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Halo Reach - Page 23

Forum Index > General Games
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Prev 1 21 22 23 24 25 33 Next All
AyeH
Profile Blog Joined March 2010
United States534 Posts
October 26 2010 17:32 GMT
#441
Armor lock does leave you very vulnerable though. I don't always come out on top after I faze out of a armor lock. Only thing they should change is the time when armor lock becomes effective, it should only be effective when the person actually turns that glittery white color, not when the person is going into it.
Is it in you?
cAPS
Profile Blog Joined April 2010
United States153 Posts
October 26 2010 20:01 GMT
#442
What button profile does everyone use? I used to be a greenthumb claw guy in Halo 2, switched to Bumper Jumper in Halo 3, and still use the bumpers in Reach now.
Only real downside is it makes jet-packing impossible, but I never use anything besides evade or sprint.
chrisohno
Profile Joined April 2010
United States42 Posts
October 26 2010 20:13 GMT
#443
On October 27 2010 02:32 AyeH wrote:
Armor lock does leave you very vulnerable though. I don't always come out on top after I faze out of a armor lock. Only thing they should change is the time when armor lock becomes effective, it should only be effective when the person actually turns that glittery white color, not when the person is going into it.


Depends on how you're using armor lock. If you're using it just to block grenades and rockets, then it's a great ability to have in close quarters like Zealot. Other than that, it's just plain annoying as you're really prolonging your death. Other than that I'd stick to sprint.

I like Reach a lot. Teamwork is more evident in this one than any other Halo.

xbl: i OhNoes i
If you dont ask, the answer is always no.
SweeTLemonS[TPR]
Profile Blog Joined June 2003
11739 Posts
October 26 2010 20:19 GMT
#444
On October 27 2010 05:01 cAPS wrote:
What button profile does everyone use? I used to be a greenthumb claw guy in Halo 2, switched to Bumper Jumper in Halo 3, and still use the bumpers in Reach now.
Only real downside is it makes jet-packing impossible, but I never use anything besides evade or sprint.


I also use bumper jumper. To use jet pack, use a claw grip.
I'm never gonna know you now \ But I'm gonna love you anyhow.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-10-26 20:37:31
October 26 2010 20:30 GMT
#445
On October 27 2010 01:34 SweeTLemonS[TPR] wrote:
Armor lock is OP, and should be removed from the game. If you aren't good enough to beat a player in a DMR battle, then you lose. AL just makes the game gimmicky, imo. So does the almost unlimited invisible usage.

I found out this weekend that I'm REALLY bad at this game...


Frankly, to make a Starcraft metaphor: armor lock is the Void Ray of Halo: Reach. Bad players will hate it forever and think its impossible, and perhaps, purely for them, it will eventually get a nerf-- maybe its easier to use than it is to defeat. Like the Void Ray, it might also be overpowered in a few very specific situations at the pro-level that don't affect a majority of players, ever.

The few "nerfs" it might "need": For Armor Lock, the animation needs to be changed so that its clearly EXACTLY when you can hit them and when you can't. This is something of a learn to play issue, as you can learn when they can be shot and get the timings and such, but it appears to be just a bit too hard overall for other players to deal with.

But at a high level of play the disadvantages of taking armor lock over sprint or jet pack are SO breathtakingly obvious. It's easy to become separated from your team. You have NO method of escaping a bad situation, just delaying the inevitable in the hopes a team member comes to your rescue.

In Arena, most of the time I go with sprint, as I find it blatantly the best ability. You basically give up some map control whenever you don't have sprint. On some maps, jet pack works for the same purpose, with other limitations to make up for its obvious benefits.

I only use Armor Lock when my team proves itself to be very, very good. In that situation, you use it to tank. Be the first to run in, get focus-fired, armor lock, pop out hopefully before your team loses. Even in this, the best situation to use it in, its fairly balanced; while you're armor-locked, your team is down a player. Sure, you temporarily dodged death, but in many situations: your team loses a 3v2 while you armor lock, and then when you come out you're instantly killed 3v1.

In FFA and objectives, armor lock means you die less, but kill less. Less total points. Less credits.

I'm still super disappointed that MLG hasn't allowed loadouts. Power-ups just aren't as cool. I really think that they're meant to add strategy and team-work to the game and would make it much more exciting to spectate.

On October 27 2010 05:01 cAPS wrote:
What button profile does everyone use? I used to be a greenthumb claw guy in Halo 2, switched to Bumper Jumper in Halo 3, and still use the bumpers in Reach now.
Only real downside is it makes jet-packing impossible, but I never use anything besides evade or sprint.


I've always used Green thumb, but I switched to default Halo: Reach controls. I played with green thumb for a bit, and then I decided to google it, and read an interview where the Reach guys explain why they made the default control scheme what it is-- and I was convinced. Everything you need to hit fast is on the triggers with default.

Also, bumper jumper was great in Halo 3, but they toned down the importance of jumping SO much in Reach that the move of Armor Abilities to a face button really isn't worth it imho.

Zapperkhan
Profile Joined October 2008
United States436 Posts
October 26 2010 20:38 GMT
#446
On October 27 2010 05:01 cAPS wrote:
What button profile does everyone use? I used to be a greenthumb claw guy in Halo 2, switched to Bumper Jumper in Halo 3, and still use the bumpers in Reach now.
Only real downside is it makes jet-packing impossible, but I never use anything besides evade or sprint.

Boxer since Halo 1. Can't get any better. Although, I practically never stick people, but I win most of my melee battles.
AyeH
Profile Blog Joined March 2010
United States534 Posts
October 26 2010 20:48 GMT
#447
i use recon because it is closest to the classic settings. always have since halo 1.
Is it in you?
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
October 26 2010 23:12 GMT
#448
I use Recon, for the same reasons AyeH does.

