On February 18 2012 01:20 Mirabel_ wrote: In RTS, there are no overpowered units, just overpowered armies. You need to look at the whole picture before you can say a single miniscule fraction of a player's options need to be redesigned.
Take the Zero Hour Humvee for example, the universally accepted "most imbalanced unit" in the history of C&C. Combined with Ambulances, the Humvee was like Brood War's Marine Medic combo on steroids, complete with a convoluted stimpack, unrivaled mobility, the threat of critical mass, and the ability to constantly and quickly adapt to the enemy composition. USA needs to spam humvees against you to stand a chance, China needs to build a certain combo and pray you don't go no econ SC rush, 1 ambo 2 vee before he even has a chance to set up.
But if you take it away, or even remove the Ambulance that allows it to be so goddamn sustainable, USA ends up being the weakest army by far. The Community Balance Patch proved this. And so USA and USAL is not the strongest army in the game just because it has the cheapest humvees, they actually places 5th or 6th at best.
Units cannot be imbalanced, only the entire army can. Units CAN HELP to balance or imbalance an army but they cannot be imbalanced in and of themselves, only when related to the other options and to the entire game around them. At that point, you must label the ARMY ITSELF imbalanced.
That may be true for properly balanced games, but it's not true as some kind of rule. Any idiot could think up a blatantly OP unit that ruins any RTS game on the spot given numbers of other units in said game and 10 seconds of thought. Some units have been overpowered at points in different RTS games' histories, regardless of composition/armies around them.
Oddjob from Goldeneye. Too short to auto aim at properly. There was always an argument if anyone picked Oddjob or Jaws when we were playing Goldeneye multiplayer...
this
I still have my n64 around, allways a good time when playing goldeneye with the guys, that is, to someone picks Oddjob...
Dustflier in KH 358/2 days... On normal mode, at level 100 with the best gear in the game it is still ridiculous. Also second form Xion in the same game. Died so many times to her stupid ragnorak...
Double Golden PP7 in Goldeneye. Larger clip, higher rpm and more of them then the golden gun.
Uber speared Eliwood from FE7. Although it required a glitch to get, just Eliwood could beat almost any Arena team by himself with it and the Durandel. And, to a lesser extent, Athos.
On February 18 2012 01:20 Mirabel_ wrote: In RTS, there are no overpowered units, just overpowered armies. You need to look at the whole picture before you can say a single miniscule fraction of a player's options need to be redesigned.
Take the Zero Hour Humvee for example, the universally accepted "most imbalanced unit" in the history of C&C. Combined with Ambulances, the Humvee was like Brood War's Marine Medic combo on steroids, complete with a convoluted stimpack, unrivaled mobility, the threat of critical mass, and the ability to constantly and quickly adapt to the enemy composition. USA needs to spam humvees against you to stand a chance, China needs to build a certain combo and pray you don't go no econ SC rush, 1 ambo 2 vee before he even has a chance to set up.
But if you take it away, or even remove the Ambulance that allows it to be so goddamn sustainable, USA ends up being the weakest army by far. The Community Balance Patch proved this. And so USA and USAL is not the strongest army in the game just because it has the cheapest humvees, they actually places 5th or 6th at best.
Units cannot be imbalanced, only the entire army can. Units CAN HELP to balance or imbalance an army but they cannot be imbalanced in and of themselves, only when related to the other options and to the entire game around them. At that point, you must label the ARMY ITSELF imbalanced.
That may be true for properly balanced games, but it's not true as some kind of rule. Any idiot could think up a blatantly OP unit that ruins any RTS game on the spot given numbers of other units in said game and 10 seconds of thought. Some units have been overpowered at points in different RTS games' histories, regardless of composition/armies around them.
Even then, the army with that unit is the overpowered thing. Not the unit itself. That unit could be badly designed all it wants to be but it can not be called "overpowered"
On February 18 2012 01:20 Mirabel_ wrote: In RTS, there are no overpowered units, just overpowered armies. You need to look at the whole picture before you can say a single miniscule fraction of a player's options need to be redesigned.
Take the Zero Hour Humvee for example, the universally accepted "most imbalanced unit" in the history of C&C. Combined with Ambulances, the Humvee was like Brood War's Marine Medic combo on steroids, complete with a convoluted stimpack, unrivaled mobility, the threat of critical mass, and the ability to constantly and quickly adapt to the enemy composition. USA needs to spam humvees against you to stand a chance, China needs to build a certain combo and pray you don't go no econ SC rush, 1 ambo 2 vee before he even has a chance to set up.
But if you take it away, or even remove the Ambulance that allows it to be so goddamn sustainable, USA ends up being the weakest army by far. The Community Balance Patch proved this. And so USA and USAL is not the strongest army in the game just because it has the cheapest humvees, they actually places 5th or 6th at best.
Units cannot be imbalanced, only the entire army can. Units CAN HELP to balance or imbalance an army but they cannot be imbalanced in and of themselves, only when related to the other options and to the entire game around them. At that point, you must label the ARMY ITSELF imbalanced.
That may be true for properly balanced games, but it's not true as some kind of rule. Any idiot could think up a blatantly OP unit that ruins any RTS game on the spot given numbers of other units in said game and 10 seconds of thought. Some units have been overpowered at points in different RTS games' histories, regardless of composition/armies around them.
