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Can't wait. I hope the next two are Mesmer and some recreation of the Ritualist. (hated Paragon and Dervish)
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On May 12 2011 22:34 Chuiu wrote:Can't wait. I hope the next two are Mesmer and some recreation of the Ritualist. (hated Paragon and Dervish) Nah, we know that one of the last two is a brand new profession and the other is a returning one from GW, so it won't be mes and rit. The guess is that the returning one is mesmer--scythes aren't in GW2, lots of rit skills went to guardians, and paragons were a heavy-armor profession in GW and there aren't any more of those to be revealed in GW2. They could bring paragons back as a medium-armor profession, I guess, but between the mentions of mesmers in the novels and the purple concept art, mesmer seems like the best guess.
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Mesmers better come back, probably the most interesting and highest skill requiring class from GW.
Ritualist needs to stay away and lets pretend nightfall ever happened...
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Paragons aren't coming back, they were a distinctly regional profession and Anet hasn't been fond of them at all since day 1 after release.
I'm guessing mesmer and possibly engineer or a completely race-related class.
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IMO: The less the better, keep the game simple, the expansions added way too many new things and that turned away a lot of the people from my experience, atleast for myself.
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On May 13 2011 01:08 r33k wrote: they were a distinctly regional profession Um, if we're gonna get all lore-heavy and shit, Keiran Thackeray's a paragon (Hearts of the North spoiler omg!!!) and an Ascalonian, so...
I'm not saying paragons are a legitimate candidate for the last returning profession in GW2, of course.
Edit:On May 13 2011 01:11 Sandstorm wrote: IMO: The less the better, keep the game simple, the expansions added way too many new things and that turned away a lot of the people from my experience, atleast for myself. You don't want them to ever add new skills, areas, event types, professions, races, etc. to GW2? Why the hell not? Once I've done everything there is to do, I want more!
Even from a competitive standpoint, things get stale if you only ever have the same collection of skills. Let's go back to GW's competitive roots: CCGs. It's nice to see new cards and mechanics so that you can rethink how to use old cards, discover new combos, etc. Magic would be a much worse game if they'd never moved past Alpha, for lots of reasons. You'd have a tiny card pool. You wouldn't be able to take advantage of everything the developers learned in the intervening years. You might have never gotten to the entirely different ways of playing the game--drafting, bizarre highlander formats, etc. Things would be terribly balanced.
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Why not just take the time and do it proper once? The game got way to noob friendly and the downfall of competitive pvp was when the other expansions came out, instead of being able to master the current techniques they were forced to redo everything. That's when my guild and many other guilds quit. The game became too noob friendly.
Being able to make pvp chars with fairly decent gear was already one of the benefits of having pvp and why so many people liked it, you could have a competitive character without having to invest 1000 hours into the game. However that also meant that the difference between a team winning and losing was mostly skill (and few other things) and thats how it should be.
The new expansions added a whole another way of pvp and basically lead to the death of HoH and GvG which is the main reason why most people played, they didnt want to farm Z Keys and all that other crap, they just wanted to play, and so did I. However if I didn't do all of that I would find myself behind the metagame economically and just didn't care enough to follow through and invest that many hours into the game.
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2nd Worst City in CA8938 Posts
On May 11 2011 23:19 Sandstorm wrote:Show nested quote +On May 10 2011 10:25 Souma wrote: DoP. What was your IGN on Guild Wars? I was one of the people who helped DoP get their tigers. I remember when I hit rank 9 you guys were still rank 6. What team were you on?
Mmm around that time I was either in Zodiac Braves or Char I believe.
I was really friendly with one of the DoP guys. I think his name was I Eat Trees or something. I don't quite remember.
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I'm in. I'll be buying on launch date and I'd love to be in a solid guild from Day 1.
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On May 13 2011 02:14 AimlessAmoeba wrote: I'm in. I'll be buying on launch date and I'd love to be in a solid guild from Day 1.
register in our forums and apply there, the forums are already pretty active with other stuff.
