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Guild Wars 2 - Page 178

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Arirtor
Profile Joined April 2011
China76 Posts
July 24 2012 22:49 GMT
#3541
On July 25 2012 05:10 Tobberoth wrote:
Show nested quote +
On July 25 2012 03:25 Arirtor wrote:
Is this game more like everquest or wow? sorry those are the only mmo i played. hated wow, only played for 2 month, played everquest and everquest2 for 7 years together. i want pick up a new mmo, this one look promising.

It's not really comparable to either game. Whether you like GW2 or not, you have to give it that it's quite innovative when it comes to the standard MMO formula, mainly because it revolves so much around PvP balance. I'd recommend watching streams of people playing it and see if you like what you see, there will probably be some form of trial etc after release as well. But yeah, you'll probably find it quite hard to relate by just comparing it to wow and everquest.

Is GW2 a pvp based game? I never played on pvp sever before, will GW2 force me to pvp?
I PLAY RANDOM BECAUSE I CAN
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-07-24 23:12:54
July 24 2012 23:12 GMT
#3542
On July 25 2012 07:49 Arirtor wrote:
Show nested quote +
On July 25 2012 05:10 Tobberoth wrote:
On July 25 2012 03:25 Arirtor wrote:
Is this game more like everquest or wow? sorry those are the only mmo i played. hated wow, only played for 2 month, played everquest and everquest2 for 7 years together. i want pick up a new mmo, this one look promising.

It's not really comparable to either game. Whether you like GW2 or not, you have to give it that it's quite innovative when it comes to the standard MMO formula, mainly because it revolves so much around PvP balance. I'd recommend watching streams of people playing it and see if you like what you see, there will probably be some form of trial etc after release as well. But yeah, you'll probably find it quite hard to relate by just comparing it to wow and everquest.

Is GW2 a pvp based game? I never played on pvp sever before, will GW2 force me to pvp?


It wont force you to do anything.

You can do what you wish. Someone leveled from 1-27 by merely exploring the 6 main cities and the 5 starting zones and all their vistas and locations and puzzles and shit. You can level 1-80 merely through professions too.
Sc2Corpse
Profile Blog Joined December 2011
United States210 Posts
Last Edited: 2012-07-25 02:50:55
July 25 2012 02:47 GMT
#3543
This game is the most epic MMO I had played. And it was just in its beta stages. I can not wait for its release, I didn't spend to much time on just one character I tried to do alittle of everything before the weekend was over, I tried most professions & I am 100% sure I will be going with a Human Thief on release, The PvP was awesome, It required skill & was VERY entertaining I expected it to be very confusing with all the skills you had but it wasn't it is very noob friendly when it comes to learning the game and I didn't see any bad balanced classes every class could hold its own and the WvW is SOOO much better than Faction vs Faction. I will be spending alot of time on Guild Wars 2 I didn't ever find myself getting bored. And so far the community seems like it will be great. The ONLY thing I didn't get to try was dungeon raiding, which I am super pumped for. This MMO can't really be compared to any other, they took a whole new spin on the genre & they defiantly did not disappoint. This game is going to be great!
The Zombie Protoss <3
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-07-25 02:53:02
July 25 2012 02:52 GMT
#3544
On July 25 2012 08:12 Candadar wrote:
Show nested quote +
On July 25 2012 07:49 Arirtor wrote:
On July 25 2012 05:10 Tobberoth wrote:
On July 25 2012 03:25 Arirtor wrote:
Is this game more like everquest or wow? sorry those are the only mmo i played. hated wow, only played for 2 month, played everquest and everquest2 for 7 years together. i want pick up a new mmo, this one look promising.

It's not really comparable to either game. Whether you like GW2 or not, you have to give it that it's quite innovative when it comes to the standard MMO formula, mainly because it revolves so much around PvP balance. I'd recommend watching streams of people playing it and see if you like what you see, there will probably be some form of trial etc after release as well. But yeah, you'll probably find it quite hard to relate by just comparing it to wow and everquest.

Is GW2 a pvp based game? I never played on pvp sever before, will GW2 force me to pvp?


It wont force you to do anything.

You can do what you wish. Someone leveled from 1-27 by merely exploring the 6 main cities and the 5 starting zones and all their vistas and locations and puzzles and shit. You can level 1-80 merely through professions too.

You're also supposed to be able to go from 1-80 through purely PvE. PvP's probably more fun tho, especially with organized groups.
Ireniicus
Profile Joined August 2011
United Kingdom374 Posts
July 25 2012 03:00 GMT
#3545
I am going to have two chars...one pve so I can play with my wife and go through the content and one for pvp. Anyone else going to do that?
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 25 2012 03:04 GMT
#3546
On July 25 2012 12:00 Ireniicus wrote:
I am going to have two chars...one pve so I can play with my wife and go through the content and one for pvp. Anyone else going to do that?

