On December 22 2010 19:48 Touch wrote: I've had over 3.5k hours logged on GW, looking forward to playing with some serious gamers. PvP all the way.
Yeah, how the hell do I sign up? 2.7k Diamond if that's worth anything.
The best way at the moment id to hop on the vent and give us a shout. Of course there's the forums too but those won't be utilized for recruiting until the game gets to beta. We have a drunk Q&a meeting coming up as well you might find entertaining.
On December 22 2010 19:42 actionbastrd wrote: After looking into guild wars 2, it looks promising.
I am kinda sketch about the no monthly fee as it is a good thing, and possible a terrible thing. Anyone can shed a light since i did not play GW1, but from my understanding (and how it should be), a monthly fee is there to upkeep servers and improve the game, pay developers and stop cheaters.
Will it be as supported as WoW (but hopefully better than wow... lol cuz wow is crap.) I dont really mean WoW in its state now, Vanilla wow is the comparison im looking for, you know, when that game was actually fun.
If you can direct me where to sign up for the guild, as having a guild from the start would be a huge help in a game such as this, please let me know where. I am interested
Do you guys think no monthly fee will result in poorer support/updates/patches/balance ETC. ETC. I only ask because i dont know how they can upkeep a successful MMO, keep it to date, stop cheating, and have support without a small fee. Do you think they would add one if it got massive and they need more servers etc? I am worried about the quality of future support more than anything,
Guild Wars 1 never had a fee and they were able to maintain a lot of players without there ever being any serious lag (Yes, there were some phases were they had a little bit of lag on some days, but that was quickly resolved). They don't even have a queue for login, as opposed to a lot of other MMOs where you have to wait half an hour to login at peak times. Ok, GW was a lot better programmed than WoW and similar anyways, so it's not really compareable.
In the 4 1/2 years i played GW (4-5 thousand hours playtime) i never needed the support, but from others i heard that it's good enough, though they only had cases like a forgotten password or falling for phishing mails and getting their accounts "hacked".
GW had fewer updates than WoW between the add-ons, i think there were only 1-2 new areas added outside of an addon. Patches for problems and bugs were always extremely fast and as a very PvP focussed game (though GW1 PvE/Story was exceptional, especially since it was very Team-focussed, unlike the horrible WoW where you grind all the time on your own until you are max-level and ready for instances - though the GW Heroes that were added to the game hurt that quite a lot), there were a lot of good balance updates, even when i stopped playing a few month after the last expansion they were still actively working on balance.
All in all: The developers managed to create and maintain an exceptionally good (technical and gameplay wise) game for a very long time without getting a ton of money every month, which makes you wonder why games like WoW or Aion fail to do the same. I especially liked their network architecture which allowed everyone to play on the same server, no "hey, i heard you play WoW, too, which server are you on?" - "ABC" - "Oh, no, i'm on XYZ, sorry, we can't play together". I just hope GW2 doesn't make the same mistake as the GW Nightfall add-on, i don't like grinding at all (one of the reasons why i really despise WoW).
On December 22 2010 19:42 actionbastrd wrote: After looking into guild wars 2, it looks promising.
I am kinda sketch about the no monthly fee as it is a good thing, and possible a terrible thing. Anyone can shed a light since i did not play GW1, but from my understanding (and how it should be), a monthly fee is there to upkeep servers and improve the game, pay developers and stop cheaters.
Will it be as supported as WoW (but hopefully better than wow... lol cuz wow is crap.) I dont really mean WoW in its state now, Vanilla wow is the comparison im looking for, you know, when that game was actually fun.
If you can direct me where to sign up for the guild, as having a guild from the start would be a huge help in a game such as this, please let me know where. I am interested
Do you guys think no monthly fee will result in poorer support/updates/patches/balance ETC. ETC. I only ask because i dont know how they can upkeep a successful MMO, keep it to date, stop cheating, and have support without a small fee. Do you think they would add one if it got massive and they need more servers etc? I am worried about the quality of future support more than anything,
Guild Wars 1 never had a fee and they were able to maintain a lot of players without there ever being any serious lag (Yes, there were some phases were they had a little bit of lag on some days, but that was quickly resolved). They don't even have a queue for login, as opposed to a lot of other MMOs where you have to wait half an hour to login at peak times. Ok, GW was a lot better programmed than WoW and similar anyways, so it's not really compareable.
In the 4 1/2 years i played GW (4-5 thousand hours playtime) i never needed the support, but from others i heard that it's good enough, though they only had cases like a forgotten password or falling for phishing mails and getting their accounts "hacked".
GW had fewer updates than WoW between the add-ons, i think there were only 1-2 new areas added outside of an addon. Patches for problems and bugs were always extremely fast and as a very PvP focussed game (though GW1 PvE/Story was exceptional, especially since it was very Team-focussed, unlike the horrible WoW where you grind all the time on your own until you are max-level and ready for instances - though the GW Heroes that were added to the game hurt that quite a lot), there were a lot of good balance updates, even when i stopped playing a few month after the last expansion they were still actively working on balance.
All in all: The developers managed to create and maintain an exceptionally good (technical and gameplay wise) game for a very long time without getting a ton of money every month, which makes you wonder why games like WoW or Aion fail to do the same. I especially liked their network architecture which allowed everyone to play on the same server, no "hey, i heard you play WoW, too, which server are you on?" - "ABC" - "Oh, no, i'm on XYZ, sorry, we can't play together". I just hope GW2 doesn't make the same mistake as the GW Nightfall add-on, i don't like grinding at all (one of the reasons why i really despise WoW).
thx for the reply, i dont mind too much grinding, but once it feels more like a chore than a game i lose interest. In WoW (vanilla) i took weeks to reach lvl 40 from 30. I spend most my time doing random shit and not leveling because of how epically boring it was killing the same mobs all day.
From the sounds of it they are trying to make it less of a grind fest, i just hope they aren't trying to do too many things, then fail pulling off basic stuff. I also hope some of these nice sounding features dont turn out too gimmicky and get abused throughout. But since you are informing me of GW1's good support/ timely balance and bug fixes i think i will defiantly pick up this game and give it a shot. Need something to do when laddering on SC2 gets my brain hurting!
On December 22 2010 19:42 actionbastrd wrote: After looking into guild wars 2, it looks promising.
I am kinda sketch about the no monthly fee as it is a good thing, and possible a terrible thing. Anyone can shed a light since i did not play GW1, but from my understanding (and how it should be), a monthly fee is there to upkeep servers and improve the game, pay developers and stop cheaters.
