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Evolution Championship Series 2010 - Page 3

Forum Index > General Games
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Prev 1 2 3 4 5 40 41 42 Next All
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2010-07-10 05:46:28
July 10 2010 05:44 GMT
#41
MBAA pools are done. Top 8:

Winners:
Lord Knight
Brandino
Garu (one of 2 Japanese players who came)
Kusanagi (from Mexico)

Losers:
Yat
Numakie
H-F Blade
Xie


Source: bell in IRC:

<@bellreisa> your melty top 8: in winners, lk brandino gary kusa, losers yat numakie hf xie
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 10 2010 06:13 GMT
#42
Edma eliminates Marn in losers:

Edma (Juri) < Marn (Dudley)
Edma (Juri) > Marn (Dudley)
Edma (Juri) > Marn (CViper)
zoLo
Profile Blog Joined June 2007
United States5896 Posts
Last Edited: 2010-07-10 06:19:05
July 10 2010 06:15 GMT
#43
On July 10 2010 13:07 GreEny K wrote:
Wow, this is pretty sweet. I used to love playing Tekken, btw, why aren't there any games for xbox?


EVO has been using Sony's consoles for a very long time. They had the PS3's since the days of vanilla SF4. The reason is because the PS3 version of SF4 was more closer to the arcade version than the 360. The PS3 is more reliable and they didn't have to worry about the 360 getting the RROD. Also In vanilla SF4 it was easier to unlock everything on the PS3's and many people still used the PS2 sticks, which were easier to adapt to a PS3 without any lag.

On July 10 2010 15:13 Bill307 wrote:
Edma eliminates Marn in losers:

Edma (Juri) < Marn (Dudley)
Edma (Juri) > Marn (Dudley)
Edma (Juri) > Marn (CViper)


That match was sick. Glad to see Ma win it because he's been MIA for nearly a year while playing SSF4 online mainly. Hopefully he does well like last year's EVO.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 10 2010 06:39 GMT
#44
The PS3 has 1 extra frame of input lag compared to the XBox, actually.

A big problem with using PS3s for major tournaments is that you need to get a license from Sony to do so. Microsoft allows you to use the XBox for money events like tournaments, but Sony does NOT allow you to use the PS3 without a license from them. Evidently Evo is licensing the PS3s, but I don't think any other majors do.
G3nXsiS
Profile Joined July 2009
United States656 Posts
July 10 2010 07:19 GMT
#45
Sad that Shady K and Shen Chang didn't make it through to semis....
Hope is the first step on the road to dissapointment
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
July 10 2010 07:35 GMT
#46
You don't spell Hsien "GODHAND" Chang's name wrong. They will get you
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
G3nXsiS
Profile Joined July 2009
United States656 Posts
July 10 2010 09:15 GMT
#47
On July 10 2010 16:35 SayaSP wrote:
You don't spell Hsien "GODHAND" Chang's name wrong. They will get you


Hahaha lol my bad, but I really wanted him to make it to at least top 8. Hes one of the most underated players in the US.
Hope is the first step on the road to dissapointment
Lyter
Profile Blog Joined February 2010
United Kingdom2145 Posts
July 10 2010 09:56 GMT
#48
Is there a way to watch a VOD of the stream at some point? I can't really watch it properly with the constant freezing I get
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
Last Edited: 2010-07-10 17:17:30
July 10 2010 16:08 GMT
#49
Last year they put up HQ recordings (i.e. 720p for the HD games at decent quality settings) online for a price. I'm not sure what's happening this year. Previously they released physical DVDs of some matches, while last year they had that digital release via IGN. I think if you just subscribed to IGN for a year at a reduced price of $15 or so, you got access.

Weird, I just noticed that my old man spells "Hsien" as "Hsein," unlike most people. -_-;;


edit: Is Bob the cheapest character in Tekken 6? I don't know anything about Tekken, but Tokido picked him on stream!
ZoW
Profile Blog Joined January 2009
United States3983 Posts
July 10 2010 18:33 GMT
#50
stream working perfect for me this morning, lets hope it stays that way

On July 11 2010 01:08 Myrmidon wrote:
edit: Is Bob the cheapest character in Tekken 6? I don't know anything about Tekken, but Tokido picked him on stream!


Bob's pretty high up on the tier list, only below the mishimas iirc
the courage to be a lazy bum
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
July 10 2010 19:15 GMT
#51
ughhhh nothing but tekken on the stream for another three hours

who the fuck even plays this ridiculous clown game
Moderatormy tatsu loops r fuckin nice
zoLo
Profile Blog Joined June 2007
United States5896 Posts
July 10 2010 20:12 GMT
#52
lol, clown game? I don't think so. I don't want to get into a huge discussion over it, but Tekken does require a lot of skill, timing, etc just as any other fg. A lot of top ssf4 players can't even hang with Tekken if they do try to switch over.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
July 10 2010 20:22 GMT
#53
its a stupid clown game. here's what you do in tekken:

[image loading]