You could, but I don't really think it's necessary tbh. Unless you want different classes for the two ofc. When you PvP, you're bumped up to lvl 80 stats. In sPvP, you get standardized gear+all skills/traits unlocked. For WvW, you get lvl 80 stats, but keep your PvE gear/skills/traits, which can be a disadvantage, but if you have two characters you're going to face that same issue anyways.
Ryhzuo
Profile Joined November 2011
New Zealand198 Posts
July 25 2012 09:48 GMT
#3547
It kind of depends on what kind of PvP you're looking for do. If it's sPvP then practically you could make an entirely fresh new character and be in a match within 30 minutes,

However, if you're looking to spend your time in WvWvW, then like Ryuu said your stats get bumped up but your gear and traits remain the same, so if you invest your time in 1 character, not only will you be slightly stronger and more versatile, but you will also be more experienced with your class.

Because of how downleveling works in GW2, I don't think you really have to worry about not being able to play with your wife. You can play whatever area no matter what level you are.
LazyFailKid
Profile Joined September 2011
Canada750 Posts
July 25 2012 16:46 GMT
#3548
On July 25 2012 02:28 Candadar wrote:
Show nested quote +
On July 25 2012 02:17 LazyFailKid wrote:
Well, is it just me or do dynamic events get REALLY REALLY boring when there is a giant zerg fest of people killing all the stuff. Lets take for example an situation I was in earlier; me and a friend were chatting on Skype and decided to go in a cave (little did we know that there was a level 10 veteran bandit that 1shot us at the end). So we walked in and started killing stuff and had lots of fun dodging and using our skills to interrupt their attacks and all that fun stuff because we knew if just 3 shots hit us we would die. There were some intense 10hp moments (keep in mind this is us around level 6-7) but when we cleared out a few bandits there was a sense of accomplishment and it was overall just fun. Later we start new characters and another friend joins us and we meet an event right at the start. The problem with this is that there are around 500000 people there and there was no fun when everything died so quickly. Arenanet's solution of increasing the amount of monsters and making them stronger doesn't really solve anything since all your going to be doing is mashing buttons anyway. A possible solution is making people in parties get an invite to go in certain areas alone and when dynamic events pop up your party gets teleported where its just the event and your party (if you chose to do so, people should have the option to stay in the main world and do the zerg fest if they want fast exp/karma/money) and when you finish you go back to the main world. So what do you guys think?


Ugh fine I'll post one more post before I go to the gym :|

Well as said multiple times already, everyone was making Sylvari and Asura this BWE and everyone had their previous characters wiped. Which means everyone, the tens of thousands of people in the BWE, were all in the same zones doing the same events. It's an issue that can't really be fixed unless you want them to instance their game, which I personally wouldn't even think about wanting. You can't balance 500000 people all at once trying to do the same event, you just can't. It would be like in WoW going for them to allow you to instance yourself in your own world with a party because at launch there were a lot of people doing the Defias Burlap Mask Quest and it was stupid.

It's just an unavoidable thing when everyone has their previous characters wiped and are all remaking their characters, especially focusing on Sylvari and Asura. There's going to be a shit ton of people crowding it. You said it yourself, these things are super fun with the appropriate amount of people. That's why I'm personally going to level crafting and via exploring the first few levels at release to avoid the early level zerging that is going to inevitably happen

Unfortunately there's not much ANet can do to balance a zergfest. There's no real way to balance this is any MMO that has non-instanced world PvE. It was an issue for WoW at launch and at the launch of all expansions. I remember when BC was released and I was getting pissed off at how many people were killing the red orcs that I was trying to get for my quest and a 30 minute group of quests turned into 2 hours because I was running around desperately trying to find a mob to kill because of the hundreds of people, Horde and Alliance, vying for mobs.

After about a day or two it really died down though and became really enjoyable once people began to spread out. The power levelers were super high, the slower people were slow, and we were in the middle. The same thing happened with this BWE. Friday and Saturday morning/afternoon were really chaotic and zergy. Then I made another character Saturday night, and it was far better. There were still plenty of people, but it was also super enjoyable as the zergfest had moved on from the starting zone and began to do their own thing -- be it crafting, exploring, going to different zones to level or what have you.



Well you said it calmed down by Saturday but since I was busy all weekend I made my (human) character on Sunday (when it should have calmed down), this all happened after 3pm on Sunday. Did everyone just remake their characters for some reason? lol
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
July 25 2012 20:15 GMT
#3549
On July 25 2012 12:04 Ryuu314 wrote:
Show nested quote +
On July 25 2012 12:00 Ireniicus wrote:
I am going to have two chars...one pve so I can play with my wife and go through the content and one for pvp. Anyone else going to do that?

You could, but I don't really think it's necessary tbh. Unless you want different classes for the two ofc. When you PvP, you're bumped up to lvl 80 stats. In sPvP, you get standardized gear+all skills/traits unlocked. For WvW, you get lvl 80 stats, but keep your PvE gear/skills/traits, which can be a disadvantage, but if you have two characters you're going to face that same issue anyways.

