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[1.1] Team Liquid Minecraft Server - Page 172

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If you intentionally disrupt this server your actions will be reported to TL staff and action may be taken against your forum account.
Archas
Profile Blog Joined July 2010
United States6531 Posts
November 29 2011 22:39 GMT
#3421
What else would the progress bar be for? People who can infer data from an OP would realize exactly what it's for, and if not, all they'd have to do is read the last few pages or so. That's basic Netiquette, man. You ALWAYS read the OP and the last couple pages of a thread to see if your question has already been addressed.
The room is ripe with the stench of bitches!
URfavHO
Profile Blog Joined April 2010
United States514 Posts
November 30 2011 00:43 GMT
#3422
Will the future server have moderation like that implemented in TL or will it take the behavior of "he who will not be named" to be banned?
Archas
Profile Blog Joined July 2010
United States6531 Posts
November 30 2011 00:47 GMT
#3423
What we're going to do is invite Woodzykiler onto the server, change everyone's name to Woodzykiler, and just ban at random until we take down the real one. It'll be great.
The room is ripe with the stench of bitches!
CrazyAsian
Profile Joined October 2010
United States188 Posts
November 30 2011 00:49 GMT
#3424
On November 30 2011 09:47 Aeres wrote:
What we're going to do is invite Woodzykiler onto the server, change everyone's name to Woodzykiler, and just ban at random until we take down the real one. It'll be great.


LOL
URfavHO
Profile Blog Joined April 2010
United States514 Posts
November 30 2011 00:54 GMT
#3425
GAHHHH you named him! That actually sound pretty hilarious.
Melancholia
Profile Joined March 2010
United States717 Posts
November 30 2011 23:25 GMT
#3426
We have 1 day for 50% progress.

Please, please don't forget that slow updating killed the server last time.
Archas
Profile Blog Joined July 2010
United States6531 Posts
Last Edited: 2011-11-30 23:50:23
November 30 2011 23:49 GMT
#3427
On December 01 2011 08:25 Melancholia wrote:
We have 1 day for 50% progress.

Please, please don't forget that slow updating killed the server last time.

I saw it coming, but unfortunately, we might have to hold off on the 1st as a release date. It sucks, but there's really nothing we can do about it. Before we can launch, Bukkit needs to come out with a stable 1.0 release (which doesn't have a real ETA at the moment), and we also need a status report about a vital project from a coder whom we haven't heard from in a little bit. Unless Serejai has the coder aspect covered, in which case, we still need Bukkit.

As they say in the U.S. Army, this is a time where you just have to "hurry up and wait".

Note that this is just what I think is going on. If/when Serejai posts about this, I defer to him, but from what I see on Bukkit, there's no 1.0 release, so I think it's safe to say that it'll be a little while.
The room is ripe with the stench of bitches!
Serejai
Profile Blog Joined September 2010
6007 Posts
December 01 2011 04:15 GMT
#3428
On December 01 2011 08:25 Melancholia wrote:
We have 1 day for 50% progress.

Please, please don't forget that slow updating killed the server last time.


I said we were aiming for a Dec 1 launch. Unfortunately Bukkit is still not updated yet to a stable release build... which means I can't test any of the plugins right now. I have absolutely zero control over Bukkit so I'm not quite sure what you want me to do about it.

All I have to go by is what the Bukkit devs tell me, and they told me a stable build would be out BEFORE MINECON ENDED (which was like the 18th of November). As you can see, they're quite far behind and unfortunately that puts me behind as well (despite the fact that I planned for nearly two weeks of additional time just in case).

Also, that 50% progress isn't accurate in the way you're thinking. The remaining 50% is basically all done... it's just minor touchups and plugin stability testing. In reality the server is about 95% ready, but I don't really want to mark it as that right now simply because I can't check off each item 100% until I can verify they work on 1.0 (even if they are 100% finished on 1.8).

