Nintendo Ice Hockey...
Big Fat Guy...
never lost a fight...
had a booming slap shot...
could dig the puck out of the corners!
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JimmyJRaynor
Canada17029 Posts
Nintendo Ice Hockey... Big Fat Guy... never lost a fight... had a booming slap shot... could dig the puck out of the corners! | ||
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Ciryandor
United States3735 Posts
On February 17 2012 11:12 red_ wrote: Show nested quote + On February 17 2012 01:50 Nightsz wrote: ![]() oh come on, was there actually any discussion in the first place. Its so fricking obvious I'm assuming you lack much dota1 experience? AM isn't even the most OP hero in the current game, let alone in the history of it. Shadow Demon in his original incarnation; or Clinkz/Medusa in 5.84. | ||
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LuckyMacro
United States1482 Posts
On July 25 2010 03:24 Wings wrote: ![]() unbelievable props if you know who this is. Omg...memories. Anyone know this one? ![]() sooooo good. | ||
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rod-
Norway379 Posts
On February 16 2012 00:09 iAmiAnC wrote: Oddjob from Goldeneye. Too short to auto aim at properly. There was always an argument if anyone picked Oddjob or Jaws when we were playing Goldeneye multiplayer... this I still have my n64 around, allways a good time when playing goldeneye with the guys, that is, to someone picks Oddjob... | ||
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SpearWrit
United States300 Posts
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Apex
United States7227 Posts
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Pangolin
United States1035 Posts
On February 17 2012 18:09 LuckyMacro wrote: Omg...memories. Anyone know this one? ![]() sooooo good. I forget his name but I know it's a recruitable hero from Ogre Battle 64. Personally I'd say a lich with one of those attack all spells is the most overpowered thing in that game. | ||
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Zaros
United Kingdom3692 Posts
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Cereb
Denmark3388 Posts
Not so much a unit - more like the fact that you could kick people right in the face and at worst get a yellow card where a sliding tackle could result in a red card ![]() | ||
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Micket
United Kingdom2163 Posts
![]() nuff said. | ||
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Naphal
Germany2099 Posts
On February 17 2012 20:25 Zaros wrote: I think it has to be this guy ![]() yeah upgraded with blink and corruptors on friendly fire for permanent heal... xD good times! | ||
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Skytt
Scotland333 Posts
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Sbrubbles
Brazil5776 Posts
![]() I know it was a pain to get the 7 chaos emeralds, but the game becomes a piece of cake afterwards (superspeed and invincibility? yes please!). Also, mega double jump (which kills everything on screen) after you get the super chaos emerals in sonic and knuckles. The only problem was Launch Base Zone. God forbid you get more than 50 rings on that level. | ||
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Rob28
Canada705 Posts
![]() The special shots in World Cup Soccer on NES. Ironically not so special, as you could do it anytime, from anywhere, just by pressing A+B simultaneously, and it would just demolish the goalie most of the time. That shit is broken. Some countries got mad crappy ones (Brazil if I recall was a pretty crappy "wave" one that missed the net often), but if you picked a country that shot it straight at the net, it was unstoppable. As a result, I always played as Cameroon because they were so OP. | ||
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Zorkmid
4410 Posts
On February 17 2012 09:33 FlamingForce wrote: ![]() This guy *Twitch* Mad props to anyone that knows what game he's from. I loved the intro music for this game. My contribution. | ||
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Boblion
France8043 Posts
On February 15 2012 05:20 D4V3Z02 wrote: ![]() Only if played by a Brazilian. | ||
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Kipsate
Netherlands45349 Posts
On February 17 2012 17:55 JackDino wrote: Show nested quote + On February 17 2012 17:13 Razakel wrote: I've seen a few WoW examples above but I can think of something worse than Ret paladins, even though they were diabolical. Season five Hunters for example, when Explosive Shot was broken and would tick for 5x or 6x the ordinary damage. Then you had Death Knights in their original incarnation, I remember having a Rdruid partner who went grey at 21 because of death plague consuming all his HoTs. Don't know if the thread is confined to video games, but previous edition Vampire Counts were fucking ridiculous sometimes. Units of 40-60 Ghouls that if they beat you in combat, and outnumbered you (which they would), would auto-break you. Also the entire army of Daemons. Nothing worse than vanilla rogues. And vanilla spriests. That shit wtf was that. | ||
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Skytt
Scotland333 Posts
On February 18 2012 00:42 Boblion wrote: Only if played by a Brazilian. Is deadly in the hands of a Brazilian too On February 18 2012 00:48 Kipsate wrote: Show nested quote + On February 17 2012 17:55 JackDino wrote: On February 17 2012 17:13 Razakel wrote: I've seen a few WoW examples above but I can think of something worse than Ret paladins, even though they were diabolical. Season five Hunters for example, when Explosive Shot was broken and would tick for 5x or 6x the ordinary damage. Then you had Death Knights in their original incarnation, I remember having a Rdruid partner who went grey at 21 because of death plague consuming all his HoTs. Don't know if the thread is confined to video games, but previous edition Vampire Counts were fucking ridiculous sometimes. Units of 40-60 Ghouls that if they beat you in combat, and outnumbered you (which they would), would auto-break you. Also the entire army of Daemons. Nothing worse than vanilla rogues. And vanilla spriests. http://www.youtube.com/watch?v=Vnvn0swfviw&feature=fvst That shit wtf was that. That is the best thing to come out of World of Warcraft, thats what. | ||
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zezamer
Finland5701 Posts
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Mirabel_
United States1768 Posts
Take the Zero Hour Humvee for example, the universally accepted "most imbalanced unit" in the history of C&C. Combined with Ambulances, the Humvee was like Brood War's Marine Medic combo on steroids, complete with a convoluted stimpack, unrivaled mobility, the threat of critical mass, and the ability to constantly and quickly adapt to the enemy composition. USA needs to spam humvees against you to stand a chance, China needs to build a certain combo and pray you don't go no econ SC rush, 1 ambo 2 vee before he even has a chance to set up. But if you take it away, or even remove the Ambulance that allows it to be so goddamn sustainable, USA ends up being the weakest army by far. The Community Balance Patch proved this. And so USA and USAL is not the strongest army in the game just because it has the cheapest humvees, they actually places 5th or 6th at best. Units cannot be imbalanced, only the entire army can. Units CAN HELP to balance or imbalance an army but they cannot be imbalanced in and of themselves, only when related to the other options and to the entire game around them. At that point, you must label the ARMY ITSELF imbalanced. | ||
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