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Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-07-24 17:00:44
July 24 2012 16:51 GMT
#3521
On July 24 2012 22:53 Mannerheim wrote:
Show nested quote +
On July 24 2012 09:30 phodacbiet wrote:
I think most people arent realizing that from level 20-80 you are essentially going to be using the same skill bar order because there are only so many type of weapons you can use.


How much did you solo PvE rotation really evolve in WoW, Rift, Tera, or basically any other MMO? Yeah.


Not to mention, utility really does change the game and you can always mix up your weapons every few levels too. I mean fuck, the difference between an Elixir, Turret, and Grenade+Bomb Engineer is fucking huge and that's just changing around 3 utility skills.

EDIT: Plus, this reddit post that was linked earlier is also very very reassuring

EDIT 2: Also, with a flat leveling curve and mastering each profession gets you 10 levels, and there are 8 professions...you can level to max with just maxing your mining and shit. That's awesome.
crms
Profile Joined February 2010
United States11933 Posts
July 24 2012 17:02 GMT
#3522
Why is it that no MMO (that ive played, and I've tried a lot) can match the precision in movement and ability use of WoW. You can say whatever you want about WoW but my god when you moved on your character, when you cast a spell, when you JUMP, you feel in total control. I don't know what it is but every mmo pre/post WoW feels like a bag of mush as you run around, jump, cast etc. It's not crisp, you feel floaty, or slightly delayed or just not realistic at all. The biggest thing WoW got right was perfect control/animations of your character. I really wish just 1 MMO could match it.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Candadar
Profile Blog Joined July 2011
2049 Posts
July 24 2012 17:09 GMT
#3523
On July 25 2012 02:02 crms wrote:
Why is it that no MMO (that ive played, and I've tried a lot) can match the precision in movement and ability use of WoW. You can say whatever you want about WoW but my god when you moved on your character, when you cast a spell, when you JUMP, you feel in total control. I don't know what it is but every mmo pre/post WoW feels like a bag of mush as you run around, jump, cast etc. It's not crisp, you feel floaty, or slightly delayed or just not realistic at all. The biggest thing WoW got right was perfect control/animations of your character. I really wish just 1 MMO could match it.


I think a main problem with having that crisp nature that you're talking about (that I also loved, mind you) is implementing a dodge system and a moving while casting system. It's very difficult to get that rigidly structured and crisp casting and moving when your character has to be moving all the time while casting and when he's rolling all over the place to avoid spells.
-UMADIMSTYLIN-
Profile Blog Joined May 2011
Cuba292 Posts
July 24 2012 17:09 GMT
#3524
On July 24 2012 22:53 Mannerheim wrote:
Show nested quote +
On July 24 2012 09:30 phodacbiet wrote:
I think most people arent realizing that from level 20-80 you are essentially going to be using the same skill bar order because there are only so many type of weapons you can use.


How much did you solo PvE rotation really evolve in WoW, Rift, Tera, or basically any other MMO? Yeah.


Uhhh.. a lot than GW2 that's for sure (talking about WoW)
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-07-24 17:18:24
July 24 2012 17:17 GMT
#3525
On July 25 2012 02:09 -UMADIMSTYLIN- wrote:
Show nested quote +
On July 24 2012 22:53 Mannerheim wrote:
On July 24 2012 09:30 phodacbiet wrote:
I think most people arent realizing that from level 20-80 you are essentially going to be using the same skill bar order because there are only so many type of weapons you can use.


How much did you solo PvE rotation really evolve in WoW, Rift, Tera, or basically any other MMO? Yeah.


Uhhh.. a lot than GW2 that's for sure (talking about WoW)


You do realize that you can interchange two weapon seats, and how you use those weapons and how they perform depends entirely on your traits and utility skills and this is even amplified when you're changing around MH+OH weapons, right? That changing a few trait points and an OH weapon can change the entire dynamics of your character and how they fight and survive, right? And that Utility slots are extraordinarily important to how you play, right?

Getting dozens of spells is kind of a placebo when you aren't using 90% of them. I leveled a Mage in WoW back in Vanilla when I first started, and despite all the cool spells I had all I ever really used was Frostbolt, Blink, Frost Nova, Polymorph, my shield and armor and that's about it. The same for my warrior and rogue I leveled. This was only continued when I began to raid hardcore and I had a strict rotation of maybe 5-8 spells I used out of the dozens I had, in both tanking and DPS. Yes there were many ways to interchange these spells and how I used them, but at its core, I was only using AT MOST 10 spells at a time. Which is very similar to how GW2 is being structured.