Despite the server most likely not going up tomorrow (unless something drastic happens with Bukkit overnight, which is unlikely considering they just accidentally deleted all of their bug/issue tracker data and are starting from scratch...) I will still release other content related to it, such as information, rules, maps, features, etc. as planned.
I HAVE 5 TOAST POINTS
Chuiu
Profile Blog Joined June 2003
3470 Posts
December 01 2011 06:18 GMT
#3429
I'm just going to leave this here:

http://ci.bukkit.org/job/dev-CraftBukkit/

Its up to you if you want to try to stay ahead of the curve.
♞
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
December 01 2011 11:10 GMT
#3430
its a SNAPSHOT build meaning not stable. sure you can use it for development to some degree, since most of the API probably won't change, but it's pretty much guaranteed to have some bugs that render it fairly unusable in public, otherwise it could be released as stable. So you can develop your stuff to a degree, but you can't properly test it and thus can't be certain that you are done.
Gold isn't everything in life... you need wood, too!
Vortok
Profile Joined December 2009
United States830 Posts
December 01 2011 15:03 GMT
#3431
Messed around a little back when the old server was in one of it's earlier incarnations. Should be interesting once all the mods and plugins are in place. Sounds like a lot of neat things are available now and a lot more work has gone into the server from multiple sides. If nothing else, having an automated whitelisting program should help preserve some of Serejai's sanity.

I should start planning a maze.... but I'm lazy. :\
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
December 01 2011 15:08 GMT
#3432
Once again, Bukkit GGs the server.

Wish 90% of the decent plugins weren't so reliant on it, haha.
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2011-12-01 17:49:37
December 01 2011 17:43 GMT
#3433
On December 01 2011 15:18 Chuiu wrote:
I'm just going to leave this here:

http://ci.bukkit.org/job/dev-CraftBukkit/

Its up to you if you want to try to stay ahead of the curve.


I'm well aware of unstable dev builds that cause entire world corruption and don't work with 90% of plugins...

If you dislike this server so much then go find another one? Growing tired of you trolling this thread repeatedly -_-

EDIT: Not trying to be rude or anything but this isn't the first time you've implied I don't know how to run a server by suggesting you have some insider info that I'm not using. I assure you I know more about the development status of Bukkit than anyone else on these forums and there simply isn't a stable option at the moment. I'm in contact with the devs on a daily basis, as well as the devs of multiple high profile plugins we use, and the mod system simply isn't ready for public use yet.

If you need an immediate fix of Minecraft there are tons of servers out there using the 1.0 dev builds, but I'm not willing to sacrifice server quality to be one of them :/
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
December 01 2011 21:19 GMT
#3434
Updated server information here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=157898#3

Rule list, server map, server features, etc.

If you'd like a TLDR version: The server has an RPG theme to it which is completely optional but is intended to give you guys something to do other than just build. You're free to ignore it completely if you wish.
I HAVE 5 TOAST POINTS
URfavHO
Profile Blog Joined April 2010
United States514 Posts
December 01 2011 21:53 GMT
#3435
I'm excited Sarah Palin's Bridge to Nowhere #2 will be sooo huge!
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
December 01 2011 22:29 GMT
#3436
Work is going smooth and fast on the building side tho.

I just took a few screencaps of some of the things that are done and ready for when the server is opened:

+ Show Spoiler +

[image loading]
The main city, Not much to say, and its not comepletely finished.

[image loading]
A snowy stronghold with lots of stone buildings. This is the second main city.

And some pics from various small towns:

[image loading]

[image loading]

[image loading]


Enjoy the little preview of what we have ready for launch.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
jorge_the_awesome
Profile Joined January 2011
United States463 Posts
December 01 2011 23:15 GMT
#3437
Is there actually any way to detect an x-ray or ore finder hack? I mean, if you're with a group and you "randomly" dig into a wall and find diamonds, then yes, you're probably using an ore finder hack, but if you're off by yourself or with a friend then nobody will ever find out.
"Clothes are stupid"-Tastosis "Every dragoon that has ever been made is dumber than a bowl of hair" -Day[9] "Where are you going to take this skill now?" Stephano- "To the bank!" "Baby stuck under a car and you can't lift it up? What a wimp"-Artosis
Archas
Profile Blog Joined July 2010
United States6531 Posts
December 02 2011 00:01 GMT
#3438
There are definitely a few ways to do it.
The room is ripe with the stench of bitches!
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
December 02 2011 00:07 GMT
#3439
Is this server still active? :O
jorge_the_awesome
Profile Joined January 2011
United States463 Posts
December 02 2011 00:22 GMT
#3440
On December 02 2011 09:01 Aeres wrote:
There are definitely a few ways to do it.

How? Can you explain?

I guess you could theoretically look in all random corners and caves for suspicious behavior, but xray/orefinder (zombe's modpack) is all client-side, no?
"Clothes are stupid"-Tastosis "Every dragoon that has ever been made is dumber than a bowl of hair" -Day[9] "Where are you going to take this skill now?" Stephano- "To the bank!" "Baby stuck under a car and you can't lift it up? What a wimp"-Artosis
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