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On May 13 2011 01:42 Sandstorm wrote: Why not just take the time and do it proper once? The game got way to noob friendly and the downfall of competitive pvp was when the other expansions came out, instead of being able to master the current techniques they were forced to redo everything. That's when my guild and many other guilds quit. The game became too noob friendly.
Being able to make pvp chars with fairly decent gear was already one of the benefits of having pvp and why so many people liked it, you could have a competitive character without having to invest 1000 hours into the game. However that also meant that the difference between a team winning and losing was mostly skill (and few other things) and thats how it should be.
The new expansions added a whole another way of pvp and basically lead to the death of HoH and GvG which is the main reason why most people played, they didnt want to farm Z Keys and all that other crap, they just wanted to play, and so did I. However if I didn't do all of that I would find myself behind the metagame economically and just didn't care enough to follow through and invest that many hours into the game. You're making two entirely different points. One is that you didn't like the changes implemented by the additional campaigns and expansion. The other is that you don't think ever adding anything is a good idea, because you'd rather they "take the time and do it proper once." I hope you can understand why these are different points, and why only the second one is really relevant to your hope that they never add any content ever to GW2. So here are some thoughts.
1) Is there any competitive game out there that has never had things changed? I honestly can't think of any. Nobody does it perfectly the first time, in any arena. Sometimes, this is just because the very things people decide to compete over develop in ways you didn't expect. It happened with map design in BW, for instance. It happened with Magic, where Wizards started taking drafting into account for card design and the overall balance of cards in packs.
2) Again, new stuff--new skills, new modes, etc.--are valuable in certain types of competitive games. GW isn't intended to be pure buildwars, of course, but it is supposed to require and reward good build and team design, in the same way that CCGs require and reward (but shouldn't be determined entirely by) good deck construction. And when that's an important part of your competition, adding new skills (cards) to keep things fresh and engaging is important. Of course, it's not the only way to keep things fresh and engaging--a healthy community, designing new builds (decks) is also important--but it's not something you can just ignore.
3) Of course, you have to hope that the changes are good ones. And sometimes they won't be, because developers aren't perfect, and making good competitive games is not a solved problem. You personally might not like the way GW changed with the campaigns and expansion, and you might hope that Anet does things differently this time around. I think a lot of competitive players probably agree with you there. But that doesn't necessarily mean that Anet shouldn't make any changes. And I've tried to explain above why making changes can be a good thing overall.
4) "I would find myself behind the metagame economically" I have no idea what this means. The only place I can even think of money mattering in pvp is, like, getting wintergreens and old school shields and shit. Am I just missing something?
5) "just didn't care enough to follow through and invest that many hours into the game" This is a different issue all together, I think (though again, maybe I'm just confused about how you thought zkeys changed the competitive scene). Yes, to be at the top of a competitive game requires lots of time and effort. That, to me, is the mark of a good game. Like BW. Like MtG. Like fighting games. Like FPSs. Like sports. Like chess. If you want to be at the top, you have to practice a shit-ton and then keep practicing. If you and your guild can totally solve the game and then coast for the rest of the life of the competitive scene, still being competitive, that's a poorly designed competitive game. If you start slacking, you should fall from the top, and other people should rise to take your place. The way it is in every single healthy competitive environment I can think of, and I think it's a good thing. (I say this as someone who never really has the time to sink into becoming competitive at something, and who probably won't join Team Legacy because I take too-long and too-frequent breaks from gaming to remain part of a serious community like that.)
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Heya, I am 100% new to the GW series, but after a brief WoW phase GW2 defiantely peaked my interest... Is there room in the guild for a complete newbie? This definitely sounds like something Id like to be involved in
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On May 11 2011 13:19 jtype wrote:Show nested quote +On May 11 2011 13:18 Golgotha wrote: im gonna be playing guild wars 2 like a maniac when it launches. is it okay to join the guild then? or do I have to join now to gain membership? Yea I'm wondering the same thing.
You can join whenever as far as I know.
