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On July 16 2012 08:47 slyboogie wrote: Shouldn't Gideon be more of an Azorious than a Boros? Isn't he basically an "order/law-mage?"
That was my first thought too, but then I saw Razia and all the red and I thought what Judicator said, lol. He's prone to action before politics.
D'aaaawwww, I wish the guilds merged into the wedge colors.... '>.< Ah well, lol. I love my RWU Politics deck, and was hoping for some cool wedge-tricolor themes, but it seems they'll still focus on the dualcolors. :-( Boros-Azorius-Izzet fightiiiiing!!!
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On July 25 2012 09:53 cLAN.Anax wrote:Show nested quote +On July 16 2012 08:47 slyboogie wrote: Shouldn't Gideon be more of an Azorious than a Boros? Isn't he basically an "order/law-mage?" That was my first thought too, but then I saw Razia and all the red and I thought what Judicator said, lol. He's prone to action before politics. D'aaaawwww, I wish the guilds merged into the wedge colors.... '>.< Ah well, lol. I love my RWU Politics deck, and was hoping for some cool wedge-tricolor themes, but it seems they'll still focus on the dualcolors. :-( Boros-Azorius-Izzet fightiiiiing!!!
That was more the alara block, but trust me, with dual lands coming out wedge decks will be the norm I believe.
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On July 25 2012 10:40 Shotcoder wrote:Show nested quote +On July 25 2012 09:53 cLAN.Anax wrote:On July 16 2012 08:47 slyboogie wrote: Shouldn't Gideon be more of an Azorious than a Boros? Isn't he basically an "order/law-mage?" That was my first thought too, but then I saw Razia and all the red and I thought what Judicator said, lol. He's prone to action before politics. D'aaaawwww, I wish the guilds merged into the wedge colors.... '>.< Ah well, lol. I love my RWU Politics deck, and was hoping for some cool wedge-tricolor themes, but it seems they'll still focus on the dualcolors. :-( Boros-Azorius-Izzet fightiiiiing!!! That was more the alara block, but trust me, with dual lands coming out wedge decks will be the norm I believe.
Alara focused on the allied tricolors, and some opposing dualcolors (sorta...), but not wedge. ...Which was good, don't get me wrong, lol! But I'm biased towards wedge. At the very least, we'll (better) get some decent lands for mana-fixing these unique decks. :-D
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My friend and I are diving into the world of Modern on mtgo. I'm going to start doing daily events within the next few days and would like to play with any of you guys who are also into the format. I'm starting out with affinity and my friend has a delver list so if you play any other deck in the format I'd love to hear from you. My name on mtgo is aydizzle
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Does anyone play commander on modo?
Anyone find that its just people that ragequit and silently 3v1?
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can any1 tell em how to watch replays on mtgo?
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Just go into any tournament and double click on the results from a completed match. It should pop up with a window saying "game 1, game 2, game 3" and then those will be the replays.
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These new trading post decks seem super strong. I got absolutely crushed by a monoblack post deck last night, which seems even stronger than the UB version running Tezzeret.
Also saw a new (or new to me) elf pseudo-storm deck. Gen wave for 30 into Craterhoof Behemoth with 18 X counters. Has anyone seen this deck yet? I can try to figure out the deck list if you guys are interested.
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Elf-Wave came second at the most recent SCG Standard Open. The guy who made it did an AMA on Reddit as well explaining the deck and sideboard options.
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On August 04 2012 00:10 Chiharu Harukaze wrote: Elf-Wave came second at the most recent SCG Standard Open. The guy who made it did an AMA on Reddit as well explaining the deck and sideboard options. Ahh I missed the last few SCGs and haven't been reading up, that would explain it. Last night was the first time I've been to a local event for magic in weeks, seems I'm uber behind.
edit; the deck I saw last night was a bit different, went red over white to play four Fervors and splashes in metamorphs as well to get upto 7 possible archdruids.
Also uses guttergrime in the sideboard vs control decks/sweeper play.
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On August 04 2012 00:17 Durp wrote:Show nested quote +On August 04 2012 00:10 Chiharu Harukaze wrote: Elf-Wave came second at the most recent SCG Standard Open. The guy who made it did an AMA on Reddit as well explaining the deck and sideboard options. Ahh I missed the last few SCGs and haven't been reading up, that would explain it. Last night was the first time I've been to a local event for magic in weeks, seems I'm uber behind. edit; the deck I saw last night was a bit different, went red over white to play four Fervors and splashes in metamorphs as well to get upto 7 possible archdruids. Also uses guttergrime in the sideboard vs control decks/sweeper play.
