|
On September 17 2012 22:18 last.resistance wrote:So daygl0 has been scanning and uploading all of his cards from RTR to MTG Salvation, and the spoiler is up over 220 cards now. One thing I noticed is no BoP, but in it's place is a rare enchantment for XG ~ enters the battlefield with X charge counters on it. Remove a charge counter from ~: add one mana of any colour to your mana pool. Activate this ability only once each turn. At the beginning of your upkeep, if there are no charge counters on ~, return it to its owner's hand. Here's the link to the post where daygl0 is uploading his scans: Spoiler-ramaThere also appear to be minor defender and enchantment themes in the set as well. (Sigh, R&D always trying to make enchantments matter.) This set's naturalize is W/G W/G and lets you populate afterwards.
Enchantments do matter. The control list I am brewing runs a fair number of enchantments, enough to where some of the enchantments in RtR do matter. It's still a preliminary list and I haven't actually play-tested it, but it's enough for me to consider it.
Edit:
If daygl0's list is accurate, then there will be no Birds of Paradise period. So that's that.
|
Enchantments are good occasionally, (Ever cast Curse of Death's Hold against infect?) it's Auras that R&D is always trying to make viable.
|
Auras are occasionally viable as well, but you need a powerful effect (Sovereigns) or some kind of board locking spell (Cataclysm).
|
So we are down to 10 cards left unspoiled, and assuming even cycles and distribution of rarities we are missing: - 1 Selesnya mythic (traditional G/W multicolored) - 1 Azorius rare (hybrid) - 1 multicolored rare (traditional multicolored) - 1 Rakdos common (traditional B/R multicolored) - Golgari Charm (uncommon)
- 1 red mythic - 1 blue rare - 1 artifact rare - 1 artifact common - Azorius Keyrune (uncommon)
This assumes that the rare land is counted as a rare for G/W (it has the Selesnya watermark).
|
On September 18 2012 09:00 last.resistance wrote: So we are down to 10 cards left unspoiled, and assuming even cycles and distribution of rarities we are missing: - 1 Selesnya mythic (traditional G/W multicolored) - 1 Azorius rare (hybrid) - 1 Izzet rare (traditional U/R multicolored) - 1 Rakdos uncommon (traditional B/R multicolored) - Golgari Charm
- 1 red mythic - 1 blue rare - 1 artifact rare - 2 artifact uncommons
This assumes that the rare land is counted as a rare for G/W (it has the Selesnya watermark).
Which means we still can't actually test until those last 10 cards are out :\
|
Make it 9, the WU hybrid rare is up.
+ Show Spoiler +
How a group of old men have 5 toughness I will never know.
Also, I wonder what the filibuster counter on MTGO will look like. I hope it's not a generic circle with the word filibuster inside. I'm setting myself up for disappointment though.
|
Proliferation is REAL?!
Edit: This is a joke. Don't yell at me plz T_T
|
On September 18 2012 10:52 Risen wrote: Proliferation is REAL?!
It rotates, so no.
|
|
|
Turbofog is a deck, though.
Get this guy out then fog the next couple turns. At 5 toughness he dodges a fair amount of removal as well, Supreme Verdict is really the only thing I'm scared of if I'm running a few counters.
Note: This is a casual deck for funsies, it costs 5 mana and doesn't impact the board for 5 turns and requires you to protect it, it's not consistent enough to be competitive, but it IS fun.
|
NOPE UG RAMP PROLIFERATE THE NEXT BIG THING MODERN/LEGACY
|
On September 18 2012 08:42 Judicator wrote: Auras are occasionally viable as well, but you need a powerful effect (Sovereigns) or some kind of board locking spell (Cataclysm).
Why does Sovereigns of Lost Alara not fly? It's a god damned cloud.
EDIT: Also, I look forward to a Standard environment without all these equipment threats. All though, I did like SoFaF a lot as a card.
|
On September 18 2012 11:20 deth2munkies wrote: Turbofog is a deck, though.
Get this guy out then fog the next couple turns. At 5 toughness he dodges a fair amount of removal as well, Supreme Verdict is really the only thing I'm scared of if I'm running a few counters.
Note: This is a casual deck for funsies, it costs 5 mana and doesn't impact the board for 5 turns and requires you to protect it, it's not consistent enough to be competitive, but it IS fun.
Turbofog is never a deck. You're basically asking to combo-ed out when you're giving up that much mana.
|
|
|
On September 18 2012 12:31 stormtemplar wrote: Hey all, I'm playing in the prerelease soon, and I'm not great at card evaluation. Any tips, article links or other help would be much appreciated!
Well pre-released is sealed, meaning it's pretty slow relative to draft. Additionally, this is a multi-color block, meaning it will be even slower. That doesn't mean you can't get curved out and just beaten in the face, but it does mean that you'll likely be staring down big things but not necessarily creatures.
I know that doesn't sound helpful but just look for synergies between cards and repeatable effects are as always worth a look at it.
Anyways, I am like almost all in on the enchantment brew...just need to figure out which direction I am going to take it (aka how I am going to kill).
|
So the preview cards tonight were already spoiled (Deathrite Shaman and Grave Betrayal), but there is some new info to be had with all of the tokens shown. We can match up the tokens to the cards that create them, except for the 6/6 flying dragon token. It would appear that either the red mythic or the Izzet rare create Dragon tokens. The other thing is the 5/5 wurm with trample. It is related to the Worldspine Wurm card (produces 3 5/5 wurm tokens with trample when it dies). However, the token depicts a Selesnya symbol on the wurm token's headpiece. I'm going to venture out on a ledge here and guess that the GW mythic makes wurm tokens as well.
As for the prerelease, most of the common and uncommon removal costs three or more, outside of the red instant that does one damage to a creature for one red or one damage to all of your creatures for one red and one other mana and the enchantment for one white mana and one other mana that makes you pay the enchanted creature's mana cost on your upkeep or sacrifice it. The common mana fixing comes in to play tapped. I think this means that it will be a slower format.
Here is the U/R rare and it doesn't make dragon tokens, so it looks like the red mythic makes dragons. + Show Spoiler + Triple tutor for 5UR, but instants only, and one has to cost 3, one has to cost 2, and one has to cost 1.
|
^for that mana cost zeesh i think 5 would have been just fine but then again i don't know every instance in the game.
|
On September 18 2012 12:29 Judicator wrote:Show nested quote +On September 18 2012 11:20 deth2munkies wrote: Turbofog is a deck, though.
Get this guy out then fog the next couple turns. At 5 toughness he dodges a fair amount of removal as well, Supreme Verdict is really the only thing I'm scared of if I'm running a few counters.
Note: This is a casual deck for funsies, it costs 5 mana and doesn't impact the board for 5 turns and requires you to protect it, it's not consistent enough to be competitive, but it IS fun. Turbofog is never a deck. You're basically asking to combo-ed out when you're giving up that much mana.
Combo with what? There's enough incidental lifegain and disruption to prevent sac outlet + blood artist from consistently beating you (though it will occasionally), and there's no other degenerate combos in standard that can stand up to light disruption.
|
that UR rare is terrible, wow. so bad
|
? Its 3 cards for one at instant speed. Not terrible as a two of. Likewise turbofog isnt a deck, where are you getting the turbo part from after rotation?
|
|
|
|
|
|