I had a friend level to 39 in this last BWE and he never got bored. He kept changing up his style and experimenting with different builds and ideas. There is so much to do this in this game, and saying that it's boring and not complex in terms of builds because of how rigid the weapon skills are just shows a lack of understanding of the games mechanics. To quote a post in that reddit link earlier:

I can't stress the importance of traits enough. I started out just dumping all my points into Power, because why not? Then around level 18 I decided I wanted to try something different, and went for the (Guardian) Precision + Condition Dmg line. I decided to get as many hits in as possible, and as much Burning. So I swapped to Sword/Torch (lots of burns on the torch, and the sword has a 3-hit attack to finish its chain, and the ranged projectile spam, for LOTS of crit opportunities) and Greatsword (another multi-hit weapon with the spin attack, with bleeding and burning conditions available). My regular damage was a bit lower, but I was near 40% crit rate, and had a bunch of condition damage to go with my flame attacks. Added a few Malign armor pieces I crafted and things just melted. I went from having serious problems in Joy's End (part of the Brisbane Wilds, mentioned by the OP) to taking on 3 enemies a level or two above me and pwning face.

Really, this sort of build-making is what sold me on the game. I had felt before that that what weapons I used had some impact on survivability and "fun factor" (teleporting in and blinding is awesome, I felt the mace and hammer were too slow to be fun, etc.), but that build wasn't a huge deal in the game. Now I'm drooling over the possibilities.


Seriously, just in terms of basic choices:

3 utility skills 1 healing skill 1 elite skill 2 weapon sets

That's basically 7 slots you can fill (8-9 if you use 1H+OH weapon sets). GW1 had 8 slots (7 for most pugging, because Rez Signet). The variability of traits and the impact gear has on playstyle makes that even more varied. Certainly far more than GW1's system of determining breakpoints for skills and aiming for that, anyway.
LazyFailKid
Profile Joined September 2011
Canada750 Posts
July 24 2012 17:17 GMT
#3526
Well, is it just me or do dynamic events get REALLY REALLY boring when there is a giant zerg fest of people killing all the stuff. Lets take for example an situation I was in earlier; me and a friend were chatting on Skype and decided to go in a cave (little did we know that there was a level 10 veteran bandit that 1shot us at the end). So we walked in and started killing stuff and had lots of fun dodging and using our skills to interrupt their attacks and all that fun stuff because we knew if just 3 shots hit us we would die. There were some intense 10hp moments (keep in mind this is us around level 6-7) but when we cleared out a few bandits there was a sense of accomplishment and it was overall just fun. Later we start new characters and another friend joins us and we meet an event right at the start. The problem with this is that there are around 500000 people there and there was no fun when everything died so quickly. Arenanet's solution of increasing the amount of monsters and making them stronger doesn't really solve anything since all your going to be doing is mashing buttons anyway. A possible solution is making people in parties get an invite to go in certain areas alone and when dynamic events pop up your party gets teleported where its just the event and your party (if you chose to do so, people should have the option to stay in the main world and do the zerg fest if they want fast exp/karma/money) and when you finish you go back to the main world. So what do you guys think?
-UMADIMSTYLIN-
Profile Blog Joined May 2011
Cuba292 Posts
July 24 2012 17:27 GMT
#3527
On July 25 2012 02:17 Candadar wrote:
Show nested quote +
On July 25 2012 02:09 -UMADIMSTYLIN- wrote:
On July 24 2012 22:53 Mannerheim wrote:
On July 24 2012 09:30 phodacbiet wrote:
I think most people arent realizing that from level 20-80 you are essentially going to be using the same skill bar order because there are only so many type of weapons you can use.


How much did you solo PvE rotation really evolve in WoW, Rift, Tera, or basically any other MMO? Yeah.


Uhhh.. a lot than GW2 that's for sure (talking about WoW)


You do realize that you can interchange two weapon seats, and how you use those weapons and how they perform depends entirely on your traits and utility skills and this is even amplified when you're changing around MH+OH weapons, right? That changing a few trait points and an OH weapon can change the entire dynamics of your character and how they fight and survive, right? And that Utility slots are extraordinarily important to how you play, right?