I'm actually playing a UG Elf Wave control deck rather than WG, and its an absolute blast...
The guy that placed high in the GP had Village Bell-Ringers to pull off big combos, and resto angels for control, but I found that a bit flakey - I much prefer backing up the Wave/Craterhoof backbone with the usual set of ponders, mana leaks and thought scours...
I recommend it - is really fun to play!
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On August 04 2012 22:27 arioch wrote:Show nested quote +On August 04 2012 00:17 Durp wrote:On August 04 2012 00:10 Chiharu Harukaze wrote: Elf-Wave came second at the most recent SCG Standard Open. The guy who made it did an AMA on Reddit as well explaining the deck and sideboard options. Ahh I missed the last few SCGs and haven't been reading up, that would explain it. Last night was the first time I've been to a local event for magic in weeks, seems I'm uber behind. edit; the deck I saw last night was a bit different, went red over white to play four Fervors and splashes in metamorphs as well to get upto 7 possible archdruids. Also uses guttergrime in the sideboard vs control decks/sweeper play. I'm actually playing a UG Elf Wave control deck rather than WG, and its an absolute blast... The guy that placed high in the GP had Village Bell-Ringers to pull off big combos, and resto angels for control, but I found that a bit flakey - I much prefer backing up the Wave/Craterhoof backbone with the usual set of ponders, mana leaks and thought scours... I recommend it - is really fun to play!  Hmmm, I really like the blue idea as well, though fervor giving haste lets me chain genesis wave fairly reliably, as well as opening me up to Devil's Play and Bonfire. I'm going to give all 3 some playtesting.
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On August 04 2012 23:08 Durp wrote:Show nested quote +On August 04 2012 22:27 arioch wrote:On August 04 2012 00:17 Durp wrote:On August 04 2012 00:10 Chiharu Harukaze wrote: Elf-Wave came second at the most recent SCG Standard Open. The guy who made it did an AMA on Reddit as well explaining the deck and sideboard options. Ahh I missed the last few SCGs and haven't been reading up, that would explain it. Last night was the first time I've been to a local event for magic in weeks, seems I'm uber behind. edit; the deck I saw last night was a bit different, went red over white to play four Fervors and splashes in metamorphs as well to get upto 7 possible archdruids. Also uses guttergrime in the sideboard vs control decks/sweeper play. I'm actually playing a UG Elf Wave control deck rather than WG, and its an absolute blast... The guy that placed high in the GP had Village Bell-Ringers to pull off big combos, and resto angels for control, but I found that a bit flakey - I much prefer backing up the Wave/Craterhoof backbone with the usual set of ponders, mana leaks and thought scours... I recommend it - is really fun to play!  Hmmm, I really like the blue idea as well, though fervor giving haste lets me chain genesis wave fairly reliably, as well as opening me up to Devil's Play and Bonfire. I'm going to give all 3 some playtesting.
Yeah bonfire would be quite nice with so much mana to spare... I've been saved a few times from certain defeat though by snapcaster into genesis wave/green suns zenith. After a wave or two you often find yourself with 20+ mana and nothing to do with it so snapping one back is pretty sexy!
I have had real trouble vs red/black agro decks that get quick starts before mana leak is available. (stromkirk t1, blood artist t2, vamp nighthawk t3 for instance) Aside from running into that wall, the deck is strong imo.
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So what exactly is the benefit of running red, white or blue? Besides sacking consistency for cute tricks? If people would actually bother to learn to play Woo's deck, you would realize that there is absolutely zero reason to be playing a second color in that deck.
Edit:
The deck is perfectly fine as is and beats all decks cleanly except Frites which you can board for if you are that terrified of it (since like 1% of the people actually play that deck). The only cards that hose you are...yourself. If you are playing into Days, Bonfires, Terminus, etc, you clearly have never touched an Elves deck that was standard competitive and need to reconsider lines of play.
The whole Restoration Angel line is a joke of a line where there were multiple times where his Arbor Elf couldn't tap for mana (consistency), where there were multiple times where he ramped into nothing (consistency again), where I asked myself why the hell isn't he running relevant spells in the first place.