Will it be as supported as WoW (but hopefully better than wow... lol cuz wow is crap.) I dont really mean WoW in its state now, Vanilla wow is the comparison im looking for, you know, when that game was actually fun.
If you can direct me where to sign up for the guild, as having a guild from the start would be a huge help in a game such as this, please let me know where. I am interested
Do you guys think no monthly fee will result in poorer support/updates/patches/balance ETC. ETC. I only ask because i dont know how they can upkeep a successful MMO, keep it to date, stop cheating, and have support without a small fee. Do you think they would add one if it got massive and they need more servers etc? I am worried about the quality of future support more than anything,
Guild Wars 1 never had a fee and they were able to maintain a lot of players without there ever being any serious lag (Yes, there were some phases were they had a little bit of lag on some days, but that was quickly resolved). They don't even have a queue for login, as opposed to a lot of other MMOs where you have to wait half an hour to login at peak times. Ok, GW was a lot better programmed than WoW and similar anyways, so it's not really compareable.
In the 4 1/2 years i played GW (4-5 thousand hours playtime) i never needed the support, but from others i heard that it's good enough, though they only had cases like a forgotten password or falling for phishing mails and getting their accounts "hacked".
GW had fewer updates than WoW between the add-ons, i think there were only 1-2 new areas added outside of an addon. Patches for problems and bugs were always extremely fast and as a very PvP focussed game (though GW1 PvE/Story was exceptional, especially since it was very Team-focussed, unlike the horrible WoW where you grind all the time on your own until you are max-level and ready for instances - though the GW Heroes that were added to the game hurt that quite a lot), there were a lot of good balance updates, even when i stopped playing a few month after the last expansion they were still actively working on balance.
All in all: The developers managed to create and maintain an exceptionally good (technical and gameplay wise) game for a very long time without getting a ton of money every month, which makes you wonder why games like WoW or Aion fail to do the same. I especially liked their network architecture which allowed everyone to play on the same server, no "hey, i heard you play WoW, too, which server are you on?" - "ABC" - "Oh, no, i'm on XYZ, sorry, we can't play together". I just hope GW2 doesn't make the same mistake as the GW Nightfall add-on, i don't like grinding at all (one of the reasons why i really despise WoW).
thx for the reply, i dont mind too much grinding, but once it feels more like a chore than a game i lose interest. In WoW (vanilla) i took weeks to reach lvl 40 from 30. I spend most my time doing random shit and not leveling because of how epically boring it was killing the same mobs all day.
From the sounds of it they are trying to make it less of a grind fest, i just hope they aren't trying to do too many things, then fail pulling off basic stuff. I also hope some of these nice sounding features dont turn out too gimmicky and get abused throughout. But since you are informing me of GW1's good support/ timely balance and bug fixes i think i will defiantly pick up this game and give it a shot. Need something to do when laddering on SC2 gets my brain hurting!
I still fear they mess it up and go too much into the grinding, following the footsteps of so many other MMOs, instead of sticking to the original (GWrophecies) idea of "you get max level and max equip fast, everything later is just a matter of true skill, not farming".
I'm also afraid of them making it too much of a solo game (Again: WoW experience up to 30-something was: I run around and kill stuff on my own. LotRO was a little better, but a lot of stuff was later "WoWed-down" to singleplayer instead of forcing people to make groups even for early low-level quests). I liked in GW that - while singleplayer was possible with the use of henchmen - most campaign missions were only possible with real groups (until the introduction of heroes). This made the game a far more "social" experience than many other games, but what i see from GW2 it looks a lot more like a singleplayer game.
On December 22 2010 19:42 actionbastrd wrote: After looking into guild wars 2, it looks promising.
I am kinda sketch about the no monthly fee as it is a good thing, and possible a terrible thing. Anyone can shed a light since i did not play GW1, but from my understanding (and how it should be), a monthly fee is there to upkeep servers and improve the game, pay developers and stop cheaters.
Will it be as supported as WoW (but hopefully better than wow... lol cuz wow is crap.) I dont really mean WoW in its state now, Vanilla wow is the comparison im looking for, you know, when that game was actually fun.
If you can direct me where to sign up for the guild, as having a guild from the start would be a huge help in a game such as this, please let me know where. I am interested
Do you guys think no monthly fee will result in poorer support/updates/patches/balance ETC. ETC. I only ask because i dont know how they can upkeep a successful MMO, keep it to date, stop cheating, and have support without a small fee. Do you think they would add one if it got massive and they need more servers etc? I am worried about the quality of future support more than anything,
Guild Wars 1 never had a fee and they were able to maintain a lot of players without there ever being any serious lag (Yes, there were some phases were they had a little bit of lag on some days, but that was quickly resolved). They don't even have a queue for login, as opposed to a lot of other MMOs where you have to wait half an hour to login at peak times. Ok, GW was a lot better programmed than WoW and similar anyways, so it's not really compareable.
In the 4 1/2 years i played GW (4-5 thousand hours playtime) i never needed the support, but from others i heard that it's good enough, though they only had cases like a forgotten password or falling for phishing mails and getting their accounts "hacked".
GW had fewer updates than WoW between the add-ons, i think there were only 1-2 new areas added outside of an addon. Patches for problems and bugs were always extremely fast and as a very PvP focussed game (though GW1 PvE/Story was exceptional, especially since it was very Team-focussed, unlike the horrible WoW where you grind all the time on your own until you are max-level and ready for instances - though the GW Heroes that were added to the game hurt that quite a lot), there were a lot of good balance updates, even when i stopped playing a few month after the last expansion they were still actively working on balance.
All in all: The developers managed to create and maintain an exceptionally good (technical and gameplay wise) game for a very long time without getting a ton of money every month, which makes you wonder why games like WoW or Aion fail to do the same. I especially liked their network architecture which allowed everyone to play on the same server, no "hey, i heard you play WoW, too, which server are you on?" - "ABC" - "Oh, no, i'm on XYZ, sorry, we can't play together". I just hope GW2 doesn't make the same mistake as the GW Nightfall add-on, i don't like grinding at all (one of the reasons why i really despise WoW).
thx for the reply, i dont mind too much grinding, but once it feels more like a chore than a game i lose interest. In WoW (vanilla) i took weeks to reach lvl 40 from 30. I spend most my time doing random shit and not leveling because of how epically boring it was killing the same mobs all day.
