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Magic: The Gathering - Page 182

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huameng
Profile Blog Joined April 2007
United States1133 Posts
June 18 2012 04:08 GMT
#3621
On June 18 2012 12:00 slyboogie wrote:
Show nested quote +
On June 18 2012 11:39 huameng wrote:
Hey I'm Manwiththeplan at 3-1 in that tournament, play my deck

That zombie deck seems fine too, and den1ed is right that it makes a pretty safe (and small) investment thanks to its viability in standard as well. I've been playing block all year and it's been good to me, I can't recommend it enough. It's not as popular as standard but the events always fire.


Is Rally the Peasants bad in that deck? I don't play Block but I always liked that card in Triple INN draft.


There's lots of card choices in the deck, and I don't have much experience post-Avacyn Restored, so I don't know what's good and what isn't yet. Rally was a 1 of in Paul Rietzl's top 8 GP Anaheim deck, for reference. If you want Rally the Peasants, you probably want Midnight Haunting and no Thalias, and I'm always happy when I draw Thalia, so I don't think I'm gonna go down that road. Maybe I'll virtually sleeve them up and report back, though.

You can play with more burn, you can add Restoration Angels, (and I wanna play the sweet promos I got from the Avacyn Restored Championship ;p) you can add Midnight Hauntings, you can play Slayers Stronghold, and the sideboard is a disaster. (4 Bonds of Faith can't be right ;d) I have no idea what is correct for any of those options, but I'm profitable so far, so things are going okay.
skating
IMABUNNEH
Profile Joined March 2011
United Kingdom1062 Posts
June 18 2012 12:09 GMT
#3622
On June 18 2012 09:37 Risen wrote:
Show nested quote +
On June 18 2012 09:09 TestSubject893 wrote:
Hey guys, I've played paper magic off and on for a while and was thinking about playing magic online to do some drafting. I've read that you can make it relatively self-sustaining by trading the cards you get to bots for draft tickets. Is this true? I'm willing to spend a little money on it, but I don't want to end up paying the same amount I pay per draft offline. Is there anything else I should know, as someone starting out online? Any insight would be appreciated!


I'm going to go out on a limb and say you're not good enough to sustain yourself with drafting. If you want to be able to play consistently without ever paying for tickets and stuff you'll need to make a good constructed deck and win with it. That's how I sustain my online play.

Easy list for "going infinite" in modo.

1) Make a good constructed deck
2) Win with it
3) Use excess tickets to pay for your drafting

It's important that if you're not a tournament player to just copy someone else's 4-0 modo deck. Don't try and build a rogue deck, you're not good enough and you're going to end up wasting money. If you want to try stuff like that do it AFTER you have a nice bankroll up and running.

If you're a top limited player then maybe, MAYBE you can go infinite off drafting and 8-4s alone. I know of some people who frequent this thread able to go "infinite" off drafting alone, but you don't sound like one of those people. I am not one of those people, either, don't feel bad. Just follow the easy-infinite 3step program I have laid out for you (it was developed by someone who was NOT me, and I use it to go infinite ezpz)


I just want to chime in on this. Until a few months ago, I hadn't played Magic since Lorwyn was released. I play another CCG, but hadn't touched MAgic. I've been drafting online, and as long as you make sure to pick up any super-money card you open, it's quite easy to "go infinite" in draft. I normally play the 4-3-2-2 (I know it's statistically not a good payout), and land in the prizes roughly 70% of the time. But MOST of my drafts are paid for with pure tickets for the Mythics I open. Maybe I'm just lucky. But I've dropped maybe $30 into MTGO, and I've been drafting several times a week for a few months now. So it can be done if you're willing to occasionally sacrifice the deck you're drafting for moneys.
"I think...now? No rival. Me world champion. Yeah. None rival." - oGsMC
TestSubject893
Profile Joined September 2009
United States774 Posts
June 18 2012 12:30 GMT
#3623
On June 18 2012 21:09 IMABUNNEH wrote:
Show nested quote +
On June 18 2012 09:37 Risen wrote:
On June 18 2012 09:09 TestSubject893 wrote:
Hey guys, I've played paper magic off and on for a while and was thinking about playing magic online to do some drafting. I've read that you can make it relatively self-sustaining by trading the cards you get to bots for draft tickets. Is this true? I'm willing to spend a little money on it, but I don't want to end up paying the same amount I pay per draft offline. Is there anything else I should know, as someone starting out online? Any insight would be appreciated!


I'm going to go out on a limb and say you're not good enough to sustain yourself with drafting. If you want to be able to play consistently without ever paying for tickets and stuff you'll need to make a good constructed deck and win with it. That's how I sustain my online play.

Easy list for "going infinite" in modo.

