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[1.1] Team Liquid Minecraft Server - Page 192

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If you intentionally disrupt this server your actions will be reported to TL staff and action may be taken against your forum account.
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
February 05 2012 18:35 GMT
#3821
Yea server's down for me too. I just started last night and had a lot of fun Thanks to everyone who helped me. Hope that server pops back up soon!
TwitteR: @NeverExpo follow me, i'll follow back :)
Finality
Profile Blog Joined December 2009
172 Posts
February 05 2012 23:43 GMT
#3822
I try to login to the server with both the normal and the spoutcraft client, but it says outdated server.

What should I do to fix it?
Looks like their efforts... were in Vayne. (*sunglasses* YEAAAAAAAAA)
Archas
Profile Blog Joined July 2010
United States6531 Posts
February 05 2012 23:44 GMT
#3823
On February 06 2012 08:43 Finality wrote:
I try to login to the server with both the normal and the spoutcraft client, but it says outdated server.

What should I do to fix it?

It's likely you've updated to 1.1. TL's server currently runs on 1.0.0, so you'll have to downgrade to access the server.
The room is ripe with the stench of bitches!
Archas
Profile Blog Joined July 2010
United States6531 Posts
February 06 2012 02:25 GMT
#3824
A delightful trend that many texture pack developers have bought into is mob randomization. Most packs tend to have only one or two variations on a mob, but the one I've been testing out recently, Misa's Realistic Texture Pack, goes the extra mile. There are quite a few variations on most mobs, with a few cute surprises mixed in. Some people wanted to see particular variations, so I decided to take a few screenshots of the more noteworthy ones... but then I felt it would be better to just post some screenshots of each mob. Not all variations will be shown, but the really awesome ones will be.

+ Show Spoiler [Image heavy] +
+ Show Spoiler [Enderman] +
[image loading]

+ Show Spoiler [Spider] +
[image loading]

+ Show Spoiler [Skeleton] +
[image loading]

+ Show Spoiler [Skeleton] +
[image loading]

+ Show Spoiler [Silverfish] +
[image loading]

+ Show Spoiler [Zombie] +
[image loading]

+ Show Spoiler [Zombie] +
[image loading]

+ Show Spoiler [Creeper] +
[image loading]

+ Show Spoiler [Ghast] +
[image loading]

+ Show Spoiler [Blaze] +
[image loading]

+ Show Spoiler [Magma Cube] +
[image loading]

+ Show Spoiler [Pig Zombie] +
[image loading]

+ Show Spoiler [Pig Zombie] +
[image loading]

+ Show Spoiler [Giant] +
[image loading]

+ Show Spoiler [Wolf] +
[image loading]

+ Show Spoiler [Slime] +
[image loading]

+ Show Spoiler [Squid] +
[image loading]

+ Show Spoiler [Villager] +
[image loading]

+ Show Spoiler [Cow] +
[image loading]

+ Show Spoiler [Mooshroom] +
[image loading]

+ Show Spoiler [Sheep] +
[image loading]

+ Show Spoiler [Chicken] +
[image loading]

+ Show Spoiler [Pig] +
[image loading]

+ Show Spoiler [Enderdragon] +
[image loading]
The room is ripe with the stench of bitches!
IamaGrapeMan
Profile Blog Joined November 2010
Canada165 Posts
February 06 2012 03:35 GMT
#3825
i look so hot in those photos
Melancholia
Profile Joined March 2010
United States717 Posts
February 06 2012 22:45 GMT
#3826
It's been nearly a month since 1.1 released. Any idea when the server is likely to update? Pardon me for being a broken record, but this sort of schedule is dangerous to the survival of the server.
Serejai
Profile Blog Joined September 2010
6007 Posts
February 06 2012 23:08 GMT
#3827
On February 07 2012 07:45 Melancholia wrote:
It's been nearly a month since 1.1 released. Any idea when the server is likely to update? Pardon me for being a broken record, but this sort of schedule is dangerous to the survival of the server.


Well as of right now...

