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Guild Wars 2 - Page 25

Forum Index > General Games
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rotinegg
Profile Blog Joined April 2009
United States1719 Posts
November 07 2010 09:02 GMT
#481
Count me in!
Translator
Obelisk7
Profile Joined January 2010
Korea (South)65 Posts
November 10 2010 06:39 GMT
#482
Just information for those new to Guild Wars and wanting to know about the skill bar and roles in gameplay:

http://www.guildwars2.com/en/the-game/combat/healing-death/
The DPS/Healer/Tank trinity is replaced with:
Damage
Support
Control

http://www.tentonhammer.com/gw2/features/previews/skill-bar-anatomy
Total of 10 Skills:
5 skills will be based on your current weapon set and profession
3 Skill slots will be based on your profession and race
1 Skill slot is reserved for an Elite skill
1 Skill slot is reserved for a Healing skill

Theory craft away!
Take Nothing For Granted, For Everything Changes.
irninja
Profile Blog Joined June 2010
United States1220 Posts
November 10 2010 07:47 GMT
#483
Very good read, thanks a bunch for those links.
www.teamlegacy.net | MMO junkies
Patagia
Profile Joined August 2010
United States10 Posts
November 11 2010 03:13 GMT
#484
Been looking for a good compendium of information on this for a while. Definitely count me in and now I'm going to kill a ton of time reading up on theorycraft. Is there anything we need to do aside from post in the "Check in here" thread?
irninja
Profile Blog Joined June 2010
United States1220 Posts
November 12 2010 07:35 GMT
#485
On November 11 2010 12:13 Patagia wrote:
Been looking for a good compendium of information on this for a while. Definitely count me in and now I'm going to kill a ton of time reading up on theorycraft. Is there anything we need to do aside from post in the "Check in here" thread?


Keep up to date with the goings-on in TL and the forums. Keep active in TL Forums, stay generally, well, alive. Until we get a release date things are nice and casual.

The guild forums are generally a place to hang out and meet the others, nothing required as of yet.

And welcome

www.teamlegacy.net | MMO junkies
Patagia
Profile Joined August 2010
United States10 Posts
November 12 2010 15:43 GMT
#486
On November 12 2010 16:35 irninja wrote:
Show nested quote +
On November 11 2010 12:13 Patagia wrote:
Been looking for a good compendium of information on this for a while. Definitely count me in and now I'm going to kill a ton of time reading up on theorycraft. Is there anything we need to do aside from post in the "Check in here" thread?


Keep up to date with the goings-on in TL and the forums. Keep active in TL Forums, stay generally, well, alive. Until we get a release date things are nice and casual.

The guild forums are generally a place to hang out and meet the others, nothing required as of yet.

And welcome



I typically don't post a ton but I'm pretty much always lurking around here. And thanks
KillyKyll
Profile Blog Joined July 2010
United States267 Posts
November 23 2010 22:10 GMT
#487
Anyone here any news about this game recently? It seems ArenaNet has been taking their sweet time revealing stuff.
Seriously?
Tiegrr
Profile Blog Joined September 2010
United States607 Posts
November 24 2010 03:29 GMT
#488
I'll be in for it too.

Been playing GW since the beta
DannyJ
Profile Joined March 2010
United States5110 Posts
November 24 2010 03:30 GMT
#489
THere sure seems to be a massive lack of info coming out about all these supposedly awesome 2011 MMOs.
Thrill
Profile Blog Joined May 2007
2599 Posts
November 30 2010 00:00 GMT
#490
So do we think this is going to be cross-region (US/EU) like GW1 or?

Sadly i have my doubts. I hope i'm wrong though, would suck to see the TL community split into two very unequal halves.
undyinglight
Profile Joined December 2008
United States611 Posts
November 30 2010 00:25 GMT
#491
On November 30 2010 09:00 Thrill wrote:
So do we think this is going to be cross-region (US/EU) like GW1 or?

Sadly i have my doubts. I hope i'm wrong though, would suck to see the TL community split into two very unequal halves.