I thought you were bumped up to lvl 80 stats in PvP only for the beta to allow people to experience end game PvP without having to level up all the way just yet. I assumed it would be for bug tests/finalizing the way PvP works with all skills and at the same time making sure all players are on equal levels rather than only having a few players above lvl 20.
Virtue
Profile Joined July 2010
United States318 Posts
July 25 2012 20:45 GMT
#3550
On July 26 2012 05:15 o3.power91 wrote:
Show nested quote +
On July 25 2012 12:04 Ryuu314 wrote:
On July 25 2012 12:00 Ireniicus wrote:
I am going to have two chars...one pve so I can play with my wife and go through the content and one for pvp. Anyone else going to do that?

You could, but I don't really think it's necessary tbh. Unless you want different classes for the two ofc. When you PvP, you're bumped up to lvl 80 stats. In sPvP, you get standardized gear+all skills/traits unlocked. For WvW, you get lvl 80 stats, but keep your PvE gear/skills/traits, which can be a disadvantage, but if you have two characters you're going to face that same issue anyways.

I thought you were bumped up to lvl 80 stats in PvP only for the beta to allow people to experience end game PvP without having to level up all the way just yet. I assumed it would be for bug tests/finalizing the way PvP works with all skills and at the same time making sure all players are on equal levels rather than only having a few players above lvl 20.



It wasn't just for testing; that is how structured PvP is. You get leveled up to 80 and are given all skills/equipment and traits so that everyone who plays has a common ground. It kind of removes gear inavailability and level differences from the equation entirely, which is what you want for a competitive, tournament friendly game. In WvW you just get scaled up to level 80, but still get the benefit from having better gear/more skills.
Roggle
Profile Joined November 2010
United States142 Posts
July 25 2012 21:03 GMT
#3551
On July 26 2012 01:46 LazyFailKid wrote:
Show nested quote +
On July 25 2012 02:28 Candadar wrote:
On July 25 2012 02:17 LazyFailKid wrote:
Well, is it just me or do dynamic events get REALLY REALLY boring when there is a giant zerg fest of people killing all the stuff. Lets take for example an situation I was in earlier; me and a friend were chatting on Skype and decided to go in a cave (little did we know that there was a level 10 veteran bandit that 1shot us at the end). So we walked in and started killing stuff and had lots of fun dodging and using our skills to interrupt their attacks and all that fun stuff because we knew if just 3 shots hit us we would die. There were some intense 10hp moments (keep in mind this is us around level 6-7) but when we cleared out a few bandits there was a sense of accomplishment and it was overall just fun. Later we start new characters and another friend joins us and we meet an event right at the start. The problem with this is that there are around 500000 people there and there was no fun when everything died so quickly. Arenanet's solution of increasing the amount of monsters and making them stronger doesn't really solve anything since all your going to be doing is mashing buttons anyway. A possible solution is making people in parties get an invite to go in certain areas alone and when dynamic events pop up your party gets teleported where its just the event and your party (if you chose to do so, people should have the option to stay in the main world and do the zerg fest if they want fast exp/karma/money) and when you finish you go back to the main world. So what do you guys think?


Ugh fine I'll post one more post before I go to the gym :|

Well as said multiple times already, everyone was making Sylvari and Asura this BWE and everyone had their previous characters wiped. Which means everyone, the tens of thousands of people in the BWE, were all in the same zones doing the same events. It's an issue that can't really be fixed unless you want them to instance their game, which I personally wouldn't even think about wanting. You can't balance 500000 people all at once trying to do the same event, you just can't. It would be like in WoW going for them to allow you to instance yourself in your own world with a party because at launch there were a lot of people doing the Defias Burlap Mask Quest and it was stupid.

It's just an unavoidable thing when everyone has their previous characters wiped and are all remaking their characters, especially focusing on Sylvari and Asura. There's going to be a shit ton of people crowding it. You said it yourself, these things are super fun with the appropriate amount of people. That's why I'm personally going to level crafting and via exploring the first few levels at release to avoid the early level zerging that is going to inevitably happen

Unfortunately there's not much ANet can do to balance a zergfest. There's no real way to balance this is any MMO that has non-instanced world PvE. It was an issue for WoW at launch and at the launch of all expansions. I remember when BC was released and I was getting pissed off at how many people were killing the red orcs that I was trying to get for my quest and a 30 minute group of quests turned into 2 hours because I was running around desperately trying to find a mob to kill because of the hundreds of people, Horde and Alliance, vying for mobs.

After about a day or two it really died down though and became really enjoyable once people began to spread out. The power levelers were super high, the slower people were slow, and we were in the middle. The same thing happened with this BWE. Friday and Saturday morning/afternoon were really chaotic and zergy. Then I made another character Saturday night, and it was far better. There were still plenty of people, but it was also super enjoyable as the zergfest had moved on from the starting zone and began to do their own thing -- be it crafting, exploring, going to different zones to level or what have you.



Well you said it calmed down by Saturday but since I was busy all weekend I made my (human) character on Sunday (when it should have calmed down), this all happened after 3pm on Sunday. Did everyone just remake their characters for some reason? lol


You may "lol", but it's not entirely that surprising for people to roll a larger number of low level characters throughout a beta weekend. I myself rolled three different characters over the weekend to test out different classes and see the opening event for different races, and only one of them leveled past the range of the starting zone (and even then, only to 16). Add in the fact that you're talking about a time period in the last 12 hours of the beta when many people will be trying to squeeze in whatever they can before servers get shut back down, and I would expect to see high populations in the lower zones.