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On May 13 2011 00:05 Pyrthas wrote:Show nested quote +On May 12 2011 22:34 Chuiu wrote:Can't wait. I hope the next two are Mesmer and some recreation of the Ritualist. (hated Paragon and Dervish) Nah, we know that one of the last two is a brand new profession and the other is a returning one from GW, so it won't be mes and rit. The guess is that the returning one is mesmer--scythes aren't in GW2, lots of rit skills went to guardians, and paragons were a heavy-armor profession in GW and there aren't any more of those to be revealed in GW2. They could bring paragons back as a medium-armor profession, I guess, but between the mentions of mesmers in the novels and the purple concept art, mesmer seems like the best guess. Well yeah I knew that, I assumed that Mesmer would be the one to come back and I said recreation of the Ritualist because I know they won't bring the Ritualist as it is but they could do to it what they did for the Assassin (Thief) and Monk (Guardian).
I just hope whatever the new class is that its an interesting one. I don't care too much for strait DPS classes like Elementalist (most boring class from GW1 for me). I love the support classes like Necro, Rit, or Monk.
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On May 13 2011 03:51 Pyrthas wrote:Show nested quote +On May 13 2011 01:42 Sandstorm wrote: Why not just take the time and do it proper once? The game got way to noob friendly and the downfall of competitive pvp was when the other expansions came out, instead of being able to master the current techniques they were forced to redo everything. That's when my guild and many other guilds quit. The game became too noob friendly.
Being able to make pvp chars with fairly decent gear was already one of the benefits of having pvp and why so many people liked it, you could have a competitive character without having to invest 1000 hours into the game. However that also meant that the difference between a team winning and losing was mostly skill (and few other things) and thats how it should be.
The new expansions added a whole another way of pvp and basically lead to the death of HoH and GvG which is the main reason why most people played, they didnt want to farm Z Keys and all that other crap, they just wanted to play, and so did I. However if I didn't do all of that I would find myself behind the metagame economically and just didn't care enough to follow through and invest that many hours into the game. You're making two entirely different points. One is that you didn't like the changes implemented by the additional campaigns and expansion. The other is that you don't think ever adding anything is a good idea, because you'd rather they "take the time and do it proper once." I hope you can understand why these are different points, and why only the second one is really relevant to your hope that they never add any content ever to GW2. So here are some thoughts. 1) Is there any competitive game out there that has never had things changed? I honestly can't think of any. Nobody does it perfectly the first time, in any arena. Sometimes, this is just because the very things people decide to compete over develop in ways you didn't expect. It happened with map design in BW, for instance. It happened with Magic, where Wizards started taking drafting into account for card design and the overall balance of cards in packs. 2) Again, new stuff--new skills, new modes, etc.--are valuable in certain types of competitive games. GW isn't intended to be pure buildwars, of course, but it is supposed to require and reward good build and team design, in the same way that CCGs require and reward (but shouldn't be determined entirely by) good deck construction. And when that's an important part of your competition, adding new skills (cards) to keep things fresh and engaging is important. Of course, it's not the only way to keep things fresh and engaging--a healthy community, designing new builds (decks) is also important--but it's not something you can just ignore. 3) Of course, you have to hope that the changes are good ones. And sometimes they won't be, because developers aren't perfect, and making good competitive games is not a solved problem. You personally might not like the way GW changed with the campaigns and expansion, and you might hope that Anet does things differently this time around. I think a lot of competitive players probably agree with you there. But that doesn't necessarily mean that Anet shouldn't make any changes. And I've tried to explain above why making changes can be a good thing overall. 4) "I would find myself behind the metagame economically" I have no idea what this means. The only place I can even think of money mattering in pvp is, like, getting wintergreens and old school shields and shit. Am I just missing something? 5) "just didn't care enough to follow through and invest that many hours into the game" This is a different issue all together, I think (though again, maybe I'm just confused about how you thought zkeys changed the competitive scene). Yes, to be at the top of a competitive game requires lots of time and effort. That, to me, is the mark of a good game. Like BW. Like MtG. Like fighting games. Like FPSs. Like sports. Like chess. If you want to be at the top, you have to practice a shit-ton and then keep practicing. If you and your guild can totally solve the game and then coast for the rest of the life of the competitive scene, still being competitive, that's a poorly designed competitive game. If you start slacking, you should fall from the top, and other people should rise to take your place. The way it is in every single healthy competitive environment I can think of, and I think it's a good thing. (I say this as someone who never really has the time to sink into becoming competitive at something, and who probably won't join Team Legacy because I take too-long and too-frequent breaks from gaming to remain part of a serious community like that.)