1) Make a good constructed deck
2) Win with it
3) Use excess tickets to pay for your drafting

It's important that if you're not a tournament player to just copy someone else's 4-0 modo deck. Don't try and build a rogue deck, you're not good enough and you're going to end up wasting money. If you want to try stuff like that do it AFTER you have a nice bankroll up and running.

If you're a top limited player then maybe, MAYBE you can go infinite off drafting and 8-4s alone. I know of some people who frequent this thread able to go "infinite" off drafting alone, but you don't sound like one of those people. I am not one of those people, either, don't feel bad. Just follow the easy-infinite 3step program I have laid out for you (it was developed by someone who was NOT me, and I use it to go infinite ezpz)


I just want to chime in on this. Until a few months ago, I hadn't played Magic since Lorwyn was released. I play another CCG, but hadn't touched MAgic. I've been drafting online, and as long as you make sure to pick up any super-money card you open, it's quite easy to "go infinite" in draft. I normally play the 4-3-2-2 (I know it's statistically not a good payout), and land in the prizes roughly 70% of the time. But MOST of my drafts are paid for with pure tickets for the Mythics I open. Maybe I'm just lucky. But I've dropped maybe $30 into MTGO, and I've been drafting several times a week for a few months now. So it can be done if you're willing to occasionally sacrifice the deck you're drafting for moneys.


Ok, good to know. Thanks for the input!
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
June 18 2012 15:40 GMT
#3624
"Open more mythics" is not a viable strategy for going infinite. I've done ~10 AVR drafts and opened a total of 1 mythic (Gisela) worth less than a pack.

Then again, I won 2 4-3s and 1 8-4 and lost the rest in R2, so I got to draft a fair amount for free.
DEN1ED
Profile Joined December 2009
United States1087 Posts
June 18 2012 18:27 GMT
#3625
On June 19 2012 00:40 deth2munkies wrote:
"Open more mythics" is not a viable strategy for going infinite. I've done ~10 AVR drafts and opened a total of 1 mythic (Gisela) worth less than a pack.

Then again, I won 2 4-3s and 1 8-4 and lost the rest in R2, so I got to draft a fair amount for free.


Ya, I did about 25 triple DKA drafts and didn't open a single huntmaster or sorin. I did open what seemed to be 20 Archangel's Light though! O BOY.
hkf
Profile Blog Joined April 2011
Australia354 Posts
Last Edited: 2012-06-18 22:46:30
June 18 2012 22:45 GMT
#3626
On June 18 2012 21:09 IMABUNNEH wrote:
Show nested quote +
On June 18 2012 09:37 Risen wrote:
On June 18 2012 09:09 TestSubject893 wrote:
Hey guys, I've played paper magic off and on for a while and was thinking about playing magic online to do some drafting. I've read that you can make it relatively self-sustaining by trading the cards you get to bots for draft tickets. Is this true? I'm willing to spend a little money on it, but I don't want to end up paying the same amount I pay per draft offline. Is there anything else I should know, as someone starting out online? Any insight would be appreciated!


I'm going to go out on a limb and say you're not good enough to sustain yourself with drafting. If you want to be able to play consistently without ever paying for tickets and stuff you'll need to make a good constructed deck and win with it. That's how I sustain my online play.

Easy list for "going infinite" in modo.

1) Make a good constructed deck
2) Win with it
3) Use excess tickets to pay for your drafting

It's important that if you're not a tournament player to just copy someone else's 4-0 modo deck. Don't try and build a rogue deck, you're not good enough and you're going to end up wasting money. If you want to try stuff like that do it AFTER you have a nice bankroll up and running.

If you're a top limited player then maybe, MAYBE you can go infinite off drafting and 8-4s alone. I know of some people who frequent this thread able to go "infinite" off drafting alone, but you don't sound like one of those people. I am not one of those people, either, don't feel bad. Just follow the easy-infinite 3step program I have laid out for you (it was developed by someone who was NOT me, and I use it to go infinite ezpz)


I just want to chime in on this. Until a few months ago, I hadn't played Magic since Lorwyn was released. I play another CCG, but hadn't touched MAgic. I've been drafting online, and as long as you make sure to pick up any super-money card you open, it's quite easy to "go infinite" in draft. I normally play the 4-3-2-2 (I know it's statistically not a good payout), and land in the prizes roughly 70% of the time. But MOST of my drafts are paid for with pure tickets for the Mythics I open. Maybe I'm just lucky. But I've dropped maybe $30 into MTGO, and I've been drafting several times a week for a few months now. So it can be done if you're willing to occasionally sacrifice the deck you're drafting for moneys.


"several times a week" isn't really "infinite".

