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Magic: The Gathering - Page 210

Forum Index > General Games
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fifasnipe2224
Profile Joined January 2011
United States243 Posts
September 18 2012 18:15 GMT
#4181
http://www.spoilerseason.com
.:RoS:.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2012-09-18 21:59:43
September 18 2012 21:58 GMT
#4182
On September 19 2012 01:34 Judicator wrote:
? Its 3 cards for one at instant speed. Not terrible as a two of. Likewise turbofog isnt a deck, where are you getting the turbo part from after rotation?


so what? it's still 5 mana and then you have to have the mana to play the spells too, which is limited to just instants and sorceries

I guess it's possible it could find a home.. but I doubt it
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2012-09-18 22:19:07
September 18 2012 22:06 GMT
#4183
hey is it just me or is this card like super good for BR aggro

http://www.spoilerseason.com/card/dreadbore/

like i'd totally sideboard it in my zombie deck right now if I could



edit: oopsy linked wrong card
last.resistance
Profile Joined January 2011
Canada543 Posts
September 19 2012 00:22 GMT
#4184
So the GW Mythic is a 5/5 wurm with trample that when it enters the battlefield you put a 5/5 wurm token with trample on to the battlefield. The cost for this 10 power of trample? 2GGWW

The red mythic is a 6/6 flying dragon that whenever a dragon you control attacks, you put a 6/6 flying dragon token on to the battlefield. The cost is 6RR.

Golgari Charm is -1/-1 for all creatures until the end of turn, destroy target enchantment, or regenerate each creature you control.

The Azorius Keyrune turns into a 2/2 creature with flying.

There is a 1 cost artifact that taps to put the top card of target players library in to their graveyard, and pay 5, tap and sac it to return a card from your graveyard to your hand.

Another artifact spoiled is a 4/4 for 4 with trample, must attack each turn if able. Whenever it attacks, flip a coin. If you lose the flip sac it. When it dies, flip a coin. If you lose the flip it deals 4 to each creature and player.

There are only two missing cards left: the blue rare and the B/R common or uncommon (depends on the rarity of the two artifacts, we know it's B/R because it falls between two cards that start with Rakdos).
Judicator
Profile Blog Joined August 2004
United States7270 Posts
September 19 2012 00:55 GMT
#4185
On September 19 2012 07:06 travis wrote:
hey is it just me or is this card like super good for BR aggro

http://www.spoilerseason.com/card/dreadbore/

like i'd totally sideboard it in my zombie deck right now if I could



edit: oopsy linked wrong card


To a point yes. I dont know any PWs you would want to side into the Zombies MU. Gideon was the biggest issue and he's gone, so I don't know how relevant that deck is. Most of the time I would Tamiyo -ability if I wasn't in the red zone.

Likewise, the other PWs would be using their -abilities. As for killing creatures, there are better options than using a sorcery speed removal spell in an aggro deck especially one with ways to trigger morbid.
Get it by your hands...
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2012-09-19 02:25:08
September 19 2012 02:24 GMT
#4186
that makes sense actually. though my thinking was it'd give me a turn where i can attack them with my zombies instead of their PW
hkf
Profile Blog Joined April 2011
Australia354 Posts
September 19 2012 02:44 GMT
#4187
Primetime banned in commander
Worldfire banned in commander

Kukosho unbanned in commander, banned as general

oh well my GSZ will just always be for 2 (rofellos) or 8 (vorinclex) now
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2012-09-19 02:54:24
September 19 2012 02:53 GMT
#4188
On September 19 2012 11:44 hkf wrote:
Primetime banned in commander
Worldfire banned in commander

Kukosho unbanned in commander, banned as general

oh well my GSZ will just always be for 2 (rofellos) or 8 (vorinclex) now

no one wants red white worldfire troll deck, suspend something that deals 1 damage to everyone when it comes into play with like oblivion ring.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
September 19 2012 03:00 GMT
#4189
On September 19 2012 11:53 semantics wrote:
Show nested quote +
On September 19 2012 11:44 hkf wrote:
Primetime banned in commander
Worldfire banned in commander

Kukosho unbanned in commander, banned as general

oh well my GSZ will just always be for 2 (rofellos) or 8 (vorinclex) now

no one wants red white worldfire troll deck, suspend something that deals 1 damage to everyone when it comes into play with like oblivion ring.


I wooouuuuuld....

In all seriousness, however, I'm glad it's gone (for now...). Especially from Commander, lol.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2012-09-19 13:16:29
September 19 2012 13:10 GMT
#4190
On September 19 2012 06:58 travis wrote:
Show nested quote +
On September 19 2012 01:34 Judicator wrote:
? Its 3 cards for one at instant speed. Not terrible as a two of. Likewise turbofog isnt a deck, where are you getting the turbo part from after rotation?


so what? it's still 5 mana and then you have to have the mana to play the spells too, which is limited to just instants and sorceries

I guess it's possible it could find a home.. but I doubt it


People played Jace's Ingenuity....people played Concentrate at 4 for sorcery speed...EoT the Firemind, then go. It's not like there aren't good targets at 3,2,1 (rather there are excellent targets for a deck that would play Firemind in the first place).

