• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:48
CET 03:48
KST 11:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool38Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues ASL Season 21 LIVESTREAM with English Commentary [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5652 users

Most overpowered unit in a game??/ - Page 64

Forum Index > General Games
Post a Reply
Prev 1 62 63 64 65 66 77 Next
red_
Profile Joined May 2010
United States8474 Posts
February 17 2012 16:40 GMT
#1261
On February 18 2012 01:20 Mirabel_ wrote:
In RTS, there are no overpowered units, just overpowered armies. You need to look at the whole picture before you can say a single miniscule fraction of a player's options need to be redesigned.

Take the Zero Hour Humvee for example, the universally accepted "most imbalanced unit" in the history of C&C. Combined with Ambulances, the Humvee was like Brood War's Marine Medic combo on steroids, complete with a convoluted stimpack, unrivaled mobility, the threat of critical mass, and the ability to constantly and quickly adapt to the enemy composition. USA needs to spam humvees against you to stand a chance, China needs to build a certain combo and pray you don't go no econ SC rush, 1 ambo 2 vee before he even has a chance to set up.

But if you take it away, or even remove the Ambulance that allows it to be so goddamn sustainable, USA ends up being the weakest army by far. The Community Balance Patch proved this. And so USA and USAL is not the strongest army in the game just because it has the cheapest humvees, they actually places 5th or 6th at best.

Units cannot be imbalanced, only the entire army can. Units CAN HELP to balance or imbalance an army but they cannot be imbalanced in and of themselves, only when related to the other options and to the entire game around them. At that point, you must label the ARMY ITSELF imbalanced.


That may be true for properly balanced games, but it's not true as some kind of rule. Any idiot could think up a blatantly OP unit that ruins any RTS game on the spot given numbers of other units in said game and 10 seconds of thought. Some units have been overpowered at points in different RTS games' histories, regardless of composition/armies around them.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Krowser
Profile Joined August 2007
Canada788 Posts
February 17 2012 20:40 GMT
#1262
Anyone remember the demon from Warcraft 1?

Start game, rush to conjurer.
Spawn a demon
Watch him single-handedly Destroy the enemy base
D3 and Pho, the way to go. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340709
SnowyPsilocybin
Profile Joined March 2011
United Kingdom265 Posts
February 17 2012 20:54 GMT
#1263
On February 17 2012 18:13 rod- wrote:
Show nested quote +
On February 16 2012 00:09 iAmiAnC wrote:
[image loading]

Oddjob from Goldeneye. Too short to auto aim at properly. There was always an argument if anyone picked Oddjob or Jaws when we were playing Goldeneye multiplayer...



this

I still have my n64 around, allways a good time when playing goldeneye with the guys, that is, to someone picks Oddjob...


Haha, when we played he was "banned"
SnowyPsilocybin
Profile Joined March 2011
United Kingdom265 Posts
Last Edited: 2012-02-17 21:16:48
February 17 2012 20:56 GMT
#1264
FAMAS in black ops

Not most OP ever but was pretty OP
Trainrunnef
Profile Blog Joined July 2010
United States601 Posts
February 17 2012 21:26 GMT
#1265
[image loading]

ugh... i hate you MW
I am, therefore I pee
tilionvevfet
Profile Joined January 2010
United States4 Posts
February 17 2012 22:54 GMT
#1266
Dustflier in KH 358/2 days... On normal mode, at level 100 with the best gear in the game it is still ridiculous. Also second form Xion in the same game. Died so many times to her stupid ragnorak...

Double Golden PP7 in Goldeneye. Larger clip, higher rpm and more of them then the golden gun.

Uber speared Eliwood from FE7. Although it required a glitch to get, just Eliwood could beat almost any Arena team by himself with it and the Durandel. And, to a lesser extent, Athos.
Failure is a generally accepted practice.
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
Last Edited: 2012-02-17 23:14:05
February 17 2012 23:12 GMT
#1267
On February 18 2012 01:40 red_ wrote:
Show nested quote +
On February 18 2012 01:20 Mirabel_ wrote:
In RTS, there are no overpowered units, just overpowered armies. You need to look at the whole picture before you can say a single miniscule fraction of a player's options need to be redesigned.

Take the Zero Hour Humvee for example, the universally accepted "most imbalanced unit" in the history of C&C. Combined with Ambulances, the Humvee was like Brood War's Marine Medic combo on steroids, complete with a convoluted stimpack, unrivaled mobility, the threat of critical mass, and the ability to constantly and quickly adapt to the enemy composition. USA needs to spam humvees against you to stand a chance, China needs to build a certain combo and pray you don't go no econ SC rush, 1 ambo 2 vee before he even has a chance to set up.