Once launch comes, people will be more committed to individual characters than during the beta weekend and the trend of population spreading out across the map will continue and be much more noticeable than it was during the beta weekend since it will have time to continue. Players' play schedules will also be more diverse since they can simply play whenever they want rather than feeling the need to put in tons of time all the time, so that too will cut down on overpopulation.
Hakker
Profile Blog Joined May 2010
United States1360 Posts
Last Edited: 2012-07-25 21:47:03
July 25 2012 21:43 GMT
#3552
On July 26 2012 05:45 Virtue wrote:
Show nested quote +
On July 26 2012 05:15 o3.power91 wrote:
On July 25 2012 12:04 Ryuu314 wrote:
On July 25 2012 12:00 Ireniicus wrote:
I am going to have two chars...one pve so I can play with my wife and go through the content and one for pvp. Anyone else going to do that?

You could, but I don't really think it's necessary tbh. Unless you want different classes for the two ofc. When you PvP, you're bumped up to lvl 80 stats. In sPvP, you get standardized gear+all skills/traits unlocked. For WvW, you get lvl 80 stats, but keep your PvE gear/skills/traits, which can be a disadvantage, but if you have two characters you're going to face that same issue anyways.

I thought you were bumped up to lvl 80 stats in PvP only for the beta to allow people to experience end game PvP without having to level up all the way just yet. I assumed it would be for bug tests/finalizing the way PvP works with all skills and at the same time making sure all players are on equal levels rather than only having a few players above lvl 20.


In WvW you just get scaled up to level 80, but don't get the benefit from having better gear/more skills.


Felt that needed to be clarified... Atleast, I'm pretty sure you don't.
NoobieOne
Profile Joined August 2010
United States1183 Posts
July 25 2012 21:51 GMT
#3553
you don't get the benefit for having the runes and stuff on your gear but in fact a lv 1 wearing basic starting gear is stronger (gear and stat wise) than a lv 80 wearing lv 60 gear.
LazyFailKid
Profile Joined September 2011
Canada750 Posts
Last Edited: 2012-07-25 22:03:08
July 25 2012 21:58 GMT
#3554
Wow i really messed this up somehow..............Look down for comment
LazyFailKid
Profile Joined September 2011
Canada750 Posts
Last Edited: 2012-07-25 22:05:26
July 25 2012 22:02 GMT
#3555
On July 26 2012 06:58 LazyFailKid wrote:
Show nested quote +
On July 26 2012 06:03 Roggle wrote:
On July 26 2012 01:46 LazyFailKid wrote:
On July 25 2012 02:28 Candadar wrote:
On July 25 2012 02:17 LazyFailKid wrote:
Well, is it just me or do dynamic events get REALLY REALLY boring when there is a giant zerg fest of people killing all the stuff. Lets take for example an situation I was in earlier; me and a friend were chatting on Skype and decided to go in a cave (little did we know that there was a level 10 veteran bandit that 1shot us at the end). So we walked in and started killing stuff and had lots of fun dodging and using our skills to interrupt their attacks and all that fun stuff because we knew if just 3 shots hit us we would die. There were some intense 10hp moments (keep in mind this is us around level 6-7) but when we cleared out a few bandits there was a sense of accomplishment and it was overall just fun. Later we start new characters and another friend joins us and we meet an event right at the start. The problem with this is that there are around 500000 people there and there was no fun when everything died so quickly. Arenanet's solution of increasing the amount of monsters and making them stronger doesn't really solve anything since all your going to be doing is mashing buttons anyway. A possible solution is making people in parties get an invite to go in certain areas alone and when dynamic events pop up your party gets teleported where its just the event and your party (if you chose to do so, people should have the option to stay in the main world and do the zerg fest if they want fast exp/karma/money) and when you finish you go back to the main world. So what do you guys think?


Ugh fine I'll post one more post before I go to the gym :|

Well as said multiple times already, everyone was making Sylvari and Asura this BWE and everyone had their previous characters wiped. Which means everyone, the tens of thousands of people in the BWE, were all in the same zones doing the same events. It's an issue that can't really be fixed unless you want them to instance their game, which I personally wouldn't even think about wanting. You can't balance 500000 people all at once trying to do the same event, you just can't. It would be like in WoW going for them to allow you to instance yourself in your own world with a party because at launch there were a lot of people doing the Defias Burlap Mask Quest and it was stupid.

It's just an unavoidable thing when everyone has their previous characters wiped and are all remaking their characters, especially focusing on Sylvari and Asura. There's going to be a shit ton of people crowding it. You said it yourself, these things are super fun with the appropriate amount of people. That's why I'm personally going to level crafting and via exploring the first few levels at release to avoid the early level zerging that is going to inevitably happen

Unfortunately there's not much ANet can do to balance a zergfest. There's no real way to balance this is any MMO that has non-instanced world PvE. It was an issue for WoW at launch and at the launch of all expansions. I remember when BC was released and I was getting pissed off at how many people were killing the red orcs that I was trying to get for my quest and a 30 minute group of quests turned into 2 hours because I was running around desperately trying to find a mob to kill because of the hundreds of people, Horde and Alliance, vying for mobs.

