Magic: The Gathering - Page 210
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fifasnipe2224
United States243 Posts
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Deleted User 3420
24492 Posts
On September 19 2012 01:34 Judicator wrote: ? Its 3 cards for one at instant speed. Not terrible as a two of. Likewise turbofog isnt a deck, where are you getting the turbo part from after rotation? so what? it's still 5 mana and then you have to have the mana to play the spells too, which is limited to just instants and sorceries I guess it's possible it could find a home.. but I doubt it | ||
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Deleted User 3420
24492 Posts
http://www.spoilerseason.com/card/dreadbore/ like i'd totally sideboard it in my zombie deck right now if I could edit: oopsy linked wrong card | ||
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last.resistance
Canada543 Posts
The red mythic is a 6/6 flying dragon that whenever a dragon you control attacks, you put a 6/6 flying dragon token on to the battlefield. The cost is 6RR. Golgari Charm is -1/-1 for all creatures until the end of turn, destroy target enchantment, or regenerate each creature you control. The Azorius Keyrune turns into a 2/2 creature with flying. There is a 1 cost artifact that taps to put the top card of target players library in to their graveyard, and pay 5, tap and sac it to return a card from your graveyard to your hand. Another artifact spoiled is a 4/4 for 4 with trample, must attack each turn if able. Whenever it attacks, flip a coin. If you lose the flip sac it. When it dies, flip a coin. If you lose the flip it deals 4 to each creature and player. There are only two missing cards left: the blue rare and the B/R common or uncommon (depends on the rarity of the two artifacts, we know it's B/R because it falls between two cards that start with Rakdos). | ||
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Judicator
United States7270 Posts
On September 19 2012 07:06 travis wrote: hey is it just me or is this card like super good for BR aggro http://www.spoilerseason.com/card/dreadbore/ like i'd totally sideboard it in my zombie deck right now if I could edit: oopsy linked wrong card To a point yes. I dont know any PWs you would want to side into the Zombies MU. Gideon was the biggest issue and he's gone, so I don't know how relevant that deck is. Most of the time I would Tamiyo -ability if I wasn't in the red zone. Likewise, the other PWs would be using their -abilities. As for killing creatures, there are better options than using a sorcery speed removal spell in an aggro deck especially one with ways to trigger morbid. | ||
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Deleted User 3420
24492 Posts
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hkf
Australia354 Posts
Worldfire banned in commander Kukosho unbanned in commander, banned as general oh well my GSZ will just always be for 2 (rofellos) or 8 (vorinclex) now ![]() | ||
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semantics
10040 Posts
On September 19 2012 11:44 hkf wrote: Primetime banned in commander Worldfire banned in commander Kukosho unbanned in commander, banned as general oh well my GSZ will just always be for 2 (rofellos) or 8 (vorinclex) now ![]() no one wants red white worldfire troll deck, suspend something that deals 1 damage to everyone when it comes into play with like oblivion ring. | ||
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cLAN.Anax
United States2847 Posts
On September 19 2012 11:53 semantics wrote: no one wants red white worldfire troll deck, suspend something that deals 1 damage to everyone when it comes into play with like oblivion ring. I wooouuuuuld.... ![]() In all seriousness, however, I'm glad it's gone (for now...). Especially from Commander, lol. | ||
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Judicator
United States7270 Posts
On September 19 2012 06:58 travis wrote: so what? it's still 5 mana and then you have to have the mana to play the spells too, which is limited to just instants and sorceries I guess it's possible it could find a home.. but I doubt it People played Jace's Ingenuity....people played Concentrate at 4 for sorcery speed...EoT the Firemind, then go. It's not like there aren't good targets at 3,2,1 (rather there are excellent targets for a deck that would play Firemind in the first place). Edit: Full spoiler out. Time to test and brew. | ||
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deth2munkies
United States4051 Posts
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Judicator
United States7270 Posts
