• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:23
CET 10:23
KST 18:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket11Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2097 users

Guild Wars 2 - Page 58

Forum Index > General Games
Post a Reply
Prev 1 56 57 58 59 60 354 Next
AlphaWhale
Profile Joined December 2010
Australia328 Posts
Last Edited: 2011-06-12 18:01:11
June 12 2011 17:59 GMT
#1141
On June 05 2011 22:41 irninja wrote:
Show nested quote +
On June 05 2011 16:28 Hakker wrote:
The way GW1 made money was because they released new expansions every few months. Iirc they didn't add the cash shop in until halfway through factions.

I'm fucking ridiculously excited for this game. With the way free games have been trending lately I honestly think this could be the next big thing in MMOs.

Not only that, but gw1 also had a fairly decent proscene for a time. Maybe it canbe the first mmo type game to really break in to an esport.


I think they will be adding the cash shop from day 1 in this one, but I could be wrong.

The big limitation for any mmo is the fact that players could not reach other to other players around the world to organize a larger event, due to server limitation/transfer limitation. If the system in GW2 works as promised you will freely (within reason) be able to transfer your character between realms. It will not be unlimited, but the option will be there.


Did you play Guild Wars? PvP between regions was possible and fine, online anyway. There were no server issues in that regard. Seems counter productive to take that away in the sequel but it's not like this sort of thing hasn't happened before...
The icon for diamond league is actually a sapphire.
Disciple7
Profile Joined August 2010
United States198 Posts
June 12 2011 18:14 GMT
#1142
There are no realms, ninja. They stated before that they will stick to something like the districts they did in GW1, allowing for a switch at any time. At least that's what I had gathered from interviews.

Also, there were never any problems cross-region in GW1. GvG/RA/Codex/TA/HB/HoH were all cross-regional, with teams from every district playing against each other.

The only things holding GW1 back from breaking into E-sports was:

1) Lack of a polished interface. such as the one WoW has

2) Lack of observer features

3) Being overshadowed by WoW =(
A fanatic is one who can't change his mind and won't change the subject. -Winston Churchill
x-Catalyst
Profile Joined August 2010
United States921 Posts
June 12 2011 21:11 GMT
#1143
I've never really been in a guild before but this seems pretty interesting and fun. I'll keep on eye on this and maybe apply at a later time.
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 12 2011 21:28 GMT
#1144
I was using realms as a median term used in MMO's to distinguish "worlds/servers/districts/etc". Some people here may have not played GW1 to know what districts are or how they work.

No biggie.

And I really hope the interface has the ability to be tweaked/customized, for a lot of people that's a big deal. Others just hope the interface provides what they need out of the box.
www.teamlegacy.net | MMO junkies
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 12 2011 23:06 GMT
#1145
We interviewed GTR and published it today.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=232884
www.teamlegacy.net | MMO junkies
sleeepy
Profile Blog Joined September 2009
Canada777 Posts
June 13 2011 05:07 GMT
#1146
I'm getting sort of interested in GW2 but from what I can tell the PvP will be a let down. Now I may be wrong on this but there are 2 modes of PvP: one similar to WoW arena and another which is like a 3-way server vs server vs server battleground. Now that's fine, but no where do I see anything about world PvP. World PvP has always been my favorite part of any MMO I've played and I would be pretty disappointed if it's not in GW2. Can someone with more information clarify this for me?
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 13 2011 07:31 GMT
#1147
On June 13 2011 14:07 sleeepy wrote:
I'm getting sort of interested in GW2 but from what I can tell the PvP will be a let down. Now I may be wrong on this but there are 2 modes of PvP: one similar to WoW arena and another which is like a 3-way server vs server vs server battleground. Now that's fine, but no where do I see anything about world PvP. World PvP has always been my favorite part of any MMO I've played and I would be pretty disappointed if it's not in GW2. Can someone with more information clarify this for me?


I would assume you haven't taken the time to read the interviews and watch videos yet. That's fine.

