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Guild Wars 2 - Page 180

Forum Index > General Games
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Prev 1 178 179 180 181 182 354 Next
Caliber
Profile Joined August 2010
United States598 Posts
July 30 2012 04:15 GMT
#3581
so what is everyones first character going to be and why?
Candadar
Profile Blog Joined July 2011
2049 Posts
July 30 2012 04:52 GMT
#3582
On July 30 2012 13:15 Caliber wrote:
so what is everyones first character going to be and why?


Thief because they're the most fun to me so far.
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
July 30 2012 05:09 GMT
#3583
Thief because that's what I was the most effective with and shadowstep is so much god damn fun.
Zooper31
Profile Joined May 2009
United States5713 Posts
Last Edited: 2012-07-30 05:38:23
July 30 2012 05:27 GMT
#3584
On July 30 2012 13:15 Caliber wrote:
so what is everyones first character going to be and why?


Thief because that my was one and only true love in WoW. Might change to warrior depending on how thief mechanics have changed on release. Might also change if thief looks to be the champion everyone and their mom is going to be playing, hipster attitude I suppose lol.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
daemir
Profile Joined September 2010
Finland8662 Posts
July 30 2012 05:29 GMT
#3585
Always been a mage in everything, so elementalist. Played it quite a bit over several beta and stress test events and it's all good and fun.
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
July 30 2012 07:06 GMT
#3586
On July 30 2012 14:27 Zooper31 wrote:
Show nested quote +
On July 30 2012 13:15 Caliber wrote:
so what is everyones first character going to be and why?


Thief because that my was one and only true love in WoW. Might change to warrior depending on how thief mechanics have changed on release. Might also change if thief looks to be the champion everyone and their mom is going to be playing, hipster attitude I suppose lol.


Actually contrary to this thread most polls done on reddit and other places suggest thief is going to be one of the least played mainly because they were brokenly bad in BWE1 and 2
Ryhzuo
Profile Joined November 2011
New Zealand198 Posts
July 30 2012 09:41 GMT
#3587
On July 30 2012 16:06 Esoterikk wrote:
Show nested quote +
On July 30 2012 14:27 Zooper31 wrote:
On July 30 2012 13:15 Caliber wrote:
so what is everyones first character going to be and why?


Thief because that my was one and only true love in WoW. Might change to warrior depending on how thief mechanics have changed on release. Might also change if thief looks to be the champion everyone and their mom is going to be playing, hipster attitude I suppose lol.


Actually contrary to this thread most polls done on reddit and other places suggest thief is going to be one of the least played mainly because they were brokenly bad in BWE1 and 2


I don't think you can trust internet polls to be very reliable sources of information. More likely than not there'll be a relatively even split between all the professions.

Furthermore, considering the flat level curve and the comparatively low grind needed to cap out, I don't think it'll be unlikely that we'll see players running multiple characters with whatever flavor of the month suits the meta game at the time.
daemir
Profile Joined September 2010
Finland8662 Posts
July 30 2012 11:07 GMT
#3588
Well FOTM rerollers don't need to do more than the intro to get into PvP so yea, plenty of people are gonna have plenty of characters.

Unless you meant pve fotm...hmmm that even sounds weird when I try to insert GW2 into it.
Noocta
Profile Joined June 2010
France12578 Posts
July 30 2012 11:11 GMT
#3589
Being a support don't mean you're a healer.
People seems to miss understood that a lot because of WoW, LoL and stuff..

A Thief with poison sharing isd a good support, a warrior with banner and warhorn is a good support. A Ranger with animals spirit is a good support, etc
" I'm not gonna fight you. I'm gonna kick your ass ! "
IMABUNNEH
Profile Joined March 2011
United Kingdom1062 Posts
July 30 2012 12:32 GMT
#3590
On July 30 2012 20:11 Noocta wrote:
Being a support don't mean you're a healer.
People seems to miss understood that a lot because of WoW, LoL and stuff..