Getting dozens of spells is kind of a placebo when you aren't using 90% of them. I leveled a Mage in WoW back in Vanilla when I first started, and despite all the cool spells I had all I ever really used was Frostbolt, Blink, Frost Nova, Polymorph, my shield and armor and that's about it. The same for my warrior and rogue I leveled. This was only continued when I began to raid hardcore and I had a strict rotation of maybe 5-8 spells I used out of the dozens I had, in both tanking and DPS. Yes there were many ways to interchange these spells and how I used them, but at its core, I was only using AT MOST 10 spells at a time. Which is very similar to how GW2 is being structured.

I had a friend level to 39 in this last BWE and he never got bored. He kept changing up his style and experimenting with different builds and ideas. There is so much to do this in this game, and saying that it's boring and not complex in terms of builds because of how rigid the weapon skills are just shows a lack of understanding of the games mechanics. To quote a post in that reddit link earlier:

Show nested quote +
I can't stress the importance of traits enough. I started out just dumping all my points into Power, because why not? Then around level 18 I decided I wanted to try something different, and went for the (Guardian) Precision + Condition Dmg line. I decided to get as many hits in as possible, and as much Burning. So I swapped to Sword/Torch (lots of burns on the torch, and the sword has a 3-hit attack to finish its chain, and the ranged projectile spam, for LOTS of crit opportunities) and Greatsword (another multi-hit weapon with the spin attack, with bleeding and burning conditions available). My regular damage was a bit lower, but I was near 40% crit rate, and had a bunch of condition damage to go with my flame attacks. Added a few Malign armor pieces I crafted and things just melted. I went from having serious problems in Joy's End (part of the Brisbane Wilds, mentioned by the OP) to taking on 3 enemies a level or two above me and pwning face.

Really, this sort of build-making is what sold me on the game. I had felt before that that what weapons I used had some impact on survivability and "fun factor" (teleporting in and blinding is awesome, I felt the mace and hammer were too slow to be fun, etc.), but that build wasn't a huge deal in the game. Now I'm drooling over the possibilities.


Show nested quote +
Seriously, just in terms of basic choices:

3 utility skills 1 healing skill 1 elite skill 2 weapon sets

That's basically 7 slots you can fill (8-9 if you use 1H+OH weapon sets). GW1 had 8 slots (7 for most pugging, because Rez Signet). The variability of traits and the impact gear has on playstyle makes that even more varied. Certainly far more than GW1's system of determining breakpoints for skills and aiming for that, anyway.



Thank you for the explanation. Makes more sense to me now, unfournately MMO's in general are boring to me, but I'm glad people are having fun with this game, just not for me. I'm MMOed out ((((((((
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-07-24 17:30:17
July 24 2012 17:28 GMT
#3528
On July 25 2012 02:17 LazyFailKid wrote:
Well, is it just me or do dynamic events get REALLY REALLY boring when there is a giant zerg fest of people killing all the stuff. Lets take for example an situation I was in earlier; me and a friend were chatting on Skype and decided to go in a cave (little did we know that there was a level 10 veteran bandit that 1shot us at the end). So we walked in and started killing stuff and had lots of fun dodging and using our skills to interrupt their attacks and all that fun stuff because we knew if just 3 shots hit us we would die. There were some intense 10hp moments (keep in mind this is us around level 6-7) but when we cleared out a few bandits there was a sense of accomplishment and it was overall just fun. Later we start new characters and another friend joins us and we meet an event right at the start. The problem with this is that there are around 500000 people there and there was no fun when everything died so quickly. Arenanet's solution of increasing the amount of monsters and making them stronger doesn't really solve anything since all your going to be doing is mashing buttons anyway. A possible solution is making people in parties get an invite to go in certain areas alone and when dynamic events pop up your party gets teleported where its just the event and your party (if you chose to do so, people should have the option to stay in the main world and do the zerg fest if they want fast exp/karma/money) and when you finish you go back to the main world. So what do you guys think?