1.1 Bukkit was only released two weeks ago

The following vital plugins are still 1.0 and give me errors with 1.1:

LogBlock (logging plugin)
WorldGuard (anti-grief plugin)
WorldEdit (anti-grief plugin)
LWC (chest protection)
Multiverse (Nether access)

I'd really prefer not updating until these have non-dev builds available for them but if enough people want to I will. Don't blame me if any problems arise though ~_~
I HAVE 5 TOAST POINTS
Archas
Profile Blog Joined July 2010
United States6531 Posts
Last Edited: 2012-02-06 23:20:40
February 06 2012 23:17 GMT
#3828
I refuse to permit an update without those plugins. I'd be fine with it if it were only Multiverse and WorldEdit, but the other three are damn near mandatory.
The room is ripe with the stench of bitches!
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
February 07 2012 00:07 GMT
#3829
On February 07 2012 08:08 Serejai wrote:
Show nested quote +
On February 07 2012 07:45 Melancholia wrote:
It's been nearly a month since 1.1 released. Any idea when the server is likely to update? Pardon me for being a broken record, but this sort of schedule is dangerous to the survival of the server.


Well as of right now...

1.1 Bukkit was only released two weeks ago

The following vital plugins are still 1.0 and give me errors with 1.1:

LogBlock (logging plugin)
WorldGuard (anti-grief plugin)
WorldEdit (anti-grief plugin)
LWC (chest protection)
Multiverse (Nether access)

I'd really prefer not updating until these have non-dev builds available for them but if enough people want to I will. Don't blame me if any problems arise though ~_~


Over in the 20% cooler server, WorldEdit and WorldGuard both work fine on 1.1. I can't talk about LogBlock, LWC, or Multiverse (although Multiverse-Core just updated for CB 1.1-R3 yesterday, thankfully), but I can attest that those two work as intended with no problems so far.

I use the latest versions:

WorldEdit:
WorldEdit 5.1.1 for CB 1.1-R3 on 23 Jan 2012

WorldGuard:
WorldGuard 5.4 for 1.0.0 on 18 Dec 2011

I would also heartily recommend HawkEye if you can't get LogBlock to work. In fact, I would recommend HawkEye anyway. You're a more experienced server admin than I, however, so I'm sure you have your reasons.

As to LWC, we don't need it in our server, but I understand your desire to wait for it for sure.

Anyway, great job on the server, I'm glad it appears to be a success.
TL+ Member
IamaGrapeMan
Profile Blog Joined November 2010
Canada165 Posts
Last Edited: 2012-02-07 01:16:07
February 07 2012 01:08 GMT
#3830
On February 07 2012 08:08 Serejai wrote:
Show nested quote +
On February 07 2012 07:45 Melancholia wrote:
It's been nearly a month since 1.1 released. Any idea when the server is likely to update? Pardon me for being a broken record, but this sort of schedule is dangerous to the survival of the server.


Well as of right now...

1.1 Bukkit was only released two weeks ago

The following vital plugins are still 1.0 and give me errors with 1.1:

LogBlock (logging plugin)
WorldGuard (anti-grief plugin)
WorldEdit (anti-grief plugin)
LWC (chest protection)
Multiverse (Nether access)

I'd really prefer not updating until these have non-dev builds available for them but if enough people want to I will. Don't blame me if any problems arise though ~_~


Ah, well that's understandable. Most of those plugins seem to be pretty important.
I kind of wish there were other alternatives we could use though, like a different chest locking system, but I understand that implementing another one wouldn't automatically lock the ones locked with LWC. The reason I bring it up though is that there's another server that I play on sometime which had 1.1 running up awhile ago. They also have a logblocking plugin, LWC, multiverse etc type mods up and running with. I'm not sure how many problems they have but it seems fine. I assume there's good reasons why this server can't implement our equivalent plugins. Makes me sad though because I prefer playing on this server the most T_T.


Serejai
Profile Blog Joined September 2010
6007 Posts
February 07 2012 01:28 GMT
#3831
There are alternatives to pretty much all of those... but it would still take time switching over because I wouldn't want to just jump in to a plugin I've never used before.

Those five in particular are the five oldest and most used in their respective fields so I've had over a year of experience with each of them. None of the alternatives are quite as full-featured except for maybe the multi-world plugins (since I only really use it to open a Nether at the moment). I could use a different logging plugin (such as Hawkeye) or a different chest protection plugin but that would involve a lot of compatability issues with the databases I currently have and the current data wouldn't really transfer over the way I need it to. It would basically be like starting fresh and having to re-lock everything and having no block data before today.

