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Most overpowered unit in a game??/ - Page 19

Forum Index > General Games
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Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
July 26 2010 13:11 GMT
#361
Kadabra in Pkmn Red/Blue.

You could pretty much destroy the whole game just with him, and with some other random to help take down the enemy Dragonites at the end.

No need to even evolve him to alakazam lol.
Revolutionist fan
saltywet
Profile Blog Joined August 2009
Hong Kong1316 Posts
July 26 2010 13:24 GMT
#362
pot of greed, monster reborn
Linx_101
Profile Joined November 2008
Canada166 Posts
July 26 2010 13:38 GMT
#363
On July 26 2010 22:24 saltywet wrote:
pot of greed, monster reborn

Mirror Force, Chaos Emperor Dragon - Envoy of the End
An eye for an eye will make the whole world blind - Mahatma Gandhi
MindRush
Profile Joined April 2010
Romania916 Posts
July 26 2010 13:41 GMT
#364
sc1 when spawning pool was 150 minerals
ZvP and ZvT so imba .............
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Orpheos
Profile Joined April 2010
United States1663 Posts
July 26 2010 13:42 GMT
#365
On July 26 2010 21:41 Zinbiel wrote:
Show nested quote +
On July 26 2010 15:53 CharlieMurphy wrote:
On July 26 2010 06:24 Orpheos wrote:
On July 26 2010 06:12 MangoTango wrote:
On July 26 2010 06:11 Jyvblamo wrote:
[image loading]
Shit is nuts.


You must be kidding. Goblin Welder.


and there are plenty more broken cards than welder. if we are talking about one that completely fucked up the metagame, i would say skullclamp. idk if anything since then has had a similar effect since i stopped playing after kamigawa, but that shit just HAD to be played.

I actually read a MTG thread about the top broken cards, and clearly it is a land/mana card and that land card is called Tolarian Academy, Strip Mine would be a close second imo (hell even the original Dual lands are pretty broken).
But if you wanna take it old school it's obviously the power 9:
Black Lotus
Ancestral Recall
Timetwister
Mox Ruby
Mox Jet
Mox Emerald
Mox Pearl
Mox Sapphire
Time Walk

Library of alexandria was better than half of the power 9 imo. Sol ring is up there with the best too. Yawgmoth's will has broken a couple of formats without being as ridiculous at first glance as the others.

Edit: My pick for best card ever gotta be ancestral recall though, it is not possible to make a deck with blue mana sources where 4 ancestral recalls aren't making your deck waaayyy better.


i wasnt including the really old cards because back then the MTG guys barely put any effort into balancing. skullclamp came after several sets of pretty good balance(i loved odyssey-onslaught) and just broke everything to hell. almost every deck had to run it for the insane card advantage.

http://www.wizards.com/magic/Magazine/Article.aspx?x=mtgcom/daily/af17

nice article i came across just now. gah what an interesting, nostalgic time. it was also the height of my MTGing.
Piste
Profile Blog Joined July 2006
6177 Posts
July 26 2010 13:44 GMT
#366
Flash, The Ultimate Weapon.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
July 26 2010 13:45 GMT
#367
[image loading]
Woyn
Profile Blog Joined March 2007
United Kingdom1628 Posts
July 26 2010 13:49 GMT
#368
Oddjob - Goldeneye?
tollz
Profile Joined July 2010
United States17 Posts
July 26 2010 13:53 GMT
#369
I'd say Shadowmourne in WoW. It's far too easy to obtain and it shreds everything without even trying. Luckily in WoW tournaments it's not allowed. Also I'd say the AWP in Counterstrike (1.6 and source) if you're good with it you're damn near impossible to beat.Auron in FFX was pretty damn rediculous but he was allowed to be since he was also a complete badass. FoH Paladins in Diablo 2 are stupidly good, and stupidly boring. DT's in Star 1. Dark Swarm in Star1 (coming from a zerg player), those are just a couple off the top of my head.
YUT OORAH KILL
shwaffles
Profile Joined July 2010
United States117 Posts
July 26 2010 14:05 GMT
#370

MangoTango
Profile Blog Joined June 2010
United States3670 Posts
July 26 2010 14:09 GMT
#371
On July 26 2010 06:21 Jyvblamo wrote:
Show nested quote +
On July 26 2010 06:12 MangoTango wrote:
On July 26 2010 06:11 Jyvblamo wrote:
[image loading]
Shit is nuts.