What we know right now is the World PvP you seek will not be specifically battles that take place on your server, but actually a battle that takes place "inbetween" 3 different servers.

Picture a triangle, on each point a server representing a castle. There is a constant struggle between the 3 corners, with many points of interest in between, such as keeps, farms, etc.

That's going to be the "world pvp" as you are looking for. Aside from arena-type pvp, there so far has not been any announced world pvp between your own server's players.
www.teamlegacy.net | MMO junkies
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 13 2011 07:31 GMT
#1148
If the system in GW2 works as promised you will freely (within reason) be able to transfer your character between realms
How is it supposed to work in GW2? Are you still gonna be able to play with friends of other servers like in GW1? One of the shittiest things about WoW is that you meet someone IRL who also plays the game, but you cannot play with him because he's on a different server. Will GW2 be like GW1 or like WoW?

On June 13 2011 14:07 sleeepy wrote:
I'm getting sort of interested in GW2 but from what I can tell the PvP will be a let down. Now I may be wrong on this but there are 2 modes of PvP: one similar to WoW arena and another which is like a 3-way server vs server vs server battleground. Now that's fine, but no where do I see anything about world PvP. World PvP has always been my favorite part of any MMO I've played and I would be pretty disappointed if it's not in GW2. Can someone with more information clarify this for me?
The "battleground" PvP mode in GW2 is called "world pvp", so there you go But seriously outdoor PvP sucks and no one really enjoys it. You only think you do because you haven't done much of it. Since the concept of open pvp is so stupid and imba, that it gets old really quick. Open PvP is for carebears who wants to show off as PvP'ers every once in a while. I did enjoy killing random people questing in WoW, but it gets old really fast. So I couldn't care less if it isn't in GW2.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Xapti
Profile Joined April 2010
Canada2473 Posts
June 13 2011 09:10 GMT
#1149
The reason I like open PvP/PK is to deal with bots. Of course the best way to implement open PvP to deal with bots would be to have bots drop some of the inventory when they die — newbies don't have much in their inventory and would not be worth killing. Obviously it would still have problems but in my opinion worth it than dealing with the alternative.

That said, I'm quite sure Guild Wars 2 would not have open PvP/PK, since I understand the type of game it is supposed to be.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Pyrthas
Profile Joined March 2007
United States3196 Posts
Last Edited: 2011-06-13 15:01:27
June 13 2011 14:59 GMT
#1150
Open pvp would, I think, be pretty tough to implement in a game that is built around ad hoc cooperation the way GW2 is. Everything Anet has done has revolved around the idea that it's never a bad thing when other people show up where you are. By the design of the reward system, they don't steal xp or drops. By the design of the events (and the skills, I suppose), they can't grief you or impede your progress. Ante never want you to worry that somebody else is going to make your experience in the game worse (well, aside from unpleasant chat, I suppose). When they're trying to set up expectations like those (which, it's worth noting, mean that the only negative effect on the game that bots can have is on the economy, which hasn't been fatal in GW1 yet), I think open pvp is just not feasible.
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
June 13 2011 16:01 GMT
#1151
Pretty sure there were problems with cross regional play. Nothing as extreme as seen often in other games, but trying to play mesmer/ranger/monk or even anything at a high competitive level gets pretty frustrating with latency above 100. It was always one team ending up on the bad side of things, which of course was quite difficult to do anything about but also pretty frustrating when that game changing dshot on a skill came a fraction of a second too late.

I know this is much less relevant for GW2 with less emphasis on the twitch reflexes, but you can't say there were no problems associated with cross regional play. It was just less apparent and faded more and more out due to koreans/japanese/taiwanese players all quitting.
Xapti
Profile Joined April 2010
Canada2473 Posts
June 13 2011 19:52 GMT
#1152
On June 13 2011 03:14 Disciple7 wrote:
The only things holding GW1 back from breaking into E-sports was:

1) Lack of a polished interface. such as the one WoW has

2) Lack of observer features

3) Being overshadowed by WoW =(

Nothing was wrong with GW's interface. It was customizable in many different ways, and was much simpler than WoWs.

