[1.1] Team Liquid Minecraft Server - Page 172
Forum Index > General Games |
If you intentionally disrupt this server your actions will be reported to TL staff and action may be taken against your forum account. | ||
Archas
United States6531 Posts
| ||
URfavHO
United States514 Posts
| ||
Archas
United States6531 Posts
| ||
CrazyAsian
United States188 Posts
On November 30 2011 09:47 Aeres wrote: What we're going to do is invite Woodzykiler onto the server, change everyone's name to Woodzykiler, and just ban at random until we take down the real one. It'll be great. LOL | ||
URfavHO
United States514 Posts
| ||
Melancholia
United States717 Posts
Please, please don't forget that slow updating killed the server last time. | ||
Archas
United States6531 Posts
On December 01 2011 08:25 Melancholia wrote: We have 1 day for 50% progress. Please, please don't forget that slow updating killed the server last time. I saw it coming, but unfortunately, we might have to hold off on the 1st as a release date. It sucks, but there's really nothing we can do about it. Before we can launch, Bukkit needs to come out with a stable 1.0 release (which doesn't have a real ETA at the moment), and we also need a status report about a vital project from a coder whom we haven't heard from in a little bit. Unless Serejai has the coder aspect covered, in which case, we still need Bukkit. As they say in the U.S. Army, this is a time where you just have to "hurry up and wait". Note that this is just what I think is going on. If/when Serejai posts about this, I defer to him, but from what I see on Bukkit, there's no 1.0 release, so I think it's safe to say that it'll be a little while. | ||
Serejai
6007 Posts
On December 01 2011 08:25 Melancholia wrote: We have 1 day for 50% progress. Please, please don't forget that slow updating killed the server last time. I said we were aiming for a Dec 1 launch. Unfortunately Bukkit is still not updated yet to a stable release build... which means I can't test any of the plugins right now. I have absolutely zero control over Bukkit so I'm not quite sure what you want me to do about it. All I have to go by is what the Bukkit devs tell me, and they told me a stable build would be out BEFORE MINECON ENDED (which was like the 18th of November). As you can see, they're quite far behind and unfortunately that puts me behind as well (despite the fact that I planned for nearly two weeks of additional time just in case). Also, that 50% progress isn't accurate in the way you're thinking. The remaining 50% is basically all done... it's just minor touchups and plugin stability testing. In reality the server is about 95% ready, but I don't really want to mark it as that right now simply because I can't check off each item 100% until I can verify they work on 1.0 (even if they are 100% finished on 1.8). Despite the server most likely not going up tomorrow (unless something drastic happens with Bukkit overnight, which is unlikely considering they just accidentally deleted all of their bug/issue tracker data and are starting from scratch...) I will still release other content related to it, such as information, rules, maps, features, etc. as planned. | ||
Chuiu
3470 Posts
http://ci.bukkit.org/job/dev-CraftBukkit/ Its up to you if you want to try to stay ahead of the curve. | ||
MisterD
Germany1338 Posts
| ||
Vortok
United States830 Posts
I should start planning a maze.... but I'm lazy. :\ | ||
Torenhire
United States11681 Posts
Wish 90% of the decent plugins weren't so reliant on it, haha. | ||
Serejai
6007 Posts
On December 01 2011 15:18 Chuiu wrote: I'm just going to leave this here: http://ci.bukkit.org/job/dev-CraftBukkit/ Its up to you if you want to try to stay ahead of the curve. I'm well aware of unstable dev builds that cause entire world corruption and don't work with 90% of plugins... If you dislike this server so much then go find another one? Growing tired of you trolling this thread repeatedly -_- EDIT: Not trying to be rude or anything but this isn't the first time you've implied I don't know how to run a server by suggesting you have some insider info that I'm not using. I assure you I know more about the development status of Bukkit than anyone else on these forums and there simply isn't a stable option at the moment. I'm in contact with the devs on a daily basis, as well as the devs of multiple high profile plugins we use, and the mod system simply isn't ready for public use yet. If you need an immediate fix of Minecraft there are tons of servers out there using the 1.0 dev builds, but I'm not willing to sacrifice server quality to be one of them :/ | ||
Serejai
6007 Posts
Rule list, server map, server features, etc. If you'd like a TLDR version: The server has an RPG theme to it which is completely optional but is intended to give you guys something to do other than just build. You're free to ignore it completely if you wish. | ||
URfavHO
United States514 Posts
| ||
Zaphod Beeblebrox
Denmark697 Posts
I just took a few screencaps of some of the things that are done and ready for when the server is opened: + Show Spoiler + Enjoy the little preview of what we have ready for launch. | ||
jorge_the_awesome
United States463 Posts
| ||
Archas
United States6531 Posts
| ||
Boundz(DarKo)
5311 Posts
| ||
jorge_the_awesome
United States463 Posts
On December 02 2011 09:01 Aeres wrote: There are definitely a few ways to do it. How? Can you explain? I guess you could theoretically look in all random corners and caves for suspicious behavior, but xray/orefinder (zombe's modpack) is all client-side, no? | ||
| ||