You could pretty much destroy the whole game just with him, and with some other random to help take down the enemy Dragonites at the end.
No need to even evolve him to alakazam lol.
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Salteador Neo
Andorra5591 Posts
You could pretty much destroy the whole game just with him, and with some other random to help take down the enemy Dragonites at the end. No need to even evolve him to alakazam lol. | ||
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saltywet
Hong Kong1316 Posts
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Linx_101
Canada166 Posts
On July 26 2010 22:24 saltywet wrote: pot of greed, monster reborn Mirror Force, Chaos Emperor Dragon - Envoy of the End | ||
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MindRush
Romania916 Posts
ZvP and ZvT so imba ............. | ||
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Orpheos
United States1663 Posts
On July 26 2010 21:41 Zinbiel wrote: Show nested quote + On July 26 2010 15:53 CharlieMurphy wrote: On July 26 2010 06:24 Orpheos wrote: On July 26 2010 06:12 MangoTango wrote: On July 26 2010 06:11 Jyvblamo wrote: ![]() Shit is nuts. You must be kidding. Goblin Welder. and there are plenty more broken cards than welder. if we are talking about one that completely fucked up the metagame, i would say skullclamp. idk if anything since then has had a similar effect since i stopped playing after kamigawa, but that shit just HAD to be played. I actually read a MTG thread about the top broken cards, and clearly it is a land/mana card and that land card is called Tolarian Academy, Strip Mine would be a close second imo (hell even the original Dual lands are pretty broken). But if you wanna take it old school it's obviously the power 9: Black Lotus Ancestral Recall Timetwister Mox Ruby Mox Jet Mox Emerald Mox Pearl Mox Sapphire Time Walk Library of alexandria was better than half of the power 9 imo. Sol ring is up there with the best too. Yawgmoth's will has broken a couple of formats without being as ridiculous at first glance as the others. Edit: My pick for best card ever gotta be ancestral recall though, it is not possible to make a deck with blue mana sources where 4 ancestral recalls aren't making your deck waaayyy better. i wasnt including the really old cards because back then the MTG guys barely put any effort into balancing. skullclamp came after several sets of pretty good balance(i loved odyssey-onslaught) and just broke everything to hell. almost every deck had to run it for the insane card advantage. http://www.wizards.com/magic/Magazine/Article.aspx?x=mtgcom/daily/af17 nice article i came across just now. gah what an interesting, nostalgic time. it was also the height of my MTGing. | ||
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Piste
6180 Posts
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tomatriedes
New Zealand5356 Posts
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Woyn
United Kingdom1628 Posts
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tollz
United States17 Posts
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shwaffles
United States117 Posts
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MangoTango
United States3670 Posts
On July 26 2010 06:21 Jyvblamo wrote: Show nested quote + On July 26 2010 06:12 MangoTango wrote: On July 26 2010 06:11 Jyvblamo wrote: ![]() Shit is nuts. You must be kidding. Goblin Welder. Don't bring vintage cards into this T_T Why not? Vintage is the best (only?) way to play Magic. Real men play with power 9. | ||
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Lachrymose
Australia1928 Posts
On July 26 2010 22:53 tollz wrote:Auron in FFX was pretty damn rediculous but he was allowed to be since he was also a complete badass. why do people say this? he wasn't even GOOD let alone broken... | ||
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Zeno
United States40 Posts
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Velr
Switzerland10811 Posts
On July 26 2010 22:49 Woyn wrote: Oddjob - Goldeneye? Not exactly. Weak or Slow firing projectile Weapons (Pistols and stuff like that): Odjob >>>>>>> All... Power Weapons (RCP90): *Normal* chars >= Oddjob >>>>>>>>>>> Jaws and Orumov. Oddjob got Headshotted way to often by accident, therefore i didn't like him. Explosive Weapons: Jaws > Orumov >>>>>>> rest >>>>>>>> Oddjob. Oddjobs head was allways *in* the explosions. I was good at that game... Played it with my friends tons of times... Normal scores (Level = Complex): Golden Gun: ~probably 4 kills in 10 minutes. Explosive Stuff (Rockets, Greande Launchers): 2-3 kills in 10 minutes. Other stuff: Normally got a draw or at most 2 kills in 10 minutes :p. | ||
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miseiler
United States1389 Posts
