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Magic: The Gathering - Page 357

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Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2013-04-19 00:07:08
April 19 2013 00:06 GMT
#7121
That's my point, its just a matter of how much people respect Dredge or expect to run into Dredge.

The incidental hate was because of the upswing on the Reanimator deck more than the Dredge deck. Not sure what Wizards is going to do with the format though, its fun (even for someone with limited experience), it's diverse, but the upfront cost is so expensive.
Get it by your hands...
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2013-04-19 00:50:30
April 19 2013 00:22 GMT
#7122
On April 19 2013 08:59 Shotcoder wrote:
I came into legacy right before cage and Rest in peace and that's when you need 5-7 slots dedicated to graveyard
because relic was ok, no one like tormod's, and nihil spellbomb only had good value in black decks. Also, this was when Reanimator and Dredge became big decks "again". Legacy has always done this and always will. As soon as graveyard hate starts getting minimized in sideboards again, then the deck will pop out of no where and start winning events. It's just the way the format changes slightly overtime with the decks and their foci.

If there's a deck that gets "hated out" less, it does well. Sort of like when Griselbrand-Reanimator first hit the scene it did super well because people forgot to pack any Graveyard hate, and then next tournament it fared poorly because everyone tried to jam as many Karakas/Surgical Extraction/Leylines/Faerie Macabre/etc. as they could into their deck.

I feel this is also relevant...



On April 19 2013 08:59 Shotcoder wrote:
Edit: what does a 2/2 reach with pro blue provide you? defense from Lingering souls?

Surprise Delver blocking with protection from Jace.

On April 19 2013 09:06 Judicator wrote:
That's my point, its just a matter of how much people respect Dredge or expect to run into Dredge.

The incidental hate was because of the upswing on the Reanimator deck more than the Dredge deck. Not sure what Wizards is going to do with the format though, its fun (even for someone with limited experience), it's diverse, but the upfront cost is so expensive.

I assume they've just accepted that the reserved list will always be a factor and decided to focus on Modern as their main Eternal format.

EDIT: Oops, Reserved List not Ban List lawl
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Judicator
Profile Blog Joined August 2004
United States7270 Posts
April 19 2013 00:45 GMT
#7123
I have my reasons, I need to test if my reasons are valid but right now Esper isn't cutting it.
Get it by your hands...
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
April 19 2013 01:26 GMT
#7124
Still doesn't seem to me like the card is 100% bonkers or anything. block a delver, geist, snapcaster, soul token all you want I guess.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
Judicator
Profile Blog Joined August 2004
United States7270 Posts
April 19 2013 01:27 GMT
#7125
I am not saying its bonkers, it's just another tool and a nice one to have.
Get it by your hands...
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
April 19 2013 01:31 GMT
#7126
Rancor this dude, so techy lol.

I'm feeling slightly disappointed by this set so far. Idk why.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
April 21 2013 22:12 GMT
#7127
Full DMG spoilers and new Ban/Restricted list posted midnight EST. Wondering if there's anything good that is coming out.

And yeah DGM is rather lackluster. The champion cycle which was supposed to be one of the big features were for the most part almost entirely underwhelming (Emmara and Teysa amg). No mythic rare really pops out to me either and barely anything Eternal playable.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2013-04-22 00:53:12
April 22 2013 00:52 GMT
#7128
That Voice may very well be a format staple, especially if there are resilient creatures and/or quick ways to reload the field. It's by far the most constructed card spoiled.

But yes, this set feels patchwork-y like problems here and problems there, let's try to patch them with this card and that card.

Edit:

I feel like Teysa had some kind of interaction that I am whiffing on that made it impossible for her to come down at least at 4 or 5 (with adjusted stats obviously).
Get it by your hands...
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
April 22 2013 02:48 GMT
#7129
Gleam of Battle only uncommon? O_o It's because it's 6 mana, isn't it?
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
bobbob
Profile Joined December 2009
United States368 Posts
April 22 2013 03:24 GMT
#7130
Chances are, if you are attacking with a bunch of creatures in Boros anyways, you are winning because battalion triggers. A 6 mana enchantment that basically reads 'your attacking creatures get +1/+1' isn't amazing, I'd rather have Glorious Anthem most of the time.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
April 22 2013 03:36 GMT
#7131
On April 22 2013 12:24 bobbob wrote:
Chances are, if you are attacking with a bunch of creatures in Boros anyways, you are winning because battalion triggers. A 6 mana enchantment that basically reads 'your attacking creatures get +1/+1' isn't amazing, I'd rather have Glorious Anthem most of the time.


Those are +1/+1 counters per attack per creature. This stacks over time.

...Oh fudge. I just realized this coincides with Aurelia's ability. O_O Guys. Wizards planned this all alooooong. :-o

[/conspiracy]
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Kinie
Profile Joined December 2011
United States3106 Posts
April 22 2013 04:34 GMT
#7132
So DGM is fully spoiled, and I quickly browsed through the cards to see which ones caught my eye.

Trait Doctoring : Not gonna lie, not entirely sure what this card does, but if I read it right, it turns a permanent's color into something else, so it might be good in something like Legacy Merfolk's sideboard as a 1-of, as it seems like a repeatable Spreading Seas effect.

Skylasher : Might see play in Legacy for creature decks decks vs. JTMS, but that's about it. Maybe a roleplayer as well for a snap blocker in Standard or Modern.

Ascended Lawmage : The card I will lose to the most in DGM limited, because Wizards still hasn't learned how to properly balance Hexproof. It might even see play in other formats too; a 4 mana hexproof, evasive creature with a relevent power? At uncommon no less.