After about a day or two it really died down though and became really enjoyable once people began to spread out. The power levelers were super high, the slower people were slow, and we were in the middle. The same thing happened with this BWE. Friday and Saturday morning/afternoon were really chaotic and zergy. Then I made another character Saturday night, and it was far better. There were still plenty of people, but it was also super enjoyable as the zergfest had moved on from the starting zone and began to do their own thing -- be it crafting, exploring, going to different zones to level or what have you.



Well you said it calmed down by Saturday but since I was busy all weekend I made my (human) character on Sunday (when it should have calmed down), this all happened after 3pm on Sunday. Did everyone just remake their characters for some reason? lol


You may "lol", but it's not entirely that surprising for people to roll a larger number of low level characters throughout a beta weekend. I myself rolled three different characters over the weekend to test out different classes and see the opening event for different races, and only one of them leveled past the range of the starting zone (and even then, only to 16). Add in the fact that you're talking about a time period in the last 12 hours of the beta when many people will be trying to squeeze in whatever they can before servers get shut back down, and I would expect to see high populations in the lower zones.

Once launch comes, people will be more committed to individual characters than during the beta weekend and the trend of population spreading out across the map will continue and be much more noticeable than it was during the beta weekend since it will have time to continue. Players' play schedules will also be more diverse since they can simply play whenever they want rather than feeling the need to put in tons of time all the time, so that too will cut down on overpopulation.

Well I can't say I see the reasoning in remaking characters when there isn't much time left to play them in PvE and testing classes should probably be done in PvP or The Mists area because you instantly get all weapons/skills/traits and will probably get a better feel for the class later there.

Somehow i made my comment a quote.
On July 26 2012 06:51 NoobieOne wrote:
you don't get the benefit for having the runes and stuff on your gear but in fact a lv 1 wearing basic starting gear is stronger (gear and stat wise) than a lv 80 wearing lv 60 gear.

What? I thought Anet said that your gear stays the same so lvl 60 gear would massively outclass lvl 1 gear. The character base stats are all that are buffed up i'm pretty sure.
chaokel
Profile Blog Joined October 2010
Australia535 Posts
July 25 2012 23:01 GMT
#3556
On July 26 2012 07:02 LazyFailKid wrote:
Show nested quote +
On July 26 2012 06:58 LazyFailKid wrote:
On July 26 2012 06:03 Roggle wrote:
On July 26 2012 01:46 LazyFailKid wrote:
On July 25 2012 02:28 Candadar wrote:
On July 25 2012 02:17 LazyFailKid wrote:
Well, is it just me or do dynamic events get REALLY REALLY boring when there is a giant zerg fest of people killing all the stuff. Lets take for example an situation I was in earlier; me and a friend were chatting on Skype and decided to go in a cave (little did we know that there was a level 10 veteran bandit that 1shot us at the end). So we walked in and started killing stuff and had lots of fun dodging and using our skills to interrupt their attacks and all that fun stuff because we knew if just 3 shots hit us we would die. There were some intense 10hp moments (keep in mind this is us around level 6-7) but when we cleared out a few bandits there was a sense of accomplishment and it was overall just fun. Later we start new characters and another friend joins us and we meet an event right at the start. The problem with this is that there are around 500000 people there and there was no fun when everything died so quickly. Arenanet's solution of increasing the amount of monsters and making them stronger doesn't really solve anything since all your going to be doing is mashing buttons anyway. A possible solution is making people in parties get an invite to go in certain areas alone and when dynamic events pop up your party gets teleported where its just the event and your party (if you chose to do so, people should have the option to stay in the main world and do the zerg fest if they want fast exp/karma/money) and when you finish you go back to the main world. So what do you guys think?


Ugh fine I'll post one more post before I go to the gym :|

Well as said multiple times already, everyone was making Sylvari and Asura this BWE and everyone had their previous characters wiped. Which means everyone, the tens of thousands of people in the BWE, were all in the same zones doing the same events. It's an issue that can't really be fixed unless you want them to instance their game, which I personally wouldn't even think about wanting. You can't balance 500000 people all at once trying to do the same event, you just can't. It would be like in WoW going for them to allow you to instance yourself in your own world with a party because at launch there were a lot of people doing the Defias Burlap Mask Quest and it was stupid.

It's just an unavoidable thing when everyone has their previous characters wiped and are all remaking their characters, especially focusing on Sylvari and Asura. There's going to be a shit ton of people crowding it. You said it yourself, these things are super fun with the appropriate amount of people. That's why I'm personally going to level crafting and via exploring the first few levels at release to avoid the early level zerging that is going to inevitably happen

Unfortunately there's not much ANet can do to balance a zergfest. There's no real way to balance this is any MMO that has non-instanced world PvE. It was an issue for WoW at launch and at the launch of all expansions. I remember when BC was released and I was getting pissed off at how many people were killing the red orcs that I was trying to get for my quest and a 30 minute group of quests turned into 2 hours because I was running around desperately trying to find a mob to kill because of the hundreds of people, Horde and Alliance, vying for mobs.

