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Natural Selection 2 - Page 3

Forum Index > General Games
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Prev 1 2 3 4 5 25 26 27 Next All
Nightrain
Profile Joined August 2010
481 Posts
June 13 2011 05:40 GMT
#41
i'm still playing the first ns and that won't be changing anytime soon i guess.
If at first you don't succeed, you fail.
forgotten0ne
Profile Blog Joined March 2009
United States951 Posts
June 21 2011 03:26 GMT
#42
It's starting to look and feel a lot better. Now if only server's would stop crashing 15 minutes into a full game...
"Well it’s obvious that these Terran gamers are just extremely gifted when it comes to RTS games" -Ret, in regards to the first months of SC2
myopia
Profile Blog Joined June 2009
United States2928 Posts
June 21 2011 03:28 GMT
#43
haha that just happened to me

my favorite server is #156 West, it hasn't failed me yet
it's my first day
forgotten0ne
Profile Blog Joined March 2009
United States951 Posts
June 21 2011 03:30 GMT
#44
I'm pretty sure we were in the same server I was commanding the marines.
"Well it’s obvious that these Terran gamers are just extremely gifted when it comes to RTS games" -Ret, in regards to the first months of SC2
myopia
Profile Blog Joined June 2009
United States2928 Posts
June 21 2011 03:31 GMT
#45
really? I'm Bucky O'Hare
it's my first day
forgotten0ne
Profile Blog Joined March 2009
United States951 Posts
June 21 2011 03:32 GMT
#46
Haha, yup, you were building my stuff, and trying to attack/defend Vent
"Well it’s obvious that these Terran gamers are just extremely gifted when it comes to RTS games" -Ret, in regards to the first months of SC2
myopia
Profile Blog Joined June 2009
United States2928 Posts
June 21 2011 03:40 GMT
#47
yeah we were getting rolled. down a man and that Quovaris guy (or whatever his name is) is pretty good.
it's my first day
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
June 21 2011 17:12 GMT
#48
I know the game seems to be built for 6v6, however the map feel really small compares to the original NS. Will it ever be fun like the original in a big public server like 12vs12?
Leenock the Punisher
Goldfish
Profile Blog Joined August 2010
2230 Posts
June 22 2011 04:49 GMT
#49
On June 22 2011 02:12 furymonkey wrote:
I know the game seems to be built for 6v6, however the map feel really small compares to the original NS. Will it ever be fun like the original in a big public server like 12vs12?


Yes - Right now they're just testing the game (and since the engine isn't optimized yet, maps are intentionally not big).

ns_rockdown for example was just going to be a test map but they decided to expand the map a little bit.

I'm sure they'll get bigger once the engine is fully optimized.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
Last Edited: 2011-06-24 22:17:57
June 24 2011 22:13 GMT
#50
I disagree I dont think they are building the game around 6v6, more like 10v10 or 12v12(lot of server admins say they plan on 32 person, 16v16. The current maps are so small due to some bugs in the server optimization that makes the game lag. The newer map ns_summit is pretty large and is very reminiscent of a NS1 Map.

Here is the latest changes video:


The most recent patches 178 and 179, along with the new programmer UWE hired has made DRASTIC and i mean DRASTIC changes to the game. It plays more like ns1 now, and The lag issues have been cut in half. You can actually play a whole game of 6v6 with very little lag on a good server, Anyone who has been waiting to play due to lag might want to try out this patch.
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
June 24 2011 22:17 GMT
#51
This game didn't let you invert the mouse buttons when I tried it.

Did they fix that yet?
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
Last Edited: 2011-06-24 22:20:47
June 24 2011 22:18 GMT
#52
On June 25 2011 07:17 GGTeMpLaR wrote:
This game didn't let you invert the mouse buttons when I tried it.

Did they fix that yet?


what do you mean inverse mouse buttons, left button -> right right button -> left? or invert view up-> down etc


edit: cause there is key binding now for all the functions, you can change any action to any button on the keyboard or mouse. Just go to options b4 joining a server.
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
Asherak
Profile Joined January 2011
New Zealand34 Posts
June 24 2011 23:34 GMT
#53
Anyone know how big of a download this would be? Thinking of buying it
myopia
Profile Blog Joined June 2009
United States2928 Posts
June 24 2011 23:36 GMT
#54
steam says disk usage is 1.5 gigs
it's my first day
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2011-06-25 02:31:04
June 24 2011 23:46 GMT
#55
On June 25 2011 07:18 TheGiftedApe wrote:
Show nested quote +
On June 25 2011 07:17 GGTeMpLaR wrote:
This game didn't let you invert the mouse buttons when I tried it.

Did they fix that yet?


what do you mean inverse mouse buttons, left button -> right right button -> left? or invert view up-> down etc


edit: cause there is key binding now for all the functions, you can change any action to any button on the keyboard or mouse. Just go to options b4 joining a server.


