the
architect of what happens."

“You'll get answers to everything. That was one of the key things. Regardless
of how we did everything, we had to say, yes, we're going to provide
some answers to these people.”

“Because a lot of these plot threads are concluding and because it's being
brought to a finale, since you were a part of architecting how they
got to how they were, you will definitely sense how they close was
because of the decisions you made and because of the decisions you
didn't make”

Interview with Casey Hudson (Director)
http://www.gameinformer.com/b/features/archive/2011/04/28/casey-hudson-interview-mass-effect-3.aspx

“For people who are invested in these characters and the back-story of the
universe and everything, all of these things come to a resolution in
Mass Effect 3. And they are resolved in a way that's very different
based on what you would do in those situations.”

Interview with Casey Hudson (Director)
http://venturebeat.com/2012/03/02/casey-hudson-bioware-co-created-mass-effect-3-with-the-sometimes-cranky-fans-interview/

“Fans want to make sure that they see things resolved, they want to get
some closure, a great ending. I think they’re going to get that.”

“Mass Effect 3 is all about answering all the biggest questions in the
lore, learning about the mysteries and the Protheans and the Reapers,
being able to decide for yourself how all of these things come to an
end.”

Interviewer: “So are you guys the creators or the stewards of the franchise?”
Hudson: “Um… You know, at this point, I think we’re co-creators with
the fans. We use a lot of feedback.”

Interview with Casey Hudson (Director)
http://www.gameinformer.com/b/features/archive/2012/01/10/mass1525-effect-3-cas5ey-fdsafdhudson-interviewae.aspx?PostPageIndex=2

Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that
same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to
build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”

“We have a rule in our franchise that there is no canon. You as a player
decide what your story is.”


EDIT: Couple more interesting quotes I found, enjoy......or not.


Mike Gamble (Associate Producer)
http://www.nowgamer.com/news/1027650/mass_effect_3_reapers_can_win_bioware.html

Mass Effect 3 will shake up the player's moral choices more than ever
before, even going so far as allowing the Reapers to win the battle
for Earth, according to BioWare's community representative Mike
Gamble.


In an inteview with NowGamer at Gamescom, we asked if BioWare was taking risks with Mass Effect 3's
plot, including a negative ending in which the Reapers win. Gamble simply said, "Yes". We asked him again to confirm what he had just said and he said, "Yes".


Mike Gamble (Associate Producer)
http://www.nowgamer.com/features/1229983/mass_effect_3_developer_interview_shepard_coop_story_details.html


"Of course you don’t have to play multiplayer, you can choose to play
all the side-quests in single-player and do all that stuff you’ll
still get all the same endings and same information, it’s just a
totally different way of playing"


Casey Hudson (Director)
http://gamescatalyst.com/2012/03/casey-hudson-kinect-the-future-of-interactive-stories/

“The whole idea of Mass Effect3 is resolving all of the biggest questions, about the Protheons and
the Reapers, and being in the driver's seat to end the galaxy and all
of these big plot lines, to decide what civilizations are going to
live or die: All of these things are answered in Mass Effect 3.”

Casey Hudson (Director)
http://www.computerandvideogames.com/336331/interviews/mass-effect-3-we-cant-go-on-holiday-our-dlc-is-really-good/?page=2

“There is a huge set of consequences that start stacking up as you approach the end-game. And
even in terms of the ending itself, it continues to break down to
some very large decisions. So it's not like a classic game ending
where everything is linear and you make a choice between a few things
- it really does layer in many, many different choices, up to the
final moments, where it's going to be different for everyone who
plays it.”

Devs have been lieing to fans during development for as long as they have been communicating development updates. Its not right but you should be used to it.

Oddly, They acctually did not lie as much as you think. They said they would tie up all the things players cared about and I think they did.
Quick list:
Korgan genophage
Quarian vs Geth
We get to go to Thessia, Sur'Kesh and Palavans moon(my favorite level)
Cerberus/TIM dealt with
The Reapers

They ended all of the sub stories beautifully and the main story with the Reapers was also concluded. The fact you are presented with 3 wrong choices is the source of all the outrage. After that its just nitpicking the story to find evidence to support you claim the game is bad. If you look hard enough you can find plot holes in anything and everything, including real life.
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Firebolt145
Profile Blog Joined May 2010
Lalalaland34502 Posts
March 22 2012 14:27 GMT
#2499
I find it funny how the very first post in this thread is 'omg multiplayer nooooooooooo.'

Now everyone's in love with the multiplayer while hating on the SP ending.
Moderator
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
March 22 2012 14:35 GMT
#2500
On March 22 2012 23:15 PH wrote:
Show nested quote +
On March 22 2012 22:17 Orcasgt24 wrote:
On March 22 2012 22:05 Hubble wrote:
But you accept, that this ending is stupid and that it's not because it's no happy ending?^^

Poor choice of word in my last sentence. I like what they did with the WHOLE story. The fact that the game did not end the way I expected it too doesn't bother me. I like the ending save Ashley walking out of the Normandy when I got her fried on the run.

Regardless, I expect Bioware to screw this up.

I'm glad you liked the ending. The entire series hasn't been ruined for you.

Honestly, though, I don't see how you could possibly like it. It was completely irrelevant and made absolutely no sense. The sheer number of plot holes they managed to fit into the last ten minutes of the game is mind boggling.

I don't need a happy ending. I don't need a sad ending. I need a GOOD fucking ending that fucking makes sense!

How was the ending completly irrelevant. The whole game you talk about defeating the Reapers and building this super weapon to do it and then you do. Hell they spent 3 games talking about destroying the Reapers and then you do. In ME1 on ilos you have a chat with Soverign and he tells you that all species tech is based on the mass relays and the mass relays are reaper tech. You make a device ment to destroy reaper tech and are shocked when the relays are destroyed too?
Its not a plot holeless ending but then again, how does a missel into a ventalation shaft destroy a space station the size of a moon?
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
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