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So I just installed Baldur's Gate II - Page 59

Forum Index > General Games
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Prev 1 57 58 59 60 61 80 Next
Ethenielle
Profile Blog Joined December 2005
Norway1006 Posts
February 15 2012 18:52 GMT
#1161
Throne of Baal kind of killed it for me... those high level moves you get just rape through the game and it's just a matter of clicking your way along. Meh. SoA was fantastic though
Theres a fine line between fishing and just standing on the shore like an idiot.
Merany
Profile Blog Joined February 2011
France890 Posts
February 15 2012 19:05 GMT
#1162
You should try Ascension + SCSII then
Irratonalys
Profile Joined March 2011
Germany902 Posts
February 15 2012 23:03 GMT
#1163

Mages are strong enough without this mod, and with it the game will become waaay too easy. You say fighting high level mages becomes a challenge, but in reality if you just cast a few Fireballs/Skull Traps/ADHW near them, they'll die nearly instantly with this mod. Plus, it's not that difficult to make your own characters highly resistant to most forms of magical damage in ToB.


you can make some characters highly resistant , others less so, + since the enemy mages level will increase accordingly , you can expect the typical opening of the average mage to cast timestop , then they`ll usually use combined emergency to cast a teleporterfield and horrid withering + confusion on your party. and thanks the the removed levelcap the field and confusion stay for 35 round while adhw hits you for 35d8. If you dident have the exact counterspells prepared your mostly gona be whiped out by the third round while having no control over your randomly teleported party ^^
The futures uncertain , but the end is always near
Velr
Profile Blog Joined July 2008
Switzerland10904 Posts
February 15 2012 23:08 GMT
#1164
On February 16 2012 03:52 Ethenielle wrote:
Throne of Baal kind of killed it for me... those high level moves you get just rape through the game and it's just a matter of clicking your way along. Meh. SoA was fantastic though


Just install Ascension and you will realise why these high-level spells are there.

Or some even harder mods, but thats really just for people that "have to go deeper" .
snow2.0
Profile Joined September 2010
Germany2073 Posts
Last Edited: 2012-02-15 23:37:14
February 15 2012 23:36 GMT
#1165
On February 16 2012 08:03 Irratonalys wrote:
Show nested quote +

Mages are strong enough without this mod, and with it the game will become waaay too easy. You say fighting high level mages becomes a challenge, but in reality if you just cast a few Fireballs/Skull Traps/ADHW near them, they'll die nearly instantly with this mod. Plus, it's not that difficult to make your own characters highly resistant to most forms of magical damage in ToB.


you can make some characters highly resistant , others less so, + since the enemy mages level will increase accordingly , you can expect the typical opening of the average mage to cast timestop , then they`ll usually use combined emergency to cast a teleporterfield and horrid withering + confusion on your party. and thanks the the removed levelcap the field and confusion stay for 35 round while adhw hits you for 35d8. If you dident have the exact counterspells prepared your mostly gona be whiped out by the third round while having no control over your randomly teleported party ^^

Reload, beat it the 2nd time or find next nasty suprise and repeat.
There already are a few "challenges" like this in vanilla, i don't see the point in turning the game into a reload-athon.
That's not difficult, just annoying.
SF-Fork
Profile Blog Joined November 2002
Russian Federation1401 Posts
February 18 2012 10:57 GMT
#1166
Question for the experts:

I am multiplaying with a friend, 1 character each. For BG I've chosen Thief-Mage multi class.

When I get to BG2 does it make sense to switch my character to Thief-Mage dual class? or multiclass will be better in the long run?
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
February 18 2012 16:28 GMT
#1167
On February 18 2012 19:57 SF-Fork wrote:
Question for the experts:

I am multiplaying with a friend, 1 character each. For BG I've chosen Thief-Mage multi class.

When I get to BG2 does it make sense to switch my character to Thief-Mage dual class? or multiclass will be better in the long run?