After about a day or two it really died down though and became really enjoyable once people began to spread out. The power levelers were super high, the slower people were slow, and we were in the middle. The same thing happened with this BWE. Friday and Saturday morning/afternoon were really chaotic and zergy. Then I made another character Saturday night, and it was far better. There were still plenty of people, but it was also super enjoyable as the zergfest had moved on from the starting zone and began to do their own thing -- be it crafting, exploring, going to different zones to level or what have you.



Well you said it calmed down by Saturday but since I was busy all weekend I made my (human) character on Sunday (when it should have calmed down), this all happened after 3pm on Sunday. Did everyone just remake their characters for some reason? lol


You may "lol", but it's not entirely that surprising for people to roll a larger number of low level characters throughout a beta weekend. I myself rolled three different characters over the weekend to test out different classes and see the opening event for different races, and only one of them leveled past the range of the starting zone (and even then, only to 16). Add in the fact that you're talking about a time period in the last 12 hours of the beta when many people will be trying to squeeze in whatever they can before servers get shut back down, and I would expect to see high populations in the lower zones.

Once launch comes, people will be more committed to individual characters than during the beta weekend and the trend of population spreading out across the map will continue and be much more noticeable than it was during the beta weekend since it will have time to continue. Players' play schedules will also be more diverse since they can simply play whenever they want rather than feeling the need to put in tons of time all the time, so that too will cut down on overpopulation.

Well I can't say I see the reasoning in remaking characters when there isn't much time left to play them in PvE and testing classes should probably be done in PvP or The Mists area because you instantly get all weapons/skills/traits and will probably get a better feel for the class later there.

Somehow i made my comment a quote.
Show nested quote +
On July 26 2012 06:51 NoobieOne wrote:
you don't get the benefit for having the runes and stuff on your gear but in fact a lv 1 wearing basic starting gear is stronger (gear and stat wise) than a lv 80 wearing lv 60 gear.

What? I thought Anet said that your gear stays the same so lvl 60 gear would massively outclass lvl 1 gear. The character base stats are all that are buffed up i'm pretty sure.


The gear is also scaled, the closer it is to your max level the better the scaling for you.

At least that's what my gear was doing in the bwe's.
Candadar
Profile Blog Joined July 2011
2049 Posts
July 26 2012 13:39 GMT
#3557
On July 26 2012 07:02 LazyFailKid wrote:
Show nested quote +
On July 26 2012 06:58 LazyFailKid wrote:
On July 26 2012 06:03 Roggle wrote:
On July 26 2012 01:46 LazyFailKid wrote:
On July 25 2012 02:28 Candadar wrote:
On July 25 2012 02:17 LazyFailKid wrote:
Well, is it just me or do dynamic events get REALLY REALLY boring when there is a giant zerg fest of people killing all the stuff. Lets take for example an situation I was in earlier; me and a friend were chatting on Skype and decided to go in a cave (little did we know that there was a level 10 veteran bandit that 1shot us at the end). So we walked in and started killing stuff and had lots of fun dodging and using our skills to interrupt their attacks and all that fun stuff because we knew if just 3 shots hit us we would die. There were some intense 10hp moments (keep in mind this is us around level 6-7) but when we cleared out a few bandits there was a sense of accomplishment and it was overall just fun. Later we start new characters and another friend joins us and we meet an event right at the start. The problem with this is that there are around 500000 people there and there was no fun when everything died so quickly. Arenanet's solution of increasing the amount of monsters and making them stronger doesn't really solve anything since all your going to be doing is mashing buttons anyway. A possible solution is making people in parties get an invite to go in certain areas alone and when dynamic events pop up your party gets teleported where its just the event and your party (if you chose to do so, people should have the option to stay in the main world and do the zerg fest if they want fast exp/karma/money) and when you finish you go back to the main world. So what do you guys think?


Ugh fine I'll post one more post before I go to the gym :|

Well as said multiple times already, everyone was making Sylvari and Asura this BWE and everyone had their previous characters wiped. Which means everyone, the tens of thousands of people in the BWE, were all in the same zones doing the same events. It's an issue that can't really be fixed unless you want them to instance their game, which I personally wouldn't even think about wanting. You can't balance 500000 people all at once trying to do the same event, you just can't. It would be like in WoW going for them to allow you to instance yourself in your own world with a party because at launch there were a lot of people doing the Defias Burlap Mask Quest and it was stupid.

It's just an unavoidable thing when everyone has their previous characters wiped and are all remaking their characters, especially focusing on Sylvari and Asura. There's going to be a shit ton of people crowding it. You said it yourself, these things are super fun with the appropriate amount of people. That's why I'm personally going to level crafting and via exploring the first few levels at release to avoid the early level zerging that is going to inevitably happen

Unfortunately there's not much ANet can do to balance a zergfest. There's no real way to balance this is any MMO that has non-instanced world PvE. It was an issue for WoW at launch and at the launch of all expansions. I remember when BC was released and I was getting pissed off at how many people were killing the red orcs that I was trying to get for my quest and a 30 minute group of quests turned into 2 hours because I was running around desperately trying to find a mob to kill because of the hundreds of people, Horde and Alliance, vying for mobs.

