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United States47024 Posts
On September 20 2012 07:51 deth2munkies wrote:Show nested quote +On September 20 2012 03:42 Judicator wrote: Cage stops undying...wat?
Healer stomps their drops...all of it on turn 3 while gaining 3 life.
Charm librarys their threats.
First of all, Sever and Cage wasn't really played (there were no decks that would play them except maybe control decks), Tusk was really annoying to play at 5 in Pod decks. You're right but you're still missing the point by about 3 1/2 miles. RE: Dreadbore rarity: Terminate was an uncommon, this is a lot better. Everything that directly interacts with planeswalkers (and planeswalkers themselves) has been rare or above (Magmaquake being the recent example), so it's pretty consistent. Abrupt Decay is a removal spell that hits NONLAND PERMANENTS for 2 mana, not just creatures, and it's uncounterable to boot. It'd be stretching to put it at Uncommon. Terminate was common, and whether this is better depends very much on format. Sure this hits walkers, but the fact that it's Sorcery-speed is quite significant.
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On September 20 2012 08:48 TheYango wrote:Show nested quote +On September 20 2012 07:51 deth2munkies wrote:On September 20 2012 03:42 Judicator wrote: Cage stops undying...wat?
Healer stomps their drops...all of it on turn 3 while gaining 3 life.
Charm librarys their threats.
First of all, Sever and Cage wasn't really played (there were no decks that would play them except maybe control decks), Tusk was really annoying to play at 5 in Pod decks. You're right but you're still missing the point by about 3 1/2 miles. RE: Dreadbore rarity: Terminate was an uncommon, this is a lot better. Everything that directly interacts with planeswalkers (and planeswalkers themselves) has been rare or above (Magmaquake being the recent example), so it's pretty consistent. Abrupt Decay is a removal spell that hits NONLAND PERMANENTS for 2 mana, not just creatures, and it's uncounterable to boot. It'd be stretching to put it at Uncommon. Terminate was common, and whether this is better depends very much on format. Sure this hits walkers, but the fact that it's Sorcery-speed is quite significant. Again, though, it's a card that interacts with a planeswalker on board, which is usually reserved for rare. The only nonrare that directly affects a planeswalker is Despise anyway.
Whether or not it's actually impactful in the standard format has very little to do with its rarity.
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United States47024 Posts
I mean, in an ideal world, the only thing that would ever affect rarity is what rarity the card should be at for Limited (in which case there's zero problem with Dreadbore at common and not a whole lot of compelling reason for it to be rare). Anything other than that is a product of WotC wanting to sell more boxes.
I guess its just the idea of format staple CMC 2-3 removal spells being printed at rare that just rubs me the wrong way.
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On September 20 2012 09:03 deth2munkies wrote:Show nested quote +On September 20 2012 08:48 TheYango wrote:On September 20 2012 07:51 deth2munkies wrote:On September 20 2012 03:42 Judicator wrote: Cage stops undying...wat?
Healer stomps their drops...all of it on turn 3 while gaining 3 life.
Charm librarys their threats.
First of all, Sever and Cage wasn't really played (there were no decks that would play them except maybe control decks), Tusk was really annoying to play at 5 in Pod decks. You're right but you're still missing the point by about 3 1/2 miles. RE: Dreadbore rarity: Terminate was an uncommon, this is a lot better. Everything that directly interacts with planeswalkers (and planeswalkers themselves) has been rare or above (Magmaquake being the recent example), so it's pretty consistent. Abrupt Decay is a removal spell that hits NONLAND PERMANENTS for 2 mana, not just creatures, and it's uncounterable to boot. It'd be stretching to put it at Uncommon. Terminate was common, and whether this is better depends very much on format. Sure this hits walkers, but the fact that it's Sorcery-speed is quite significant. Again, though, it's a card that interacts with a planeswalker on board, which is usually reserved for rare. The only nonrare that directly affects a planeswalker is Despise anyway. Whether or not it's actually impactful in the standard format has very little to do with its rarity. removal at sorcery speed usually has to do a bit more though hit multiple targets gain life etc.
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Im sure this has been asked before here, but I can't find it.
Im thinking about getting into magic online, and have a few questions about it.
I know how to actually play magic but havnt played in about forever and am terrible and dont know any cards, If i start playing now how accessible is it? Can I have some fun while losing or Will I just get stomped by people who have played online for 5 hours a day for the past 5 years? How expensive is it to play fairly consistently online? What formats should I try playing first to learn without bleeding excessive amounts of money?
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On September 20 2012 09:16 semantics wrote:Show nested quote +On September 20 2012 09:03 deth2munkies wrote:On September 20 2012 08:48 TheYango wrote:On September 20 2012 07:51 deth2munkies wrote:On September 20 2012 03:42 Judicator wrote: Cage stops undying...wat?
Healer stomps their drops...all of it on turn 3 while gaining 3 life.
Charm librarys their threats.