+

[image loading]



let's watch two chumps flail at each other and then see who can juggle the most!!!! booya!!!! i've never seen so many whiffed moves go unpunished in a top level fighting tournament. yes i know next to nothing about tekken, but goddamn is it ever a game for clowns
Moderatormy tatsu loops r fuckin nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
July 10 2010 20:24 GMT
#54
i'm glad you think the inability of top ssf4 players to compete in a game that is drastically different from the game they play validates the quality of tekken though

i just saw a guy playing law whiff the SAME KICK three times before tokido stopped twitching just out of range and walked into the fourth. riveting.
Moderatormy tatsu loops r fuckin nice
zoLo
Profile Blog Joined June 2007
United States5896 Posts
Last Edited: 2010-07-10 20:35:54
July 10 2010 20:34 GMT
#55
Of course juggling is a big deal about Tekken because that is what makes the game. Juggles are the limit break,ultra, neo max of Tekken. At an amateur level, you can win in Tekken easily by mashing, no doubt, but like any other fg, you have to know the game inside and out. What Tekken has over fg's like SSF4 is a wider variety of ways of expressing yourself. Not only through juggles, but through a number of options: stance changes, fakes, flowcharts (the good kind, not things like flowchart Ken), etc. It all creates a deeper sense of mind games whereas in SSF4, it boils down to reacting to crossups, throws, overheads and footsies. Generally though, in Tekken, the play style is dependent more on the player than the character whereas the reverse is true in SSF4. And that's my opinion anyway.

EDIT
I don't hate vanilla or SSF4 since I play that more than Tekken 6 itself. I just hate it when common shit like SSF4 vs Tekken is brought up. It's like arguing over PS3 vs 360, SC vs SC2, Counter-Strike 1.6 vs Counter-Strike: Source, etc.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2010-07-10 21:04:43
July 10 2010 21:02 GMT
#56
the concept of footsies in ssf4 is far more complicated than anything i've seen in tekken. i can't agree with your conclusion that ssf4 is all about reaction time

the playstyle being more dependent on the player in tekken is largely a product of far, FAR less variety in what characters can do. most characters in ssf4 can, though not necessarily optimally, fight from any range. characters who can't have very strong mixup games at close range and tools to get past other characters' zoning. watch a close abel vs rufus match between two top players and tell me it's all about reaction time.

a stance change is nothing but a substitution of move sets with a very clear visual cue. how this is an aspect of tekken's mind games i surely can't comprehend. it ought to be an automatic adjustment on the opponent's part.

i can see how the concept of 'fakes' is more pronounced in a 3d game like tekken, where the 3d model-based engine gives a murkier picture of what your opponent is throwing out than in a bright, 2d, frame-based game like ssf4. since the concept of 'faking' is called 'baiting' in ssf4, there is some common ground between the games here. i don't know enough about tekken to determine which system is more complex, but i can sure as hell say that ssf4 has it in spades.

the ability to adhere to a flowchart in competitive play is disgraceful to me
Moderatormy tatsu loops r fuckin nice
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
July 10 2010 21:08 GMT
#57
loool jin laden
DragoonPK
Profile Blog Joined July 2007
3259 Posts
July 10 2010 21:29 GMT
#58
I used to be a tekken only fan, now that I played SSF4, I just dont really find Tekken nearly as interesting as SSF4. Tho I still think its a wonderful game requiring a ton of skills.
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
July 10 2010 21:31 GMT
#59
"The ability to adhere to a flowchart in competitive play is disgraceful to me"

So why are you posting on a site dedicated to professional Starcraft again?
[iHs]MCMcEmcee@UFO | のヮの
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
July 10 2010 21:32 GMT
#60
On July 11 2010 06:02 FakeSteve[TPR] wrote:
the concept of footsies in ssf4 is far more complicated than anything i've seen in tekken. i can't agree with your conclusion that ssf4 is all about reaction time

the playstyle being more dependent on the player in tekken is largely a product of far, FAR less variety in what characters can do. most characters in ssf4 can, though not necessarily optimally, fight from any range. characters who can't have very strong mixup games at close range and tools to get past other characters' zoning. watch a close abel vs rufus match between two top players and tell me it's all about reaction time.

a stance change is nothing but a substitution of move sets with a very clear visual cue. how this is an aspect of tekken's mind games i surely can't comprehend. it ought to be an automatic adjustment on the opponent's part.

i can see how the concept of 'fakes' is more pronounced in a 3d game like tekken, where the 3d model-based engine gives a murkier picture of what your opponent is throwing out than in a bright, 2d, frame-based game like ssf4. since the concept of 'faking' is called 'baiting' in ssf4, there is some common ground between the games here. i don't know enough about tekken to determine which system is more complex, but i can sure as hell say that ssf4 has it in spades.

the ability to adhere to a flowchart in competitive play is disgraceful to me


I think the thing that bothers me most about Tekken is that many moves cause a deceptive amount of blockstun and recovery. Moves that you think are punishable because they involve an opponent lunging at you body and limb, leaving them wide open, are actually safe and it's very confusing. I do like Namco fighting games because they involve stages more than other fighting games, making the environment more than just a pretty background and adding a certain element of strategy. When it comes to competitive play for Tekken and to a lesser extent Soulcalibur, though, there are a lot of intricacies that players and spectators need to know to be able to follow along, moreso than SF4 in my opinion.
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