But if you take it away, or even remove the Ambulance that allows it to be so goddamn sustainable, USA ends up being the weakest army by far. The Community Balance Patch proved this. And so USA and USAL is not the strongest army in the game just because it has the cheapest humvees, they actually places 5th or 6th at best.

Units cannot be imbalanced, only the entire army can. Units CAN HELP to balance or imbalance an army but they cannot be imbalanced in and of themselves, only when related to the other options and to the entire game around them. At that point, you must label the ARMY ITSELF imbalanced.


That may be true for properly balanced games, but it's not true as some kind of rule. Any idiot could think up a blatantly OP unit that ruins any RTS game on the spot given numbers of other units in said game and 10 seconds of thought. Some units have been overpowered at points in different RTS games' histories, regardless of composition/armies around them.


Even then, the army with that unit is the overpowered thing. Not the unit itself. That unit could be badly designed all it wants to be but it can not be called "overpowered"
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Micket
Profile Joined April 2011
United Kingdom2163 Posts
February 18 2012 00:15 GMT
#1268
On February 18 2012 08:12 RoieTRS wrote:
Show nested quote +
On February 18 2012 01:40 red_ wrote:
On February 18 2012 01:20 Mirabel_ wrote:
In RTS, there are no overpowered units, just overpowered armies. You need to look at the whole picture before you can say a single miniscule fraction of a player's options need to be redesigned.

Take the Zero Hour Humvee for example, the universally accepted "most imbalanced unit" in the history of C&C. Combined with Ambulances, the Humvee was like Brood War's Marine Medic combo on steroids, complete with a convoluted stimpack, unrivaled mobility, the threat of critical mass, and the ability to constantly and quickly adapt to the enemy composition. USA needs to spam humvees against you to stand a chance, China needs to build a certain combo and pray you don't go no econ SC rush, 1 ambo 2 vee before he even has a chance to set up.

But if you take it away, or even remove the Ambulance that allows it to be so goddamn sustainable, USA ends up being the weakest army by far. The Community Balance Patch proved this. And so USA and USAL is not the strongest army in the game just because it has the cheapest humvees, they actually places 5th or 6th at best.

Units cannot be imbalanced, only the entire army can. Units CAN HELP to balance or imbalance an army but they cannot be imbalanced in and of themselves, only when related to the other options and to the entire game around them. At that point, you must label the ARMY ITSELF imbalanced.


That may be true for properly balanced games, but it's not true as some kind of rule. Any idiot could think up a blatantly OP unit that ruins any RTS game on the spot given numbers of other units in said game and 10 seconds of thought. Some units have been overpowered at points in different RTS games' histories, regardless of composition/armies around them.


Even then, the army with that unit is the overpowered thing. Not the unit itself. That unit could be badly designed all it wants to be but it can not be called "overpowered"

Lets say Terran got a new spell that could be called down from the orbital command called the nule. It costs 25 energy, and mines 1000 minerals a minute. That's an overpowered RTS unit, and an army with that unit is certainly not overpowered.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
February 18 2012 00:27 GMT
#1269
What about the Alpha Roach? That unit was OP. You didn't need anything else. What if the "army" consists of a single unit?
Flamingo777
Profile Joined October 2010
United States1190 Posts
Last Edited: 2012-02-19 16:09:04
February 19 2012 16:08 GMT
#1270
+ Show Spoiler +
On February 18 2012 09:15 Micket wrote:
Show nested quote +
On February 18 2012 08:12 RoieTRS wrote:
On February 18 2012 01:40 red_ wrote:
On February 18 2012 01:20 Mirabel_ wrote:
In RTS, there are no overpowered units, just overpowered armies. You need to look at the whole picture before you can say a single miniscule fraction of a player's options need to be redesigned.

Take the Zero Hour Humvee for example, the universally accepted "most imbalanced unit" in the history of C&C. Combined with Ambulances, the Humvee was like Brood War's Marine Medic combo on steroids, complete with a convoluted stimpack, unrivaled mobility, the threat of critical mass, and the ability to constantly and quickly adapt to the enemy composition. USA needs to spam humvees against you to stand a chance, China needs to build a certain combo and pray you don't go no econ SC rush, 1 ambo 2 vee before he even has a chance to set up.

