Magic: The Gathering - Page 208
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Judicator
United States7270 Posts
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Chiharu Harukaze
12112 Posts
+ Show Spoiler [Rakdos Charm] + ![]() | ||
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Risen
United States7927 Posts
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IMABUNNEH
United Kingdom1062 Posts
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Shotcoder
United States2316 Posts
On September 16 2012 02:49 IMABUNNEH wrote: That's ridiculous! I was originally going to get something going with UW but that makes me just want to RB zombies for free win If any zombie lists come out of this I think they will be Jund or Junk. The power of the BG zombies is just too high to ignore them. | ||
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IMABUNNEH
United Kingdom1062 Posts
Still gonna stick to my blue roots. Got a few ideas for U/W wish updated with a few of the previews so far. | ||
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Deleted User 3420
24492 Posts
there were 28 people i got 6th so i got 4 booster packs whatup foools i went 2-1(sickest 3rd game ever vs my buddy playing an annoying ub control), 0-2(horrible luck vs a good player playing ub delver), 2-0 vs a green white soulbound deck i dont know wtf to call it, 2-0 vs birthing pod deck | ||
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semantics
10040 Posts
On September 16 2012 09:54 IMABUNNEH wrote: True, Golgari's gonna be pretty handy for zombie decks. Probably BGr or something. Still gonna stick to my blue roots. Got a few ideas for U/W wish updated with a few of the previews so far. Blue too popular, almost disgustingly popular http://www.wizards.com/magic/planeswalkerpoints/guild haha i'll stick to green white(chosen when i was like 8 9 or something long time ago and i decided i liked those colors the most, nothing to do with magic just the colors which were my first cards i aimed for just off that basis and big strong creatures are quite appealing to the like 8 9 year old me), instead of control heavy decks, gaining life and slapping down big unstopping things is all good with me. No love for gruul lol, surprised rakdos isn't more popular | ||
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carpola
United States168 Posts
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slyboogie
United States3423 Posts
+ Show Spoiler + ![]() Per Liz Lemon: What the Whuuuut? | ||
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Scodia
United Kingdom588 Posts
On September 16 2012 14:22 carpola wrote: How do I get started with Standard? I've done a ton of M13 limited online, but I'd like to make the transition to standard, especially with RtR coming out soon. Is it worth it to try a small Delver deck? i've only recently started and I played some standard using the m13 deck cards, trying to build a cheap vamp B/R deck for some standard play before RvR don't want to spend on cards that might be worth little after RvR | ||
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last.resistance
Canada543 Posts
It seems like paincast could have more constructed applications than unleash, which seems more like a limited mechanic (who blocks in limited anyways?) A 6/6 flying trampler for 4 mana will see some play, especially when the hoop you have to jump through (opponent losing life) is B/R's path to victory. | ||
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Alay
United States660 Posts
+ Show Spoiler + First one: http://tappedout.net/mtg-decks/elves-warrior-pump/ The idea is simple--pump the Warcaller and others, swing with a bunch of decent sized elves with trample. Quick mana gen to get it rolling, and some sideboard hate for flyers/artifacts/enchants. Second: http://tappedout.net/mtg-decks/zombie-tribal-fun/ This one doesn't have much of a core idea, other than zombies are fun/nostalgic to play. Unfortunately it plays pretty slow, and I'm not entirely familiar with cards printed since end of Mirrodin block (I stopped played around then.) I think the Vengeful dead need to go, or maybe add some Aether Vials. I haven't a clue what to try for a sideboard. Third: http://tappedout.net/mtg-decks/slivers-and-casul/ Slivers were my favorite casual deck IRL, and definitely would enjoy playing them online. Unfortunately, the latest slivers I was familiar with were Legions, so I haven't learned of too many of the "newer" ones (gemhide is boss though.) This deck is somewhat fast, but still feels a little clunky. I'm again thinking Aether vials, but I'm sure there's some other sliver or support cards I could use to make it better. I'd love input here! Final: http://tappedout.net/mtg-decks/belcher-burn/ This one is just fun to play on occasion, and the land severance/charbelcher combo is quite potent if it comes about early. It also feels clunky though. Any ideas on how to make it smoother? | ||
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Chiharu Harukaze
12112 Posts