Ugh fine I'll post one more post before I go to the gym :|

Well as said multiple times already, everyone was making Sylvari and Asura this BWE and everyone had their previous characters wiped. Which means everyone, the tens of thousands of people in the BWE, were all in the same zones doing the same events. It's an issue that can't really be fixed unless you want them to instance their game, which I personally wouldn't even think about wanting. You can't balance 500000 people all at once trying to do the same event, you just can't. It would be like in WoW going for them to allow you to instance yourself in your own world with a party because at launch there were a lot of people doing the Defias Burlap Mask Quest and it was stupid.

It's just an unavoidable thing when everyone has their previous characters wiped and are all remaking their characters, especially focusing on Sylvari and Asura. There's going to be a shit ton of people crowding it. You said it yourself, these things are super fun with the appropriate amount of people. That's why I'm personally going to level crafting and via exploring the first few levels at release to avoid the early level zerging that is going to inevitably happen

Unfortunately there's not much ANet can do to balance a zergfest. There's no real way to balance this is any MMO that has non-instanced world PvE. It was an issue for WoW at launch and at the launch of all expansions. I remember when BC was released and I was getting pissed off at how many people were killing the red orcs that I was trying to get for my quest and a 30 minute group of quests turned into 2 hours because I was running around desperately trying to find a mob to kill because of the hundreds of people, Horde and Alliance, vying for mobs.

After about a day or two it really died down though and became really enjoyable once people began to spread out. The power levelers were super high, the slower people were slow, and we were in the middle. The same thing happened with this BWE. Friday and Saturday morning/afternoon were really chaotic and zergy. Then I made another character Saturday night, and it was far better. There were still plenty of people, but it was also super enjoyable as the zergfest had moved on from the starting zone and began to do their own thing -- be it crafting, exploring, going to different zones to level or what have you.

On July 25 2012 02:27 -UMADIMSTYLIN- wrote:
Show nested quote +
On July 25 2012 02:17 Candadar wrote:
On July 25 2012 02:09 -UMADIMSTYLIN- wrote:
On July 24 2012 22:53 Mannerheim wrote:
On July 24 2012 09:30 phodacbiet wrote:
I think most people arent realizing that from level 20-80 you are essentially going to be using the same skill bar order because there are only so many type of weapons you can use.


How much did you solo PvE rotation really evolve in WoW, Rift, Tera, or basically any other MMO? Yeah.


Uhhh.. a lot than GW2 that's for sure (talking about WoW)


You do realize that you can interchange two weapon seats, and how you use those weapons and how they perform depends entirely on your traits and utility skills and this is even amplified when you're changing around MH+OH weapons, right? That changing a few trait points and an OH weapon can change the entire dynamics of your character and how they fight and survive, right? And that Utility slots are extraordinarily important to how you play, right?

Getting dozens of spells is kind of a placebo when you aren't using 90% of them. I leveled a Mage in WoW back in Vanilla when I first started, and despite all the cool spells I had all I ever really used was Frostbolt, Blink, Frost Nova, Polymorph, my shield and armor and that's about it. The same for my warrior and rogue I leveled. This was only continued when I began to raid hardcore and I had a strict rotation of maybe 5-8 spells I used out of the dozens I had, in both tanking and DPS. Yes there were many ways to interchange these spells and how I used them, but at its core, I was only using AT MOST 10 spells at a time. Which is very similar to how GW2 is being structured.

I had a friend level to 39 in this last BWE and he never got bored. He kept changing up his style and experimenting with different builds and ideas. There is so much to do this in this game, and saying that it's boring and not complex in terms of builds because of how rigid the weapon skills are just shows a lack of understanding of the games mechanics. To quote a post in that reddit link earlier:

I can't stress the importance of traits enough. I started out just dumping all my points into Power, because why not? Then around level 18 I decided I wanted to try something different, and went for the (Guardian) Precision + Condition Dmg line. I decided to get as many hits in as possible, and as much Burning. So I swapped to Sword/Torch (lots of burns on the torch, and the sword has a 3-hit attack to finish its chain, and the ranged projectile spam, for LOTS of crit opportunities) and Greatsword (another multi-hit weapon with the spin attack, with bleeding and burning conditions available). My regular damage was a bit lower, but I was near 40% crit rate, and had a bunch of condition damage to go with my flame attacks. Added a few Malign armor pieces I crafted and things just melted. I went from having serious problems in Joy's End (part of the Brisbane Wilds, mentioned by the OP) to taking on 3 enemies a level or two above me and pwning face.