The Red burn plan....why? Why in the world would you need to sack consistency and speed for.....burn damage?
Again, that deck is consistent enough where the fastest tempo deck in t2 right now can't outrace it (Delver), where the aggro beats deck (RG/WG) actually has next to 0 lines of play beyond hope for a miracle (Bonfire or turn 2 Crusader), and where any control decks can't actually win consistently.
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On August 05 2012 02:41 Judicator wrote: So what exactly is the benefit of running red, white or blue? Besides sacking consistency for cute tricks? If people would actually bother to learn to play Woo's deck, you would realize that there is absolutely zero reason to be playing a second color in that deck.
Edit:
The deck is perfectly fine as is and beats all decks cleanly except Frites which you can board for if you are that terrified of it (since like 1% of the people actually play that deck). The only cards that hose you are...yourself. If you are playing into Days, Bonfires, Terminus, etc, you clearly have never touched an Elves deck that was standard competitive and need to reconsider lines of play.
The whole Restoration Angel line is a joke of a line where there were multiple times where his Arbor Elf couldn't tap for mana (consistency), where there were multiple times where he ramped into nothing (consistency again), where I asked myself why the hell isn't he running relevant spells in the first place.
The Red burn plan....why? Why in the world would you need to sack consistency and speed for.....burn damage?
Again, that deck is consistent enough where the fastest tempo deck in t2 right now can't outrace it (Delver), where the aggro beats deck (RG/WG) actually has next to 0 lines of play beyond hope for a miracle (Bonfire or turn 2 Crusader), and where any control decks can't actually win consistently.
The idea is the Genesis Wave variation we are talking about is fun... Nothing wrong with sticking to a standard Mono-Green deck...
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On August 05 2012 02:41 Judicator wrote: So what exactly is the benefit of running red, white or blue? Besides sacking consistency for cute tricks? If people would actually bother to learn to play Woo's deck, you would realize that there is absolutely zero reason to be playing a second color in that deck.
Edit:
The deck is perfectly fine as is and beats all decks cleanly except Frites which you can board for if you are that terrified of it (since like 1% of the people actually play that deck). The only cards that hose you are...yourself. If you are playing into Days, Bonfires, Terminus, etc, you clearly have never touched an Elves deck that was standard competitive and need to reconsider lines of play.
The whole Restoration Angel line is a joke of a line where there were multiple times where his Arbor Elf couldn't tap for mana (consistency), where there were multiple times where he ramped into nothing (consistency again), where I asked myself why the hell isn't he running relevant spells in the first place.
The Red burn plan....why? Why in the world would you need to sack consistency and speed for.....burn damage?
Again, that deck is consistent enough where the fastest tempo deck in t2 right now can't outrace it (Delver), where the aggro beats deck (RG/WG) actually has next to 0 lines of play beyond hope for a miracle (Bonfire or turn 2 Crusader), and where any control decks can't actually win consistently. edit; I believe this was the decklist he was running, couldn't get him on facebook so this is by memory but it seems accurate:+ Show Spoiler +lands: 4x copperline gorge 4x rootbound craig 13x forest
enchantments: 4x fervor
creatures: 4x birds of paradise 4x elvish visionary 4x arbor elf 4x elvish archruid 4x llanowar elves 3x phyrexian metamorph 3x soul of the harvest 1x craterhoof behemoth
sorceries: 4x genesis wave 4x green sun zenith
sideboard: (totally guessing based on cards I saw/spoke to him about) 3x bonfire of the damned 3x guttergrime 2x devil's play 2x witchbane orb 1x craterhoof behemoth
... don't remember anything else
Red opens up fervor, which allows you a ridiculous chain combo after the first genesis wave.
Last night at FNM I saw a turn 4 genwave for 8 into genwave for 20 into craterhoof attack with +18. I don't think the burn is particularly necessary either, but the red opens devil's play as a sideboard option vs some variant of turbofog (which our game shop has tons of right now) and as said earlier, fervor seemed to play out really well. I don't get the white or blue aspects personally as they seemed weaker, but I really don't see the downside in adding red for fervor, which is the only red card in the main board in this version I've seen. Having fervor in the deck doesn't really take away any of the consistency (if not adding to it?) and rootbound craig/copperline gorge aren't really going to hurt your mana base
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? How does adding two lands that doesn't interact with Arbor Elf not hurt your mana base? Better question, why do you need Fervor anyways? The deck had no issues doing what it wanted in the hands of a capable pilot so why try to get cute with Wave and Fervor anyways? The whole point of these decks is to be ridiculously consistent at producing a lot of mana on turn 3 so why are you trying to water it down for negligible gains.