On September 17 2012 01:21 Alay wrote: Anyone mind taking a look at some decklists and giving me some input? They're all casual/for fun. + Show Spoiler + First one: http://tappedout.net/mtg-decks/elves-warrior-pump/ The idea is simple--pump the Warcaller and others, swing with a bunch of decent sized elves with trample. Quick mana gen to get it rolling, and some sideboard hate for flyers/artifacts/enchants. Second: http://tappedout.net/mtg-decks/zombie-tribal-fun/ This one doesn't have much of a core idea, other than zombies are fun/nostalgic to play. Unfortunately it plays pretty slow, and I'm not entirely familiar with cards printed since end of Mirrodin block (I stopped played around then.) I think the Vengeful dead need to go, or maybe add some Aether Vials. I haven't a clue what to try for a sideboard. Third: http://tappedout.net/mtg-decks/slivers-and-casul/ Slivers were my favorite casual deck IRL, and definitely would enjoy playing them online. Unfortunately, the latest slivers I was familiar with were Legions, so I haven't learned of too many of the "newer" ones (gemhide is boss though.) This deck is somewhat fast, but still feels a little clunky. I'm again thinking Aether vials, but I'm sure there's some other sliver or support cards I could use to make it better. I'd love input here! Final: http://tappedout.net/mtg-decks/belcher-burn/ This one is just fun to play on occasion, and the land severance/charbelcher combo is quite potent if it comes about early. It also feels clunky though. Any ideas on how to make it smoother? I'm not really sure what kind of advice to give for casual level play since it's hard to know what power level you want to play at. For example, bringing in incredibly degenerate combos or super streamlined decks and stuff kinda ruins kitchen table magic and might make your friends angry. Unless they don't mind? But I don't know. So yeah, not sure what to advise. Um, anyway. If you're looking to raise the power level of the Elf and Belcher decks by a lot, you could look to the Legacy versions of those decks for inspiration. There's Combo Elves which revolves around playing a million elves and drawing your deck at the same time with Glimpse of Nature and generating infinite mana with Hertiage Druid and Nettle Sentinel. There's also 1-Land Belcher which is pretty much about playing Charbelcher as early as turn 1 and then killing the othet guy immediately if he doesn't have a Force of Will. Both decks have Turn 1 kill potential so dunno if you want to copy them. But it's something you could use for inspiration maybe. If you want to search for specific cards, you can use this which lets you search for specific parameters (such as creature type, CMC, colour, keywords, etc.) which could help with finding cards for your Sliver and Zomie decks. Just plug in the search terms and it'll show you all the relevant cards which might let you find cards printed post-Mirrodin? If you're looking for nice cards, you could also see what people are putting into their EDH decks. If you could be a bit more specific on what kind of improvements you're looking for, it might be easier to give better advise. ^^; | ||
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Alay
United States660 Posts
On September 17 2012 01:39 Chiharu Harukaze wrote: I'm not really sure what kind of advice to give for casual level play since it's hard to know what power level you want to play at. For example, bringing in incredibly degenerate combos or super streamlined decks and stuff kinda ruins kitchen table magic and might make your friends angry. Unless they don't mind? But I don't know. So yeah, not sure what to advise. Um, anyway. If you're looking to raise the power level of the Elf and Belcher decks by a lot, you could look to the Legacy versions of those decks for inspiration. There's Combo Elves which revolves around playing a million elves and drawing your deck at the same time with Glimpse of Nature and generating infinite mana with Hertiage Druid and Nettle Sentinel. There's also 1-Land Belcher which is pretty much about playing Charbelcher as early as turn 1 and then killing the othet guy immediately if he doesn't have a Force of Will. Both decks have Turn 1 kill potential so dunno if you want to copy them. But it's something you could use for inspiration maybe. If you want to search for specific cards, you can use this which lets you search for specific parameters (such as creature type, CMC, colour, keywords, etc.) which could help with finding cards for your Sliver and Zomie decks. Just plug in the search terms and it'll show you all the relevant cards which might let you find cards printed post-Mirrodin? If you're looking for nice cards, you could also see what people are putting into their EDH decks. If you could be a bit more specific on what kind of improvements you're looking for, it might be easier to give better advise. ^^; Thanks for the links! My boyfriend commonly plays standard Delver (minus geist) which is well enough at shutting down most of the extended/non-creature decks I play (Old standard mono-red burn dragonstorm, Cephlid breakfest and Mirrodin extended astral slide for nostalgia, that belcher deck) and an elf tribal (Based around Joraga/Nissa/Gemblade to be a prick early) which wrecks my tribal decks 4/5 times usually. I'm looking to mostly tighten up the tribals, so they don't lose quite so much. The belcher deck is usually what I play against other people running crazy shit to be a prick too, so turn 1 or 2ing people isn't a problem for creep in that. | ||
