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Diablo III General Discussion - Page 996

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Latham
Profile Blog Joined May 2007
9568 Posts
September 12 2015 23:21 GMT
#19901
I used to play HC in Diablo 2 a fair bit, but in D3 I somehow cannot get myself to do that. The random lag spikes combined with some random bullshit affixes and the clusterfuck in tight space not being able to see molten explosions at your feet for example, makes me steer clear from HC. That and private solo games not having LAN latency.
Anyways, RIP your barbarians
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
September 12 2015 23:47 GMT
#19902
On September 13 2015 08:21 Latham wrote:
I used to play HC in Diablo 2 a fair bit, but in D3 I somehow cannot get myself to do that. The random lag spikes combined with some random bullshit affixes and the clusterfuck in tight space not being able to see molten explosions at your feet for example, makes me steer clear from HC. That and private solo games not having LAN latency.
Anyways, RIP your barbarians


Strange, I got nothing of those. Except the difficult affixes of course.

And the rose tinted goggles which you use to remember how problem free D2 HC was... Rose enough to be used for ROSE GOLD iPhone 6S-
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
Last Edited: 2015-09-13 00:21:34
September 13 2015 00:21 GMT
#19903
Diablo 2 had absolutely no gear check curves, which made it a lot easier, and made Hardcore a lot more about seeing how far you could go until you died, and not about playing without dying.

Which is a problem with D3's legacy design where the actual 1-70 level progression is just a giant time sink instead of meaningful content, whereas in D2 half the fun of hardcore characters was running untwinked characters (or straight-up Ironman runs).
Average means I'm better than half of you.
Frolossus
Profile Joined February 2010
United States4779 Posts
September 13 2015 00:48 GMT
#19904
i think that the best mindset to have going into hardcore, is that your very first character is going to be difficult. after that, even if your character dies you should have 1-2 backup sets of all or most of your gear. now even if it isn't as good you still aren't starting from 0 and can get on your feet pretty quickly.
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
September 13 2015 00:59 GMT
#19905
last time i played this game this much was when firebirds was the top wizard build, and now that i've built my multishot DH the damage difference between the two is just insane
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
dae
Profile Joined June 2010
Canada1600 Posts
Last Edited: 2015-09-13 02:53:37
September 13 2015 02:52 GMT
#19906
On September 13 2015 08:21 Latham wrote:
I used to play HC in Diablo 2 a fair bit, but in D3 I somehow cannot get myself to do that. The random lag spikes combined with some random bullshit affixes and the clusterfuck in tight space not being able to see molten explosions at your feet for example, makes me steer clear from HC. That and private solo games not having LAN latency.
Anyways, RIP your barbarians


Right now, as it stands, playing Hardcore without dieing is very easy. Every single class has a get out of jail free passive, and most of them have the tools to get to a safe spot after it procs.

I have played in every season, and have yet to die in any of them (besides getting powerleveled.) You really just need to not play stupidly, and know the limits of your character.

However, if you have a low end computer, or a non-stable internet connection, those two things from freezes/lags could quite easily kill you, but besides that, theres no real reason to play softcore over hardcore in my mind. (Also, the ability to be able to push how high you are going, and having real risk involved, just makes diablo so much more fun.)

There are not really any bullshit affix combinations that are impossible to survive anymore. They have done a really good job of fixing those.
Talaris
Profile Joined March 2011
Switzerland753 Posts
September 13 2015 04:15 GMT
#19907
On September 13 2015 09:59 Jer99 wrote:
last time i played this game this much was when firebirds was the top wizard build, and now that i've built my multishot DH the damage difference between the two is just insane

Back then, when firebird was wizards top DPS build, the multishot DH was already there (and out-dps'ed everything else),...
In fact, it could be argued that it was so broken compared to other classes DPS, that after that, Blizzard gave each class heavily buffed class sets.

For wizards that would be TalRashas (patch 2.2.x) or now Vyr (2.3.0).
-= Jaedong // HerO // HasuObs // Unholy Alliance =-
Talaris
Profile Joined March 2011
Switzerland753 Posts
September 13 2015 04:23 GMT
#19908
On September 13 2015 11:52 dae wrote:
Show nested quote +
On September 13 2015 08:21 Latham wrote:
I used to play HC in Diablo 2 a fair bit, but in D3 I somehow cannot get myself to do that. The random lag spikes combined with some random bullshit affixes and the clusterfuck in tight space not being able to see molten explosions at your feet for example, makes me steer clear from HC. That and private solo games not having LAN latency.
Anyways, RIP your barbarians


Right now, as it stands, playing Hardcore without dieing is very easy. Every single class has a get out of jail free passive, and most of them have the tools to get to a safe spot after it procs.

I have played in every season, and have yet to die in any of them (besides getting powerleveled.) You really just need to not play stupidly, and know the limits of your character.

However, if you have a low end computer, or a non-stable internet connection, those two things from freezes/lags could quite easily kill you, but besides that, theres no real reason to play softcore over hardcore in my mind. (Also, the ability to be able to push how high you are going, and having real risk involved, just makes diablo so much more fun.)

There are not really any bullshit affix combinations that are impossible to survive anymore. They have done a really good job of fixing those.


Quite this, and on top of that every class got at least 1 escaps-skill, so you can just skip those.
Everyone skipped fire or lightning enchanted bosses in D2, but noone seems to like to skip those scary vortex/froezen/arcane bosses in d3, which are faaaar less common then their d2 counterparts.

