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Natural Selection 2 - Page 25

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Dacendoran
Profile Blog Joined June 2009
United States825 Posts
March 28 2013 20:36 GMT
#481
I loved the gameplay on the free weekend but my mics (multiple, all 3 of the mics in my house are USB) didn't work so I didn't purchase. Hopefully by the next free beta weekend the mic problem will be fixed.

Goldfish
Profile Blog Joined August 2010
2230 Posts
April 11 2013 05:02 GMT
#482
Well, to all gorge lovers:
UWE is finally planning to sell Gorge Plushies!

Gorge Plushies have been the most requested thing since the release of NS1.

They're finally making it happening!

https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
Last Edited: 2013-04-12 18:28:52
April 12 2013 18:28 GMT
#483
NS2 LAN Finals in Germany(?)

Nexzil vs Archaea

http://www.twitch.tv/naturalselection2
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
Sabu113
Profile Blog Joined August 2009
United States11078 Posts
April 12 2013 19:04 GMT
#484
Hey Kaeleris!

I wish they could grab 2gd for these games.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
April 12 2013 19:24 GMT
#485
I didn't know Kaeleris casted NS2, pretty cool despite him saying Medvacs instead of Medpacs multiple times.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
April 12 2013 20:19 GMT
#486
Love UWE, NS1 & 2. I don't play it enough.
Daeden.620
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
April 12 2013 21:12 GMT
#487
No more facepainting please.. TT
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
April 12 2013 21:50 GMT
#488
Hope ESL down time is better when their running SC2 WCS tournaments.
Daeden.620
Goldfish
Profile Blog Joined August 2010
2230 Posts
April 23 2013 03:41 GMT
#489
UWE working on their next epic series !

Natural Selection 2: The Fighting Edition (you can skip to 3 minutes for the actual gameplay):


Actually this is part of the ModJam series they had which is to display/test out the capabilities of modding in the Spark Engine. (And the official name for the mod is just "Fighter".)

Here is Heist (a co-op game "The Heist" game where you try to steal a suitcase):
(I set the video to skip to 4 minutes 35 seconds, since most of it before was just them just setting up the game on Hugh's computer.)


The actual game begins 9 minutes into the video. You could skip to 17 minutes and 50 seconds to see Hugh finally succeed on the first part of the map.

And here is the "The Last Stand" which is potentially an extra game mode for NS2:


(Basically marines try to defend/survive for a certain time while they only have 1 life.)

They will release all the mods (open source) to the community for them to work on (they just worked on the base part of the game, after that they'll keep working on updating NS2).

I wouldn't mind if they (or someone) tried to make a single player version of NS2 (maybe similar to SC, where you have a campaign with marines, then one with aliens (that starts off after the end of the marine campaign, storywise), and of course we might as well throw in a third race... the protozz!... which is totally not a rip off from Protoss in StarCraft since it's spelled differently of course).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Sicion
Profile Joined June 2011
Germany131 Posts
June 28 2013 13:11 GMT
#490
Build 250 has been released for NS 2
Its a huge balance rework. Almost everything got changed and you have to relearn the game.
Btw build 249 improvement the performance in general and in endgame situations by alot. I got +20 fps!
Its kind of unreal how smooth it plays now and for everyone that is intrested and havent bought it yet. Its on a sale on steam for 66% off.

Changelog for build 250
+ Show Spoiler +

No longer benefits from weapon upgrades
Increase flame thrower magazine size to 50
Removed flame thrower damage ramp up
Reduced flamethrower weight
Flamethrower can now burn up bile/whip bombs and disables enemy structure functions
Flamethrower can now burn up drifter clouds

Grenade Launcher

Increased base damage
No longer benefits from weapon upgrades
Reduced grenade launcher cost to 15
Increased grenade launcher reserve ammo to 28
Whips no longer whack grenades

Shotgun

Increased shotgun rate of fire by 18%
Reduced base damage to 170
Adjusted shotgun spread

ARC

Reduced ARC build time from 10 to 7
Reduced robotics factory upgrade time from 40 to 20
Reduced ARC movement speed by 33%
Reduced ARC movement speed by 70% when in combat or on infestation
ARCs are now properly affected by shades ink cloud
Reduced ARC splash radius to 7, down from 10

Marine General

Marines can now build on infestation (25% slower)
All marine structures take damage to armor while on infestation
Reduced health/armor of Phase Gates to 2500/300 (down from 2700/450)
Marines can now always sprint (no more fatigue)
Added ability for marine commander to temporary power individual structures
Amories no longer heal armor
Increased jetpack cost to 15 (was 10)
Removed MAC EMP
Extractors and command stations can now be parasited
Increased spawn time to 8 seconds (was 7)

Alien Spawn

Each alien has individual spawn timer (10 seconds)
An egg is generated every 13 seconds (6.5 seconds for 12 player)
Each hive can have max of 3 eggs (6 for 12 players)
Hives have now the hatch ability (2 eggs for 5 t.res)

