Winners:
Lord Knight
Brandino
Garu (one of 2 Japanese players who came)
Kusanagi (from Mexico)
Losers:
Yat
Numakie
H-F Blade
Xie
Source: bell in IRC:
<@bellreisa> your melty top 8: in winners, lk brandino gary kusa, losers yat numakie hf xie
Forum Index > General Games |
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Bill307
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Canada9103 Posts
Winners: Lord Knight Brandino Garu (one of 2 Japanese players who came) Kusanagi (from Mexico) Losers: Yat Numakie H-F Blade Xie Source: bell in IRC: <@bellreisa> your melty top 8: in winners, lk brandino gary kusa, losers yat numakie hf xie | ||
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Bill307
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Canada9103 Posts
Edma (Juri) < Marn (Dudley) Edma (Juri) > Marn (Dudley) Edma (Juri) > Marn (CViper) | ||
zoLo
United States5896 Posts
On July 10 2010 13:07 GreEny K wrote: Wow, this is pretty sweet. I used to love playing Tekken, btw, why aren't there any games for xbox? EVO has been using Sony's consoles for a very long time. They had the PS3's since the days of vanilla SF4. The reason is because the PS3 version of SF4 was more closer to the arcade version than the 360. The PS3 is more reliable and they didn't have to worry about the 360 getting the RROD. Also In vanilla SF4 it was easier to unlock everything on the PS3's and many people still used the PS2 sticks, which were easier to adapt to a PS3 without any lag. On July 10 2010 15:13 Bill307 wrote: Edma eliminates Marn in losers: Edma (Juri) < Marn (Dudley) Edma (Juri) > Marn (Dudley) Edma (Juri) > Marn (CViper) That match was sick. Glad to see Ma win it because he's been MIA for nearly a year while playing SSF4 online mainly. Hopefully he does well like last year's EVO. | ||
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Bill307
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Canada9103 Posts
A big problem with using PS3s for major tournaments is that you need to get a license from Sony to do so. Microsoft allows you to use the XBox for money events like tournaments, but Sony does NOT allow you to use the PS3 without a license from them. Evidently Evo is licensing the PS3s, but I don't think any other majors do. | ||
G3nXsiS
United States656 Posts
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SayaSP
Laos5494 Posts
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G3nXsiS
United States656 Posts
On July 10 2010 16:35 SayaSP wrote: You don't spell Hsien "GODHAND" Chang's name wrong. They will get you Hahaha lol my bad, but I really wanted him to make it to at least top 8. Hes one of the most underated players in the US. | ||
Lyter
United Kingdom2145 Posts
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Myrmidon
United States9452 Posts
Weird, I just noticed that my old man spells "Hsien" as "Hsein," unlike most people. -_-;; edit: Is Bob the cheapest character in Tekken 6? I don't know anything about Tekken, but Tokido picked him on stream! | ||
ZoW
United States3983 Posts
On July 11 2010 01:08 Myrmidon wrote: edit: Is Bob the cheapest character in Tekken 6? I don't know anything about Tekken, but Tokido picked him on stream! Bob's pretty high up on the tier list, only below the mishimas iirc | ||
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FakeSteve[TPR]
Valhalla18444 Posts
who the fuck even plays this ridiculous clown game | ||
zoLo
United States5896 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
![]() + ![]() let's watch two chumps flail at each other and then see who can juggle the most!!!! booya!!!! i've never seen so many whiffed moves go unpunished in a top level fighting tournament. yes i know next to nothing about tekken, but goddamn is it ever a game for clowns | ||
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FakeSteve[TPR]
Valhalla18444 Posts
i just saw a guy playing law whiff the SAME KICK three times before tokido stopped twitching just out of range and walked into the fourth. riveting. | ||
zoLo
United States5896 Posts
EDIT I don't hate vanilla or SSF4 since I play that more than Tekken 6 itself. I just hate it when common shit like SSF4 vs Tekken is brought up. It's like arguing over PS3 vs 360, SC vs SC2, Counter-Strike 1.6 vs Counter-Strike: Source, etc. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
the playstyle being more dependent on the player in tekken is largely a product of far, FAR less variety in what characters can do. most characters in ssf4 can, though not necessarily optimally, fight from any range. characters who can't have very strong mixup games at close range and tools to get past other characters' zoning. watch a close abel vs rufus match between two top players and tell me it's all about reaction time. a stance change is nothing but a substitution of move sets with a very clear visual cue. how this is an aspect of tekken's mind games i surely can't comprehend. it ought to be an automatic adjustment on the opponent's part. i can see how the concept of 'fakes' is more pronounced in a 3d game like tekken, where the 3d model-based engine gives a murkier picture of what your opponent is throwing out than in a bright, 2d, frame-based game like ssf4. since the concept of 'faking' is called 'baiting' in ssf4, there is some common ground between the games here. i don't know enough about tekken to determine which system is more complex, but i can sure as hell say that ssf4 has it in spades. the ability to adhere to a flowchart in competitive play is disgraceful to me | ||
jodogohoo
Canada2533 Posts
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DragoonPK
3259 Posts
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MCMcEmcee
United States1609 Posts
So why are you posting on a site dedicated to professional Starcraft again? | ||
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Excalibur_Z
United States12235 Posts
On July 11 2010 06:02 FakeSteve[TPR] wrote: the concept of footsies in ssf4 is far more complicated than anything i've seen in tekken. i can't agree with your conclusion that ssf4 is all about reaction time the playstyle being more dependent on the player in tekken is largely a product of far, FAR less variety in what characters can do. most characters in ssf4 can, though not necessarily optimally, fight from any range. characters who can't have very strong mixup games at close range and tools to get past other characters' zoning. watch a close abel vs rufus match between two top players and tell me it's all about reaction time. a stance change is nothing but a substitution of move sets with a very clear visual cue. how this is an aspect of tekken's mind games i surely can't comprehend. it ought to be an automatic adjustment on the opponent's part. i can see how the concept of 'fakes' is more pronounced in a 3d game like tekken, where the 3d model-based engine gives a murkier picture of what your opponent is throwing out than in a bright, 2d, frame-based game like ssf4. since the concept of 'faking' is called 'baiting' in ssf4, there is some common ground between the games here. i don't know enough about tekken to determine which system is more complex, but i can sure as hell say that ssf4 has it in spades. the ability to adhere to a flowchart in competitive play is disgraceful to me I think the thing that bothers me most about Tekken is that many moves cause a deceptive amount of blockstun and recovery. Moves that you think are punishable because they involve an opponent lunging at you body and limb, leaving them wide open, are actually safe and it's very confusing. I do like Namco fighting games because they involve stages more than other fighting games, making the environment more than just a pretty background and adding a certain element of strategy. When it comes to competitive play for Tekken and to a lesser extent Soulcalibur, though, there are a lot of intricacies that players and spectators need to know to be able to follow along, moreso than SF4 in my opinion. | ||
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