From the sounds of it they are trying to make it less of a grind fest, i just hope they aren't trying to do too many things, then fail pulling off basic stuff. I also hope some of these nice sounding features dont turn out too gimmicky and get abused throughout. But since you are informing me of GW1's good support/ timely balance and bug fixes i think i will defiantly pick up this game and give it a shot. Need something to do when laddering on SC2 gets my brain hurting!
I still fear they mess it up and go too much into the grinding, following the footsteps of so many other MMOs, instead of sticking to the original (GWrophecies) idea of "you get max level and max equip fast, everything later is just a matter of true skill, not farming".
I'm also afraid of them making it too much of a solo game (Again: WoW experience up to 30-something was: I run around and kill stuff on my own. LotRO was a little better, but a lot of stuff was later "WoWed-down" to singleplayer instead of forcing people to make groups even for early low-level quests). I liked in GW that - while singleplayer was possible with the use of henchmen - most campaign missions were only possible with real groups (until the introduction of heroes). This made the game a far more "social" experience than many other games, but what i see from GW2 it looks a lot more like a singleplayer game.
All valid worries, but having spoken to people that attended the demo events, personally I dont think many of those fears are founded correctly. IMO/.
On December 22 2010 19:42 actionbastrd wrote: After looking into guild wars 2, it looks promising.
I am kinda sketch about the no monthly fee as it is a good thing, and possible a terrible thing. Anyone can shed a light since i did not play GW1, but from my understanding (and how it should be), a monthly fee is there to upkeep servers and improve the game, pay developers and stop cheaters.
Will it be as supported as WoW (but hopefully better than wow... lol cuz wow is crap.) I dont really mean WoW in its state now, Vanilla wow is the comparison im looking for, you know, when that game was actually fun.
If you can direct me where to sign up for the guild, as having a guild from the start would be a huge help in a game such as this, please let me know where. I am interested
Do you guys think no monthly fee will result in poorer support/updates/patches/balance ETC. ETC. I only ask because i dont know how they can upkeep a successful MMO, keep it to date, stop cheating, and have support without a small fee. Do you think they would add one if it got massive and they need more servers etc? I am worried about the quality of future support more than anything,
Guild Wars 1 never had a fee and they were able to maintain a lot of players without there ever being any serious lag (Yes, there were some phases were they had a little bit of lag on some days, but that was quickly resolved). They don't even have a queue for login, as opposed to a lot of other MMOs where you have to wait half an hour to login at peak times. Ok, GW was a lot better programmed than WoW and similar anyways, so it's not really compareable.
In the 4 1/2 years i played GW (4-5 thousand hours playtime) i never needed the support, but from others i heard that it's good enough, though they only had cases like a forgotten password or falling for phishing mails and getting their accounts "hacked".
GW had fewer updates than WoW between the add-ons, i think there were only 1-2 new areas added outside of an addon. Patches for problems and bugs were always extremely fast and as a very PvP focussed game (though GW1 PvE/Story was exceptional, especially since it was very Team-focussed, unlike the horrible WoW where you grind all the time on your own until you are max-level and ready for instances - though the GW Heroes that were added to the game hurt that quite a lot), there were a lot of good balance updates, even when i stopped playing a few month after the last expansion they were still actively working on balance.
All in all: The developers managed to create and maintain an exceptionally good (technical and gameplay wise) game for a very long time without getting a ton of money every month, which makes you wonder why games like WoW or Aion fail to do the same. I especially liked their network architecture which allowed everyone to play on the same server, no "hey, i heard you play WoW, too, which server are you on?" - "ABC" - "Oh, no, i'm on XYZ, sorry, we can't play together". I just hope GW2 doesn't make the same mistake as the GW Nightfall add-on, i don't like grinding at all (one of the reasons why i really despise WoW).
thx for the reply, i dont mind too much grinding, but once it feels more like a chore than a game i lose interest. In WoW (vanilla) i took weeks to reach lvl 40 from 30. I spend most my time doing random shit and not leveling because of how epically boring it was killing the same mobs all day.
From the sounds of it they are trying to make it less of a grind fest, i just hope they aren't trying to do too many things, then fail pulling off basic stuff. I also hope some of these nice sounding features dont turn out too gimmicky and get abused throughout. But since you are informing me of GW1's good support/ timely balance and bug fixes i think i will defiantly pick up this game and give it a shot. Need something to do when laddering on SC2 gets my brain hurting!
I still fear they mess it up and go too much into the grinding, following the footsteps of so many other MMOs, instead of sticking to the original (GWrophecies) idea of "you get max level and max equip fast, everything later is just a matter of true skill, not farming".
I'm also afraid of them making it too much of a solo game (Again: WoW experience up to 30-something was: I run around and kill stuff on my own. LotRO was a little better, but a lot of stuff was later "WoWed-down" to singleplayer instead of forcing people to make groups even for early low-level quests). I liked in GW that - while singleplayer was possible with the use of henchmen - most campaign missions were only possible with real groups (until the introduction of heroes). This made the game a far more "social" experience than many other games, but what i see from GW2 it looks a lot more like a singleplayer game.
What are you talking about I 2manned all the GW1 content including DoA... And I wasn't even a pve player.
And prophecies was horrible, anyone praising it is just doing it because of nostalgia. NF is where it's at, prophecies was a disgusting bugfest where you were powerless from the beginning to the end and had to rely on pugging with horrible individuals who barely looked to be able to operate a keyboard.
On December 22 2010 19:48 Touch wrote: I've had over 3.5k hours logged on GW, looking forward to playing with some serious gamers. PvP all the way.
Yeah, how the hell do I sign up? 2.7k Diamond if that's worth anything.
The best way at the moment id to hop on the vent and give us a shout. Of course there's the forums too but those won't be utilized for recruiting until the game gets to beta. We have a drunk Q&a meeting coming up as well you might find entertaining.
On December 22 2010 19:42 actionbastrd wrote: After looking into guild wars 2, it looks promising.
I am kinda sketch about the no monthly fee as it is a good thing, and possible a terrible thing. Anyone can shed a light since i did not play GW1, but from my understanding (and how it should be), a monthly fee is there to upkeep servers and improve the game, pay developers and stop cheaters.
Will it be as supported as WoW (but hopefully better than wow... lol cuz wow is crap.) I dont really mean WoW in its state now, Vanilla wow is the comparison im looking for, you know, when that game was actually fun.
