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Magic: The Gathering - Page 181

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bobbob
Profile Joined December 2009
United States368 Posts
June 17 2012 18:09 GMT
#3601
Chainer's Edict was (usually) a 2 for 1, Geth's Verdict not so much.

At the time of MBC, people were playing against Battle Screech, a card much like Lingering Souls. It's more a matter of not having Mutilate.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
June 17 2012 18:36 GMT
#3602
They also had a fairly efficient way of dealing with Wild Mongrel compared to other colors.
Get it by your hands...
TestSubject893
Profile Joined September 2009
United States774 Posts
June 18 2012 00:09 GMT
#3603
Hey guys, I've played paper magic off and on for a while and was thinking about playing magic online to do some drafting. I've read that you can make it relatively self-sustaining by trading the cards you get to bots for draft tickets. Is this true? I'm willing to spend a little money on it, but I don't want to end up paying the same amount I pay per draft offline. Is there anything else I should know, as someone starting out online? Any insight would be appreciated!
Risen
Profile Blog Joined March 2010
United States7927 Posts
June 18 2012 00:37 GMT
#3604
On June 18 2012 09:09 TestSubject893 wrote:
Hey guys, I've played paper magic off and on for a while and was thinking about playing magic online to do some drafting. I've read that you can make it relatively self-sustaining by trading the cards you get to bots for draft tickets. Is this true? I'm willing to spend a little money on it, but I don't want to end up paying the same amount I pay per draft offline. Is there anything else I should know, as someone starting out online? Any insight would be appreciated!


I'm going to go out on a limb and say you're not good enough to sustain yourself with drafting. If you want to be able to play consistently without ever paying for tickets and stuff you'll need to make a good constructed deck and win with it. That's how I sustain my online play.

Easy list for "going infinite" in modo.

1) Make a good constructed deck
2) Win with it
3) Use excess tickets to pay for your drafting

It's important that if you're not a tournament player to just copy someone else's 4-0 modo deck. Don't try and build a rogue deck, you're not good enough and you're going to end up wasting money. If you want to try stuff like that do it AFTER you have a nice bankroll up and running.

If you're a top limited player then maybe, MAYBE you can go infinite off drafting and 8-4s alone. I know of some people who frequent this thread able to go "infinite" off drafting alone, but you don't sound like one of those people. I am not one of those people, either, don't feel bad. Just follow the easy-infinite 3step program I have laid out for you (it was developed by someone who was NOT me, and I use it to go infinite ezpz)
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
DEN1ED
Profile Joined December 2009
United States1087 Posts
Last Edited: 2012-06-18 00:44:07
June 18 2012 00:39 GMT
#3605
It depends on how good your are and what you open. If you open money rares/mythics you can sell them to bots to completely cover the cost of your draft and more sometimes. You also win packs depending on how well you do. In an 8-4 queue, 1st gets 8 packs and 2nd gets 4 packs. In a 4-3-2-2 queue 1st gets 4 packs, 2nd 3, and 3rd/4th 2. So as long as you don't just always lose and open some decent rares every now and then you can mitigate a lot of the cost of drafting.

EDIT: Ya having a top constructed deck is also good. Daily Events are very good value. After 4-0ing my last 3 DEs I definitley have plenty of tix to do whatever. Even when I was playing shittier decks if was still easy to make tickets. You can enter 3 dailys and go 0-2, 0-2, then 3-1 and you still profit.
TestSubject893
Profile Joined September 2009
United States774 Posts
June 18 2012 00:59 GMT
#3606
On June 18 2012 09:37 Risen wrote:
Show nested quote +
On June 18 2012 09:09 TestSubject893 wrote:
Hey guys, I've played paper magic off and on for a while and was thinking about playing magic online to do some drafting. I've read that you can make it relatively self-sustaining by trading the cards you get to bots for draft tickets. Is this true? I'm willing to spend a little money on it, but I don't want to end up paying the same amount I pay per draft offline. Is there anything else I should know, as someone starting out online? Any insight would be appreciated!