You must be kidding. Goblin Welder.

Don't bring vintage cards into this T_T


Why not? Vintage is the best (only?) way to play Magic. Real men play with power 9.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Lachrymose
Profile Joined February 2008
Australia1928 Posts
July 26 2010 14:13 GMT
#372
On July 26 2010 22:53 tollz wrote:Auron in FFX was pretty damn rediculous but he was allowed to be since he was also a complete badass.


why do people say this? he wasn't even GOOD let alone broken...
~
Zeno
Profile Joined May 2010
United States40 Posts
July 26 2010 14:15 GMT
#373
Makes the entire game broken...

[image loading]
Velr
Profile Blog Joined July 2008
Switzerland10719 Posts
July 26 2010 14:16 GMT
#374
On July 26 2010 22:49 Woyn wrote:
Oddjob - Goldeneye?


Not exactly.

Weak or Slow firing projectile Weapons (Pistols and stuff like that):
Odjob >>>>>>> All...

Power Weapons (RCP90):
*Normal* chars >= Oddjob >>>>>>>>>>> Jaws and Orumov.
Oddjob got Headshotted way to often by accident, therefore i didn't like him.

Explosive Weapons:
Jaws > Orumov >>>>>>> rest >>>>>>>> Oddjob.
Oddjobs head was allways *in* the explosions.


I was good at that game... Played it with my friends tons of times... Normal scores (Level = Complex):
Golden Gun: ~probably 4 kills in 10 minutes.
Explosive Stuff (Rockets, Greande Launchers): 2-3 kills in 10 minutes.
Other stuff: Normally got a draw or at most 2 kills in 10 minutes :p.
miseiler
Profile Blog Joined October 2008
United States1389 Posts
July 26 2010 14:22 GMT
#375
Monk - Dungeons and Dragons, 3rd Edition (or NWN1 if you prefer)

Let's see, I get 65 attacks this turn, right? I'll just start rolling.

Wand of Wishing - Nethack

Not a character, but come on.

Rikku - FFX

You folks that are saying Auron are clearly not aware of Rikku's stupidly insane overdrive mix, Trio of 9999. Simply put, she mixes some Lv spheres and all of your entire party's attacks do 9999 damage.

All of them.

Smack your opponent with an elemental gem for a few hits of 9999 per character, and all bosses are easily handled.
"Jinro soo manly wearing only a T-Shirt while the Koreans freeze in their jackets" -- Double_O
"He's from Sweden, man. We have to fight polar bears on our way to school." -- Yusername
Zinbiel
Profile Joined October 2008
Sweden878 Posts
July 26 2010 14:24 GMT
#376
On July 26 2010 22:42 Orpheos wrote:
Show nested quote +
On July 26 2010 21:41 Zinbiel wrote:
On July 26 2010 15:53 CharlieMurphy wrote:
On July 26 2010 06:24 Orpheos wrote:
On July 26 2010 06:12 MangoTango wrote:
On July 26 2010 06:11 Jyvblamo wrote:
[image loading]
Shit is nuts.


You must be kidding. Goblin Welder.


and there are plenty more broken cards than welder. if we are talking about one that completely fucked up the metagame, i would say skullclamp. idk if anything since then has had a similar effect since i stopped playing after kamigawa, but that shit just HAD to be played.

I actually read a MTG thread about the top broken cards, and clearly it is a land/mana card and that land card is called Tolarian Academy, Strip Mine would be a close second imo (hell even the original Dual lands are pretty broken).
But if you wanna take it old school it's obviously the power 9:
Black Lotus
Ancestral Recall
Timetwister
Mox Ruby
Mox Jet
Mox Emerald
Mox Pearl
Mox Sapphire
Time Walk

Library of alexandria was better than half of the power 9 imo. Sol ring is up there with the best too. Yawgmoth's will has broken a couple of formats without being as ridiculous at first glance as the others.