After about a day or two it really died down though and became really enjoyable once people began to spread out. The power levelers were super high, the slower people were slow, and we were in the middle. The same thing happened with this BWE. Friday and Saturday morning/afternoon were really chaotic and zergy. Then I made another character Saturday night, and it was far better. There were still plenty of people, but it was also super enjoyable as the zergfest had moved on from the starting zone and began to do their own thing -- be it crafting, exploring, going to different zones to level or what have you.



Well you said it calmed down by Saturday but since I was busy all weekend I made my (human) character on Sunday (when it should have calmed down), this all happened after 3pm on Sunday. Did everyone just remake their characters for some reason? lol


You may "lol", but it's not entirely that surprising for people to roll a larger number of low level characters throughout a beta weekend. I myself rolled three different characters over the weekend to test out different classes and see the opening event for different races, and only one of them leveled past the range of the starting zone (and even then, only to 16). Add in the fact that you're talking about a time period in the last 12 hours of the beta when many people will be trying to squeeze in whatever they can before servers get shut back down, and I would expect to see high populations in the lower zones.

Once launch comes, people will be more committed to individual characters than during the beta weekend and the trend of population spreading out across the map will continue and be much more noticeable than it was during the beta weekend since it will have time to continue. Players' play schedules will also be more diverse since they can simply play whenever they want rather than feeling the need to put in tons of time all the time, so that too will cut down on overpopulation.

Well I can't say I see the reasoning in remaking characters when there isn't much time left to play them in PvE and testing classes should probably be done in PvP or The Mists area because you instantly get all weapons/skills/traits and will probably get a better feel for the class later there.

Somehow i made my comment a quote.
Show nested quote +
On July 26 2012 06:51 NoobieOne wrote:
you don't get the benefit for having the runes and stuff on your gear but in fact a lv 1 wearing basic starting gear is stronger (gear and stat wise) than a lv 80 wearing lv 60 gear.

What? I thought Anet said that your gear stays the same so lvl 60 gear would massively outclass lvl 1 gear. The character base stats are all that are buffed up i'm pretty sure.


Yes that's exactly what it is.

Even if you're wearing level 60 gear at level 80, you'll still crush level 1's in WvW. Level 1's wont even have any utility slots, elite skills, or anything of that nature.
Ryhzuo
Profile Joined November 2011
New Zealand198 Posts
July 26 2012 14:14 GMT
#3558
On July 26 2012 22:39 Candadar wrote:
Show nested quote +
On July 26 2012 07:02 LazyFailKid wrote:
On July 26 2012 06:58 LazyFailKid wrote:
On July 26 2012 06:03 Roggle wrote:
On July 26 2012 01:46 LazyFailKid wrote:
On July 25 2012 02:28 Candadar wrote:
On July 25 2012 02:17 LazyFailKid wrote:
Well, is it just me or do dynamic events get REALLY REALLY boring when there is a giant zerg fest of people killing all the stuff. Lets take for example an situation I was in earlier; me and a friend were chatting on Skype and decided to go in a cave (little did we know that there was a level 10 veteran bandit that 1shot us at the end). So we walked in and started killing stuff and had lots of fun dodging and using our skills to interrupt their attacks and all that fun stuff because we knew if just 3 shots hit us we would die. There were some intense 10hp moments (keep in mind this is us around level 6-7) but when we cleared out a few bandits there was a sense of accomplishment and it was overall just fun. Later we start new characters and another friend joins us and we meet an event right at the start. The problem with this is that there are around 500000 people there and there was no fun when everything died so quickly. Arenanet's solution of increasing the amount of monsters and making them stronger doesn't really solve anything since all your going to be doing is mashing buttons anyway. A possible solution is making people in parties get an invite to go in certain areas alone and when dynamic events pop up your party gets teleported where its just the event and your party (if you chose to do so, people should have the option to stay in the main world and do the zerg fest if they want fast exp/karma/money) and when you finish you go back to the main world. So what do you guys think?


Ugh fine I'll post one more post before I go to the gym :|

Well as said multiple times already, everyone was making Sylvari and Asura this BWE and everyone had their previous characters wiped. Which means everyone, the tens of thousands of people in the BWE, were all in the same zones doing the same events. It's an issue that can't really be fixed unless you want them to instance their game, which I personally wouldn't even think about wanting. You can't balance 500000 people all at once trying to do the same event, you just can't. It would be like in WoW going for them to allow you to instance yourself in your own world with a party because at launch there were a lot of people doing the Defias Burlap Mask Quest and it was stupid.