First of all I don't know if I offended you or what not, I was just posting my own personal opinions. As for regarded your points.
1) Everygame does have changes correct, and I'm not saying make it right the very first time, obviously there will be balance issues, patches, fixing glitches etc etc. but are 3-4 expansions really needed in order to add new skills and such? Patches can be done and they can do the same thing, it's just not very appealing when a consumer is buying a game and then having to buy another 3-4 expansion packs in order to fully experience the game. It just doesn't make sense.
2) I shouldn't need to buy 3-4 different expansions in order to have a "full deck" as you say. I'd rather buy ONE game and have that be changed/modified via patches and fixes. For example: Pokemon red/blue had 150 pokemon at first, then they started adding all this next shit and forced people to buy pokemon silver/platinum/gold or whatever it was. They could of simply added to the original. Yes I know its a totally different game and platform but the idea is still the same, add to the original.
3) Changes are a part of the game I agree, like I said previously in other points those are just my ways of having changes.
4) You are indeed missing something, it's fairly simple, the richer you are the better your character will be. Not every character in PvP is a PvP Only character. Many top people use their PvE characters in PvP. Why? Because there are certain PvE items that are simply amazing to use in PvP. If you could afford these items it would simply make your character better. So by being economically behind and trying to play in high level PvP it just wouldn't work. Like I said I'm talking about myself here, and my reasons. If you are not wealthy and you can not afford these you are at a disadvantage. It's like having a ZvZ where the other person's lings are 3-3 and yours are 0-0. Later Z Keys became the standard currency, for someone who didn't play the game when these were around and to try and mass them, its just near impossible. People expect 100+ keys for items sometimes its just hard to catch up.
5) Clearly you misunderstood my point/previous posts. I WAS at the top, I've won GvG's HoH and finished almost everything that could be done in the game at that time and sold my account. I know what it took to be at the top and I was there for quite the time, which was part of my reason to quit the game in the first place. Then after almost a two year break I decided to buy the game and try playing again, however it was near impossible to get into a top guild or HoH party as everything was rank 9+ or wanted proof of everything. At that point I "just didn't care enough to follow through and invest that many hours into the game."
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On May 13 2011 01:46 Souma wrote:Show nested quote +On May 11 2011 23:19 Sandstorm wrote:On May 10 2011 10:25 Souma wrote: DoP. What was your IGN on Guild Wars? I was one of the people who helped DoP get their tigers. I remember when I hit rank 9 you guys were still rank 6. What team were you on? Mmm around that time I was either in Zodiac Braves or Char I believe. I was really friendly with one of the DoP guys. I think his name was I Eat Trees or something. I don't quite remember.
I Eat Trees Pvp
Atleast I believe so he was on the GvG team and I want to say he was the leader, I just simply can't remember.
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Is there a guild you guys have in Guild Wars? I'd like to join it with my two accounts if so.
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On May 13 2011 09:47 Chuiu wrote: Is there a guild you guys have in Guild Wars? I'd like to join it with my two accounts if so.
Lots of us belong to a guild in guild wars though we aren't really active at all. We might have an achievement hunting night but nothing more. We don't really focus on Guild Wars right now. Its basically SC2 and WoW, soon to add BF-3 and Diablo 3 before GW2 release
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On May 13 2011 04:05 ava34 wrote: Heya, I am 100% new to the GW series, but after a brief WoW phase GW2 defiantely peaked my interest... Is there room in the guild for a complete newbie? This definitely sounds like something Id like to be involved in From what I know it should be fine. Just be active and join the TL GW guild website. The link's in the OP.
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