If you can direct me where to sign up for the guild, as having a guild from the start would be a huge help in a game such as this, please let me know where. I am interested
Do you guys think no monthly fee will result in poorer support/updates/patches/balance ETC. ETC. I only ask because i dont know how they can upkeep a successful MMO, keep it to date, stop cheating, and have support without a small fee. Do you think they would add one if it got massive and they need more servers etc? I am worried about the quality of future support more than anything,
Guild Wars 1 never had a fee and they were able to maintain a lot of players without there ever being any serious lag (Yes, there were some phases were they had a little bit of lag on some days, but that was quickly resolved). They don't even have a queue for login, as opposed to a lot of other MMOs where you have to wait half an hour to login at peak times. Ok, GW was a lot better programmed than WoW and similar anyways, so it's not really compareable.
In the 4 1/2 years i played GW (4-5 thousand hours playtime) i never needed the support, but from others i heard that it's good enough, though they only had cases like a forgotten password or falling for phishing mails and getting their accounts "hacked".
GW had fewer updates than WoW between the add-ons, i think there were only 1-2 new areas added outside of an addon. Patches for problems and bugs were always extremely fast and as a very PvP focussed game (though GW1 PvE/Story was exceptional, especially since it was very Team-focussed, unlike the horrible WoW where you grind all the time on your own until you are max-level and ready for instances - though the GW Heroes that were added to the game hurt that quite a lot), there were a lot of good balance updates, even when i stopped playing a few month after the last expansion they were still actively working on balance.
All in all: The developers managed to create and maintain an exceptionally good (technical and gameplay wise) game for a very long time without getting a ton of money every month, which makes you wonder why games like WoW or Aion fail to do the same. I especially liked their network architecture which allowed everyone to play on the same server, no "hey, i heard you play WoW, too, which server are you on?" - "ABC" - "Oh, no, i'm on XYZ, sorry, we can't play together". I just hope GW2 doesn't make the same mistake as the GW Nightfall add-on, i don't like grinding at all (one of the reasons why i really despise WoW).
thx for the reply, i dont mind too much grinding, but once it feels more like a chore than a game i lose interest. In WoW (vanilla) i took weeks to reach lvl 40 from 30. I spend most my time doing random shit and not leveling because of how epically boring it was killing the same mobs all day.
From the sounds of it they are trying to make it less of a grind fest, i just hope they aren't trying to do too many things, then fail pulling off basic stuff. I also hope some of these nice sounding features dont turn out too gimmicky and get abused throughout. But since you are informing me of GW1's good support/ timely balance and bug fixes i think i will defiantly pick up this game and give it a shot. Need something to do when laddering on SC2 gets my brain hurting!
I still fear they mess it up and go too much into the grinding, following the footsteps of so many other MMOs, instead of sticking to the original (GWrophecies) idea of "you get max level and max equip fast, everything later is just a matter of true skill, not farming".
I'm also afraid of them making it too much of a solo game (Again: WoW experience up to 30-something was: I run around and kill stuff on my own. LotRO was a little better, but a lot of stuff was later "WoWed-down" to singleplayer instead of forcing people to make groups even for early low-level quests). I liked in GW that - while singleplayer was possible with the use of henchmen - most campaign missions were only possible with real groups (until the introduction of heroes). This made the game a far more "social" experience than many other games, but what i see from GW2 it looks a lot more like a singleplayer game.
What are you talking about I 2manned all the GW1 content including DoA... And I wasn't even a pve player.
And prophecies was horrible, anyone praising it is just doing it because of nostalgia. NF is where it's at, prophecies was a disgusting bugfest where you were powerless from the beginning to the end and had to rely on pugging with horrible individuals who barely looked to be able to operate a keyboard.
I had other experiences with Prophecies when i started shortly after release. Yes, there was the occasional noob, but most people were ok. It was always fun meeting new people and making new friends. Well, maybe it's a difference in player skill between US and EU. Nightfall was were GW started to suck for PvE. Having to grind for a title just to continue the story is just plain stupid, especially when people had to do that for all their characters (i had 7 PvE characters at that point). Also making some of the PvE skills dependant on the rank of the title was annoying for people who _didn't_ want to farm but just play through the story. Also, after everyone found the good builds for Heroes, groups of more than 2 players were almost non-existant, making PvE almost useless for people who preferred to play with humans (and i don't mean just one more player so you can have 6 heroes). Almost stopped playing PvE after i got my first character through Nightfall, didn't want to grind to get the others through. Luckily my guild felt the same so we all played GvGs only.
At least GvGs were always fun. I have some fond memories of thinking of fun builds to use with my - at that time - noob GvG guild when there was still just prophecies. Obsidian-Flesh Hammerwarrior with Earthquake/Aftershock Elementalist support for AoE spikes... Warrior/Monk with Healing Hands getting attacked by all 8 enemies without going below 50% health.... fun times.
I hope GvGs in GW2 will be as much fun, though i don't expect it since they made a lot of changes in GW1 that made GvGs less fun, though still fun enough (no more "Guildlord, Archers and Bodyguards move into the center for a big final battle" :-( )
On December 22 2010 19:42 actionbastrd wrote: After looking into guild wars 2, it looks promising.
I am kinda sketch about the no monthly fee as it is a good thing, and possible a terrible thing. Anyone can shed a light since i did not play GW1, but from my understanding (and how it should be), a monthly fee is there to upkeep servers and improve the game, pay developers and stop cheaters.
Will it be as supported as WoW (but hopefully better than wow... lol cuz wow is crap.) I dont really mean WoW in its state now, Vanilla wow is the comparison im looking for, you know, when that game was actually fun.
If you can direct me where to sign up for the guild, as having a guild from the start would be a huge help in a game such as this, please let me know where. I am interested
Do you guys think no monthly fee will result in poorer support/updates/patches/balance ETC. ETC. I only ask because i dont know how they can upkeep a successful MMO, keep it to date, stop cheating, and have support without a small fee. Do you think they would add one if it got massive and they need more servers etc? I am worried about the quality of future support more than anything,
Guild Wars 1 never had a fee and they were able to maintain a lot of players without there ever being any serious lag (Yes, there were some phases were they had a little bit of lag on some days, but that was quickly resolved). They don't even have a queue for login, as opposed to a lot of other MMOs where you have to wait half an hour to login at peak times. Ok, GW was a lot better programmed than WoW and similar anyways, so it's not really compareable.