Really, this sort of build-making is what sold me on the game. I had felt before that that what weapons I used had some impact on survivability and "fun factor" (teleporting in and blinding is awesome, I felt the mace and hammer were too slow to be fun, etc.), but that build wasn't a huge deal in the game. Now I'm drooling over the possibilities.


Seriously, just in terms of basic choices:

3 utility skills 1 healing skill 1 elite skill 2 weapon sets

That's basically 7 slots you can fill (8-9 if you use 1H+OH weapon sets). GW1 had 8 slots (7 for most pugging, because Rez Signet). The variability of traits and the impact gear has on playstyle makes that even more varied. Certainly far more than GW1's system of determining breakpoints for skills and aiming for that, anyway.



Thank you for the explanation. Makes more sense to me now, unfournately MMO's in general are boring to me, but I'm glad people are having fun with this game, just not for me. I'm MMOed out ((((((((


Hey dont worry about it bro, I know that feel all to well. I feel like GW2 is my last Hurrah! for MMO's. I played WoW and Ultima and Everquest and I just haven't liked MMO's much. But GW2 gives me that feeling I felt when I first played WoW and Everquest 2 and the likes. It probably won't last me 5-6 years like WoW did, but it will give me a last good run before I move on. That is, until they announce GW3 7 more years from now
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
July 24 2012 18:03 GMT
#3529
On July 25 2012 02:28 Candadar wrote:
Ugh fine I'll post one more post before I go to the gym :|

Well as said multiple times already, everyone was making Sylvari and Asura this BWE and everyone had their previous characters wiped. Which means everyone, the tens of thousands of people in the BWE, were all in the same zones doing the same events. It's an issue that can't really be fixed unless you want them to instance their game, which I personally wouldn't even think about wanting. You can't balance 500000 people all at once trying to do the same event, you just can't. It would be like in WoW going for them to allow you to instance yourself in your own world with a party because at launch there were a lot of people doing the Defias Burlap Mask Quest and it was stupid.

But the game is already instanced, you have queues popping up about overflows constantly. It's just that they allow way more people in a zone than the zone can support.
Jimmy Raynor
Profile Blog Joined March 2010
902 Posts
July 24 2012 18:11 GMT
#3530
For people that have played the beta - is there some special indicator on the map shows your "main" story quests locations?
Lythis
Profile Joined January 2010
Germany87 Posts
July 24 2012 18:16 GMT
#3531
On July 25 2012 03:11 Jimmy Raynor wrote:
For people that have played the beta - is there some special indicator on the map shows your "main" story quests locations?

Yes there is a green star thingy for that.
Arirtor
Profile Joined April 2011
China76 Posts
July 24 2012 18:25 GMT
#3532
Is this game more like everquest or wow? sorry those are the only mmo i played. hated wow, only played for 2 month, played everquest and everquest2 for 7 years together. i want pick up a new mmo, this one look promising.
I PLAY RANDOM BECAUSE I CAN
Scrubwave
Profile Joined July 2010
Poland1786 Posts
July 24 2012 19:03 GMT
#3533
--- Nuked ---
unsaintly
Profile Joined April 2010
Germany687 Posts
July 24 2012 19:05 GMT
#3534
On July 25 2012 02:02 crms wrote:
Why is it that no MMO (that ive played, and I've tried a lot) can match the precision in movement and ability use of WoW. You can say whatever you want about WoW but my god when you moved on your character, when you cast a spell, when you JUMP, you feel in total control. I don't know what it is but every mmo pre/post WoW feels like a bag of mush as you run around, jump, cast etc. It's not crisp, you feel floaty, or slightly delayed or just not realistic at all. The biggest thing WoW got right was perfect control/animations of your character. I really wish just 1 MMO could match it.

So much this. It's a deal breaker for me even though the rest of the game seems to be okay but as of now the handling deficiet outweighs the pros. If the PVP turns out legit I can overlook the handling but I'll wait at least a month after release before buying it to see what the balance is like etc.
Mannerheim
Profile Joined April 2007
766 Posts
Last Edited: 2012-07-24 19:22:15
July 24 2012 19:21 GMT
#3535
On July 25 2012 04:03 Scrubwave wrote:
I was disappointed by the last beta, the only beta I got into and wrote a lengthy post on another forum. I hope someone will explain to me how I was wrong and the game isn't nearly as bad as I had thought.