Plam Capture : Mana Drain for all format.... But too expensive to see play in Legacy or Modern. Might see some play in Bant Control/Bant Ramp decks for Standard.

Zhur-Taa Druid : Might make Naya a thing again in Standard, as it's a mana dork that also pings the opponent everytime you tap it for mana.

Also, Second Sunrise got banned in Modern, so Eggs is now basically a fringe deck for Modern.
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
April 22 2013 04:52 GMT
#7133
It get the distinct impression that DGM-GTC-RTR will be much slower than GTC-GTC-GTC and even RTR-RTR-RTR.
"We dug coal together." Boyd Crowder, Justified
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2013-04-22 04:54:01
April 22 2013 04:53 GMT
#7134
Trait Doctoring worthless unless we get some kind of massive synergy somewhere, these cards don't do much unless its perma-global like Painter's Servant.

Skylasher I just like because Green flash creatures has always been brutal.

Ascended Lawmage is my Runewing for the set, although beating down with 3/2 doesn't mean as much when you take from 20.

All in all, pretty weak stuff, not a lot there and for the most part RtR lowered the overall power levels of cards. There are powerful effects, but not like Scars and ISD.

As an Esper player, it seems fine, the sets impact won't be felt until ISD rotates. Aetherling will probably be my card of choice.

Edit:

Yes, the limited format should slow down dramatically. Wonder what that's going to do with all the kiddies at my locals.
Get it by your hands...
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
April 22 2013 05:04 GMT
#7135
They banned Second Sunrise? I'm not a combo goon but come on. Eggs was not smoking Modern, maybe they just banned it because of the tedium.
"We dug coal together." Boyd Crowder, Justified
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2013-04-22 05:26:18
April 22 2013 05:23 GMT
#7136
It had the benefit of being the Drownyard combo deck. The first time I saw it somewhere wayyyyy back before the printing of Faith's Reward, and reading the explanation behind it, I was like this reminds me of how to kill someone in the most obnoxious and slow way possible. You know you are dead, but you aren't dead. As someone who loves to play those decks, I hated Eggs. I can respect the concept, but dear god it was tedious and painful at the same time. Like I can watch a Drownyard mirror, but Eggs...

Edit:

Second Sunrise also had this added benefit of trolling the hell out of the opponent, oh you get your fetch lands back and I'll just take this pile of trinkets and repeat this again. It's like if Storm had this clause of giving your opponent the storm count's mana on their next turn, only for them to never really get to their next turn.
Get it by your hands...
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2013-04-22 05:47:00
April 22 2013 05:46 GMT
#7137
On April 22 2013 14:04 slyboogie wrote:
They banned Second Sunrise? I'm not a combo goon but come on. Eggs was not smoking Modern, maybe they just banned it because of the tedium.


WotC said they banned it because it would delay tournament play. Case in point: GP Chicago in 2012. It was a decent-sized GP (something like 1200 modern players) and it was a 10 round day 1 tournament that started at 10:30 am. In theory, it lasts until like 9 PM, 9:30 at the latest. It didn't end until something like 11:30 PM if memory serves, and that was due to Eggs players taking 15-20 minutes every single round after time was called in the round.

Hell, the first round took over 80 minutes because one of the matches was an Eggs mirror, and every judge at the venue was watching their play like a hawk, ready to give out a game loss cause they went to time, and were comboing off against each other in turn 0 and turn 1.
el_dawg
Profile Joined September 2011
United States164 Posts
April 22 2013 06:46 GMT
#7138
EDH banlist update http://www.mtgcommander.net/Forum/viewtopic.php?f=1&p=159331

Staff of Domination is UNBANNED

Trade Secrets is BANNED

Just decided to pick up a staff of domination myself before they spike in price overnight.

As for the changes, collusion makes any sorta serious multiplayer EDH sorta dumb, Trade Secrets just made it very obvious. Staff of Domination seems pretty busted, but they have since banned Roffelos as a commander, seems like he was the biggest offender with it.
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2013-04-22 07:29:15
April 22 2013 07:27 GMT
#7139
So, after digging through the cards in Dragon's Maze, and as a Junk Reanimator pilot, this is what I'm first thinking about toying around with for DGM Standard:

+ Show Spoiler +
3 Angel of Serenity
2 Arbor Elf
4 Avacyn's Pilgrim
2 Deathrite Shaman
3 Restoration Angel
3 Thragtusk
2 Acidic Slime
2 Centaur Healer
1 Obzedat, Ghost Council
1 Blood Baron of Vizkopa

4 Mulch
4 Grisly Salvage
4 Unburial Rites
1 Obzedat's Aid

2 Forest
1 Gavony Township
2 Godless Shrine
2 Isolated Chapel
4 Overgrown Tomb
3 Sunpetal Grove
4 Temple Garden
1 Vault of the Archangel
4 Woodland Cemetery
1 Cavern of Souls

SB: 2 Acidic Slime
SB: 1 Abrupt Decay
SB: 1 Sigarda, Host of Herons
SB: 1 Deathrite Shaman
SB: 1 Centaur Healer
SB: 2 Garruk Relentless

SB: 1 Cavern of Souls
SB: 3 Putrefy
SB: 1 Selesnya Charm
SB: 2 Pithing Needle
silencefc
Profile Blog Joined October 2008
United States875 Posts
April 22 2013 08:23 GMT
#7140
So is Teysa not really worth running in Reanimator? Her mana cost is ridiculous but Viligance and Protection from Creatures? Plus kills anything that connects with you?

I want to just run a 1of for the sake of playing her.
Slice like a goddamn hammer.
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