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Chiharu Harukaze
12112 Posts
On September 17 2012 01:49 Alay wrote: Thanks for the links! My boyfriend commonly plays standard Delver (minus geist) which is well enough at shutting down most of the extended/non-creature decks I play (Old standard mono-red burn dragonstorm, Cephlid breakfest and Mirrodin extended astral slide for nostalgia, that belcher deck) and an elf tribal (Based around Joraga/Nissa/Gemblade to be a prick early) which wrecks my tribal decks 4/5 times usually. I'm looking to mostly tighten up the tribals, so they don't lose quite so much. The belcher deck is usually what I play against other people running crazy shit to be a prick too, so turn 1 or 2ing people isn't a problem for creep in that. Oh. If he plays Standard Delver then yeah, he'll probably wreck some of your older decks haha. For the elf deck, you're very open to targetted removal or sweepers which can wipe the board. Back in Lorwyn Block in 2007, BG Elves was a strong deck. If you don't want to go all-in combo version like the Legacy Deck does, the BG Elf decks could provide some inspiration for another route utilising targetted removal and disruption cards although the playstyle of the deck is different from what you currently run since it's a very grindy attrition deck (aka The Rock). Something to note though is the Cloudthresher, which was used as an answer to Faeries during that block. By playing it for its Evoke cost, it's like a one-sided Wrath of God which wipes all of the small-toughness enemy fliers but doesn't affect your creatures since none of them fly. And lategame if you draw it you can play it for the full cost and still get the 7/7 body. Having Flash means you can also wait for him to tap out and then suddenly surprise him end of turn. If you keep 4 mana open, you can keep making him second guess and force him to keep a counterspell up at all times (unless he Gitaxian Probes you of course). Although if there's one thing you definitely should take from the Legacy deck it's the 4xGreen Sun's Zenith. It provides tutor slots which lets you search up the right card you need when you need it, which lets you cut cards in your deck as a result. So for example, you don't need the full 8x 1CMC Mana elves which means mid-late game you're not drawing small elves which don't affect the board much but instead draw a more important card you put in your deck naturally or can Zenith for just the right card you need. If you run 1xDryad Arbour you can also Turn 1 Zenith for an Arbor (since it has 0 CMC) which is a cute form of mana acceleration too. For zombies you could look to the current Standard BR Zombies which is pretty powerful. Geralf's Messenger and Gravecrawler are both really powerful cards if you have some sacrifice outlets (such as Falkenrath Aristocrat in this deck) and can come back at least once from the graveyard too while Blood Artist provides some cute tricks. There are some nice BG zombies coming out in Return to Ravnica so you might find some pretty cards when it's released. | ||
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Alay
United States660 Posts
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last.resistance
Canada543 Posts
+ Show Spoiler + ![]() Uncommon sorcery WG: Put a 3/3 green Centaur creature token on to the battlefield. I know it wasn't going to happen, but I wish they would have reprinted the power uncommons from the original RGD block. (Helix, Watchwolf, Putrefy, Mortify, Electrolyze, Wrecking Ball, I can't remember the other four.) Wacky expensive Rare blue enchantment that could be powerful but probably won't be: 4U Exile top 5 cards of your library, whenever you cast a spell with the same name as an exiled card you may put one of the exiled cards that shares that name into your hand. When there are no cards exiled by ~ sacrifice ~. If you do, take an extra turn after this one. + Show Spoiler + ![]() In other spoiler news, a poster on MTG Salvation claims to have about 80% of the set and will be scanning and uploading pictures. Here's a link to his post: daygl0's list Already he had posted four of the Keyrunes, which cost 3 and tap to produce either colour of mana for a guild. They have an activated ability for CD that turns them into a creature until end of turn (3/3 for WG, 2/2 deathtouch for GB, 3/1 first strike for BR, 2/1 that lets you loot when it does damage to an opponent for UR) | ||
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Risen
United States7927 Posts
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last.resistance
Canada543 Posts
One thing I noticed is no BoP, but in it's place is a rare enchantment for XG ~ enters the battlefield with X charge counters on it. Remove a charge counter from ~: add one mana of any colour to your mana pool. Activate this ability only once each turn. At the beginning of your upkeep, if there are no charge counters on ~, return it to its owner's hand. Here's the link to the post where daygl0 is uploading his scans: Spoiler-rama There also appear to be minor defender and enchantment themes in the set as well. (Sigh, R&D always trying to make enchantments matter.) This set's naturalize is W/G W/G and lets you populate afterwards. | ||
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