I'm going to go out on a limb and say you're not good enough to sustain yourself with drafting. If you want to be able to play consistently without ever paying for tickets and stuff you'll need to make a good constructed deck and win with it. That's how I sustain my online play.

Easy list for "going infinite" in modo.

1) Make a good constructed deck
2) Win with it
3) Use excess tickets to pay for your drafting

It's important that if you're not a tournament player to just copy someone else's 4-0 modo deck. Don't try and build a rogue deck, you're not good enough and you're going to end up wasting money. If you want to try stuff like that do it AFTER you have a nice bankroll up and running.

If you're a top limited player then maybe, MAYBE you can go infinite off drafting and 8-4s alone. I know of some people who frequent this thread able to go "infinite" off drafting alone, but you don't sound like one of those people. I am not one of those people, either, don't feel bad. Just follow the easy-infinite 3step program I have laid out for you (it was developed by someone who was NOT me, and I use it to go infinite ezpz)


Thanks for the quick response! I know I'm not a top players, but I do feel I'm significantly above average in limited (when I draft in-person anyway); from what you're saying it sounds like I couldn't get into a self-sustaining situation from drafting yet though. I've never really played a ton of constructed. Which events/formats do you recommend playing in? (Probably standard?) What would you estimate the start up cost would be for that kind of deck? Is there a place to get deck lists for top modo decks, and do they differ from the top paper magic decks in any way? (I can't think of a reason they would, but you seemed be kinda specific about copying modo.)
DEN1ED
Profile Joined December 2009
United States1087 Posts
June 18 2012 01:04 GMT
#3607
http://www.wizards.com/Magic/Digital/MagicOnline.aspx?x=mtg/digital/magiconline/whatshappening Results from all the latest online tourneys can be found there on the right. I would say about $200 startup for a standard deck. It really depends though. Sure you might not being able to "go infinite" but that is kinda a bad term since infinite isn't real... But I've had months where I draft several times a day at no addition cost and essentially "go infinite" but eventually I would hit a bad streak and have to rebuy. But hey, $14 for the entertainment of 100 drafts is sure good for me. For you it might be less but it doesn't matter. Maybe it ends up being that every draft costs you 3$ after winnings/selling cards. That's not so bad for a couple hours of fun.
Risen
Profile Blog Joined March 2010
United States7927 Posts
June 18 2012 01:05 GMT
#3608
On June 18 2012 09:59 TestSubject893 wrote:
Show nested quote +
On June 18 2012 09:37 Risen wrote:
On June 18 2012 09:09 TestSubject893 wrote:
Hey guys, I've played paper magic off and on for a while and was thinking about playing magic online to do some drafting. I've read that you can make it relatively self-sustaining by trading the cards you get to bots for draft tickets. Is this true? I'm willing to spend a little money on it, but I don't want to end up paying the same amount I pay per draft offline. Is there anything else I should know, as someone starting out online? Any insight would be appreciated!


I'm going to go out on a limb and say you're not good enough to sustain yourself with drafting. If you want to be able to play consistently without ever paying for tickets and stuff you'll need to make a good constructed deck and win with it. That's how I sustain my online play.

Easy list for "going infinite" in modo.

1) Make a good constructed deck
2) Win with it
3) Use excess tickets to pay for your drafting

It's important that if you're not a tournament player to just copy someone else's 4-0 modo deck. Don't try and build a rogue deck, you're not good enough and you're going to end up wasting money. If you want to try stuff like that do it AFTER you have a nice bankroll up and running.

If you're a top limited player then maybe, MAYBE you can go infinite off drafting and 8-4s alone. I know of some people who frequent this thread able to go "infinite" off drafting alone, but you don't sound like one of those people. I am not one of those people, either, don't feel bad. Just follow the easy-infinite 3step program I have laid out for you (it was developed by someone who was NOT me, and I use it to go infinite ezpz)


Thanks for the quick response! I know I'm not a top players, but I do feel I'm significantly above average in limited (when I draft in-person anyway); from what you're saying it sounds like I couldn't get into a self-sustaining situation from drafting yet though. I've never really played a ton of constructed. Which events/formats do you recommend playing in? (Probably standard?) What would you estimate the start up cost would be for that kind of deck? Is there a place to get deck lists for top modo decks, and do they differ from the top paper magic decks in any way? (I can't think of a reason they would, but you seemed be kinda specific about copying modo.)