Looks like you're judging the game based on one low level dynamic event, which you're also trying to compare against end-game raid encounters in WoW or something. Interesting.
Scrubwave
Profile Joined July 2010
Poland1786 Posts
July 24 2012 19:39 GMT
#3536
--- Nuked ---
daemir
Profile Joined September 2010
Finland8662 Posts
July 24 2012 19:49 GMT
#3537
On July 25 2012 04:03 Scrubwave wrote:
I was disappointed by the last beta, the only beta I got into and wrote a lengthy post on another forum. I hope someone will explain to me how I was wrong and the game isn't nearly as bad as I had thought.

Show nested quote +
I honestly can't tell if it's better. People are saying that it gets better at level 20-30 which I didn't achieve so I don't know about that, though in most cases the "it gets better later" excuse is plain bullshit.

I played only this beta weekend, I picked human thief and it just so happened that human starting areas as well as human thief storyline are boring as fuck and terribly written. Honest to god, bioware quality shit right there. I'd be willing to roll a charr instead but I don't see why any of the races having shit areas and story should be acceptable.
Then I smacked shadow behemoth in the swamp with other zerglings and it was plain boring and schematic. First he summons 3 shadow realm portals which you have to destroy, then when he's making more portals he's vulnerable so you can damage him during that time. All that while dodging very easily dodge-able aoe attacks. At the end, a huge chest with nothing useful inside. I "raided" that boss around 3-4 times, all raids looked the same. There were no siege weapons to use on him, no caravans, no nothing. Just him and us, the swarm.

I've seen that there are "more complex" boss fights, like against the Shatterer, but I haven't gotten so far so I'm, yet again, forced to believe that maybe eventually things will get better.
Next thing, pvp, which I only tried world v world pvp, was a huge clusterfuck. One team of zergs against other team of zergs.

That was pretty much it. And once again my class choice fucked me over, because I, as a thief, shouldn't be standing in the middle of a huge clusterfuck, I should be picking off targets one by one, hit and run. Near 0 fps didn't help.
So, here we go again, there is the possibility that pvp will get better once people learn to play and zerging won't be the only strategy. But there's also possibility that it won't and that even GW1 random arena will easily surpass GW2's pvp in terms of skill and diversity.

All in all, it doesn't even seem like me being negative and other people being positive is just about having different opinions. It's as if we've played different games. They keep saying it's "revolutionary", that pve is good (except that I picked wrong area and/or didn't get far enough), that pvp is more strategic and amazing. And that there's a huge build diversity but, once again, you have to be far enough into the game to appreciate it.

So, either it really gets better and I'm too blind/stupid to see and appreciate it, or someone is fucking lying.


Aight, I'll rip through some points here, my background for this rant is been part of each BWE and stress test event since the first non friends&family event, before that I played WoW since launch to Cataclysm, quit before last christmas, had many classes up to max, raided pretty high end stuff in every role in the raid at some point.

First off, the thing about "it gets better later" thing, you ran into some even boss pre 20? and found it to be simple to defeat and loot not being that spectacular. Hmm where I've had that before? Oh, when I was killing Hogger, he was easy, didn't drop much in ways of loot, low level and all that. Low. Level.

Naturally the low level things are going to be simpler and less rewarding than max level content. How is that not a given? WoW low level content was far from being good, especially in vanilla. One, there wasn't enough quests to level, especially for horde, so you had to grind. Two, your shitty low level skills and general lack of them meant combat was very very dull. But it got better! and max level content and raids was pretty damn fine. Some of the best times in gaming I've had were during vanilla and TBC raids.

I've no comment on the personal story things, I don't really pay attention to them and naturally it's gonna be cliche as fuck since you are being played the hero of the story. I simply didn't care enough about it to let it bother me. Every mmo is the same anyway, you are the mighty hero, savior, chosen one, what have you and you and your jolly fellows will save the world! And grind the encounter next week for more loots, color me surprised. Not.