Every time there's a patch there are generally three types of servers that go with it;

1) Servers with their own dev teams that patch public plugins or custom make their own - These are up and running within days
2) Servers that use dev builds of plugins - These are up in 1-2 weeks
3) Servers that use Release Builds of plugins - This is what I prefer

I have used dev builds in the past and I'm actually using a few now but from personal experience they tend to come with quite a few issues that tend to show up at random after the server is running for a while. A lot of errors you can't really find with just one person. It takes thousands of hours of use before someone finds it which is why I prefer that plugins have thousands of hours under their belts before I personally use them. Let other people do the testing for me, basically.

That being said I'll speak with some devs tomorrow and find out how stable some of these 1.1 builds really are (sometimes they are rock solid and being held back from a Release Build because the dev wants to add a feature... sometimes there's a nasty error that can break everything. Each dev is different in how they push their builds).
I HAVE 5 TOAST POINTS
Craton
Profile Blog Joined December 2009
United States17264 Posts
February 07 2012 01:58 GMT
#3832
On an unrelated note, I appear to be bugged in that every iron or gold block I mine stays as a block rather than turning into ore. This seems to have started since after I mined a bunch of veins with a silk touch pick, but both iron/gold blocks I already had stored and new blocks I've found seem to have this issue. I've tried several different pickaxes.
twitch.tv/cratonz
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
February 07 2012 02:09 GMT
#3833
On February 07 2012 10:28 Serejai wrote:
I could use a different logging plugin (such as Hawkeye) or a different chest protection plugin but that would involve a lot of compatability issues with the databases I currently have and the current data wouldn't really transfer over the way I need it to. It would basically be like starting fresh and having to re-lock everything and having no block data before today.

That's actually a good and valid point. I would still recommend HawkEye to you guys, but I understand the headache that comes with switching.

I wish I could help make the transfer easier, but all I can really say is that we've updated to 1.1, and that there haven't been any errors with any of the plugins, even those that forced me to use a dev build.

Good luck, guys.
TL+ Member
Archas
Profile Blog Joined July 2010
United States6531 Posts
February 07 2012 02:28 GMT
#3834
On February 07 2012 10:58 Craton wrote:
On an unrelated note, I appear to be bugged in that every iron or gold block I mine stays as a block rather than turning into ore. This seems to have started since after I mined a bunch of veins with a silk touch pick, but both iron/gold blocks I already had stored and new blocks I've found seem to have this issue. I've tried several different pickaxes.

I don't quite understand what you mean; if anything, that sounds like it's working as intended. Like, when you mine an iron or gold ore block, the ore should come out AS a block. What's the problem?
The room is ripe with the stench of bitches!
IamaGrapeMan
Profile Blog Joined November 2010
Canada165 Posts
February 07 2012 02:38 GMT
#3835
that was informative; thanks for the info serejai.
Craton
Profile Blog Joined December 2009
United States17264 Posts
Last Edited: 2012-02-07 05:48:46
February 07 2012 05:40 GMT
#3836
Ore block as in if you mine this normally the block would be gone forever and you'd get ore. Not as in take 9 gold / iron and get a solid block.

[image loading]
[image loading]

Coal, Redstone, and Diamond work normally.
twitch.tv/cratonz
JonsaBoy
Profile Blog Joined April 2009
Denmark457 Posts
February 07 2012 09:19 GMT
#3837
On February 07 2012 14:40 Craton wrote:
Ore block as in if you mine this normally the block would be gone forever and you'd get ore. Not as in take 9 gold / iron and get a solid block.

[image loading]
[image loading]

Coal, Redstone, and Diamond work normally.


That's how iron and gold work. Perfectly normal. Just smelt the blocks.
TLMS
URfavHO
Profile Blog Joined April 2010
United States514 Posts
Last Edited: 2012-02-07 10:10:56
February 07 2012 09:39 GMT
#3838
That is correct. To smelt, you want to place the ore blocks in a furnace with some wood derivative or coal. The latter is the most common.

edit: also, to mitigate some confusion, I have recently had a TL name change from tryclops to URfavHO- as noted in my quote bar.
Zerbra
Profile Joined January 2011
50 Posts
February 07 2012 17:46 GMT
#3839
Someone needs to replace all the rails on the server with these

Better Than Rails Video
^^
Xaeryn
Profile Joined September 2010
186 Posts
February 07 2012 18:45 GMT
#3840
On February 08 2012 02:46 Zerbra wrote:
Someone needs to replace all the rails on the server with these

Better Than Rails Video
^^


The Xaeryn Imperial Highway system is irreplaceable!
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