"infinite" = draft at will, as much as you want, while still showing a profit.

during my 'infinite' period I was drafting probably 5-6 a day, sometimes multiaccounting. Reason being 'practice' for premier events but they were soulcrushingly bad when you had a terrible string of cards.
Risen
Profile Blog Joined March 2010
United States7927 Posts
June 19 2012 07:49 GMT
#3627
On June 18 2012 21:09 IMABUNNEH wrote:
Show nested quote +
On June 18 2012 09:37 Risen wrote:
On June 18 2012 09:09 TestSubject893 wrote:
Hey guys, I've played paper magic off and on for a while and was thinking about playing magic online to do some drafting. I've read that you can make it relatively self-sustaining by trading the cards you get to bots for draft tickets. Is this true? I'm willing to spend a little money on it, but I don't want to end up paying the same amount I pay per draft offline. Is there anything else I should know, as someone starting out online? Any insight would be appreciated!


I'm going to go out on a limb and say you're not good enough to sustain yourself with drafting. If you want to be able to play consistently without ever paying for tickets and stuff you'll need to make a good constructed deck and win with it. That's how I sustain my online play.

Easy list for "going infinite" in modo.

1) Make a good constructed deck
2) Win with it
3) Use excess tickets to pay for your drafting

It's important that if you're not a tournament player to just copy someone else's 4-0 modo deck. Don't try and build a rogue deck, you're not good enough and you're going to end up wasting money. If you want to try stuff like that do it AFTER you have a nice bankroll up and running.

If you're a top limited player then maybe, MAYBE you can go infinite off drafting and 8-4s alone. I know of some people who frequent this thread able to go "infinite" off drafting alone, but you don't sound like one of those people. I am not one of those people, either, don't feel bad. Just follow the easy-infinite 3step program I have laid out for you (it was developed by someone who was NOT me, and I use it to go infinite ezpz)


I just want to chime in on this. Until a few months ago, I hadn't played Magic since Lorwyn was released. I play another CCG, but hadn't touched MAgic. I've been drafting online, and as long as you make sure to pick up any super-money card you open, it's quite easy to "go infinite" in draft. I normally play the 4-3-2-2 (I know it's statistically not a good payout), and land in the prizes roughly 70% of the time. But MOST of my drafts are paid for with pure tickets for the Mythics I open. Maybe I'm just lucky. But I've dropped maybe $30 into MTGO, and I've been drafting several times a week for a few months now. So it can be done if you're willing to occasionally sacrifice the deck you're drafting for moneys.


I'm not saying I don't believe you... wait... yeah that's what I'm saying :/ ((but I say this hoping against all hopes that you do manage to go infinite playing 4-3-2-2s))
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
DEN1ED
Profile Joined December 2009
United States1087 Posts
June 19 2012 16:52 GMT
#3628
I've gone infinite many times in 4-3-2-2s. Lol at going infinite many times, really needs a better term. But anyways I've been able to draft 20+ times a week for several months playing in 4-3-2-2s. It's actually not that hard because less skilled players tend to play 4322s so sometimes I found it easier to win a 4322 than it is to get second in a 8-4. At one point I think I won 13 straight drafts. Got my limited rating to 1894, was so close to 1900 . Nowadays I play 8-4s though but 4322s aren't terrible.
Durp
Profile Blog Joined September 2010
Canada3117 Posts
Last Edited: 2012-06-19 17:18:43
June 19 2012 17:17 GMT
#3629
Apparently the bannings are tomorrow, and our store was pretty split on if anything would see bans- or more specifically, if it would be snapcaster/ponder to be banned (if anything).

I know it's been discussed a bit in this thread, but any opinions?

I share a collection with 2 other friends, and we now have a combined 94 paper snapcaster mages. One of my friends was convinced it would never go down in value and (without consulting us) traded nearly all of our valuable Standard-playable cards for more of them (most notably two of my primeval titans and three of my War and Peaces). Though it's already dropped a bit in value, he believes once it cycles out it'll go back up, and he's got some warped mindframe where he views magic cards like the stock exchange. I'd normally have just beaten him up for trading all my money away, but instead I stole his foil Gaea's Cradle and called it even. With possible bans incoming, we're debating unloading some of them, and what the value of the card will stabilize at... thoughts?
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2012-06-19 18:15:23
June 19 2012 18:08 GMT
#3630
It basically boils down to whether you think Snapcaster will be common place in Legacy. The Titans aren't worth much and the War/Peace Sword will probably be worth less once rotation occurs (there are better Swords/Equip in/for Legacy).

I would say Snapcasters will be worth a little under bob since it's function isn't nearly as ubiquitous as bob.