In BG2, dual classes are generally better than multi-classes, as most of the time you can get all of the important benefits of a class within the first 9 levels. In ToB (and maybe later BG2 depending on party size), multi classes win out because they get access to both classes' HLAs and many classes don't scale very well past level ~20.

In the case of thief/mage, you can definitely pump your stealth skills enough+you reach 4x backstab multiplier with level 9, so it's better to dual class.
SF-Fork
Profile Blog Joined November 2002
Russian Federation1401 Posts
February 18 2012 19:19 GMT
#1168
My problem is that my thief multiclass will be the only one with the thieving skills. Being a fan of traps, I am worried I will not have enough thief skill points with 9 levels to suit all my needs.

CarlosOmse
Profile Joined October 2011
Germany507 Posts
February 18 2012 19:49 GMT
#1169
Baldurs Gate I & II are the best games i ever played me and my friends spent so many nights playing this game coop over lan just incredible !
a book is like a mirror if a monkey looks into it no philosopher will look back
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
Last Edited: 2012-02-18 20:36:18
February 18 2012 20:34 GMT
#1170
Just installed SCSII for the first time...oh my god.

Comparing the fight with Firkraag before and after the mod...he used to be an absolute cakewalk, but with the mod I required like 5 reloads to develop my strategy and finally bring him down.

On February 19 2012 04:19 SF-Fork wrote:
My problem is that my thief multiclass will be the only one with the thieving skills. Being a fan of traps, I am worried I will not have enough thief skill points with 9 levels to suit all my needs.


That's true.

A dual class thief/mage will be mostly a mage, while a multi-class thief/mage will be mostly a thief.

It's very possible to get through BG2 without any kind of thief.
Billy_
Profile Joined September 2010
461 Posts
February 19 2012 05:14 GMT
#1171
Thank goodness for mods like ascension and SCS... BGII is certainly an excellent adventure game... lots to discover, lots to do, some really good writing. But once you've taken a good look at BGII vanilla it shows that it's not nearly as complex as it looks. Can get through most of the vanilla game with only a few magic spells without breaking a sweat. Breach the mages, focus them down, true sight to counter any invisibility, and some minor summoning fodder on the front lines so that your own fighters don't die so quickly. Use the odd protection from negative energy/elements/magic weapons against vampires/dragons, and just nuke beholder from off the screen with fireballs. Mods make BGII much more tactical. I
Daray
Profile Blog Joined August 2010
6006 Posts
February 19 2012 17:09 GMT
#1172
http://www.reddit.com/r/gaming/comments/cebua/step_by_step_moddingguide_turn_baldurs_gate_and/

Tried to do this but bg1 won't install on windows 7. The install button on the autorun and the setup.exe do nothing
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
Last Edited: 2012-02-19 20:09:09
February 19 2012 19:08 GMT
#1173
Summary of the best classes for BG2/ToB, for newer players.

Arcane
+ Show Spoiler +
Sorceror:
  • Very flexible in-battle, especially with regards to sequencer spells
  • Easily the best Project Image/Simulacrum casters.
  • Must know which spells to learn at each level, or can end up gimped.

Wild Mage:
  • Chain Contingency+3 Improved Chaos Shields makes Nahal's completely safe to use.
  • Nahal's are cast as if Improved Alacrity was active.
  • Limited Wish refreshes Nahal's, can be cast during a Time Stop.
  • A bit cheesey, only becomes amazing when level 9 spells are learned.

Berserker (9) --> Mage:
  • High health, decent THAC0, and grandmastery in a weapon. Makes for a decent frontline fighter (especially with Tenser's Transformation).
  • Only 9 levels in a fighter class means he'll quickly catch up in mage levels.
  • Does not have access to any mage kits, so not quite as good at casting as a Wild Mage or Sorceror, but will be just as good as a pure Mage.


Divine
+ Show Spoiler +
Ranger (9) --> Cleric:
  • Basic divine caster, tons of spell slots.
  • Not the best in a straight up fight.
  • Has access to both cleric spells and druid spells.