Right so next you head out to WvWvW, understandable, it's quite advertised. Problem one, everyone was reset to 0 this BWE. That means, people were running around with little to no weapon skills, little to no utilities and little to no money. And you need money to make the most out of WvWvW. Upgrading keeps, buying siege equipment. That massive zerg meeting another takes a whole different turn when the defending side has a few arrow carts, a trebuchet or a mortar placed and firing on key locations. That zerg dies out fast.
You say your choice of class fucked you over, but thieves also have ranged options, shortbow with quite a bit of utility, especially in a big group vs group where combo finishers are flying all over the place. Double pistol has some devastating firepower. You don't need to try suicide with double daggers into 50 enemies like a dumbass. Maybe you hadn't found pistols yet or a shortbow, well that's what happens when everyone is reset. Last BWE my ele was 25 something, I had my staff for the long range fights and I had my scepter/focus for small, close range skirmishing and I had all the skills opened for them (5x4 attunements per weapon set). 0 fps could be your hardware problem, I know I got decent fps in big fights previous BWEs (didn't play it this time) and I doubt the game is done as far as optimization for launch is concerned.

Did you try sPvP? Everyone is made level 80, everyone is given the standardized pvp gear. Then it's all about your choices and skill and teamwork. Make your build, pick your gear specialization, runes, weapon sets and go fight 5v5 or 8v8. Much fun with friends.


All in all, if you didn't like the game, then you didn't like it. Happens. I tried Rift, didn't like it, quit before level 20. After WoW I felt like I was a bit burned on MMOs, but I'm going into this one looking to focus more on pvp and so far it looks pretty nice. There was some really nice 5v5 premade team action youtubed this weekend, super squad vs err something. Pretty "high" level stuff for the state that the game is at.
Roggle
Profile Joined November 2010
United States142 Posts
July 24 2012 19:52 GMT
#3538
On July 25 2012 04:39 Scrubwave wrote:
Show nested quote +
On July 25 2012 04:21 Mannerheim wrote:
On July 25 2012 04:03 Scrubwave wrote:
I was disappointed by the last beta, the only beta I got into and wrote a lengthy post on another forum. I hope someone will explain to me how I was wrong and the game isn't nearly as bad as I had thought.


Looks like you're judging the game based on one low level dynamic event, which you're also trying to compare against end-game raid encounters in WoW or something. Interesting.

Never played WoW "or something" so nice try.
And what else would I judge? It's not like the beta let you play an 80 level character in pve. Plus, nice seeing you ignore my wall of text, that's both interesting and convenient.


Honestly, there really isn't much to say that hasn't already been said elsewhere in this thread. It's a beta, so naturally with lots of people all cramming as much game time into a single weekend as possible, things are going to be zergfests. Especially with the server wipe and the introduction of the two new races, everyone started back at level 1 on the same day, so we didn't even have the benefit of staggered starting points that we had in BWE2. Same can be said for WvW, since there was a large portion of what would normally be the PvE player base who decided to try WvW rather than make progression that'll get wiped after three days anyway. After launch, where everything is available and progression is persistent (that is, not crammed into three days), populations will settle down and reach a much nicer place.

Ultimately it's going to depend on whether you yourself are willing to try the game at launch and see for yourself whether things get more enjoyable after progressing through these starting areas. If not, then maybe the game isn't for you, and that's okay.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
July 24 2012 20:10 GMT
#3539
On July 25 2012 03:25 Arirtor wrote:
Is this game more like everquest or wow? sorry those are the only mmo i played. hated wow, only played for 2 month, played everquest and everquest2 for 7 years together. i want pick up a new mmo, this one look promising.

It's not really comparable to either game. Whether you like GW2 or not, you have to give it that it's quite innovative when it comes to the standard MMO formula, mainly because it revolves so much around PvP balance. I'd recommend watching streams of people playing it and see if you like what you see, there will probably be some form of trial etc after release as well. But yeah, you'll probably find it quite hard to relate by just comparing it to wow and everquest.
Miragee
Profile Joined December 2009
8517 Posts
July 24 2012 22:29 GMT
#3540
Man so much negativ shitstorm, it makes me sad. I played the whole weekend and finally got into the fighting system and it became increaingly more fun every minute (as I had tons and tons of fun in the last events). I'm mainly a pve player that is focused on story and lore who likes diversion in minigames, puzzles, pvp, farming and so on and I can say GW2 is damn awesome in this aspect. I can do what I like to all the time. Combined with the beautiful world, that brilliant combat system and all the other stuff that defines the world of guild wars it makes the game absoutley awesome for me.