And Sprint and Evade are the best abilities. You know why? Mobility. Mobility is the biggest advantage you can have in a fight.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
October 26 2010 23:57 GMT
#449
On October 27 2010 08:12 Ferrose wrote:
I use Recon, for the same reasons AyeH does.

And Sprint and Evade are the best abilities. You know why? Mobility. Mobility is the biggest advantage you can have in a fight.


Evade is godly, but I really don't like it with Halo gameplay. Makes me feel like I'm playing a bad quake/UT when I should be playing a GOOD Halo. Some have been pushing for evade in MLG playlists so that worries me.
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
October 27 2010 00:45 GMT
#450
On October 27 2010 08:57 Ndugu wrote:
Show nested quote +
On October 27 2010 08:12 Ferrose wrote:
I use Recon, for the same reasons AyeH does.

And Sprint and Evade are the best abilities. You know why? Mobility. Mobility is the biggest advantage you can have in a fight.


Evade is godly, but I really don't like it with Halo gameplay. Makes me feel like I'm playing a bad quake/UT when I should be playing a GOOD Halo. Some have been pushing for evade in MLG playlists so that worries me.


I'm not a PC gamer, so it reminded me of Gears of War. >.<
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
SweeTLemonS[TPR]
Profile Blog Joined June 2003
11739 Posts
October 27 2010 03:43 GMT
#451
The biggest thing I've seen done in Quake/UT is bouncing side to side. It's SUPER effective. I've never played competitively in those games to really know how to do it well, but it's the best move possible. Far more effective than pure strafing, it takes a little more skill too... although it also takes pure aim to get hits on the PC.
I'm never gonna know you now \ But I'm gonna love you anyhow.
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
Last Edited: 2010-10-27 03:47:48
October 27 2010 03:47 GMT
#452
Wasn't the bouncing in UT just hitting a movement key twice?
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
SweeTLemonS[TPR]
Profile Blog Joined June 2003
11739 Posts
October 27 2010 03:50 GMT
#453
On October 27 2010 12:47 Ferrose wrote:
Wasn't the bouncing in UT just hitting a movement key twice?


Yes, double tap a or d and you bounced left and right. Super effective, but you had to be very good with both hands at the same time. I couldn't do it to save my life... but, as I've recently discovered, I'm not good at video games.
I'm never gonna know you now \ But I'm gonna love you anyhow.
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
October 27 2010 03:52 GMT
#454
On October 27 2010 12:50 SweeTLemonS[TPR] wrote:
Show nested quote +
On October 27 2010 12:47 Ferrose wrote:
Wasn't the bouncing in UT just hitting a movement key twice?


Yes, double tap a or d and you bounced left and right. Super effective, but you had to be very good with both hands at the same time. I couldn't do it to save my life... but, as I've recently discovered, I'm not good at video games.


I'm pretty good on consoles, but I absolutely suck with a mouse and keyboard.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
Red9
Profile Joined May 2008
United States64 Posts
October 27 2010 04:09 GMT
#455
This is the first halo I've played for more than a few games. I played halo 3 a little but I didn't enjoy it. I guess mostly because I can run in this one. Anyway i don't play too much because I don't know many people on xbl and I don't like public rage quitters lol.
My gt is: o Stryk3r o
(I also play mw2 l4d2)
SweeTLemonS[TPR]
Profile Blog Joined June 2003
11739 Posts
October 27 2010 05:46 GMT
#456
On a scale of 1-10, ten is the high end, how sad is it that I'm more looking forward to grinding Halo this weekend than I am to Halloween parties (let's be honest, party, I'm not cool enough to go to multiple parties), and football?
I'm never gonna know you now \ But I'm gonna love you anyhow.
cAPS
Profile Blog Joined April 2010
United States153 Posts
Last Edited: 2010-10-27 07:36:27
October 27 2010 07:30 GMT
#457
On October 27 2010 05:30 Ndugu wrote:

Also, bumper jumper was great in Halo 3, but they toned down the importance of jumping SO much in Reach that the move of Armor Abilities to a face button really isn't worth it imho.



I disagree with armor abilities being more important than jumping, but then again it's all relative to play style.

Edit: By armor abilities, I mean not sprint or evade.
us.insurgency
Profile Joined March 2010
United States330 Posts
October 27 2010 07:55 GMT
#458
On October 27 2010 14:46 SweeTLemonS[TPR] wrote:
On a scale of 1-10, ten is the high end, how sad is it that I'm more looking forward to grinding Halo this weekend than I am to Halloween parties (let's be honest, party, I'm not cool enough to go to multiple parties), and football?

I was with you en till you said football... shame on you.
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
October 27 2010 13:39 GMT
#459
On October 27 2010 14:46 SweeTLemonS[TPR] wrote:
On a scale of 1-10, ten is the high end, how sad is it that I'm more looking forward to grinding Halo this weekend than I am to Halloween parties (let's be honest, party, I'm not cool enough to go to multiple parties), and football?


Parties are lame, but watch college football on Saturday.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
Tom the Legend
Profile Joined February 2010
United Kingdom38 Posts
October 27 2010 13:56 GMT
#460
I have played halo for way 2 long been lanning with my friends for about 6 years now!! i use bumper jumper and im on 6 or 7 sensativity. im loving halo reach so much stuff to do, it really balanced and the gametypes are really fun. the only problem i have are armour abilities in small games (2v2) i feel it spoils the game by taking the fun out and the 2v2's just turn into turtle games of ither invis or armour lock. i think limiting the armour abilites to a few in this gametype will be alot better.
my summary - halo is awesome.
"Intelligence is the ability to adapt to change." - Stephen Hawking
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