A Thief with poison sharing isd a good support, a warrior with banner and warhorn is a good support. A Ranger with animals spirit is a good support, etc


Yeah LOTRO with their Captain and Burglar, and Rift with their Bard made me finally see what a Support can really be in a game. I love that kind of playstyle, you don't have to just play whack a mole healing (in games where that existed), but you bring passive healing, buffs, debuffs, control... it's excellent.
"I think...now? No rival. Me world champion. Yeah. None rival." - oGsMC
dcnb
Profile Joined October 2010
Austria45 Posts
July 30 2012 21:25 GMT
#3591
pink butterflys all the way!
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
Last Edited: 2012-07-30 22:22:29
July 30 2012 22:16 GMT
#3592
Norn Thief, they get a PASSIVE 25% movement speed boost skill which is my favorite thing ever, also it has an 'aoe' blind affect when you activate it with a nice and sweet 30second cooldown. On top of that they can do a lot of pretty awesome "self-combos" with their smoke/poison/dark fields, AND they can Roll for Intiative that is the best skill in the game and if you argue otherwise you are a lesser being that I will never share my superior opinions with. (I kid of course)

Also Haste + underwater skill is the coolest thing I have ever seen in underground combat, I felt like I was in some kind of animay zipping back and forth striking my foe from many sides.

My second character is probably going to be my female engineer named (femshep of course) Lawlgurls Shepard after my short but incredibly enjoyable experience in Mass Effect as a Renegade.
Keep the Dream Alive twitch.tv/monokerros
crms
Profile Joined February 2010
United States11933 Posts
July 30 2012 22:19 GMT
#3593
I don't think you get the race passives in pvp so the movement speed might not be as important as you think.

I could be very wrong about this though.. I think I read that somewhere though.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
Last Edited: 2012-07-30 22:23:17
July 30 2012 22:23 GMT
#3594
On July 31 2012 07:19 crms wrote:
I don't think you get the race passives in pvp so the movement speed might not be as important as you think.

I could be very wrong about this though.. I think I read that somewhere though.

It's not a race passive this is a skill ALL thiefs can possess, also there aren't any racial passives in this game only race specific skills.
Keep the Dream Alive twitch.tv/monokerros
crms
Profile Joined February 2010
United States11933 Posts
July 30 2012 22:25 GMT
#3595
On July 31 2012 07:23 Monokeros wrote:
Show nested quote +
On July 31 2012 07:19 crms wrote:
I don't think you get the race passives in pvp so the movement speed might not be as important as you think.

I could be very wrong about this though.. I think I read that somewhere though.

It's not a race passive this is a skill ALL thiefs can possess, also there aren't any racial passives in this game only race specific skills.

I dun goofed. The race skills aren't usable in pvp though, right?
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
July 30 2012 22:56 GMT
#3596
On July 31 2012 07:25 crms wrote:
Show nested quote +
On July 31 2012 07:23 Monokeros wrote:
On July 31 2012 07:19 crms wrote:
I don't think you get the race passives in pvp so the movement speed might not be as important as you think.

I could be very wrong about this though.. I think I read that somewhere though.

It's not a race passive this is a skill ALL thiefs can possess, also there aren't any racial passives in this game only race specific skills.

I dun goofed. The race skills aren't usable in pvp though, right?

pretty sure they are...I'm not aware of any restrictions in that area there was a discussion in the wiki with it recently and there hasn't been any concrete evidence in disabling/enabling skills in a PvP/PvE only fashion.
Keep the Dream Alive twitch.tv/monokerros
repomaniak
Profile Joined January 2009
Poland324 Posts
July 30 2012 23:10 GMT
#3597
just noobish questions

i have question GW2/Tera related
GW2 was supposted to be an action MMORPG that Tera is

is GW2 really an action mmorpg? i saw that system is really WOWlike with tabing and cklicking on mobs to do something am i missing something?

and what about GW2 quests? are there really only spontanious quests that u enconuter randomly when you explore the world?