In the 4 1/2 years i played GW (4-5 thousand hours playtime) i never needed the support, but from others i heard that it's good enough, though they only had cases like a forgotten password or falling for phishing mails and getting their accounts "hacked".
GW had fewer updates than WoW between the add-ons, i think there were only 1-2 new areas added outside of an addon. Patches for problems and bugs were always extremely fast and as a very PvP focussed game (though GW1 PvE/Story was exceptional, especially since it was very Team-focussed, unlike the horrible WoW where you grind all the time on your own until you are max-level and ready for instances - though the GW Heroes that were added to the game hurt that quite a lot), there were a lot of good balance updates, even when i stopped playing a few month after the last expansion they were still actively working on balance.
All in all: The developers managed to create and maintain an exceptionally good (technical and gameplay wise) game for a very long time without getting a ton of money every month, which makes you wonder why games like WoW or Aion fail to do the same. I especially liked their network architecture which allowed everyone to play on the same server, no "hey, i heard you play WoW, too, which server are you on?" - "ABC" - "Oh, no, i'm on XYZ, sorry, we can't play together". I just hope GW2 doesn't make the same mistake as the GW Nightfall add-on, i don't like grinding at all (one of the reasons why i really despise WoW).
thx for the reply, i dont mind too much grinding, but once it feels more like a chore than a game i lose interest. In WoW (vanilla) i took weeks to reach lvl 40 from 30. I spend most my time doing random shit and not leveling because of how epically boring it was killing the same mobs all day.
From the sounds of it they are trying to make it less of a grind fest, i just hope they aren't trying to do too many things, then fail pulling off basic stuff. I also hope some of these nice sounding features dont turn out too gimmicky and get abused throughout. But since you are informing me of GW1's good support/ timely balance and bug fixes i think i will defiantly pick up this game and give it a shot. Need something to do when laddering on SC2 gets my brain hurting!
I still fear they mess it up and go too much into the grinding, following the footsteps of so many other MMOs, instead of sticking to the original (GWrophecies) idea of "you get max level and max equip fast, everything later is just a matter of true skill, not farming".
I'm also afraid of them making it too much of a solo game (Again: WoW experience up to 30-something was: I run around and kill stuff on my own. LotRO was a little better, but a lot of stuff was later "WoWed-down" to singleplayer instead of forcing people to make groups even for early low-level quests). I liked in GW that - while singleplayer was possible with the use of henchmen - most campaign missions were only possible with real groups (until the introduction of heroes). This made the game a far more "social" experience than many other games, but what i see from GW2 it looks a lot more like a singleplayer game.
What are you talking about I 2manned all the GW1 content including DoA... And I wasn't even a pve player.
And prophecies was horrible, anyone praising it is just doing it because of nostalgia. NF is where it's at, prophecies was a disgusting bugfest where you were powerless from the beginning to the end and had to rely on pugging with horrible individuals who barely looked to be able to operate a keyboard.
I had other experiences with Prophecies when i started shortly after release. Yes, there was the occasional noob, but most people were ok. It was always fun meeting new people and making new friends. Well, maybe it's a difference in player skill between US and EU. Nightfall was were GW started to suck for PvE. Having to grind for a title just to continue the story is just plain stupid, especially when people had to do that for all their characters (i had 7 PvE characters at that point). Also making some of the PvE skills dependant on the rank of the title was annoying for people who _didn't_ want to farm but just play through the story. Also, after everyone found the good builds for Heroes, groups of more than 2 players were almost non-existant, making PvE almost useless for people who preferred to play with humans (and i don't mean just one more player so you can have 6 heroes). Almost stopped playing PvE after i got my first character through Nightfall, didn't want to grind to get the others through. Luckily my guild felt the same so we all played GvGs only.
At least GvGs were always fun. I have some fond memories of thinking of fun builds to use with my - at that time - noob GvG guild when there was still just prophecies. Obsidian-Flesh Hammerwarrior with Earthquake/Aftershock Elementalist support for AoE spikes... Warrior/Monk with Healing Hands getting attacked by all 8 enemies without going below 50% health.... fun times.
I hope GvGs in GW2 will be as much fun, though i don't expect it since they made a lot of changes in GW1 that made GvGs less fun, though still fun enough (no more "Guildlord, Archers and Bodyguards move into the center for a big final battle" :-( )
For GW2...I'm going to take the lesson I learned from years ago
Make one PvE character, fucking stick to it. You will not be able to manage more.
On December 22 2010 19:42 actionbastrd wrote: After looking into guild wars 2, it looks promising.
I am kinda sketch about the no monthly fee as it is a good thing, and possible a terrible thing. Anyone can shed a light since i did not play GW1, but from my understanding (and how it should be), a monthly fee is there to upkeep servers and improve the game, pay developers and stop cheaters.
Will it be as supported as WoW (but hopefully better than wow... lol cuz wow is crap.) I dont really mean WoW in its state now, Vanilla wow is the comparison im looking for, you know, when that game was actually fun.
If you can direct me where to sign up for the guild, as having a guild from the start would be a huge help in a game such as this, please let me know where. I am interested
Do you guys think no monthly fee will result in poorer support/updates/patches/balance ETC. ETC. I only ask because i dont know how they can upkeep a successful MMO, keep it to date, stop cheating, and have support without a small fee. Do you think they would add one if it got massive and they need more servers etc? I am worried about the quality of future support more than anything,
Guild Wars 1 never had a fee and they were able to maintain a lot of players without there ever being any serious lag (Yes, there were some phases were they had a little bit of lag on some days, but that was quickly resolved). They don't even have a queue for login, as opposed to a lot of other MMOs where you have to wait half an hour to login at peak times. Ok, GW was a lot better programmed than WoW and similar anyways, so it's not really compareable.
In the 4 1/2 years i played GW (4-5 thousand hours playtime) i never needed the support, but from others i heard that it's good enough, though they only had cases like a forgotten password or falling for phishing mails and getting their accounts "hacked".
GW had fewer updates than WoW between the add-ons, i think there were only 1-2 new areas added outside of an addon. Patches for problems and bugs were always extremely fast and as a very PvP focussed game (though GW1 PvE/Story was exceptional, especially since it was very Team-focussed, unlike the horrible WoW where you grind all the time on your own until you are max-level and ready for instances - though the GW Heroes that were added to the game hurt that quite a lot), there were a lot of good balance updates, even when i stopped playing a few month after the last expansion they were still actively working on balance.