Not sure what you mean by lack of observer features

WoW wasn't much of a competitive PvP game. While WoW may have overpowered it, it's probably just because people are stupid.

Reminds me of how Nox was under-popular due to diablo, or diablo 2 perhaps, even though diablo 2 wasn't released until 6 months later and was a terribly non-competitive game.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Disciple7
Profile Joined August 2010
United States198 Posts
June 13 2011 20:33 GMT
#1153
On June 14 2011 04:52 Xapti wrote:
Show nested quote +
On June 13 2011 03:14 Disciple7 wrote:
The only things holding GW1 back from breaking into E-sports was:

1) Lack of a polished interface. such as the one WoW has

2) Lack of observer features

3) Being overshadowed by WoW =(

Nothing was wrong with GW's interface. It was customizable in many different ways, and was much simpler than WoWs.

Not sure what you mean by lack of observer features

WoW wasn't much of a competitive PvP game. While WoW may have overpowered it, it's probably just because people are stupid.

Reminds me of how Nox was under-popular due to diablo, or diablo 2 perhaps, even though diablo 2 wasn't released until 6 months later and was a terribly non-competitive game.


1) Ever try playing ranger at top level? TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB 4 TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB 3

2) SC2 has alot of observer features that make it easy to see what is going on. GW doesn't, I don't really know how to explain it =/

3) I wasn't saying WoW was a competitive PvP game. It just overshadowed GW in population and popularity.
A fanatic is one who can't change his mind and won't change the subject. -Winston Churchill
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 13 2011 22:03 GMT
#1154
On June 14 2011 04:52 Xapti wrote:
Show nested quote +
On June 13 2011 03:14 Disciple7 wrote:
The only things holding GW1 back from breaking into E-sports was:

1) Lack of a polished interface. such as the one WoW has

2) Lack of observer features

3) Being overshadowed by WoW =(

Nothing was wrong with GW's interface. It was customizable in many different ways, and was much simpler than WoWs.

Not sure what you mean by lack of observer features
I think he means in GW it's hard to watch a game and be perfectly clear of what's going on. A good spectator sport needs to be easy to understand for the observer. The interface can help making that easy, but the GW interface doesn't really do much to help.

I had a friend who never played BW to watch a MSL match and he found it awesomely entertaining and started watching vods on his own. I doubt you'll get someone who isn't good at GW to watch a game and understand wtf is going on.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
sleeepy
Profile Blog Joined September 2009
Canada777 Posts
June 14 2011 01:17 GMT
#1155

The "battleground" PvP mode in GW2 is called "world pvp", so there you go But seriously outdoor PvP sucks and no one really enjoys it. You only think you do because you haven't done much of it. Since the concept of open pvp is so stupid and imba, that it gets old really quick. Open PvP is for carebears who wants to show off as PvP'ers every once in a while. I did enjoy killing random people questing in WoW, but it gets old really fast. So I couldn't care less if it isn't in GW2.


"Open PvP is for carebears" What? How does that make any sense. Carebears hate anything that interrupts their structured play experience, especially when they get killed in PvP. Open PvP is for someone who likes uncertainty in their games, something that GW2 seems like it wants to promote with the dynamic events and such. Open PvP is by far the most exciting element of an MMO for me because you never know what to expect and you can pull off some amazing stuff. For example, in RIFT (lol) beta, my guild completely took over a mid-level zone for about 20 minutes until the other faction started getting their guilds rallied to the zone to fight us. What happened next were several hours of 40+ vs 40+ battles in every corner of the zone. Even in that horribly unbalanced game it was still a lot of fun. Yeah several lowbies got caught in the crossfire but hey, if you don't want open PvP go on your PvE server.