Let's see, I get 65 attacks this turn, right? I'll just start rolling. Wand of Wishing - Nethack Not a character, but come on. Rikku - FFX You folks that are saying Auron are clearly not aware of Rikku's stupidly insane overdrive mix, Trio of 9999. Simply put, she mixes some Lv spheres and all of your entire party's attacks do 9999 damage. All of them. Smack your opponent with an elemental gem for a few hits of 9999 per character, and all bosses are easily handled. | ||
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Zinbiel
Sweden878 Posts
On July 26 2010 22:42 Orpheos wrote: Show nested quote + On July 26 2010 21:41 Zinbiel wrote: On July 26 2010 15:53 CharlieMurphy wrote: On July 26 2010 06:24 Orpheos wrote: On July 26 2010 06:12 MangoTango wrote: On July 26 2010 06:11 Jyvblamo wrote: ![]() Shit is nuts. You must be kidding. Goblin Welder. and there are plenty more broken cards than welder. if we are talking about one that completely fucked up the metagame, i would say skullclamp. idk if anything since then has had a similar effect since i stopped playing after kamigawa, but that shit just HAD to be played. I actually read a MTG thread about the top broken cards, and clearly it is a land/mana card and that land card is called Tolarian Academy, Strip Mine would be a close second imo (hell even the original Dual lands are pretty broken). But if you wanna take it old school it's obviously the power 9: Black Lotus Ancestral Recall Timetwister Mox Ruby Mox Jet Mox Emerald Mox Pearl Mox Sapphire Time Walk Library of alexandria was better than half of the power 9 imo. Sol ring is up there with the best too. Yawgmoth's will has broken a couple of formats without being as ridiculous at first glance as the others. Edit: My pick for best card ever gotta be ancestral recall though, it is not possible to make a deck with blue mana sources where 4 ancestral recalls aren't making your deck waaayyy better. i wasnt including the really old cards because back then the MTG guys barely put any effort into balancing. skullclamp came after several sets of pretty good balance(i loved odyssey-onslaught) and just broke everything to hell. almost every deck had to run it for the insane card advantage. http://www.wizards.com/magic/Magazine/Article.aspx?x=mtgcom/daily/af17 nice article i came across just now. gah what an interesting, nostalgic time. it was also the height of my MTGing. Well, I can agree to an extent, but memory jar still is the only emergency ban in the history of the game. Wizards were pretty keen about balance then too, they tried to fix standrad by banning quite some stuff from saga and then boom here comes a card which makes anything slower than turn 2 kills void. | ||
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Lachrymose
Australia1928 Posts
On July 26 2010 23:22 miseiler wrote: Rikku - FFX You folks that are saying Auron are clearly not aware of Rikku's stupidly insane overdrive mix, Trio of 9999. Simply put, she mixes some Lv spheres and all of your entire party's attacks do 9999 damage. All of them. Smack your opponent with an elemental gem for a few hits of 9999 per character, and all bosses are easily handled. rikku wasn't good either. sure she had a little moment in the sun in the tiny amount of time between 10k becoming useful and obselete, but overall - not good. not when wakka is pumping 1.2m damage per turn. there were 3 roles: wakka for dealing damage yuna for aeon blocking game overs. anybody else for absorbing non-game-over moves and using them to pump out overdrive to give to wakka. | ||
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Gnabgib
United States381 Posts
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miseiler
United States1389 Posts
On July 26 2010 23:34 Lachrymose wrote: Show nested quote + On July 26 2010 23:22 miseiler wrote: Rikku - FFX You folks that are saying Auron are clearly not aware of Rikku's stupidly insane overdrive mix, Trio of 9999. Simply put, she mixes some Lv spheres and all of your entire party's attacks do 9999 damage. All of them. Smack your opponent with an elemental gem for a few hits of 9999 per character, and all bosses are easily handled. rikku wasn't good either. sure she had a little moment in the sun in the tiny amount of time between 10k becoming useful and obselete, but overall - not good. not when wakka is pumping 1.2m damage per turn. there were 3 roles: wakka for dealing damage yuna for aeon blocking game overs. anybody else for absorbing non-game-over moves and using them to pump out overdrive to give to wakka. Perhaps, but it's not the fastest strategy. Are you familiar with Kari Johnson's 10:25 speedrun of the game? http://speeddemosarchive.com/FinalFantasy10.html | ||
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myrmidon2537
Philippines2188 Posts
On July 26 2010 22:11 Salteador Neo wrote: Kadabra in Pkmn Red/Blue. You could pretty much destroy the whole game just with him, and with some other random to help take down the enemy Dragonites at the end. No need to even evolve him to alakazam lol. I know what you mean ) This was exactly what I did when I was young | ||
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