Zidane
Profile Blog Joined July 2008
United States1691 Posts
July 30 2012 23:11 GMT
#3598
On July 31 2012 07:56 Monokeros wrote:
Show nested quote +
On July 31 2012 07:25 crms wrote:
On July 31 2012 07:23 Monokeros wrote:
On July 31 2012 07:19 crms wrote:
I don't think you get the race passives in pvp so the movement speed might not be as important as you think.

I could be very wrong about this though.. I think I read that somewhere though.

It's not a race passive this is a skill ALL thiefs can possess, also there aren't any racial passives in this game only race specific skills.

I dun goofed. The race skills aren't usable in pvp though, right?

pretty sure they are...I'm not aware of any restrictions in that area there was a discussion in the wiki with it recently and there hasn't been any concrete evidence in disabling/enabling skills in a PvP/PvE only fashion.



Racial skills can't be used in PvP lol.
Skyro
Profile Joined May 2010
United States1823 Posts
July 30 2012 23:23 GMT
#3599
On July 31 2012 08:10 repomaniak wrote:
just noobish questions

i have question GW2/Tera related
GW2 was supposted to be an action MMORPG that Tera is

is GW2 really an action mmorpg? i saw that system is really WOWlike with tabing and cklicking on mobs to do something am i missing something?

and what about GW2 quests? are there really only spontanious quests that u enconuter randomly when you explore the world?



You can tab target stuff but it doesn't guarantee you can hit them. For example you can be strafting in one direction and then when your enemy shoots a projectile you can juke it be strafing the other direction and dodge it (depending on the distance and speed of projectile of course) since auto-targetting tries to predict where your opponent will be. The game uses true line-of-sight so you can also hide behind stuff AFTER the projectile is fired and won't get hit. You can turn off tab-targetting as well in options and manually aim stuff as well. You can think of tab-tagetting in GW2 as an option (e.g. noob-friendly) instead of a requirement. I think once people get better and better the less they will use tab-targetting (for pvp of course), especially meele classes.

As for quests there are the basic questgivers (they are all marked on your map, no need to search for them) and then random quests will occur every now and again in pre-designated areas (similar to Rift or Warhammer Online if you played those games). There are also other things like hidden areas on each map (which give xp) and if you complete every objective (quests, dynamic quests, hidden areas, etc.) on the map you'll get a big bonus for that as well.
repomaniak
Profile Joined January 2009
Poland324 Posts
July 31 2012 03:12 GMT
#3600
On July 31 2012 08:23 Skyro wrote:
Show nested quote +
On July 31 2012 08:10 repomaniak wrote:
just noobish questions

i have question GW2/Tera related
GW2 was supposted to be an action MMORPG that Tera is

is GW2 really an action mmorpg? i saw that system is really WOWlike with tabing and cklicking on mobs to do something am i missing something?

and what about GW2 quests? are there really only spontanious quests that u enconuter randomly when you explore the world?



You can tab target stuff but it doesn't guarantee you can hit them. For example you can be strafting in one direction and then when your enemy shoots a projectile you can juke it be strafing the other direction and dodge it (depending on the distance and speed of projectile of course) since auto-targetting tries to predict where your opponent will be. The game uses true line-of-sight so you can also hide behind stuff AFTER the projectile is fired and won't get hit. You can turn off tab-targetting as well in options and manually aim stuff as well. You can think of tab-tagetting in GW2 as an option (e.g. noob-friendly) instead of a requirement. I think once people get better and better the less they will use tab-targetting (for pvp of course), especially meele classes.

As for quests there are the basic questgivers (they are all marked on your map, no need to search for them) and then random quests will occur every now and again in pre-designated areas (similar to Rift or Warhammer Online if you played those games). There are also other things like hidden areas on each map (which give xp) and if you complete every objective (quests, dynamic quests, hidden areas, etc.) on the map you'll get a big bonus for that as well.


thx
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