Edit:
Full spoiler out. Time to test and brew.
Get it by your hands...
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2012-09-19 15:48:30
September 19 2012 15:47 GMT
#4191
From the full spoiler, I don't really think there's enough cards there to stop Zombies from continuing as a dominant archetype. Better mana means they can support more red casting cost cards and/or green cards and/or go 3 color with R and G splashes, there are some relevant low drop creatures, none of the major pieces (except pod in those versions) are rotating...yeah, it seems like that's where standard is going to start: Zombies and decks designed to beat Zombies.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2012-09-19 17:06:17
September 19 2012 17:03 GMT
#4192
On September 20 2012 00:47 deth2munkies wrote:
From the full spoiler, I don't really think there's enough cards there to stop Zombies from continuing as a dominant archetype. Better mana means they can support more red casting cost cards and/or green cards and/or go 3 color with R and G splashes, there are some relevant low drop creatures, none of the major pieces (except pod in those versions) are rotating...yeah, it seems like that's where standard is going to start: Zombies and decks designed to beat Zombies.


Sever, Azorius Charm, Cage. Not hard.

Edit:

Thragtusk, life gain centaur...
Get it by your hands...
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 19 2012 17:24 GMT
#4193
On September 20 2012 02:03 Judicator wrote:
Show nested quote +
On September 20 2012 00:47 deth2munkies wrote:
From the full spoiler, I don't really think there's enough cards there to stop Zombies from continuing as a dominant archetype. Better mana means they can support more red casting cost cards and/or green cards and/or go 3 color with R and G splashes, there are some relevant low drop creatures, none of the major pieces (except pod in those versions) are rotating...yeah, it seems like that's where standard is going to start: Zombies and decks designed to beat Zombies.


Sever, Azorius Charm, Cage. Not hard.

Edit:

Thragtusk, life gain centaur...


Sever, Cage, and Tusk were there before, and Cage really only stops Gravecrawler, which is good, but not really worth the slot JUST for that purpose. Charm and Centaur Healer are incidental lifegain, which is fine, but you're losing better forms of lifegain like Timely Reinforcements and you're losing Celestial Purge as an answer to messenger/gravecrawler.

My point isn't that zombies are unstoppable, my point is that there's nothing rotating in or out that hoses them enough for them to not be a deck post rotation, and people tend to cling to decks from the previous generation of standard whenever it rolls over, at least for the first month or two.

Zombies is going to be where the format starts.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
September 19 2012 18:42 GMT
#4194
Cage stops undying...wat?

Healer stomps their drops...all of it on turn 3 while gaining 3 life.

Charm librarys their threats.

First of all, Sever and Cage wasn't really played (there were no decks that would play them except maybe control decks), Tusk was really annoying to play at 5 in Pod decks.
Get it by your hands...
TheYango
Profile Joined September 2008
United States47024 Posts
September 19 2012 19:03 GMT
#4195
So, decided to take a look at the RtR spoiler with a mind toward going to the prerelease after a long break from MtG.

WTF Dreadbore/Detention Sphere/Abrupt Decay. Is the new thing for WotC to print removal spells that should be printed at common (maybe uncommon for Abrupt Decay seeing as the Smother is uncommon) as rares?
Moderator
Kinie
Profile Joined December 2011
United States3106 Posts
September 19 2012 19:09 GMT
#4196
On September 20 2012 04:03 TheYango wrote:
So, decided to take a look at the RtR spoiler with a mind toward going to the prerelease after a long break from MtG.

WTF Dreadbore/Detention Sphere/Abrupt Decay. Is the new thing for WotC to print removal spells that should be printed at common (maybe uncommon for Abrupt Decay seeing as the Smother is uncommon) as rares?


Those spells were printed as rares not because of how they might affect Standard, but also Legacy and Modern. In the case of Dreadbore, it's the first spell printed that has the ability to kill a walker outright. Sphere is an Oblivion Ring fused with a Maelstrom Pulse, and while O-ring is a decent, catch-all card, the Pulse was a dominant card when it was in Standard the first time around (plus the Pulse was also a rare). As for Decay, that is almost certainly for Legacy, as a lot of the top decks in Legacy use cards (creatures, artifacts, etc.) that are very powerful and have a CMC at 3 or below (Delver, Stoneforge Mystic, Umizawa's Jitte, Sensei's Divining Top, the Swords cycle, Tarmogoyf, Knight of the Reliquary, etc., etc.)
TheYango
Profile Joined September 2008
United States47024 Posts
September 19 2012 19:17 GMT
#4197
How does a card being strong in eternal formats justify printing it at a higher rarity?
Moderator
Risen
Profile Blog Joined March 2010
United States7927 Posts
September 19 2012 19:21 GMT
#4198
On September 20 2012 04:17 TheYango wrote:
How does a card being strong in eternal formats justify printing it at a higher rarity?


I have no idea. It does make sure people buy lots of boxes, though.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2012-09-19 20:20:37
September 19 2012 20:20 GMT
#4199
so you're going for printing rares based on overall demand rather then block performance and lore really it's up to wizards to stay in bizz

Dreadbore and Abrupt Decay maybe could have been printed at uncommon but they def are above common in power. Detention sphere is very much a rare power level card.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 19 2012 22:51 GMT
#4200
On September 20 2012 03:42 Judicator wrote:
Cage stops undying...wat?

Healer stomps their drops...all of it on turn 3 while gaining 3 life.

Charm librarys their threats.

First of all, Sever and Cage wasn't really played (there were no decks that would play them except maybe control decks), Tusk was really annoying to play at 5 in Pod decks.


You're right but you're still missing the point by about 3 1/2 miles.

RE: Dreadbore rarity: Terminate was an uncommon, this is a lot better. Everything that directly interacts with planeswalkers (and planeswalkers themselves) has been rare or above (Magmaquake being the recent example), so it's pretty consistent.

Abrupt Decay is a removal spell that hits NONLAND PERMANENTS for 2 mana, not just creatures, and it's uncounterable to boot. It'd be stretching to put it at Uncommon.
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