First of all, Sever and Cage wasn't really played (there were no decks that would play them except maybe control decks), Tusk was really annoying to play at 5 in Pod decks. You're right but you're still missing the point by about 3 1/2 miles. RE: Dreadbore rarity: Terminate was an uncommon, this is a lot better. Everything that directly interacts with planeswalkers (and planeswalkers themselves) has been rare or above (Magmaquake being the recent example), so it's pretty consistent. Abrupt Decay is a removal spell that hits NONLAND PERMANENTS for 2 mana, not just creatures, and it's uncounterable to boot. It'd be stretching to put it at Uncommon. Terminate was common, and whether this is better depends very much on format. Sure this hits walkers, but the fact that it's Sorcery-speed is quite significant. Again, though, it's a card that interacts with a planeswalker on board, which is usually reserved for rare. The only nonrare that directly affects a planeswalker is Despise anyway. Whether or not it's actually impactful in the standard format has very little to do with its rarity. removal at sorcery speed usually has to do a bit more though hit multiple targets gain life etc.
How is hitting a planeswalker NOT MORE?
Seriously, control decks that rely on Planeswalkers (read all of them currently) can stabilize with a walker and a sweeper, now you can take out their walker even if they sweep you.
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On September 20 2012 12:15 Fatmatt2000 wrote: Im sure this has been asked before here, but I can't find it.
Im thinking about getting into magic online, and have a few questions about it.
I know how to actually play magic but havnt played in about forever and am terrible and dont know any cards, If i start playing now how accessible is it? Can I have some fun while losing or Will I just get stomped by people who have played online for 5 hours a day for the past 5 years? How expensive is it to play fairly consistently online? What formats should I try playing first to learn without bleeding excessive amounts of money? 1) reading the cards, wiki, etc for keywords would probably be a good idea ...? 2) depends. do you like losing/feel you have fun when you lose? idk. imo it's more of how well your deck/netdeck is made and how you use the cards in practice imo 3) idk. depends which format+how much you want to win, if you want to play in dailies/limited games (draft/sealed), etc 4) pauper maybe?
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On September 20 2012 12:50 deth2munkies wrote:Show nested quote +On September 20 2012 09:16 semantics wrote:On September 20 2012 09:03 deth2munkies wrote:On September 20 2012 08:48 TheYango wrote:On September 20 2012 07:51 deth2munkies wrote:On September 20 2012 03:42 Judicator wrote: Cage stops undying...wat?
Healer stomps their drops...all of it on turn 3 while gaining 3 life.
Charm librarys their threats.
First of all, Sever and Cage wasn't really played (there were no decks that would play them except maybe control decks), Tusk was really annoying to play at 5 in Pod decks. You're right but you're still missing the point by about 3 1/2 miles. RE: Dreadbore rarity: Terminate was an uncommon, this is a lot better. Everything that directly interacts with planeswalkers (and planeswalkers themselves) has been rare or above (Magmaquake being the recent example), so it's pretty consistent. Abrupt Decay is a removal spell that hits NONLAND PERMANENTS for 2 mana, not just creatures, and it's uncounterable to boot. It'd be stretching to put it at Uncommon. Terminate was common, and whether this is better depends very much on format. Sure this hits walkers, but the fact that it's Sorcery-speed is quite significant. Again, though, it's a card that interacts with a planeswalker on board, which is usually reserved for rare. The only nonrare that directly affects a planeswalker is Despise anyway. Whether or not it's actually impactful in the standard format has very little to do with its rarity. removal at sorcery speed usually has to do a bit more though hit multiple targets gain life etc. How is hitting a planeswalker NOT MORE? Seriously, control decks that rely on Planeswalkers (read all of them currently) can stabilize with a walker and a sweeper, now you can take out their walker even if they sweep you. so run instant speed burn it handles most planeswalker it being RB kinda bones it in mana efficiency which is all it has.
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No, deth2munkies is accurate in his assessment...dreadbore is enough at sorcery to kill the bigger pws like vraska and tamiyo efficiently.
Decks I ran through (either against or playing) tonight just briefly and my thoughts:
BUG, power level is definitely there but you are never as safe as you felt in UB of the previous Standard rotation. I don't know if its because I haven't fully grasped the meta (there isn't one) or if I haven't fully understood the lines of the play (more likely) or if I am building it wrong altogether.
4cc, its fun, it draws a bunch of cards. It lives to get there, it does nothing to win, all these kill spells flying around and I am really not in the mood to be playing 6 and 7 drops without a way to cheating them into play.
Esper, power level isn't there, not surprising considering we lost Gideon from this deck and Dreadbore/Vraska beats the living mess out of this deck. Still worth a look though since I didn't get a chance to adjust the deck like the others.
UBg, so this is what I ended up settling for. Green is minimal and doesn't get in the way. The question is can this work in a wide-open field...probably testing this to get an idea.
Fun night all around though.
Either way, last game of the night from testing, note the chat: + Show Spoiler +
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Valakut has been unbanned in modern, and the price of scapeshift is climbing...I personally don't think a 4 mana sorcery is the best answer for a valakut deck honestly.
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Reverberate is the best answer to Valakut.