On July 21 2012 18:55 Esoterikk wrote:
Show nested quote +
On July 21 2012 15:25 Silidons wrote:
i'll say it's definitely not a WoW-killer.


WoW kill itself a while ago, GW isn't meant to even compete with WoW directly, it's a PvP game and most people who play WoW aren't interested in competitive PvP.


On July 21 2012 15:30 Medrea wrote:
It isnt supposed to be. Its supposed to be ALL about the PvP. I dont PvP in games where you have no control over the specifics of your internet though (CS 1.6, other FPS' etc etc, SC2 gets a bye here because they did standardize everything).


What is going on about these comments. I picked up two of them but there are a hell lot more of them. THIS is so wrong. Neither GW1 nor GW2 is a PvP based game. GW1 was planned as one but never got one. It's basically balanced between pvp and pve. It demands on what you understand under pve. If you only mean raid progression on max level, so yeah, gw isn't a pve game. If you take the story and rpg part, man this is so much more an pve game than most mmos... It's not fair to reduce gw to just pvp, it's just a question of your preferences.


On July 21 2012 22:35 AsnSensation wrote:
Show nested quote +
On July 21 2012 22:30 Superinsane wrote:
On July 21 2012 21:59 phodacbiet wrote:
Is there a way to let the developers know that this game gets dull after 3-4 hours? They are following the Diablo 3 path which is pre set skills (the last 5 skills arent even that dynamic) and it is ruining the game. In GW1 u have a variety of builds you can do because each character had so many skills but you can only choose 8. That made the game complex, fun, and requires team work. They are basically making world of diablo 3, which will fail just like d3.


It's so hard for devs these days to make a game that pleases every single person without them crying fail.Guild wars is a PVP game.If you go into it thinking its a WoW clone you will be disappointed.A group of friends and I WvWvW last night for hours,we had a blast.There were no performance issues in large scale battles with lots of spell particle,which other MMOs suffer from.Ilum was unplayable and even beloved WOW had issues in wintergrasp with many people.The camera never felt like a problem and playing on max settings i cant see where anything is ugly,in fact multiple times i would zoom in on my Asura's animations of stumbling around and staggering.The game was smooth.

The game is B2P, with the fun of MMOS without the feel i have to rush to max level,grind gear for months just so i can start to have fun and feel my characters real potential.Guild wars is a game you can play hardcore for a few months take a break do RL stuff,play others games or w/e and come back months later and pick it back up no penalty.


you're right but it's true that it became really dull and partly boring ( atleast for me) after a few hours playing though. Maybe as a 2500+hours Gw 1 veteran I have set my standards for gw 2 too high.


I played GW for over 3300 hours (ongoing) and the more I play GW2 the more I get hyped. It's the complete opposite of your impression. o.O Though I miss the old skillsystem, too.


On July 22 2012 21:42 paralleluniverse wrote:
Show nested quote +
On July 22 2012 21:40 Ryuu314 wrote:
On July 22 2012 21:38 paralleluniverse wrote:
The problem with GW2 is that there's a RMAH, there's no PvE endgame or hard PvE content like progression raiding in WoW, and it will be very likely loaded with microtransactions like GW1. While, in GW1, microtransactions lets you trade real money for spells and items that can be unlocked in game, in GW2 you can in effect buy any item on the AH for real money because of the way they've set up the cosmetic currency.

......

are you playing GW2? Like 90% of what you just posted is completely false.

Like what? You can buy the cosmetic currency with real money, sell it for in game gold, and use the in game gold to buy anything in the AH. Thus, effectively a RMAH.

But that's OK right? Because PvP gear is standardized, and PvE... well, PvE is a joke in GW2.


There are things in the game, you can't buy through the AH. The unique rare skins of the amour sets are soul bound on buy and you can only buy them with sb tokens you get from dungeons and karma you get from events, so what's your point. I don't like the shop either but it's not a p2w shop as in other games. What is the point to buy things that don't make you better in from of power? It's the same thing as in gw1: No one would buy these skill packs in gw1 because there is no reason to...
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