Edit:

Gem of Becoming = Gem of Casting Nicol Bolas in M13 Limited.
Get it by your hands...
hkf
Profile Blog Joined April 2011
Australia354 Posts
June 19 2012 23:03 GMT
#3631
Going infinite on 4322 is just variance, it's not sustainable because it inhierently has worse payout than 84.
ParanoiaDHerO
Profile Joined July 2009
United States183 Posts
June 19 2012 23:58 GMT
#3632
If snapcaster gets banned from standard, will that ensure he ends up banned from extended and beyond or does that have nothing to do with it? I'm still very new and probably just annoys me because I'm not playing a super competitive deck but it would appear that snapcaster or ponder needs banned. In my opinion, snapcaster, but given that ponder is banned from every other format, I can definitely see that happening, which would be good balance from what I can see. Just a newb opinion, though.
hkf
Profile Blog Joined April 2011
Australia354 Posts
June 20 2012 01:02 GMT
#3633
On June 20 2012 08:58 ParanoiaDHerO wrote:
If snapcaster gets banned from standard, will that ensure he ends up banned from extended and beyond or does that have nothing to do with it? I'm still very new and probably just annoys me because I'm not playing a super competitive deck but it would appear that snapcaster or ponder needs banned. In my opinion, snapcaster, but given that ponder is banned from every other format, I can definitely see that happening, which would be good balance from what I can see. Just a newb opinion, though.


Ponder is only banned because of the 1 mana shuffle effect + too efficient with fetches.

When Jace+Stoneforge was banned (last banning in standard) they weren't touched in other formats (except modern but modern was different, as in it had its own BL when it started)
Judicator
Profile Blog Joined August 2004
United States7270 Posts
June 20 2012 04:50 GMT
#3634
So no bans to the Delver deck, can't say I am surprised, but also disagree with their reasoning (only 51% win rate against non-Delver decks). The deck got a lot more unfair if the pilot was good, it played more like a prototypical UB deck than most people care to realize.

Turn 1 Delver is the equivalent of turn 1 Inquisition or Thoughtseize in this environment. Huh? Yes, because it makes various lines of play very difficult for the opponent...much like Inquisition or Thoughtseize. There are no combo decks to worry about so Delver-Probe on turn 1 was effectively an Inquisition/Thoughtseize. The opposing player is now on the clock to both find an answer to a turn 1 3/2 flyer, as well as playing around a very well-timed Mana Leak. Kind of what UB tries to do with by squashing lines of play through counter magic or other cards that just blanks the possible answers from the opponent (think Curse of Death's Hold versus Lingering Souls). Delver in this regards just blanks certain lines of play from the opponent where they have to risk trading down in mana (think trading 3 CMC spell for a Mana Leak) or in cards (spending mana/turn/card to kill Delver). Yet, killing the Delver means very little since various builds have answers in the 2 drop that require more answers.

You can call it tempo, mid range, etc. It's UB's ideals of efficient mana use (on their turn mostly) in combination with forcing opponent's into awkward situations by squashing lines of play.
Get it by your hands...
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
June 20 2012 05:19 GMT
#3635
New M13 creature has me excited:

Augur of Bolas
1U
Merfolk Wizard
1/3

When Augur of Bolas enters the battlefield, look at the top 3 cards of your library. You may reveal an instant or sorcery and put it into your hand. Put the rest on the bottom of your library.

"We dug coal together." Boyd Crowder, Justified
huameng
Profile Blog Joined April 2007
United States1133 Posts
June 20 2012 05:45 GMT
#3636
What excites you about that card? Limited? Standard? Got a thing for merfolk wizards? Has Nicol Bolas taken control of your brain?
skating
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
June 20 2012 06:05 GMT
#3637
Dude, that's an awesome card. 3 toughness? Digs for answers/replaces itself?
"We dug coal together." Boyd Crowder, Justified
hkf
Profile Blog Joined April 2011
Australia354 Posts
June 20 2012 06:05 GMT
#3638
On June 20 2012 14:45 huameng wrote:
What excites you about that card? Limited? Standard? Got a thing for merfolk wizards? Has Nicol Bolas taken control of your brain?

Monblackcontrol-fuelled delusions of power?
DEN1ED
Profile Joined December 2009
United States1087 Posts
June 20 2012 06:22 GMT
#3639
IDK, the card could be good. It's an easier to cast court hussar for only instants and sorcery. I loved playing with court hussar in standard but being able to get lands was pretty huge. 1/3 is pretty good at the moment as well. Lots of 2 power guys.
huameng
Profile Blog Joined April 2007
United States1133 Posts
June 20 2012 06:34 GMT
#3640
I wasn't trying to be dismissive btw, I just wanted to generate some discussion ;p

I'm not sure if it'll see play in standard. It does dig for answers, but I'd rather just play more answers I think (or snapcaster mage), since a lot of the time with this guy you are getting nothing. In a deck with 20 instants/sorceries, you are almost 30% to not be able to take anything, and I don't think a deck playing this guy could fit that many spells.
skating
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