Ranger/Cleric:
  • Pretty good fighter, especially later on in the game. Defender of Easthaven+Hardiness+Armor of Faith means 85% damage resistance.
  • Can be cramped for spell slots at lower levels.
  • Has access to both cleric spells and druid spells.
  • Weak Turn Undead.


Martial
+ Show Spoiler +
Fighter/Mage (Kensai):
  • Fighter classes don't need much experience, so even with the multi-class he'll still have a high enough THAC0 to be a perfectly fine fighter.
  • Mage levels allow him to buff himself up, and also shore up and weaknesses in your caster's repertoire.
  • Can use Kensai kit without having to deal with any of the disadvantages (requires level1NPCs or Shadowkeeper).

Inquisitor (paladin kit):
  • Dispel Magic with a virtually 100% success rate on any enemy. Not party-friendly, however.
  • Starts the game with True Sight, making mages/thieves less of a hassle early.
  • Not as good in a straight up battle as a pure fighter.

Blade (bard kit):
  • Bards have the fastest leveling table, allowing for early Skeleton Warriors and the strongest Remove Magic in the game.
  • Not as good offensively as a fighter, but Offensive Spin closes some of the gap (and it does stack with Improved Haste).
  • Defensive Spin and a few self-cast buffs can get this guy's AC around -30. Nothin gonna hit that. Also, Free Action lets him move during Defensive Spin.
snow2.0
Profile Joined September 2010
Germany2073 Posts
February 19 2012 19:44 GMT
#1174
I've never tried playing a bard.

I think you start with pretty weak magic; do you begin playing in a thief style or just stay back and hope the rest of your party handles stuff while you support with whatever you have ranged?
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
February 19 2012 19:48 GMT
#1175
On February 20 2012 04:44 snow2.0 wrote:
I've never tried playing a bard.

I think you start with pretty weak magic; do you begin playing in a thief style or just stay back and hope the rest of your party handles stuff while you support with whatever you have ranged?


Nope, play him like a fighter (or more accurately, like a Fighter/Mage). Again, a Blade is basically like a slightly weaker Fighter/Mage with a strong Remove Magic+Animate Dead. Kind of a mix of Fighter/Mage and Inquisitor.
SF-Fork
Profile Blog Joined November 2002
Russian Federation1401 Posts
February 19 2012 20:11 GMT
#1176
why is the blade stronger in remove magic and animate dead??
Alakabon
Profile Joined November 2010
Canada111 Posts
February 19 2012 20:21 GMT
#1177
Is it possible to do well as a monk ? Im about to start a new playthrough and never played one, and kicking people around seems like it would be nice.
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
February 19 2012 20:25 GMT
#1178
On February 20 2012 05:11 SF-Fork wrote:
why is the blade stronger in remove magic and animate dead??


Bards are the fastest leveling class in the game. At the SoA cap, for example, a Bard is level 23 while a Mage is level 18. At 8 million XP, the ToB cap, a Bard is level 46 and a Mage is level 31. Remove Magic is significantly more effective the higher level you are, and Animate Dead becomes much more powerful at level 15. Obviously, there are other spells that scale very well with level that a Blade can get good use of, but these are the two that I think are most significant.
Merany
Profile Blog Joined February 2011
France890 Posts
Last Edited: 2012-02-19 21:50:50
February 19 2012 21:35 GMT
#1179
On February 20 2012 05:21 Alakabon wrote:
Is it possible to do well as a monk ? Im about to start a new playthrough and never played one, and kicking people around seems like it would be nice.

Monk is an extremely good class! It's definitely weaker at the beginning than most other classes but when you start to reach the end of SoA / ToB, you start to kick some serious ass (insane damage output with hands, walk super fast, immune to a lot of stuff, etc).
I'd go as far as to say it's one of the best non abusive (kensai / mage, etc) / RP oriented class of the game.
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
February 19 2012 21:44 GMT
#1180
Does anyone here play neverwinter nights ?
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
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