But if you take it away, or even remove the Ambulance that allows it to be so goddamn sustainable, USA ends up being the weakest army by far. The Community Balance Patch proved this. And so USA and USAL is not the strongest army in the game just because it has the cheapest humvees, they actually places 5th or 6th at best.

Units cannot be imbalanced, only the entire army can. Units CAN HELP to balance or imbalance an army but they cannot be imbalanced in and of themselves, only when related to the other options and to the entire game around them. At that point, you must label the ARMY ITSELF imbalanced.


That may be true for properly balanced games, but it's not true as some kind of rule. Any idiot could think up a blatantly OP unit that ruins any RTS game on the spot given numbers of other units in said game and 10 seconds of thought. Some units have been overpowered at points in different RTS games' histories, regardless of composition/armies around them.


Even then, the army with that unit is the overpowered thing. Not the unit itself. That unit could be badly designed all it wants to be but it can not be called "overpowered"

Lets say Terran got a new spell that could be called down from the orbital command called the nule. It costs 25 energy, and mines 1000 minerals a minute. That's an overpowered RTS unit, and an army with that unit is certainly not overpowered.

Or imagine an "army" solely formed of one type of imbalanced unit. I'm pretty sure it wouldn't be the army that was OP, it would be the unit.
AzureHath
Profile Joined October 2011
Bulgaria154 Posts
February 21 2012 15:22 GMT
#1271
On February 13 2012 04:45 spbelky wrote:
[image loading]


This.
BW: iloveoov/JulyZerg/BoxeR/Midas/NaDa/Bisu[Shield] | SC2: IdrA/HuK/Grubby/WhiteRa/DIMAGA/JulyZerg/DongRaeGu
rotinegg
Profile Blog Joined April 2009
United States1719 Posts
February 21 2012 15:27 GMT
#1272
On February 17 2012 09:33 FlamingForce wrote:
[image loading]


This guy

*Twitch*

Mad props to anyone that knows what game he's from.

omg... wasnt this an SNES game... we had it and i always used to play the ice guy and my sister played this fire guy.. can't remember the title though ughh
Translator
D4V3Z02
Profile Joined April 2011
Germany693 Posts
February 21 2012 15:29 GMT
#1273
On February 15 2012 23:49 Manit0u wrote:
Show nested quote +
On February 15 2012 05:20 D4V3Z02 wrote:
[image loading]


Scout is actually one of the most useless heroes ever. He doesn't even come close to monsters like Gemini or Magebane.


Oh really?
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
Myles
Profile Blog Joined March 2010
United States5162 Posts
February 21 2012 15:35 GMT
#1274
On February 22 2012 00:27 rotinegg wrote:
Show nested quote +
On February 17 2012 09:33 FlamingForce wrote:
[image loading]


This guy

*Twitch*

Mad props to anyone that knows what game he's from.

omg... wasnt this an SNES game... we had it and i always used to play the ice guy and my sister played this fire guy.. can't remember the title though ughh

Not positive, but looks like a character from Killer Instinct.
Moderator
DarkPlasmaBall
Profile Blog Joined March 2010
United States45367 Posts
Last Edited: 2012-02-21 15:37:47
February 21 2012 15:37 GMT
#1275
On February 17 2012 17:56 JimmyJRaynor wrote:
Big Fat Guy

Nintendo Ice Hockey...




Big Fat Guy...

never lost a fight...
had a booming slap shot...
could dig the puck out of the corners!


Most overpowered narration ever.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2012-02-21 17:13:34
February 21 2012 17:07 GMT
#1276
On February 22 2012 00:35 Myles wrote:
Show nested quote +
On February 22 2012 00:27 rotinegg wrote:
On February 17 2012 09:33 FlamingForce wrote:
[image loading]


This guy

*Twitch*

Mad props to anyone that knows what game he's from.

omg... wasnt this an SNES game... we had it and i always used to play the ice guy and my sister played this fire guy.. can't remember the title though ughh

Not positive, but looks like a character from Killer Instinct.

Yeah, it's Cinder from Killer Instinct. You could spam his forward forward punch (low?) for an 80+ Ultra combo, assuming your opponent didn't know what combo breakers are.

I think Orchid was the most played character though, because of her finisher. :X Cinder is listed as top tier, but I think it's just cause the game didn't get very mature. He has a lot of stupid glitches and tornado bullshit, but it's kind of predictable.
ModeratorNow I'm distant, dark in this anthrobeat
dave333
Profile Joined August 2010
United States915 Posts
February 21 2012 17:15 GMT
#1277
On February 17 2012 11:17 leperphilliac wrote:
Show nested quote +
On February 17 2012 10:57 dave333 wrote:
seth fire emblem 8. completely breaks the game.