Even then, the army with that unit is the overpowered thing. Not the unit itself. That unit could be badly designed all it wants to be but it can not be called "overpowered"
Lets say Terran got a new spell that could be called down from the orbital command called the nule. It costs 25 energy, and mines 1000 minerals a minute. That's an overpowered RTS unit, and an army with that unit is certainly not overpowered.
On February 18 2012 01:20 Mirabel_ wrote: In RTS, there are no overpowered units, just overpowered armies. You need to look at the whole picture before you can say a single miniscule fraction of a player's options need to be redesigned.
Take the Zero Hour Humvee for example, the universally accepted "most imbalanced unit" in the history of C&C. Combined with Ambulances, the Humvee was like Brood War's Marine Medic combo on steroids, complete with a convoluted stimpack, unrivaled mobility, the threat of critical mass, and the ability to constantly and quickly adapt to the enemy composition. USA needs to spam humvees against you to stand a chance, China needs to build a certain combo and pray you don't go no econ SC rush, 1 ambo 2 vee before he even has a chance to set up.
But if you take it away, or even remove the Ambulance that allows it to be so goddamn sustainable, USA ends up being the weakest army by far. The Community Balance Patch proved this. And so USA and USAL is not the strongest army in the game just because it has the cheapest humvees, they actually places 5th or 6th at best.
Units cannot be imbalanced, only the entire army can. Units CAN HELP to balance or imbalance an army but they cannot be imbalanced in and of themselves, only when related to the other options and to the entire game around them. At that point, you must label the ARMY ITSELF imbalanced.
That may be true for properly balanced games, but it's not true as some kind of rule. Any idiot could think up a blatantly OP unit that ruins any RTS game on the spot given numbers of other units in said game and 10 seconds of thought. Some units have been overpowered at points in different RTS games' histories, regardless of composition/armies around them.
Even then, the army with that unit is the overpowered thing. Not the unit itself. That unit could be badly designed all it wants to be but it can not be called "overpowered"
Lets say Terran got a new spell that could be called down from the orbital command called the nule. It costs 25 energy, and mines 1000 minerals a minute. That's an overpowered RTS unit, and an army with that unit is certainly not overpowered.
Or imagine an "army" solely formed of one type of imbalanced unit. I'm pretty sure it wouldn't be the army that was OP, it would be the unit.
Mad props to anyone that knows what game he's from.
omg... wasnt this an SNES game... we had it and i always used to play the ice guy and my sister played this fire guy.. can't remember the title though ughh
Mad props to anyone that knows what game he's from.
omg... wasnt this an SNES game... we had it and i always used to play the ice guy and my sister played this fire guy.. can't remember the title though ughh
Not positive, but looks like a character from Killer Instinct.
Mad props to anyone that knows what game he's from.
omg... wasnt this an SNES game... we had it and i always used to play the ice guy and my sister played this fire guy.. can't remember the title though ughh
Not positive, but looks like a character from Killer Instinct.
Yeah, it's Cinder from Killer Instinct. You could spam his forward forward punch (low?) for an 80+ Ultra combo, assuming your opponent didn't know what combo breakers are.
I think Orchid was the most played character though, because of her finisher. :X Cinder is listed as top tier, but I think it's just cause the game didn't get very mature. He has a lot of stupid glitches and tornado bullshit, but it's kind of predictable.
On February 17 2012 10:57 dave333 wrote: seth fire emblem 8. completely breaks the game.
Really? I thought he became worse and worse as you leveled on...
As for my choice the damned Spartans in Rome Total War. Practically invincible, took two urban cohorts to just take down one unit. And if on a bridge or other choke I hope you have like 10 Cretan archer unit for every spartan unit...
I mean obviously by end game your other characters should be better, since Seth can get only get 20 levels. But he is still good endgame. Basically the guy is complete, utter domination until end game, where he is still one of your better characters. If you do use seth, he ends up killing so much stuff and beating missions so fast that characters don't have as much time to level up. Maybe a character like Franz will get as strong/fast as Seth but he probably won't have as good defenses.
Seth is unlike other Jeigans in that he does not actually get worse basically
Mad props to anyone that knows what game he's from.
omg... wasnt this an SNES game... we had it and i always used to play the ice guy and my sister played this fire guy.. can't remember the title though ughh
lol i always did his fire spell like an arse and played mw2 with cross map noob tubes, yep i was a no00OOb but now that i play sc2 i feel like i should play it straight up for skill reasons!
The special shots in World Cup Soccer on NES. Ironically not so special, as you could do it anytime, from anywhere, just by pressing A+B simultaneously, and it would just demolish the goalie most of the time. That shit is broken. Some countries got mad crappy ones (Brazil if I recall was a pretty crappy "wave" one that missed the net often), but if you picked a country that shot it straight at the net, it was unstoppable. As a result, I always played as Cameroon because they were so OP.
what about fifa 11 finesse shots? if you have any sort of decent team with a decent right-footer you can score like 3-4 of those every game if your opponent doesn't close down asap. my friend is mad good at those and it's a fucking pita to play against simply because you know it's going to happen at some point and there's next to nothing you can do to stop it :/
Mad props to anyone that knows what game he's from.
omg... wasnt this an SNES game... we had it and i always used to play the ice guy and my sister played this fire guy.. can't remember the title though ughh
It's Killer Instinct, dude.
Cinder and Glacius were the fire and ice guys respectively . Definitely not OP!