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On September 20 2012 13:59 Judicator wrote:No, deth2munkies is accurate in his assessment...dreadbore is enough at sorcery to kill the bigger pws like vraska and tamiyo efficiently. Decks I ran through (either against or playing) tonight just briefly and my thoughts: BUG, power level is definitely there but you are never as safe as you felt in UB of the previous Standard rotation. I don't know if its because I haven't fully grasped the meta (there isn't one) or if I haven't fully understood the lines of the play (more likely) or if I am building it wrong altogether. 4cc, its fun, it draws a bunch of cards. It lives to get there, it does nothing to win, all these kill spells flying around and I am really not in the mood to be playing 6 and 7 drops without a way to cheating them into play. Esper, power level isn't there, not surprising considering we lost Gideon from this deck and Dreadbore/Vraska beats the living mess out of this deck. Still worth a look though since I didn't get a chance to adjust the deck like the others. UBg, so this is what I ended up settling for. Green is minimal and doesn't get in the way. The question is can this work in a wide-open field...probably testing this to get an idea. Fun night all around though. Either way, last game of the night from testing, note the chat: + Show Spoiler +
Yes, I played around at the store and helped some of more competitive players test with their proxies. Neither Grixis nor BUG feels right but you can't complain about BUGs sweet mana base.
Bant with Garruk - seriously.
EDIT: Small Garruk bee tee dub.
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Two decks I still need to test, the Devastation Tide deck and some kind of Unburial Rites deck.
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I made some deck kinda quickly played a few games think it might be good
no thought into the sideboard though, i think i might to get some sweepers though esp with that new proliferate shit
thoughts?
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands 4 [RTR] Temple Garden 4 [RTR] Plains (4) 4 [ISD] Woodland Cemetery 4 [ISD] Isolated Chapel 4 [M13] Sunpetal Grove 4 [RTR] Overgrown Tomb
// Creatures 3 [AVR] Sigarda, Host of Herons
// Spells 4 [DKA] Tragic Slip 4 [AVR] Righteous Blow 4 [AVR] Divine Deflection 2 [RTR] Abrupt Decay 2 [RTR] Selesnya Charm 2 [ISD] Tribute to Hunger 4 [M13] Oblivion Ring 4 [DKA] Sorin, Lord of Innistrad 1 [ISD] Divine Reckoning 4 [RTR] Vraska the Unseen 2 [DKA] Harrowing Journey
// Sideboard SB: 1 [AVR] Cavern of Souls SB: 4 [RTR] Dryad Militant SB: 4 [RTR] Deathrite Shaman SB: 2 [RTR] Abrupt Decay SB: 2 [RTR] Selesnya Charm SB: 2 [ISD] Tribute to Hunger
also, thoughts on divine deflection? i feel like it's really good..
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I'm really stuck, I want to build Junk Zombies splashing white for Lingering souls and Restoration Angel, but that deck is like $250 and to finish my legacy deck would be nearly the same(RWB Zombies). Idk I think I may just wait until after prerelease and release to see how many of the cards I need for Junk I get. I just dont want to dump $10 per card on cards that may drop to $5 later. I also should have picked up messenger at $5, idk what I was thinking there.
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So I am down to two decks with one more still to test (Flare). There's one really goofy enchantment based deck with Safety Sphere where I just lock people out from attacking then win through either a PW or Sigarda. The other is the UBg deck where I need to go heavy swamps for the only relevant sweeper in those colors...Mutilate. More testing shall ensue this weekend.
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On September 22 2012 02:38 Judicator wrote: So I am down to two decks with one more still to test (Flare). There's one really goofy enchantment based deck with Safety Sphere where I just lock people out from attacking then win through either a PW or Sigarda. The other is the UBg deck where I need to go heavy swamps for the only relevant sweeper in those colors...Mutilate. More testing shall ensue this weekend.
I made a deck like that with sphere and it failed pretty bad. whats in yours?
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Entreat is the only win con. I dont think its possible to play control right now. The decks are too busy dictating your answers. Back to the drawing board. Blue missing a ponder is causin serious consistency issues. Time to put away the 26 land decks.
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fnm #2 got 7th out of 26. very slightly worse than last time,but still won 2 packs. yay
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Netherlands19137 Posts
On September 20 2012 12:15 Fatmatt2000 wrote: Im sure this has been asked before here, but I can't find it.
Im thinking about getting into magic online, and have a few questions about it.
I know how to actually play magic but havnt played in about forever and am terrible and dont know any cards, If i start playing now how accessible is it? Can I have some fun while losing or Will I just get stomped by people who have played online for 5 hours a day for the past 5 years? How expensive is it to play fairly consistently online? What formats should I try playing first to learn without bleeding excessive amounts of money?
Start playing limited. Draft especially. Visit sites like www.channelfireball.com and watch Luis Scott Vargas his draft videos and start drafting with friends, at a local shop or online. Personally I play every month with twelve friends at rotating formats. Pauper is an excellent cheap constructed format to get into which is very enjoyable. After you have drafted alot and still have older cards from when you used to play Highlander or Commander are good formats as well since you will have alot of single rares.
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