Now yes the cross-server battlegrounds will provide a similar experience, but it will be watered down because of repetition. Open PvP is a guaranteed new experience every time, whether its 1v1 or 40v40. Battlegrounds will eventually be solved, the best locations to hold and best attack routes will be discovered and while they will still be fun, they definitely lose some of the charm of the open world. Also they're completely separate from the game world; conquering something in a battleground is meaningless, conquering a zone in the world gives the other faction real incentive to work together and push you out.

Open pvp would, I think, be pretty tough to implement in a game that is built around ad hoc cooperation the way GW2 is. Everything Anet has done has revolved around the idea that it's never a bad thing when other people show up where you are. By the design of the reward system, they don't steal xp or drops. By the design of the events (and the skills, I suppose), they can't grief you or impede your progress. Ante never want you to worry that somebody else is going to make your experience in the game worse (well, aside from unpleasant chat, I suppose). When they're trying to set up expectations like those (which, it's worth noting, mean that the only negative effect on the game that bots can have is on the economy, which hasn't been fatal in GW1 yet), I think open pvp is just not feasible.


I'm wondering then why they even have different races if everyone is supposed to work together. Just make all players human in that case. In the races trailer it looks like none of them are too close to each other, but in game they all cooperate? Doesn't make much sense to me. At least there should be a server type where you're allied with members of your race but everyone else is a potential enemy.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2011-06-14 06:12:47
June 14 2011 06:12 GMT
#1156
On June 14 2011 10:17 sleeepy wrote:
Show nested quote +

The "battleground" PvP mode in GW2 is called "world pvp", so there you go But seriously outdoor PvP sucks and no one really enjoys it. You only think you do because you haven't done much of it. Since the concept of open pvp is so stupid and imba, that it gets old really quick. Open PvP is for carebears who wants to show off as PvP'ers every once in a while. I did enjoy killing random people questing in WoW, but it gets old really fast. So I couldn't care less if it isn't in GW2.


"Open PvP is for carebears" What? How does that make any sense. Carebears hate anything that interrupts their structured play experience, especially when they get killed in PvP. Open PvP is for someone who likes uncertainty in their games, something that GW2 seems like it wants to promote with the dynamic events and such. Open PvP is by far the most exciting element of an MMO for me because you never know what to expect and you can pull off some amazing stuff. For example, in RIFT (lol) beta, my guild completely took over a mid-level zone for about 20 minutes until the other faction started getting their guilds rallied to the zone to fight us. What happened next were several hours of 40+ vs 40+ battles in every corner of the zone. Even in that horribly unbalanced game it was still a lot of fun. Yeah several lowbies got caught in the crossfire but hey, if you don't want open PvP go on your PvE server.

Now yes the cross-server battlegrounds will provide a similar experience, but it will be watered down because of repetition. Open PvP is a guaranteed new experience every time, whether its 1v1 or 40v40. Battlegrounds will eventually be solved, the best locations to hold and best attack routes will be discovered and while they will still be fun, they definitely lose some of the charm of the open world. Also they're completely separate from the game world; conquering something in a battleground is meaningless, conquering a zone in the world gives the other faction real incentive to work together and push you out.

I was under the impression that World PvP was supposed to be exactly like what you called "open PvP." If you don't like/want to deal with that you just play on PvE servers, but you had the option of moving between the two whenever you wanted...

If I'm wrong please let me know...
SebaZ
Profile Joined April 2010
Italy223 Posts
Last Edited: 2011-06-14 15:38:48
June 14 2011 15:14 GMT
#1157
On June 13 2011 02:59 AlphaWhale wrote:
Did you play Guild Wars? PvP between regions was possible and fine, online anyway. There were no server issues in that regard.

Except mad lag when playing koreans and japanese.

On June 13 2011 14:07 sleeepy wrote:
I'm getting sort of interested in GW2 but from what I can tell the PvP will be a let down.

How can you tell if it's gonna be a let down when we still know next to nothing about it? ^^

On June 13 2011 14:07 sleeepy wrote:
Now I may be wrong on this but there are 2 modes of PvP: one similar to WoW arena

The competitive pvp mode won't be similar to WoW arena, actually. The main guy behind the game's pvp said that WoW's arena is what he doesn't want GW2's competitive mode to be.