It's just an unavoidable thing when everyone has their previous characters wiped and are all remaking their characters, especially focusing on Sylvari and Asura. There's going to be a shit ton of people crowding it. You said it yourself, these things are super fun with the appropriate amount of people. That's why I'm personally going to level crafting and via exploring the first few levels at release to avoid the early level zerging that is going to inevitably happen

Unfortunately there's not much ANet can do to balance a zergfest. There's no real way to balance this is any MMO that has non-instanced world PvE. It was an issue for WoW at launch and at the launch of all expansions. I remember when BC was released and I was getting pissed off at how many people were killing the red orcs that I was trying to get for my quest and a 30 minute group of quests turned into 2 hours because I was running around desperately trying to find a mob to kill because of the hundreds of people, Horde and Alliance, vying for mobs.

After about a day or two it really died down though and became really enjoyable once people began to spread out. The power levelers were super high, the slower people were slow, and we were in the middle. The same thing happened with this BWE. Friday and Saturday morning/afternoon were really chaotic and zergy. Then I made another character Saturday night, and it was far better. There were still plenty of people, but it was also super enjoyable as the zergfest had moved on from the starting zone and began to do their own thing -- be it crafting, exploring, going to different zones to level or what have you.



Well you said it calmed down by Saturday but since I was busy all weekend I made my (human) character on Sunday (when it should have calmed down), this all happened after 3pm on Sunday. Did everyone just remake their characters for some reason? lol


You may "lol", but it's not entirely that surprising for people to roll a larger number of low level characters throughout a beta weekend. I myself rolled three different characters over the weekend to test out different classes and see the opening event for different races, and only one of them leveled past the range of the starting zone (and even then, only to 16). Add in the fact that you're talking about a time period in the last 12 hours of the beta when many people will be trying to squeeze in whatever they can before servers get shut back down, and I would expect to see high populations in the lower zones.

Once launch comes, people will be more committed to individual characters than during the beta weekend and the trend of population spreading out across the map will continue and be much more noticeable than it was during the beta weekend since it will have time to continue. Players' play schedules will also be more diverse since they can simply play whenever they want rather than feeling the need to put in tons of time all the time, so that too will cut down on overpopulation.

Well I can't say I see the reasoning in remaking characters when there isn't much time left to play them in PvE and testing classes should probably be done in PvP or The Mists area because you instantly get all weapons/skills/traits and will probably get a better feel for the class later there.

Somehow i made my comment a quote.
On July 26 2012 06:51 NoobieOne wrote:
you don't get the benefit for having the runes and stuff on your gear but in fact a lv 1 wearing basic starting gear is stronger (gear and stat wise) than a lv 80 wearing lv 60 gear.

What? I thought Anet said that your gear stays the same so lvl 60 gear would massively outclass lvl 1 gear. The character base stats are all that are buffed up i'm pretty sure.


Yes that's exactly what it is.

Even if you're wearing level 60 gear at level 80, you'll still crush level 1's in WvW. Level 1's wont even have any utility slots, elite skills, or anything of that nature.


The bonuses you get from traits and gear are scaled from what limited testing I did. If you have +10 power at level 15 from traits, that gets scaled down something like +3 at level 10.

The main advantage you'll have is traits, utility skills and a larger variety of equipment effects. The difference between a scaled up level 60 and a true level 80 I would imagine to be far more negligible than a level 1 and a level 20.
Virtue
Profile Joined July 2010
United States318 Posts
July 26 2012 14:47 GMT
#3559
On July 26 2012 06:43 Hakker wrote:
Show nested quote +
On July 26 2012 05:45 Virtue wrote:
On July 26 2012 05:15 o3.power91 wrote:
On July 25 2012 12:04 Ryuu314 wrote:
On July 25 2012 12:00 Ireniicus wrote:
I am going to have two chars...one pve so I can play with my wife and go through the content and one for pvp. Anyone else going to do that?

You could, but I don't really think it's necessary tbh. Unless you want different classes for the two ofc. When you PvP, you're bumped up to lvl 80 stats. In sPvP, you get standardized gear+all skills/traits unlocked. For WvW, you get lvl 80 stats, but keep your PvE gear/skills/traits, which can be a disadvantage, but if you have two characters you're going to face that same issue anyways.

I thought you were bumped up to lvl 80 stats in PvP only for the beta to allow people to experience end game PvP without having to level up all the way just yet. I assumed it would be for bug tests/finalizing the way PvP works with all skills and at the same time making sure all players are on equal levels rather than only having a few players above lvl 20.


In WvW you just get scaled up to level 80, but don't get the benefit from having better gear/more skills.


Felt that needed to be clarified... Atleast, I'm pretty sure you don't.


I might have phrased it wrong. You don't get any gear or traits or skills given to you in WvW. I was saying that your stats get scaled up to 80 from wherever you are, but you will have an advantage over someone who is lower than you because you will have more traits and probably more skills to choose from than them. I'm pretty sure gear stats don't get leveled up in WvW. You'll also have better gear so even though both of you are scaled up to have the health and base stats of a level 80 you will still have larger bonuses on your gear than others.
Chon[G]
Profile Joined August 2009
United States4 Posts
July 26 2012 17:36 GMT
#3560
I'm pretty sure gear stats don't get leveled up in WvW. .


Can anyone confirm/deny this?
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