Denied is spot on with his advice to play the DEs in constructed. They're filled with bads and people who think their new deck idea is hot shit (pro-tip: your hot deck is just bad). Startup for a deck that will let you 3-1 consistently should be around 50-60 dollars. Maybe less, you'd have to look up costs of cards on modo and just find a good deck that's cheap. You're not trying to qualify for PT here so you don't need to have the bestbestbest deck, you're just trying to go infinite.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
MrBitter
Profile Joined January 2008
United States2940 Posts
June 18 2012 01:09 GMT
#3609
I played a draft today for the first time in like 5 years. Was really fun. My deck was awful, but I still managed to go 1-2 before I dropped out (and was so close to 2-1)

I don't really get this Planeswalker set. Last time I played was Mirrodin. Any tips for a returning novice?
DEN1ED
Profile Joined December 2009
United States1087 Posts
June 18 2012 01:14 GMT
#3610
I don't think you can get anything near competitive for $60. I think zombies is currently the cheapest competitve deck but gravecrawlers and messengers will total ~32 tix and then you need either metamorphs or aristocrats which are 10 each. A set of cavern of souls will cost 30 tix as well. Then you have SB cards like obliterator, bonfire, and swords. You could probably go 3-1 fairly consistently with a budget SB but I hate feeling like I'm gimped. I wanna know I lost cuz I got outplayed. Either way minimum 100 I'd say and up to 250 depending on the deck.
TestSubject893
Profile Joined September 2009
United States774 Posts
June 18 2012 01:18 GMT
#3611
On June 18 2012 10:04 DEN1ED wrote:
http://www.wizards.com/Magic/Digital/MagicOnline.aspx?x=mtg/digital/magiconline/whatshappening Results from all the latest online tourneys can be found there on the right. I would say about $200 startup for a standard deck. It really depends though. Sure you might not being able to "go infinite" but that is kinda a bad term since infinite isn't real... But I've had months where I draft several times a day at no addition cost and essentially "go infinite" but eventually I would hit a bad streak and have to rebuy. But hey, $14 for the entertainment of 100 drafts is sure good for me. For you it might be less but it doesn't matter. Maybe it ends up being that every draft costs you 3$ after winnings/selling cards. That's not so bad for a couple hours of fun.


Yeah, I was kind of thinking about the mitigated cost thing. I might start off just drafting a little anyway, to get a feel for how much I can get by with.

Both of you guys mentions the constructed DEs, but don't mention the constructed queues. Are they even worth playing? What about the "PE"s? Also, from what I can tell you only ever get awarded packs for performance in tournaments. Do you just open them and sell the cards to bots? Speaking of which, having not used the client yet, is there anything I need to know about trading with bots?
DEN1ED
Profile Joined December 2009
United States1087 Posts
June 18 2012 01:23 GMT
#3612
The regular constructed queues are pretty terrible value. I play 2-man queues a lot but it's more for fun than for profit. You need over a 60%+ win to break even in 2 mans so it's definitley not the way to go if trying to go infi. I haven't played in many PEs so I can't comment much there. And no, NEVER open packs. You either use them to draft or you sell them to bots unopened for tix to enter more tourneys.

MrBitter, what do you mean planeswalker set? Do you mean planeswalkers in general? The current set, Avacyn Restored? The XBL Duels of the Planeswalkers?
huameng
Profile Blog Joined April 2007
United States1133 Posts
Last Edited: 2012-06-18 01:39:23
June 18 2012 01:35 GMT
#3613
The planeswalker set is not a real set, it's a set made to introduce newbies to Magic Online. It's made out of only cards from the original Duels of the Planeswalkers I think, but I could be wrong about that. If you want to bash some newbs, they host limited events with the cards every Sunday morning/early afternoon. Pretty terrible value and the format is awful (Imagine if core sets were regular expansions, and then they made a core core set. You get Planeswalker.) but sometimes it's fun to goof off.