All in all: The developers managed to create and maintain an exceptionally good (technical and gameplay wise) game for a very long time without getting a ton of money every month, which makes you wonder why games like WoW or Aion fail to do the same. I especially liked their network architecture which allowed everyone to play on the same server, no "hey, i heard you play WoW, too, which server are you on?" - "ABC" - "Oh, no, i'm on XYZ, sorry, we can't play together". I just hope GW2 doesn't make the same mistake as the GW Nightfall add-on, i don't like grinding at all (one of the reasons why i really despise WoW).
thx for the reply, i dont mind too much grinding, but once it feels more like a chore than a game i lose interest. In WoW (vanilla) i took weeks to reach lvl 40 from 30. I spend most my time doing random shit and not leveling because of how epically boring it was killing the same mobs all day.
From the sounds of it they are trying to make it less of a grind fest, i just hope they aren't trying to do too many things, then fail pulling off basic stuff. I also hope some of these nice sounding features dont turn out too gimmicky and get abused throughout. But since you are informing me of GW1's good support/ timely balance and bug fixes i think i will defiantly pick up this game and give it a shot. Need something to do when laddering on SC2 gets my brain hurting!
I still fear they mess it up and go too much into the grinding, following the footsteps of so many other MMOs, instead of sticking to the original (GWrophecies) idea of "you get max level and max equip fast, everything later is just a matter of true skill, not farming".
I'm also afraid of them making it too much of a solo game (Again: WoW experience up to 30-something was: I run around and kill stuff on my own. LotRO was a little better, but a lot of stuff was later "WoWed-down" to singleplayer instead of forcing people to make groups even for early low-level quests). I liked in GW that - while singleplayer was possible with the use of henchmen - most campaign missions were only possible with real groups (until the introduction of heroes). This made the game a far more "social" experience than many other games, but what i see from GW2 it looks a lot more like a singleplayer game.
What are you talking about I 2manned all the GW1 content including DoA... And I wasn't even a pve player.
And prophecies was horrible, anyone praising it is just doing it because of nostalgia. NF is where it's at, prophecies was a disgusting bugfest where you were powerless from the beginning to the end and had to rely on pugging with horrible individuals who barely looked to be able to operate a keyboard.
I had other experiences with Prophecies when i started shortly after release. Yes, there was the occasional noob, but most people were ok. It was always fun meeting new people and making new friends. Well, maybe it's a difference in player skill between US and EU. Nightfall was were GW started to suck for PvE. Having to grind for a title just to continue the story is just plain stupid, especially when people had to do that for all their characters (i had 7 PvE characters at that point). Also making some of the PvE skills dependant on the rank of the title was annoying for people who _didn't_ want to farm but just play through the story. Also, after everyone found the good builds for Heroes, groups of more than 2 players were almost non-existant, making PvE almost useless for people who preferred to play with humans (and i don't mean just one more player so you can have 6 heroes). Almost stopped playing PvE after i got my first character through Nightfall, didn't want to grind to get the others through. Luckily my guild felt the same so we all played GvGs only.
At least GvGs were always fun. I have some fond memories of thinking of fun builds to use with my - at that time - noob GvG guild when there was still just prophecies. Obsidian-Flesh Hammerwarrior with Earthquake/Aftershock Elementalist support for AoE spikes... Warrior/Monk with Healing Hands getting attacked by all 8 enemies without going below 50% health.... fun times.
I hope GvGs in GW2 will be as much fun, though i don't expect it since they made a lot of changes in GW1 that made GvGs less fun, though still fun enough (no more "Guildlord, Archers and Bodyguards move into the center for a big final battle" :-( )
For GW2...I'm going to take the lesson I learned from years ago
Make one PvE character, fucking stick to it. You will not be able to manage more.
But one character is always so boooooooooooring. I always have to play every possible class in every game, even if i never get the best equipment for any of them (though in GW it didn't matter as there was no difference between cheap level 20 armor and expensive armor statswise). When i stopped playing GW1 i had 10 PvE slots, one for each character, and 2 PvP slots (with one being the monk i played in GvGs and another that changed often if i played other positions or wanted to try some stuff out). It's nice if you can play with your guildies and just switch to the class that is needed most for a mission. It also shows you how hard it is to play the other classes, so you don't scream "why didn't you heal me" when the monk runs out of energy because you pulled 20 enemies or ran too far away from the monk.
I don't think i will change that for GW2, i could never decide which class i like most. Sometimes you just are in a necromantic,minion-summoning,enemy cursing,life stealing mood and at other times you are in a "punch everyone in the face with a big hammer" mood... or a "burn everything to the ground" mood... or a "let your pet rip his throat out while you poke arrows into his eyes" mood... or a "why is there no other g*dd**n monk in this game" mood....
Honestly, the only reason I'm not gagging to join this clan is that I'd probably kill myself with "OMGOMGOMGOMG IS IT OUT YET?!" if I did. Maybe later.
On December 24 2010 17:05 L wrote: Honestly, the only reason I'm not gagging to join this clan is that I'd probably kill myself with "OMGOMGOMGOMG IS IT OUT YET?!" if I did. Maybe later.
True honesty there. Love it.
The guild is simply developing though, and getting to know one another, its not like there is any obligations or anything. Were much much mixed in Wow/GW, SC2, HoN, and BC2 atm. Seems everyone has their niche game as they wait for the next "big" news.
Its a special pleasure meeting such a diverse crowd I must admit.
On December 22 2010 19:42 actionbastrd wrote: After looking into guild wars 2, it looks promising.
I am kinda sketch about the no monthly fee as it is a good thing, and possible a terrible thing. Anyone can shed a light since i did not play GW1, but from my understanding (and how it should be), a monthly fee is there to upkeep servers and improve the game, pay developers and stop cheaters.
Will it be as supported as WoW (but hopefully better than wow... lol cuz wow is crap.) I dont really mean WoW in its state now, Vanilla wow is the comparison im looking for, you know, when that game was actually fun.
If you can direct me where to sign up for the guild, as having a guild from the start would be a huge help in a game such as this, please let me know where. I am interested
Do you guys think no monthly fee will result in poorer support/updates/patches/balance ETC. ETC. I only ask because i dont know how they can upkeep a successful MMO, keep it to date, stop cheating, and have support without a small fee. Do you think they would add one if it got massive and they need more servers etc? I am worried about the quality of future support more than anything,
Guild Wars 1 never had a fee and they were able to maintain a lot of players without there ever being any serious lag (Yes, there were some phases were they had a little bit of lag on some days, but that was quickly resolved). They don't even have a queue for login, as opposed to a lot of other MMOs where you have to wait half an hour to login at peak times. Ok, GW was a lot better programmed than WoW and similar anyways, so it's not really compareable.