Whip

Increased whip bomb splash radius to 6 meters (was 3) and reduced damage by 50% (down to 600)
Whips can automatically bombard once they are matured
Reduced whip cost to 10 (was 15)
Whips will now root and unroot automatically

Alien Tech Tree

Personal upgrades scale now cost depending on life form (0 for skulk, 2 gorge, 3 lerk, 5 fade, 8 onos)
Reduced life form cost to compensate with new upgrade cost (5 gorge, 25 lerk, 40 fade, 60 onos)
Add bio mass: every structure grants bio mass which increases the health of life forms
Scaleable upgrades (for example build a maximum of 3 shells to get maximum efficiency for carapace, regeneration), 20 res per structure
Celerity works now in combat and increases max speed by 1.5 m/s
Regeneration works now in combat
Adrenaline increases max energy and regeneration rate by 10% per level
Added new shade upgrade which shows enemies and their health (Aura)
Merged silence and camouflage (Phantom)

Fade

Swipe damage down by 16%
Fades are a bit easier to see during blink
Blink is now always researched
Shadowstep does not add any momentum anymore and can be researched with biomass level 5
Increased range / accuracy of fade vortex ability
Disabled fade double jump

Lerk

Spores are now tier 3 and bigger / cheaper to use.
Umbra is now available at bio mass 3 (was 3 hies before) and damage reduction has been reduced
Fixed weapon switch delays (umbra to bite and spores to bite)

Onos

Changed stomp to affect marines in a radius rather than being a shockwave
Onos movement won’t be blocked by skulks, gorges and lerks anymore
Reduced gore range
Reduced gore damage to 100

Gorge

Hydras are now flamable
Increased gorge build rate

Skulk

Skulk moves now faster on walls
Xenocide cant be cancelled anymore
When dying by xenocide, skulk respawn time is reduce by 6 seconds

Infestation

Cysts will block recreation in the area when destroyed for 4 seconds
Cysts will autobuild once their parent is contructed
Increased cyst build time to 4 seconds, removed cool down
Increased cyst range and infestation radius
Infestation receding is now twice as fast than growing
Gorge tunnel entrances create now infestation when the other side is infested

Drifter

Drifters can now be created during the hive is researching
Reduced drifter cloud costs to 1 (was 2)
Drifters unlock triggered abilities (shade hive: hallucinate, shift hive: storm cloud/movement speed, crag hive: mucous membrane/heals armor)
Moved hallucinations from shade to drifters: every alien in effect range generates a hallucination, controllable by the alien commander

Alien General

Crag, shift and shade can now always be build and can move
Chamber triggered abilities require now the correct hive type
Allow aliens to change upgrades (min gestation time 5 seconds)
Alien structures auto build rate is reduced by 70%, drifters speed up build time to normal rate
Cloaked players are always slightly visible
Regeneration works now in combat (5% of max health every 2 seconds)
Rupture can now be cast directly on infestation, like bonewall
Added echo harvester to shift
Added echo gorge tunnel to shift (only on infestation)
Enemies are outlined with parasite only (damage will no longer trigger it)
The normal gestation time is applied when using a pre-evolved egg instead of just 2 seconds
Shift echo ability no longer requires maturity
Adjusted shade ink ability duration and cool down to allow arcs to fire once between successive use of ink clouds
Fixes
Fixed bug allowing the scoreboard button to be used while text chatting
Fixed bug causing Babblers to sometimes freeze mid-jump while they are trying to cling to an Alien that has no more free cling points
The Onos player can now move their camera up and down while charging
Fixed medpacks being picked up by dead marines
Fixed bug causing player ghost models (Clog, Mine, etc) to freeze in place when placed in certain invalid areas
SDK
Fixed Lua io lib readline functions sometimes crashing if the line was too long
Changed Shared.GetSystemTime() back to unix time
Added Client.SetMouseSensitivityScalarX() and Client.SetMouseSensitivityScalarY() functions to adjust mouse sensitivity independently on the 2 axes
The modding framework is automatically included again (this is so the modding entry system is auto-loaded)
There's never enough time to do all the nothing you want.
Durak
Profile Blog Joined January 2008
Canada3685 Posts
Last Edited: 2013-06-29 10:18:46
June 29 2013 10:15 GMT
#491
I have never seen such a significant change to a game in one patch. I thought the game was fun from the perspective of someone who played pubs semi-frequently and stomped in them but I can see why they would do this. There were not a lot of different strategies so it was probably getting stale, particularly in competitive play. The changes look good but it will certainly take time for the dev team to balance the "new game".
Shigure
Profile Blog Joined September 2009
United States215 Posts
August 26 2013 19:56 GMT
#492
The changes are quite big, I used to command alot and now its like a whole new game. The alien commander is totally different since now its biomass. The strategies are totally different but the main fight over res nodes and trying to early harass the marine econ seems to be the same.
Iam the mod in KawaiiRice's stream, banning you
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
Last Edited: 2013-08-29 01:05:47
August 29 2013 01:05 GMT
#493
A big pre-patch update hit today in preparation for Friday when we get all the new stuff. The current pre-patch download is 900MB or so and contains all of the assets and a lot of the changes, but there is no changelog currently (only a few leaked notes).

