HBZ v Frelge Game 1
HBZ v Frelge Game 2
HBZ vs CYD game 1
HBZ vs CYD game 2
Forum Index > General Games |
GISP
Denmark4 Posts
HBZ v Frelge Game 1 HBZ v Frelge Game 2 HBZ vs CYD game 1 HBZ vs CYD game 2 | ||
Zidane
United States1686 Posts
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Flameling
United States413 Posts
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dOofuS
United States342 Posts
It's definitely come a long way from the start of the alpha/beta, but it still suffers a bit from lag, mostly lag from servers being unable to host games efficiently. When you can find a decent server though, the game is playable. | ||
GISP
Denmark4 Posts
On July 16 2011 08:33 Zidane wrote: Whats the latest word on an official release date ? Any predictions? As part of the PT team i can inform you that there no date set. | ||
myopia
United States2928 Posts
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Haemonculus
United States6980 Posts
I'm sticking with NS1 for now but I'm hoping it'll be better in the future! | ||
GISP
Denmark4 Posts
On July 17 2011 00:06 Haemonculus wrote: Game still just feels so... chunky/sluggish. Even my new PC struggles to run the game smoothly even at low graphics settings. I'm sticking with NS1 for now but I'm hoping it'll be better in the future! Well since noone officialy hosts ns2 servers - all the servers on the list are standing in peoples homes. And if my single cpu core, 2gb ram geforce4800 computer can run it, i doubt this new computer of yours is vary good.. Try closing all your other programs and host a local server and join from another computer. If your computer is better my piece of shit, It should run NP. | ||
Zidane
United States1686 Posts
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FliedLice
Germany7494 Posts
On July 16 2011 07:27 GISP wrote: The first clan matches have allready been played. HBZ v Frelge Game 1 HBZ v Frelge Game 2 HBZ vs CYD game 1 HBZ vs CYD game 2 wow, this looks really cool i like how there are long term strategies involved, with tech routes, setting up defenses, upgrades etc ITS LIKE STARCRAFT | ||
floor exercise
Canada5847 Posts
On July 17 2011 00:06 Haemonculus wrote: Game still just feels so... chunky/sluggish. Even my new PC struggles to run the game smoothly even at low graphics settings. I'm sticking with NS1 for now but I'm hoping it'll be better in the future! Yeah I don't see it ever not feeling that way with this engine. So much of what made NS1 great was the HL engine. It's just such an incredibly fun engine to play on. NS2 is going to always be a clunky mess I think ![]() | ||
GISP
Denmark4 Posts
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PassiveAce
United States18076 Posts
Iv also noticed that Unknown Worlds is incredibly open and receptive in regards to updates and patches, as well as listening to player suggestions. I am very pleased with what I paid for, and I can't wait for the full release! | ||
Kralle333
Denmark301 Posts
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Phayze
Canada2029 Posts
Anyways, I played NS1 well before steam was released (probably around cs 1.4/1.5 and then through till well after steam release in 03') and I feel this game definitely has a very nice feel in regards to e-sports, much more so than its predecessor. I think recently in the past month or two Unknown Worlds has seen what is becoming of e-sports and is really going to push to have it as a spotlight for the game (They are tweeting GSL now o_o; ![]() Unit positioning, Securing space, and controlling the map are all concepts that apply to both FPS and RTS, and they are really critical in NS2. As aliens, you dont take SA hive without really barrelling down ventilation and making it your focus for the entire game. Alternatively, as marines, if they are barelling down ventillation, you ignore it and play a more crossroads/heliport focused game. (ns_summit btw as reference). There are build orders much like in SC2, but they are much more basic. eg marine: Infantry portal, armory, robotics factory, 2nd res = all of your starting res. robo factory means you do not need a marine at home to build. eg alien: Hive + 1 extractor (with extremely efficient "creep spread" you can get second extractor with starting hive energy on most maps) You are punished early for focusing on upgrades early, rather than focusing on a more economic game (you see marines lose alot of the time because comms prioritise upgrades and just have no income). You are also punished for focusing on the wrong parts of the map and moving across the map stupidly (for example going through contested crossroads as a marine to get to crevice instead of going through the marine secured heliport etc etc). Overall this makes the game a pretty competitive team game. But will it succeed as an e-sport? That will depend on how Unknown Worlds can present the game to potential spectators. | ||
carltron
24 Posts
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Salvarias
Denmark231 Posts
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Nadagast
United States245 Posts
On July 20 2011 02:03 Kralle333 wrote: I miss playing competetive ns 1. Was so much fun Quoted for fucking truth man. NS1 was my favorite competitive game of all time (and I've been playing computer games competitively for like 12 years). Sick awesome gameplay in clan games. It's a real shame that every FPS being released nowadays is a crappy 'realistic' copy of CoD/BF. Haven't seen any good non-realistic/scifi team FPS games released in awhile (although it's possible I missed them). | ||
ohmkerg
United States102 Posts
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ShadowDrgn
United States2497 Posts
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