In the 4 1/2 years i played GW (4-5 thousand hours playtime) i never needed the support, but from others i heard that it's good enough, though they only had cases like a forgotten password or falling for phishing mails and getting their accounts "hacked".
GW had fewer updates than WoW between the add-ons, i think there were only 1-2 new areas added outside of an addon. Patches for problems and bugs were always extremely fast and as a very PvP focussed game (though GW1 PvE/Story was exceptional, especially since it was very Team-focussed, unlike the horrible WoW where you grind all the time on your own until you are max-level and ready for instances - though the GW Heroes that were added to the game hurt that quite a lot), there were a lot of good balance updates, even when i stopped playing a few month after the last expansion they were still actively working on balance.
All in all: The developers managed to create and maintain an exceptionally good (technical and gameplay wise) game for a very long time without getting a ton of money every month, which makes you wonder why games like WoW or Aion fail to do the same. I especially liked their network architecture which allowed everyone to play on the same server, no "hey, i heard you play WoW, too, which server are you on?" - "ABC" - "Oh, no, i'm on XYZ, sorry, we can't play together". I just hope GW2 doesn't make the same mistake as the GW Nightfall add-on, i don't like grinding at all (one of the reasons why i really despise WoW).
thx for the reply, i dont mind too much grinding, but once it feels more like a chore than a game i lose interest. In WoW (vanilla) i took weeks to reach lvl 40 from 30. I spend most my time doing random shit and not leveling because of how epically boring it was killing the same mobs all day.
From the sounds of it they are trying to make it less of a grind fest, i just hope they aren't trying to do too many things, then fail pulling off basic stuff. I also hope some of these nice sounding features dont turn out too gimmicky and get abused throughout. But since you are informing me of GW1's good support/ timely balance and bug fixes i think i will defiantly pick up this game and give it a shot. Need something to do when laddering on SC2 gets my brain hurting!
I still fear they mess it up and go too much into the grinding, following the footsteps of so many other MMOs, instead of sticking to the original (GWrophecies) idea of "you get max level and max equip fast, everything later is just a matter of true skill, not farming".
I'm also afraid of them making it too much of a solo game (Again: WoW experience up to 30-something was: I run around and kill stuff on my own. LotRO was a little better, but a lot of stuff was later "WoWed-down" to singleplayer instead of forcing people to make groups even for early low-level quests). I liked in GW that - while singleplayer was possible with the use of henchmen - most campaign missions were only possible with real groups (until the introduction of heroes). This made the game a far more "social" experience than many other games, but what i see from GW2 it looks a lot more like a singleplayer game.
What are you talking about I 2manned all the GW1 content including DoA... And I wasn't even a pve player.
And prophecies was horrible, anyone praising it is just doing it because of nostalgia. NF is where it's at, prophecies was a disgusting bugfest where you were powerless from the beginning to the end and had to rely on pugging with horrible individuals who barely looked to be able to operate a keyboard.
I had other experiences with Prophecies when i started shortly after release. Yes, there was the occasional noob, but most people were ok. It was always fun meeting new people and making new friends. Well, maybe it's a difference in player skill between US and EU. Nightfall was were GW started to suck for PvE. Having to grind for a title just to continue the story is just plain stupid, especially when people had to do that for all their characters (i had 7 PvE characters at that point). Also making some of the PvE skills dependant on the rank of the title was annoying for people who _didn't_ want to farm but just play through the story. Also, after everyone found the good builds for Heroes, groups of more than 2 players were almost non-existant, making PvE almost useless for people who preferred to play with humans (and i don't mean just one more player so you can have 6 heroes). Almost stopped playing PvE after i got my first character through Nightfall, didn't want to grind to get the others through. Luckily my guild felt the same so we all played GvGs only.
At least GvGs were always fun. I have some fond memories of thinking of fun builds to use with my - at that time - noob GvG guild when there was still just prophecies. Obsidian-Flesh Hammerwarrior with Earthquake/Aftershock Elementalist support for AoE spikes... Warrior/Monk with Healing Hands getting attacked by all 8 enemies without going below 50% health.... fun times.
I hope GvGs in GW2 will be as much fun, though i don't expect it since they made a lot of changes in GW1 that made GvGs less fun, though still fun enough (no more "Guildlord, Archers and Bodyguards move into the center for a big final battle" :-( )
For GW2...I'm going to take the lesson I learned from years ago
Make one PvE character, fucking stick to it. You will not be able to manage more.
But one character is always so boooooooooooring. I always have to play every possible class in every game, even if i never get the best equipment for any of them (though in GW it didn't matter as there was no difference between cheap level 20 armor and expensive armor statswise). When i stopped playing GW1 i had 10 PvE slots, one for each character, and 2 PvP slots (with one being the monk i played in GvGs and another that changed often if i played other positions or wanted to try some stuff out). It's nice if you can play with your guildies and just switch to the class that is needed most for a mission. It also shows you how hard it is to play the other classes, so you don't scream "why didn't you heal me" when the monk runs out of energy because you pulled 20 enemies or ran too far away from the monk.
I don't think i will change that for GW2, i could never decide which class i like most. Sometimes you just are in a necromantic,minion-summoning,enemy cursing,life stealing mood and at other times you are in a "punch everyone in the face with a big hammer" mood... or a "burn everything to the ground" mood... or a "let your pet rip his throat out while you poke arrows into his eyes" mood... or a "why is there no other g*dd**n monk in this game" mood....
I'm totally the same. If anything, I'll only have max two PvP characters. But like Diablo, I can't stop playing until I've tried every class at least once. Also, as you said, it puts other classes into perspective, in what they can and can't do.
On December 22 2010 19:42 actionbastrd wrote: After looking into guild wars 2, it looks promising.
I am kinda sketch about the no monthly fee as it is a good thing, and possible a terrible thing. Anyone can shed a light since i did not play GW1, but from my understanding (and how it should be), a monthly fee is there to upkeep servers and improve the game, pay developers and stop cheaters.
Will it be as supported as WoW (but hopefully better than wow... lol cuz wow is crap.) I dont really mean WoW in its state now, Vanilla wow is the comparison im looking for, you know, when that game was actually fun.