What has the recent trend with mmos been? I assume it will mirror that, but the developers do seem commited to delivering something special with this game, but we will hae to see. This is a rather ambitious project, could the lack of updates be hinting at production problems with budget or other hitches that will slow it up.
Rise Up!
Blobskillz
Profile Joined October 2010
Germany548 Posts
November 30 2010 00:41 GMT
#492
there shouldnt be a problem for them to make the PvP part like in GW 1 with international Servers
donpierre
Profile Joined November 2010
Canada11 Posts
November 30 2010 00:47 GMT
#493
haha in gw i was ranked 12th in thw world in heros batle def looking forward for gw2
irninja
Profile Blog Joined June 2010
United States1220 Posts
December 05 2010 02:50 GMT
#494
On November 24 2010 12:30 DannyJ wrote:
THere sure seems to be a massive lack of info coming out about all these supposedly awesome 2011 MMOs.


Im not sure what to make of that post, but I will say the wait is killing all of us. They could at least release another class or something
www.teamlegacy.net | MMO junkies
BritishBeef
Profile Joined November 2010
United Kingdom372 Posts
December 05 2010 02:59 GMT
#495
POWER OF MY RANGER!!! i mite invest in gw2 depends how they will do hall of heroes!
irninja
Profile Blog Joined June 2010
United States1220 Posts
December 05 2010 03:01 GMT
#496
Hall of heroes is explained quite well. Is there anything specific your looking for in regards to its features? We have numerous members undertaking the entire set of requirements as we speak.
www.teamlegacy.net | MMO junkies
Vortok
Profile Joined December 2009
United States830 Posts
December 05 2010 03:23 GMT
#497
Every time I read something about Guild Wars 2, I come away really impressed. Didn't play the first one, though had some friends that played it briefly and enjoyed it (though they like to play their games hardcore mode, even if it's self inflicted). So many of their design decisions that I've read about so far seem really good.

Before playing any of the mainstream MMOs that used tank/healer/dps (was playing a bit before WoW came out), I played a text MUD (still alive and kicking) that used a health/mana elixir system. Basically you'd buy a ton of elixirs and you can take a "sip" to heal 15-20% or so of your health or mana, which had roughly a 5 second cooldown. While there was a Priest class, it was just a different class. Everybody took care of their own healing, making the game far more dynamic whether it be soloing or PVP.

Seeing Guild Wars 2 trying to move away from the "looking for healer" trend is really refreshing. Won't say that I'll play for sure just yet, but definitely gonna keep it on the radar.
SamGamgee
Profile Joined December 2010
79 Posts
December 05 2010 21:08 GMT
#498
definitely want to be part of this guild! GW2 is gonna be EPIC.
irninja
Profile Blog Joined June 2010
United States1220 Posts
December 06 2010 01:06 GMT
#499
On December 05 2010 12:23 Vortok wrote:
Every time I read something about Guild Wars 2, I come away really impressed. Didn't play the first one, though had some friends that played it briefly and enjoyed it (though they like to play their games hardcore mode, even if it's self inflicted). So many of their design decisions that I've read about so far seem really good.

Before playing any of the mainstream MMOs that used tank/healer/dps (was playing a bit before WoW came out), I played a text MUD (still alive and kicking) that used a health/mana elixir system. Basically you'd buy a ton of elixirs and you can take a "sip" to heal 15-20% or so of your health or mana, which had roughly a 5 second cooldown. While there was a Priest class, it was just a different class. Everybody took care of their own healing, making the game far more dynamic whether it be soloing or PVP.

Seeing Guild Wars 2 trying to move away from the "looking for healer" trend is really refreshing. Won't say that I'll play for sure just yet, but definitely gonna keep it on the radar.


Couldnt have worded it any better. Im wondering if there will still be the availability of having one class specialize in healing if they still choose however. I know they want to get away from the idea all raids/groups need a healer, but what if groups "choose" to. Im hoping they allow for that.
www.teamlegacy.net | MMO junkies
Scarlet_Pinata
Profile Joined October 2010
Australia11 Posts
December 06 2010 01:19 GMT
#500
Super excited for this game, count me in!
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