[image loading]


Really? I thought he became worse and worse as you leveled on...

As for my choice the damned Spartans in Rome Total War. Practically invincible, took two urban cohorts to just take down one unit. And if on a bridge or other choke I hope you have like 10 Cretan archer unit for every spartan unit...


I mean obviously by end game your other characters should be better, since Seth can get only get 20 levels. But he is still good endgame. Basically the guy is complete, utter domination until end game, where he is still one of your better characters. If you do use seth, he ends up killing so much stuff and beating missions so fast that characters don't have as much time to level up. Maybe a character like Franz will get as strong/fast as Seth but he probably won't have as good defenses.

Seth is unlike other Jeigans in that he does not actually get worse basically
FlyingToilet
Profile Joined August 2011
United States840 Posts
March 02 2012 00:15 GMT
#1278
On February 22 2012 00:27 rotinegg wrote:
Show nested quote +
On February 17 2012 09:33 FlamingForce wrote:
[image loading]


This guy

*Twitch*

Mad props to anyone that knows what game he's from.

omg... wasnt this an SNES game... we had it and i always used to play the ice guy and my sister played this fire guy.. can't remember the title though ughh

lol i always did his fire spell like an arse and played mw2 with cross map noob tubes, yep i was a no00OOb but now that i play sc2 i feel like i should play it straight up for skill reasons!
http://justin.tv/flyingtoilet
greggy
Profile Joined October 2010
United Kingdom1483 Posts
March 02 2012 00:53 GMT
#1279
On February 18 2012 00:24 Rob28 wrote:
[image loading]

The special shots in World Cup Soccer on NES. Ironically not so special, as you could do it anytime, from anywhere, just by pressing A+B simultaneously, and it would just demolish the goalie most of the time. That shit is broken. Some countries got mad crappy ones (Brazil if I recall was a pretty crappy "wave" one that missed the net often), but if you picked a country that shot it straight at the net, it was unstoppable. As a result, I always played as Cameroon because they were so OP.


what about fifa 11 finesse shots? if you have any sort of decent team with a decent right-footer you can score like 3-4 of those every game if your opponent doesn't close down asap. my friend is mad good at those and it's a fucking pita to play against simply because you know it's going to happen at some point and there's next to nothing you can do to stop it :/


also, blademaster
Brett
Profile Blog Joined October 2002
Australia3822 Posts
March 02 2012 03:38 GMT
#1280
On February 22 2012 00:27 rotinegg wrote:
Show nested quote +
On February 17 2012 09:33 FlamingForce wrote:
[image loading]


This guy

*Twitch*

Mad props to anyone that knows what game he's from.

omg... wasnt this an SNES game... we had it and i always used to play the ice guy and my sister played this fire guy.. can't remember the title though ughh

It's Killer Instinct, dude.

Cinder and Glacius were the fire and ice guys respectively . Definitely not OP!
Prev 1 62 63 64 65 66 77 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:20
Best Games
Solar vs Cure
herO vs TBD
LiquipediaDiscussion
PSISTORM Gaming Misc
20:00
FSL showmatch Nachoz vs all
Liquipedia
LAN Event
16:00
StarCraft Madness Day 2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft376
RuFF_SC2 193
Nathanias 68
StarCraft: Brood War
GuemChi 5686
Artosis 731
NaDa 33
Noble 26
Bale 18
Dota 2
monkeys_forever658
LuMiX1
League of Legends
JimRising 708
Other Games
summit1g12044
Maynarde161
ViBE155
Mew2King120
UpATreeSC51
JuggernautJason16
deth13
Organizations
Other Games
gamesdonequick968
Dota 2
PGL Dota 2 - Main Stream69
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 188
• davetesta24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 17
• Azhi_Dahaki12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra2179
Upcoming Events
Replay Cast
6h 12m
Afreeca Starleague
7h 12m
Sharp vs Scan
Rain vs Mong
Wardi Open
9h 12m
Monday Night Weeklies
14h 12m
Sparkling Tuna Cup
1d 7h
Afreeca Starleague
1d 7h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
2 days
Replay Cast
2 days
[ Show More ]
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
3 days
Replay Cast
3 days
WardiTV Team League
4 days
RSL Revival
5 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
5 days
Platinum Heroes Events
5 days
BSL
5 days
RSL Revival
6 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.