Edit: My pick for best card ever gotta be ancestral recall though, it is not possible to make a deck with blue mana sources where 4 ancestral recalls aren't making your deck waaayyy better.


i wasnt including the really old cards because back then the MTG guys barely put any effort into balancing. skullclamp came after several sets of pretty good balance(i loved odyssey-onslaught) and just broke everything to hell. almost every deck had to run it for the insane card advantage.

http://www.wizards.com/magic/Magazine/Article.aspx?x=mtgcom/daily/af17

nice article i came across just now. gah what an interesting, nostalgic time. it was also the height of my MTGing.

Well, I can agree to an extent, but memory jar still is the only emergency ban in the history of the game. Wizards were pretty keen about balance then too, they tried to fix standrad by banning quite some stuff from saga and then boom here comes a card which makes anything slower than turn 2 kills void.
Backho fan since 080416. Favourite terran: Mind. Favourite Zerg: Jaedong.
Lachrymose
Profile Joined February 2008
Australia1928 Posts
July 26 2010 14:34 GMT
#377
On July 26 2010 23:22 miseiler wrote:
Rikku - FFX

You folks that are saying Auron are clearly not aware of Rikku's stupidly insane overdrive mix, Trio of 9999. Simply put, she mixes some Lv spheres and all of your entire party's attacks do 9999 damage.

All of them.

Smack your opponent with an elemental gem for a few hits of 9999 per character, and all bosses are easily handled.


rikku wasn't good either. sure she had a little moment in the sun in the tiny amount of time between 10k becoming useful and obselete, but overall - not good. not when wakka is pumping 1.2m damage per turn.

there were 3 roles:
wakka for dealing damage
yuna for aeon blocking game overs.
anybody else for absorbing non-game-over moves and using them to pump out overdrive to give to wakka.
~
Gnabgib
Profile Joined July 2009
United States381 Posts
Last Edited: 2010-07-26 14:39:50
July 26 2010 14:35 GMT
#378
[image loading]
miseiler
Profile Blog Joined October 2008
United States1389 Posts
July 26 2010 14:50 GMT
#379
On July 26 2010 23:34 Lachrymose wrote:
Show nested quote +
On July 26 2010 23:22 miseiler wrote:
Rikku - FFX

You folks that are saying Auron are clearly not aware of Rikku's stupidly insane overdrive mix, Trio of 9999. Simply put, she mixes some Lv spheres and all of your entire party's attacks do 9999 damage.

All of them.

Smack your opponent with an elemental gem for a few hits of 9999 per character, and all bosses are easily handled.


rikku wasn't good either. sure she had a little moment in the sun in the tiny amount of time between 10k becoming useful and obselete, but overall - not good. not when wakka is pumping 1.2m damage per turn.

there were 3 roles:
wakka for dealing damage
yuna for aeon blocking game overs.
anybody else for absorbing non-game-over moves and using them to pump out overdrive to give to wakka.


Perhaps, but it's not the fastest strategy.

Are you familiar with Kari Johnson's 10:25 speedrun of the game? http://speeddemosarchive.com/FinalFantasy10.html
"Jinro soo manly wearing only a T-Shirt while the Koreans freeze in their jackets" -- Double_O
"He's from Sweden, man. We have to fight polar bears on our way to school." -- Yusername
myrmidon2537
Profile Blog Joined August 2007
Philippines2188 Posts
July 26 2010 14:52 GMT
#380
On July 26 2010 22:11 Salteador Neo wrote:
Kadabra in Pkmn Red/Blue.

You could pretty much destroy the whole game just with him, and with some other random to help take down the enemy Dragonites at the end.

No need to even evolve him to alakazam lol.


I know what you mean ) This was exactly what I did when I was young
IPT.PromilKid: I'm only good at Marvel
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