The game right now is functional at best. There is a significant amount of lag on all servers, especially those running any kinds of mods. Some times, a dead center meatshot with the shotgun will only do 30 damage, and bites and swipes regularly fails to properly connect. It's hard to hit anything right now.

There's also a problem with cached assets. Earlier today I had a game where a hive died in the Crossroads, and my screen summarily froze for several seconds, ostensibly because it was loading the asset that until now had not been used.

Until this stuff gets fixed I probably won't be playing much. The big new patch will be released on Friday, so hopefully they'll squeeze in some bug fixes.
TL+ Member
Enhancer_
Profile Joined May 2011
Canada320 Posts
August 29 2013 01:09 GMT
#494
The devs admit to using their entire customer base as beta testers for their patch because they don't want to look bad. So backwards. So, so stupid.

Will probably forget about it in a month when it's all smoothed up, but still, just a shitty way to do things.

http://forums.unknownworlds.com/discussion/comment/2142486#Comment_2142486
Ok guys, deep breathes here, please.

The reason this patch went out in this state is that we have a lot of promotional things happening the second half of this week, to advertise the patch, promote the game, and hopefully bring in a lot of new players. We realized that with the immensity of the rendering changes that had to be made to the game in order to support DX11, OpenGL, and Linux, and due to those changes taking much longer to implement then first anticipated, we felt it was going to be too risky to just wait until the final release when all that promotion had kicked in. We needed to get this out to a wider testing audience, in order to get a better sense of all the issues that the new rendering changes are causing, so that we could fix them up before the final patch release. It is certainly not an ideal way of doing things, but we had hoped that our community would be understanding of this and help us to track down issues and fix them up, to get this huge Reinforced update in good shape for later this week.

Using the Beta release on steam has been tried in the past, and just does not bring in enough people playing on the beta version, to give us adequate testing, so we just had to go with a full release here.

We did not release a changelog as this shouldn't even really be considered the Reinforced patch, we just needed to get it out to test the rendering changes. If we could have released a version with just the rendering changes and not any of the balance changes and new features, we would have, but that stuff had to go out along with the release as well.

Regarding the Skulk change, yes, I was wrong that there was nothing changed, as we did discover a bug that has since been fixed, but I meant to convey that nothing INTENTIONALLY was changed with Skulk movement.

We are reading through all your feedback, but at the moment we are mainly focused on the major issues with the rendering changes.

Perhaps someone can keep reposting this post, since undoubtedly there will still be pages and pages of people who continue to ask why did we change Skulk movement and why did we release the patch so early?

--Cory
Disengaged
Profile Joined July 2010
United States6994 Posts
August 29 2013 01:30 GMT
#495
I'm not even close to mad.

I understand.
Shigure
Profile Blog Joined September 2009
United States215 Posts
August 30 2013 15:19 GMT
#496
Not good timing for their free weekend
I really just jump on now for some CO since a few of my regular servers arent there anymore. If anyone has a good server they frequent, it would be awesome to play some NS2 together with some TL members.
Iam the mod in KawaiiRice's stream, banning you
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
August 30 2013 15:40 GMT
#497
LET THE PUB STOMPING BEGIN

its going to be glorious to stomp all these free weekend noobs. And yeah the new patch broke combat, only IBIS is up and that server is dog shit. Seriously, don't play on IBIS. They're so bad that you literally warp into the previous room you were in sometimes :/
Descolada in everything not TL/Starcraft
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
August 31 2013 02:21 GMT
#498
The new patch is becoming somewhat less disastrous. Regular NS2 servers are running just fine, and I had several good games tonight. If you haven't played NS2 yet, pick it up for the weekend. There's tons more servers than usual with hundreds of rookies running around at the same skill level as you, so it's a good time to give it a shot.
TL+ Member
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
Last Edited: 2013-10-16 03:20:02
October 16 2013 03:03 GMT
#499


So I still play NS2, although not as much as I used to. If you haven't played it yet or you're on the fence about it, the above video might be a worthwhile watch. I talk a lot about the game and some of its mechanics while I play and show off Skulk and Fade gameplay.

The game itself feels a lot better now. It's a lot more responsive; the input lag is gone and the servers seem stable. It's also much better optimized than it was at release, although I have heard that the Biodome map still kills the framerate on some computers. I can always find a server to play on, and I think cross-region gameplay is absolutely fine as I play with friends in the US a fair bit. Cross-Atlantic pings aren't a problem, at least for public play.

Edit: I forgot about this, but someone made a "Natural Selection II in 1 minute" video that explains the basics. Might want to put this in the OP.

TL+ Member
3772
Profile Joined May 2010
Czech Republic434 Posts
December 12 2013 12:28 GMT
#500
The game is on Humble Bundle at the moment.
How finished is the game now? Is there a developed competitive scene?
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