Constructed queues are fine if the pack they are paying out in is close to 4 tickets. Right now Avacyn Restored is selling for a little more than 3.5, so the value is okay but you have to be a solid player to break even and a pretty good player with a good deck to be profitable, I think. If they were paying out in Innistrad, which is like 3.85 right now, it would be good value, and if they were paying out in Dark Ascension, which is less than 3, it would be really hard to break even. Players in the 2mans are not as good as they are in daily events (see any of Conley Woods's constructed videos) but the payouts are worse. Overall dailies are better but I still play 2mans whenever I change my deck or just want to play some magic.

MrBitter: my #1 tip would be to either play paper magic or find a friend to teach you online. Unless you were pretty good back when you played, there will be some confusing shit going down, and while Magic Online won't let you do anything against the rules, it won't explain anything to you and you might feel like you are getting screwed by the software. If you were pretty good, I'd just put down the planeswalker cards and start playing Avacyn Restored.

Also, for everyone, if you haven't seen day9's tweets about starting mtgo this weekend, you should, they are hilarious.
skating
TestSubject893
Profile Joined September 2009
United States774 Posts
June 18 2012 02:27 GMT
#3614
Any opinions on the block zombie deck that's 4-0 here: http://www.wizards.com/Magic/Digital/MagicOnlineTourn.aspx?x=mtg/digital/magiconline/tourn/3974558

Is there a reason to play standard over block? Block seems so much cheaper to start, but it seems the payouts are the same.
DEN1ED
Profile Joined December 2009
United States1087 Posts
June 18 2012 02:32 GMT
#3615
Seems odd it doesn't have killing wave in it but I guess I haven't played block in a while so idk. Block is indeed cheaper but I don't know how long people will keep playing it. Block zombies is probably a good start though since it is also a good standard deck so you could upgrade to that later.
huameng
Profile Blog Joined April 2007
United States1133 Posts
June 18 2012 02:39 GMT
#3616
Hey I'm Manwiththeplan at 3-1 in that tournament, play my deck

That zombie deck seems fine too, and den1ed is right that it makes a pretty safe (and small) investment thanks to its viability in standard as well. I've been playing block all year and it's been good to me, I can't recommend it enough. It's not as popular as standard but the events always fire.
skating
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2012-06-18 02:42:51
June 18 2012 02:41 GMT
#3617
Killing Wave is a finisher, since if you flood out, sack your Messengers and more with Artist out. It actually is fairly impressive in the non-red lists as reach.

That is also a ISD Block constructed list.

Edit:

Who would want to play the loser 3-1 list?
Get it by your hands...
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
June 18 2012 03:00 GMT
#3618
On June 18 2012 11:39 huameng wrote:
Hey I'm Manwiththeplan at 3-1 in that tournament, play my deck

That zombie deck seems fine too, and den1ed is right that it makes a pretty safe (and small) investment thanks to its viability in standard as well. I've been playing block all year and it's been good to me, I can't recommend it enough. It's not as popular as standard but the events always fire.


Is Rally the Peasants bad in that deck? I don't play Block but I always liked that card in Triple INN draft.
"We dug coal together." Boyd Crowder, Justified
TestSubject893
Profile Joined September 2009
United States774 Posts
June 18 2012 03:02 GMT
#3619
On June 18 2012 11:39 huameng wrote:
Hey I'm Manwiththeplan at 3-1 in that tournament, play my deck

That zombie deck seems fine too, and den1ed is right that it makes a pretty safe (and small) investment thanks to its viability in standard as well. I've been playing block all year and it's been good to me, I can't recommend it enough. It's not as popular as standard but the events always fire.


Problem is the Cavern of Souls alone cost as much as the whole zombie deck. I'd rather get started with about a $50 investment in the deck and a little more in tickets, than double that.
DEN1ED
Profile Joined December 2009
United States1087 Posts
June 18 2012 03:14 GMT
#3620
Nah, cavern is only 7.5 online. Nothing compared to paper.
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