Natural Selection 2 - Page 3
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Nightrain
481 Posts
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forgotten0ne
United States951 Posts
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myopia
United States2928 Posts
my favorite server is #156 West, it hasn't failed me yet | ||
forgotten0ne
United States951 Posts
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myopia
United States2928 Posts
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forgotten0ne
United States951 Posts
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myopia
United States2928 Posts
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furymonkey
New Zealand1587 Posts
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Goldfish
2230 Posts
On June 22 2011 02:12 furymonkey wrote: I know the game seems to be built for 6v6, however the map feel really small compares to the original NS. Will it ever be fun like the original in a big public server like 12vs12? Yes - Right now they're just testing the game (and since the engine isn't optimized yet, maps are intentionally not big). ns_rockdown for example was just going to be a test map but they decided to expand the map a little bit. I'm sure they'll get bigger once the engine is fully optimized. | ||
TheGiftedApe
United States1243 Posts
Here is the latest changes video: The most recent patches 178 and 179, along with the new programmer UWE hired has made DRASTIC and i mean DRASTIC changes to the game. It plays more like ns1 now, and The lag issues have been cut in half. You can actually play a whole game of 6v6 with very little lag on a good server, Anyone who has been waiting to play due to lag might want to try out this patch. | ||
GGTeMpLaR
United States7226 Posts
Did they fix that yet? | ||
TheGiftedApe
United States1243 Posts
On June 25 2011 07:17 GGTeMpLaR wrote: This game didn't let you invert the mouse buttons when I tried it. Did they fix that yet? what do you mean inverse mouse buttons, left button -> right right button -> left? or invert view up-> down etc edit: cause there is key binding now for all the functions, you can change any action to any button on the keyboard or mouse. Just go to options b4 joining a server. | ||
Asherak
New Zealand34 Posts
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myopia
United States2928 Posts
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GGTeMpLaR
United States7226 Posts
On June 25 2011 07:18 TheGiftedApe wrote: what do you mean inverse mouse buttons, left button -> right right button -> left? or invert view up-> down etc edit: cause there is key binding now for all the functions, you can change any action to any button on the keyboard or mouse. Just go to options b4 joining a server. No just the mouse buttons (I play left-handed). It just didn't have that feature a few months ago and I was curious if they ever fixed that junk. It always had key bindings though. | ||
Exhale-
Canada103 Posts
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Goldfish
2230 Posts
It's definitely getting better though but I'd say wait a while unless you have extra money to spend since it's still not super playable yet. | ||
geno
United States1404 Posts
Balance-wise, it seems everything hinges on the aliens second hatch. If they aren't able to get it up quickly, marines will get shotguns which in the hands of even decent marines seem to hard counter all tier 1 alien lifeforms (and there is no armor upgrades on 1 hive to help). In the hands of really good FPSers, its near unstoppable on 1 hive (there was a marine that went like 40-1 in a game I played a week or two ago.) But if the aliens DO get their second hive up, it becomes a bit of a game for awhile, some back and forth. Definitely in the aliens favor though because the fade is still very strong. If it was an early second hive, those early fades are pretty much game ending in themselves. If it was a later second hive, its pretty close. If marines already have some secured ground and RT nodes, they can turret farm until they literally have hundreds on the map and no glaring holes in their defense. If they don't have much ground at all, they will just get worn down by fades over time. So yeah they need to switch things up and get in the rest of the features to make the game a bit more dynamic to be really fun. But its definitely playable, and if you own it but haven't tried the beta, its definitely worth popping in to try out all the mechanics that ARE in (including the extremely fun Fade blink!). | ||
Rareware
Canada340 Posts
On June 25 2011 14:35 geno wrote: It's pretty playable for me, just doesn't feel very balanced or complete. There are a lot of features that are planned but not in yet (including onos!) and as of now there is a lack of map variety (summit is definitely the best map right now, but its pretty much the only one in that regard). Balance-wise, it seems everything hinges on the aliens second hatch. If they aren't able to get it up quickly, marines will get shotguns which in the hands of even decent marines seem to hard counter all tier 1 alien lifeforms (and there is no armor upgrades on 1 hive to help). In the hands of really good FPSers, its near unstoppable on 1 hive (there was a marine that went like 40-1 in a game I played a week or two ago.) But if the aliens DO get their second hive up, it becomes a bit of a game for awhile, some back and forth. Definitely in the aliens favor though because the fade is still very strong. If it was an early second hive, those early fades are pretty much game ending in themselves. If it was a later second hive, its pretty close. If marines already have some secured ground and RT nodes, they can turret farm until they literally have hundreds on the map and no glaring holes in their defense. If they don't have much ground at all, they will just get worn down by fades over time. So yeah they need to switch things up and get in the rest of the features to make the game a bit more dynamic to be really fun. But its definitely playable, and if you own it but haven't tried the beta, its definitely worth popping in to try out all the mechanics that ARE in (including the extremely fun Fade blink!). Ya I agree with you balance wise, shotguns dominate early game but fades can dominate late game forcing marines to turtle up. But it will be interesting to see how the balance shifts once late game features like jetpacks, heavy armour, and Onos are added. Anyway the game is still pretty fun right now and definitely worth a try if your interested. | ||
Smoru
United States83 Posts
http://www.unknownworlds.com/ns2/news/2011/7/first_ns2_competitive_play + Show Spoiler + NaturalSelection2HD has posted the very first recorded competitive matches of NS2. The balance is off. There are bugs. Big chunks of the tech tree are missing. But I'd be lying if I said these matches weren't exciting! Hugh even added a cool spectator overlay which of course gives us ideas for incorporating it into the game. the NS2 clan that I'm in will be going against Frelge this weekend. Should be fun | ||
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