What's your play if Fervor is in your starting hand? Play that or Druid on turn 2? The one creature you want haste with already has it...so again not seeing the point. Also what chain combo besides hoping to hold 2 Waves in hand? I could see *some* merit if he was running Ezuri as a back up plan but he isn't so you are using Fervor to abuse the fact that you may have 2 relevant spells, one of which is Wave. Like that Genesis Wave into Genesis Wave only required you having 2 Waves in hand...totally everyday scenario. Fervor only plays out well right now because you think it does, like oh hey look at all the cool things I can do with Fervor/Restoration Angel/Bell Ringer. No thanks.
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On August 05 2012 16:42 Judicator wrote: ? How does adding two lands that doesn't interact with Arbor Elf not hurt your mana base? Better question, why do you need Fervor anyways? The deck had no issues doing what it wanted in the hands of a capable pilot so why try to get cute with Wave and Fervor anyways? The whole point of these decks is to be ridiculously consistent at producing a lot of mana on turn 3 so why are you trying to water it down for negligible gains.
What's your play if Fervor is in your starting hand? Play that or Druid on turn 2? The one creature you want haste with already has it...so again not seeing the point. Also what chain combo besides hoping to hold 2 Waves in hand? I could see *some* merit if he was running Ezuri as a back up plan but he isn't so you are using Fervor to abuse the fact that you may have 2 relevant spells, one of which is Wave. Like that Genesis Wave into Genesis Wave only required you having 2 Waves in hand...totally everyday scenario. Fervor only plays out well right now because you think it does, like oh hey look at all the cool things I can do with Fervor/Restoration Angel/Bell Ringer. No thanks. I might have the rules wrong, but if you gen wave into soul of the harvest doesn't that trigger for every creature that comes into play with it? I thought it did, which would also help with the likeliness of finding a second genwave.
Also fervor allows you to get around targeted removal, since once behemoth enters the battlefield doesn't that give you the bonuses for the other creatures, meaning they can kill your behemoth but every creature is now an +x/+x beater (though only the behemoth has trample)?
I realize this may appear like it's not as good as the mono green version, or that it may appear inconsistent, but I really think you ought to give it a run with some playtesting if you have a similar list laying around. In the last 3 days of gamedays it's gone 12-3, with its only lost on 2 of the days to a RG aggro (which had nut draws it seemed every game) and once to a terrible mono black control player that just happened to have auto win hands both games (two slips, doom blade, and a mutilate in hand game 1 and a slip, doom blade, and TWO surgical extractions in hands game 3)
I see all your complaints with the deck list as fair arguments, but I have not come across any of the problems in play testing. Also, after seeing you mention it I'm fairly certain Ezuri is in the sideboard.
edit; if fervor is in your starting hand you still play druid first. With 4 in the deck there's still a decent chance you'll gen wave into one, and if not you'll have enough mana to drop it easily next turn. Also I wouldn't view the goal of this deck to just get lots of mana. I see it more like a pseudo-storm deck (but with beats instead of burn). Also, there is no bell ringer/resto angel in the deck at all.
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I'm trying to stay out of standard until Ravnica comes out. But do you think Zombies will be good post rotation? I have the cards since I play RWB zombies in legacy so I was curious if I could just use the cards in standard and save some money.
Thinking about it the shell of Gravecrawler, Messenger and Blood artist should be good anyways.
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On August 10 2012 08:04 Shotcoder wrote: I'm trying to stay out of standard until Ravnica comes out. But do you think Zombies will be good post rotation? I have the cards since I play RWB zombies in legacy so I was curious if I could just use the cards in standard and save some money.
Thinking about it the shell of Gravecrawler, Messenger and Blood artist should be good anyways.
Power level is way down. I'd say it would be good until people figure it out. Purge is gone, but Pod is gone too along with Metamorph and Image (in the various builds), so it's hard to say. Remember all that hype about Pod last rotation and then it became non-existent until more cards were released?
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