No just the mouse buttons (I play left-handed).

It just didn't have that feature a few months ago and I was curious if they ever fixed that junk.

It always had key bindings though.
Exhale-
Profile Joined January 2011
Canada103 Posts
June 25 2011 02:25 GMT
#56
:O Is the new NS any good? I used to play a ridiculous amount of NS with my brother and one of his friends, nothing more awesome than a max upgraded skulk against marines who didn't get the heavy armor.
gogo Mvp!!
Goldfish
Profile Blog Joined August 2010
2230 Posts
June 25 2011 05:16 GMT
#57
The new NS still needs some more development time. It's somewhat playable but things aren't optimized yet and not everything is implement into the game.

It's definitely getting better though but I'd say wait a while unless you have extra money to spend since it's still not super playable yet.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
geno
Profile Blog Joined October 2007
United States1404 Posts
Last Edited: 2011-06-25 05:36:50
June 25 2011 05:35 GMT
#58
It's pretty playable for me, just doesn't feel very balanced or complete. There are a lot of features that are planned but not in yet (including onos!) and as of now there is a lack of map variety (summit is definitely the best map right now, but its pretty much the only one in that regard).

Balance-wise, it seems everything hinges on the aliens second hatch. If they aren't able to get it up quickly, marines will get shotguns which in the hands of even decent marines seem to hard counter all tier 1 alien lifeforms (and there is no armor upgrades on 1 hive to help). In the hands of really good FPSers, its near unstoppable on 1 hive (there was a marine that went like 40-1 in a game I played a week or two ago.)

But if the aliens DO get their second hive up, it becomes a bit of a game for awhile, some back and forth. Definitely in the aliens favor though because the fade is still very strong. If it was an early second hive, those early fades are pretty much game ending in themselves. If it was a later second hive, its pretty close. If marines already have some secured ground and RT nodes, they can turret farm until they literally have hundreds on the map and no glaring holes in their defense. If they don't have much ground at all, they will just get worn down by fades over time.

So yeah they need to switch things up and get in the rest of the features to make the game a bit more dynamic to be really fun. But its definitely playable, and if you own it but haven't tried the beta, its definitely worth popping in to try out all the mechanics that ARE in (including the extremely fun Fade blink!).
Rareware
Profile Joined November 2010
Canada340 Posts
June 25 2011 05:55 GMT
#59
On June 25 2011 14:35 geno wrote:
It's pretty playable for me, just doesn't feel very balanced or complete. There are a lot of features that are planned but not in yet (including onos!) and as of now there is a lack of map variety (summit is definitely the best map right now, but its pretty much the only one in that regard).

Balance-wise, it seems everything hinges on the aliens second hatch. If they aren't able to get it up quickly, marines will get shotguns which in the hands of even decent marines seem to hard counter all tier 1 alien lifeforms (and there is no armor upgrades on 1 hive to help). In the hands of really good FPSers, its near unstoppable on 1 hive (there was a marine that went like 40-1 in a game I played a week or two ago.)

But if the aliens DO get their second hive up, it becomes a bit of a game for awhile, some back and forth. Definitely in the aliens favor though because the fade is still very strong. If it was an early second hive, those early fades are pretty much game ending in themselves. If it was a later second hive, its pretty close. If marines already have some secured ground and RT nodes, they can turret farm until they literally have hundreds on the map and no glaring holes in their defense. If they don't have much ground at all, they will just get worn down by fades over time.

So yeah they need to switch things up and get in the rest of the features to make the game a bit more dynamic to be really fun. But its definitely playable, and if you own it but haven't tried the beta, its definitely worth popping in to try out all the mechanics that ARE in (including the extremely fun Fade blink!).


Ya I agree with you balance wise, shotguns dominate early game but fades can dominate late game forcing marines to turtle up. But it will be interesting to see how the balance shifts once late game features like jetpacks, heavy armour, and Onos are added. Anyway the game is still pretty fun right now and definitely worth a try if your interested.
ROOT Fighting!!!
Smoru
Profile Joined September 2010
United States83 Posts
July 05 2011 22:59 GMT
#60
NS2's had a little bit of clan scrimmages these past few weeks:
http://www.unknownworlds.com/ns2/news/2011/7/first_ns2_competitive_play

+ Show Spoiler +
NaturalSelection2HD has posted the very first recorded competitive matches of NS2. The balance is off. There are bugs. Big chunks of the tech tree are missing. But I'd be lying if I said these matches weren't exciting! Hugh even added a cool spectator overlay which of course gives us ideas for incorporating it into the game.


the NS2 clan that I'm in will be going against Frelge this weekend.
Should be fun
Win Together, Die Alone
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