On September 20 2012 00:47 deth2munkies wrote: From the full spoiler, I don't really think there's enough cards there to stop Zombies from continuing as a dominant archetype. Better mana means they can support more red casting cost cards and/or green cards and/or go 3 color with R and G splashes, there are some relevant low drop creatures, none of the major pieces (except pod in those versions) are rotating...yeah, it seems like that's where standard is going to start: Zombies and decks designed to beat Zombies. Sever, Azorius Charm, Cage. Not hard. Edit: Thragtusk, life gain centaur... | ||
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deth2munkies
United States4051 Posts
On September 20 2012 02:03 Judicator wrote: Sever, Azorius Charm, Cage. Not hard. Edit: Thragtusk, life gain centaur... Sever, Cage, and Tusk were there before, and Cage really only stops Gravecrawler, which is good, but not really worth the slot JUST for that purpose. Charm and Centaur Healer are incidental lifegain, which is fine, but you're losing better forms of lifegain like Timely Reinforcements and you're losing Celestial Purge as an answer to messenger/gravecrawler. My point isn't that zombies are unstoppable, my point is that there's nothing rotating in or out that hoses them enough for them to not be a deck post rotation, and people tend to cling to decks from the previous generation of standard whenever it rolls over, at least for the first month or two. Zombies is going to be where the format starts. | ||
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Judicator
United States7270 Posts
Healer stomps their drops...all of it on turn 3 while gaining 3 life. Charm librarys their threats. First of all, Sever and Cage wasn't really played (there were no decks that would play them except maybe control decks), Tusk was really annoying to play at 5 in Pod decks. | ||
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TheYango
United States47024 Posts
WTF Dreadbore/Detention Sphere/Abrupt Decay. Is the new thing for WotC to print removal spells that should be printed at common (maybe uncommon for Abrupt Decay seeing as the Smother is uncommon) as rares? | ||
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Kinie
United States3106 Posts
On September 20 2012 04:03 TheYango wrote: So, decided to take a look at the RtR spoiler with a mind toward going to the prerelease after a long break from MtG. WTF Dreadbore/Detention Sphere/Abrupt Decay. Is the new thing for WotC to print removal spells that should be printed at common (maybe uncommon for Abrupt Decay seeing as the Smother is uncommon) as rares? Those spells were printed as rares not because of how they might affect Standard, but also Legacy and Modern. In the case of Dreadbore, it's the first spell printed that has the ability to kill a walker outright. Sphere is an Oblivion Ring fused with a Maelstrom Pulse, and while O-ring is a decent, catch-all card, the Pulse was a dominant card when it was in Standard the first time around (plus the Pulse was also a rare). As for Decay, that is almost certainly for Legacy, as a lot of the top decks in Legacy use cards (creatures, artifacts, etc.) that are very powerful and have a CMC at 3 or below (Delver, Stoneforge Mystic, Umizawa's Jitte, Sensei's Divining Top, the Swords cycle, Tarmogoyf, Knight of the Reliquary, etc., etc.) | ||
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TheYango
United States47024 Posts
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Risen
United States7927 Posts
On September 20 2012 04:17 TheYango wrote: How does a card being strong in eternal formats justify printing it at a higher rarity? I have no idea. It does make sure people buy lots of boxes, though. | ||
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semantics
10040 Posts
Dreadbore and Abrupt Decay maybe could have been printed at uncommon but they def are above common in power. Detention sphere is very much a rare power level card. | ||
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deth2munkies
United States4051 Posts
On September 20 2012 03:42 Judicator wrote: Cage stops undying...wat? Healer stomps their drops...all of it on turn 3 while gaining 3 life. Charm librarys their threats. First of all, Sever and Cage wasn't really played (there were no decks that would play them except maybe control decks), Tusk was really annoying to play at 5 in Pod decks. You're right but you're still missing the point by about 3 1/2 miles. RE: Dreadbore rarity: Terminate was an uncommon, this is a lot better. Everything that directly interacts with planeswalkers (and planeswalkers themselves) has been rare or above (Magmaquake being the recent example), so it's pretty consistent. Abrupt Decay is a removal spell that hits NONLAND PERMANENTS for 2 mana, not just creatures, and it's uncounterable to boot. It'd be stretching to put it at Uncommon. | ||
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