If you can direct me where to sign up for the guild, as having a guild from the start would be a huge help in a game such as this, please let me know where. I am interested
Do you guys think no monthly fee will result in poorer support/updates/patches/balance ETC. ETC. I only ask because i dont know how they can upkeep a successful MMO, keep it to date, stop cheating, and have support without a small fee. Do you think they would add one if it got massive and they need more servers etc? I am worried about the quality of future support more than anything,
Guild Wars 1 never had a fee and they were able to maintain a lot of players without there ever being any serious lag (Yes, there were some phases were they had a little bit of lag on some days, but that was quickly resolved). They don't even have a queue for login, as opposed to a lot of other MMOs where you have to wait half an hour to login at peak times. Ok, GW was a lot better programmed than WoW and similar anyways, so it's not really compareable.
In the 4 1/2 years i played GW (4-5 thousand hours playtime) i never needed the support, but from others i heard that it's good enough, though they only had cases like a forgotten password or falling for phishing mails and getting their accounts "hacked".
GW had fewer updates than WoW between the add-ons, i think there were only 1-2 new areas added outside of an addon. Patches for problems and bugs were always extremely fast and as a very PvP focussed game (though GW1 PvE/Story was exceptional, especially since it was very Team-focussed, unlike the horrible WoW where you grind all the time on your own until you are max-level and ready for instances - though the GW Heroes that were added to the game hurt that quite a lot), there were a lot of good balance updates, even when i stopped playing a few month after the last expansion they were still actively working on balance.
All in all: The developers managed to create and maintain an exceptionally good (technical and gameplay wise) game for a very long time without getting a ton of money every month, which makes you wonder why games like WoW or Aion fail to do the same. I especially liked their network architecture which allowed everyone to play on the same server, no "hey, i heard you play WoW, too, which server are you on?" - "ABC" - "Oh, no, i'm on XYZ, sorry, we can't play together". I just hope GW2 doesn't make the same mistake as the GW Nightfall add-on, i don't like grinding at all (one of the reasons why i really despise WoW).
thx for the reply, i dont mind too much grinding, but once it feels more like a chore than a game i lose interest. In WoW (vanilla) i took weeks to reach lvl 40 from 30. I spend most my time doing random shit and not leveling because of how epically boring it was killing the same mobs all day.
From the sounds of it they are trying to make it less of a grind fest, i just hope they aren't trying to do too many things, then fail pulling off basic stuff. I also hope some of these nice sounding features dont turn out too gimmicky and get abused throughout. But since you are informing me of GW1's good support/ timely balance and bug fixes i think i will defiantly pick up this game and give it a shot. Need something to do when laddering on SC2 gets my brain hurting!
I still fear they mess it up and go too much into the grinding, following the footsteps of so many other MMOs, instead of sticking to the original (GWrophecies) idea of "you get max level and max equip fast, everything later is just a matter of true skill, not farming".
I'm also afraid of them making it too much of a solo game (Again: WoW experience up to 30-something was: I run around and kill stuff on my own. LotRO was a little better, but a lot of stuff was later "WoWed-down" to singleplayer instead of forcing people to make groups even for early low-level quests). I liked in GW that - while singleplayer was possible with the use of henchmen - most campaign missions were only possible with real groups (until the introduction of heroes). This made the game a far more "social" experience than many other games, but what i see from GW2 it looks a lot more like a singleplayer game.
What are you talking about I 2manned all the GW1 content including DoA... And I wasn't even a pve player.
And prophecies was horrible, anyone praising it is just doing it because of nostalgia. NF is where it's at, prophecies was a disgusting bugfest where you were powerless from the beginning to the end and had to rely on pugging with horrible individuals who barely looked to be able to operate a keyboard.
I had other experiences with Prophecies when i started shortly after release. Yes, there was the occasional noob, but most people were ok. It was always fun meeting new people and making new friends. Well, maybe it's a difference in player skill between US and EU. Nightfall was were GW started to suck for PvE. Having to grind for a title just to continue the story is just plain stupid, especially when people had to do that for all their characters (i had 7 PvE characters at that point). Also making some of the PvE skills dependant on the rank of the title was annoying for people who _didn't_ want to farm but just play through the story. Also, after everyone found the good builds for Heroes, groups of more than 2 players were almost non-existant, making PvE almost useless for people who preferred to play with humans (and i don't mean just one more player so you can have 6 heroes). Almost stopped playing PvE after i got my first character through Nightfall, didn't want to grind to get the others through. Luckily my guild felt the same so we all played GvGs only.
At least GvGs were always fun. I have some fond memories of thinking of fun builds to use with my - at that time - noob GvG guild when there was still just prophecies. Obsidian-Flesh Hammerwarrior with Earthquake/Aftershock Elementalist support for AoE spikes... Warrior/Monk with Healing Hands getting attacked by all 8 enemies without going below 50% health.... fun times.
I hope GvGs in GW2 will be as much fun, though i don't expect it since they made a lot of changes in GW1 that made GvGs less fun, though still fun enough (no more "Guildlord, Archers and Bodyguards move into the center for a big final battle" :-( )
For GW2...I'm going to take the lesson I learned from years ago
Make one PvE character, fucking stick to it. You will not be able to manage more.
But one character is always so boooooooooooring. I always have to play every possible class in every game, even if i never get the best equipment for any of them (though in GW it didn't matter as there was no difference between cheap level 20 armor and expensive armor statswise). When i stopped playing GW1 i had 10 PvE slots, one for each character, and 2 PvP slots (with one being the monk i played in GvGs and another that changed often if i played other positions or wanted to try some stuff out). It's nice if you can play with your guildies and just switch to the class that is needed most for a mission. It also shows you how hard it is to play the other classes, so you don't scream "why didn't you heal me" when the monk runs out of energy because you pulled 20 enemies or ran too far away from the monk.
I don't think i will change that for GW2, i could never decide which class i like most. Sometimes you just are in a necromantic,minion-summoning,enemy cursing,life stealing mood and at other times you are in a "punch everyone in the face with a big hammer" mood... or a "burn everything to the ground" mood... or a "let your pet rip his throat out while you poke arrows into his eyes" mood... or a "why is there no other g*dd**n monk in this game" mood....
I'm totally the same. If anything, I'll only have max two PvP characters. But like Diablo, I can't stop playing until I've tried every class at least once. Also, as you said, it puts other classes into perspective, in what they can and can't do.
In my history of mmos I usually find myself sticking with one character, usually a glass cannon type.