On June 13 2011 14:07 sleeepy wrote:
World PvP has always been my favorite part of any MMO I've played and I would be pretty disappointed if it's not in GW2. Can someone with more information clarify this for me?

If by world pvp you mean people being able to attack each other on the pve world, no, it's not gonna be there. The game's structure doesn't allow for it.

On June 14 2011 10:17 sleeepy wrote:
Also they're completely separate from the game world; conquering something in a battleground is meaningless, conquering a zone in the world gives the other faction real incentive to work together and push you out.

Well, doing well in world vs world will give players on the pve maps advantages, so it's not completely meaningless. But I guess that's not what you mean.
Pyrthas
Profile Joined March 2007
United States3196 Posts
Last Edited: 2011-06-14 16:36:41
June 14 2011 16:24 GMT
#1158
On June 14 2011 10:17 sleeepy wrote:
I'm wondering then why they even have different races if everyone is supposed to work together. Just make all players human in that case. In the races trailer it looks like none of them are too close to each other, but in game they all cooperate? Doesn't make much sense to me. At least there should be a server type where you're allied with members of your race but everyone else is a potential enemy.

Hooooly shit wall of text, sorry.


From a gameplay and in-game experience perspective, the races play a little differently, even though every race can be every profession. Each race has a (smallish) pool of racial skills that will be available to you in addition to your profession skills. Also, the main story arc, what Anet are calling your "personal story," will change depending on your race (and character creation choices). Of course, we don't know how significantly it will change. They've said in interviews that it's enough of a new experience to add substantial replayability, but that's the sort of thing that varies greatly from player to player, so we'll just have to wait and see how it turns out.

From a lore standpoint, although racism and bigotry certainly exist in the world, and you'll certainly be fighting members of each race as aggressive NPCs (because not everyone is good), the dragons (not just big, flying, fire-breathing lizards; there are only a handful of them, and the latest one to wake up is 1000' long) have just woken up and they're the big threat and everyone needs to band together to stop them from killing everyone and that's where all the players come in. And then again, as with open pvp, Anet made the design decision to not give players the choice of morality paths or anything like that, and again that was because one of their main design goals was to never let more people showing up be a bad thing. You can't very well do that if some people will be rewarded for undermining your current objectives by choosing a different morality path! (And then, since they don't need to allow for other choices, they can also freely block every possible way to undermine those objectives, which they aim to do in order to prevent griefing.)

This doesn't mean there are no choices throughout the game. There are some, at least. There are, for instance, different organizations that take different approaches to fighting the dragons, and you join up with one partway through the personal story. It's just that they're not fighting with each other; their methods are different but not mutually exclusive.

Summary: Different skills, different personal story, and from a lore standpoint we're all heroes preparing to fight primal forces of nature that threaten to destroy life as we know it. I imagine it's also a big plus for the roleplayers.


I think part of the problem here is the content and reward system in GW2. You don't get rewarded for completing quests that you have on your own (because quests don't exist in the game), or doing stuff in instances (well, except for some dungeons, but they're not the main content). You get rewarded for participating in so-called dynamic events that are always taking place in the world. If you come across one and help complete the objectives, then you get rewards (along with everyone else who participated). (If the objectives are not completed, then the world might change to reflect that so that different events start happening, or the event might be one that gets repeated every so often.) This means that being able to fight someone in the open is kind of like being able to stop someone from completing any quests in other games, which would, I think, have pretty drastic consequences. I also think it goes beyond open pvp in the majority of games (though not all).

I'm sure they could have built the game with this sort of player interaction in mind. You could build a game where, like, there are a bunch of protected dynamic events to level up a bit on, but after that you have to go out into the world and do dynamic events with different objectives for different races or something. But I don't think you could just tack on a separate server or a pvp flag or something like that and make the game work.


Also, just as a general observation (and I really don't mean to imply anything by this!), I think it's really interesting that you thought that the different races should be at odds with each other. I guess that's been pretty well established in some MMOs? But I'd think of the choice of race in GW2 more like the choice of race in Dragon Age: Origins, but more substantial. It changes how you get to the later stages of the game and can influence things that happen throughout the game (plus, again, more skills, which didn't happen in DAO).



Edit: I don't know anything about WoW or its arena, so I can't say whether GW2 pvp will be anything like it. From what I've read about WoW arena, it's pretty much ass, while GW1 gvg is pretty much awesome, but unfortunately the gvg community is pretty small these days, so I don't know if you could pick it up and see what it's like now.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
June 14 2011 16:38 GMT
#1159
On June 14 2011 05:33 Disciple7 wrote:
stuff

1) You would have been forced to do so in wow aswell, no focus frame=playing healer takes skill, playing anything else takes serious game awareness.

2) You apparently have no map awareness whatsoever. The one thing that GW doesn't show is people's energy, but you can perfectly tell anyone's mana by their weapon sets, by the "status" tab in the observer window and by the way they play.

3) WoW arena teams only consisted of 3 people. No game franchise after GW enforced 8v8 play simply because it's too much of a hassle for guilds and clans to keep a steady 8 man roster. And WoW was more popular because it was WoW.
Pyrthas
Profile Joined March 2007
United States3196 Posts
Last Edited: 2011-06-14 16:59:46
June 14 2011 16:58 GMT
#1160
On June 15 2011 01:38 r33k wrote:
Show nested quote +
On June 14 2011 05:33 Disciple7 wrote:
stuff

2) You apparently have no map awareness whatsoever. The one thing that GW doesn't show is people's energy, but you can perfectly tell anyone's mana by their weapon sets, by the "status" tab in the observer window and by the way they play.

While this is true, I thought Disciple7 was talking about casual observers here, and requiring the general public to keep close track of weapon swaps and skill usage and positioning and stuff is asking a bit much, I think.
Prev 1 56 57 58 59 60 354 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
07:30
Playoffs
SHIN vs TriGGeRLIVE!
herO vs Reynor
Maru vs MaxPax
Crank 1229
Tasteless719
IndyStarCraft 131
TKL 89
Rex71
CranKy Ducklings47
3DClanTV 31
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1229
Tasteless 719
IndyStarCraft 131
TKL 89
Rex 71
StarCraft: Brood War
BeSt 648
actioN 549
Soma 481
Killer 284
Leta 166
Rush 142
ajuk12(nOOB) 132
Light 74
Sharp 56
ToSsGirL 55
[ Show more ]
soO 40
Sacsri 36
zelot 36
hero 5
Dota 2
monkeys_forever235
XcaliburYe69
League of Legends
JimRising 445
Counter-Strike
olofmeister597
shoxiejesuss440
zeus94
Other Games
summit1g15845
ceh9521
C9.Mang0205
XaKoH 202
Fuzer 158
crisheroes94
NeuroSwarm33
Trikslyr27
Dewaltoss23
Organizations
Dota 2
PGL Dota 2 - Main Stream12805
StarCraft: Brood War
UltimateBattle 95
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH156
• LUISG 17
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• iopq 0
• BSLYoutube
League of Legends
• Lourlo902
• Jankos762
• Stunt547
Upcoming Events
WardiTV Korean Royale
2h 38m
Replay Cast
13h 38m
RSL Revival
22h 8m
WardiTV Korean Royale
1d 2h
SC Evo League
1d 3h
IPSL
1d 7h
Julia vs Artosis
JDConan vs DragOn
OSC
1d 7h
BSL 21
1d 10h
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
1d 22h
Wardi Open
2 days
[ Show More ]
IPSL
2 days
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
2 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
Wardi Open
4 days
Replay Cast
4 days
Wardi Open
5 days
Tenacious Turtle Tussle
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.