You can't fix lagspikes, but died to those on d2, too.
For affixes you can cube off one of those elemental-immune items (molten is fire) and for crowded spaces there are boots where you can walk through enemies. Or you can play the defensive gems instead of your used-to softcore-glascannon-ones.

It took a looong while until they hammered those problems and the arguments were definitely true back in 2014, but right now you only die if you are too greedy and skip the safety nets you can get from gear (or just play a torment level too high for you).
-= Jaedong // HerO // HasuObs // Unholy Alliance =-
crms
Profile Joined February 2010
United States11933 Posts
September 13 2015 04:24 GMT
#19909
On September 13 2015 11:52 dae wrote:
Show nested quote +
On September 13 2015 08:21 Latham wrote:
I used to play HC in Diablo 2 a fair bit, but in D3 I somehow cannot get myself to do that. The random lag spikes combined with some random bullshit affixes and the clusterfuck in tight space not being able to see molten explosions at your feet for example, makes me steer clear from HC. That and private solo games not having LAN latency.
Anyways, RIP your barbarians


Right now, as it stands, playing Hardcore without dieing is very easy. Every single class has a get out of jail free passive, and most of them have the tools to get to a safe spot after it procs.

I have played in every season, and have yet to die in any of them (besides getting powerleveled.) You really just need to not play stupidly, and know the limits of your character.

However, if you have a low end computer, or a non-stable internet connection, those two things from freezes/lags could quite easily kill you, but besides that, theres no real reason to play softcore over hardcore in my mind. (Also, the ability to be able to push how high you are going, and having real risk involved, just makes diablo so much more fun.)

There are not really any bullshit affix combinations that are impossible to survive anymore. They have done a really good job of fixing those.

do you play safe or do you push? I've played hardcore every season and like you said it's easy not to die but that generally means you're playing below your power or never progress. I usually end up dying on mine during final pushes of the season or so. I would say dying on hardcore is easy to avoid if you just want to play safe and enjoy the season but an inevitability if you're going to constantly push the limits of your character.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
September 13 2015 06:45 GMT
#19910
On September 13 2015 13:15 Talaris wrote:
Show nested quote +
On September 13 2015 09:59 Jer99 wrote:
last time i played this game this much was when firebirds was the top wizard build, and now that i've built my multishot DH the damage difference between the two is just insane

Back then, when firebird was wizards top DPS build, the multishot DH was already there (and out-dps'ed everything else),...
In fact, it could be argued that it was so broken compared to other classes DPS, that after that, Blizzard gave each class heavily buffed class sets.

For wizards that would be TalRashas (patch 2.2.x) or now Vyr (2.3.0).


It seems like every class that i build per season is the weakest
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Kyhron
Profile Blog Joined October 2011
United States945 Posts
September 13 2015 08:16 GMT
#19911
On September 13 2015 15:45 Jer99 wrote:
Show nested quote +
On September 13 2015 13:15 Talaris wrote:
On September 13 2015 09:59 Jer99 wrote:
last time i played this game this much was when firebirds was the top wizard build, and now that i've built my multishot DH the damage difference between the two is just insane

Back then, when firebird was wizards top DPS build, the multishot DH was already there (and out-dps'ed everything else),...
In fact, it could be argued that it was so broken compared to other classes DPS, that after that, Blizzard gave each class heavily buffed class sets.

For wizards that would be TalRashas (patch 2.2.x) or now Vyr (2.3.0).


It seems like every class that i build per season is the weakest

The current Multishot DH build is incredibly different from the one a couple seasons ago though. Its a lot stronger than the old one, but with the current state of diablo being Monks and Barbs or forget it in groups everything is weak. Its ridiculous looking at the group leaderboards. I had to scroll down over 150 or something to find a group that wasn't just monk/barbs in 4 man. Last season you would have never have seen a group with a barb or monk that wasnt zdps and now this season you see nothing but those two.
dae
Profile Joined June 2010
Canada1600 Posts
Last Edited: 2015-09-13 08:58:38
September 13 2015 08:57 GMT
#19912
On September 13 2015 13:24 crms wrote:
Show nested quote +
On September 13 2015 11:52 dae wrote:
On September 13 2015 08:21 Latham wrote:
I used to play HC in Diablo 2 a fair bit, but in D3 I somehow cannot get myself to do that. The random lag spikes combined with some random bullshit affixes and the clusterfuck in tight space not being able to see molten explosions at your feet for example, makes me steer clear from HC. That and private solo games not having LAN latency.
Anyways, RIP your barbarians


Right now, as it stands, playing Hardcore without dieing is very easy. Every single class has a get out of jail free passive, and most of them have the tools to get to a safe spot after it procs.

I have played in every season, and have yet to die in any of them (besides getting powerleveled.) You really just need to not play stupidly, and know the limits of your character.

However, if you have a low end computer, or a non-stable internet connection, those two things from freezes/lags could quite easily kill you, but besides that, theres no real reason to play softcore over hardcore in my mind. (Also, the ability to be able to push how high you are going, and having real risk involved, just makes diablo so much more fun.)

There are not really any bullshit affix combinations that are impossible to survive anymore. They have done a really good job of fixing those.

do you play safe or do you push? I've played hardcore every season and like you said it's easy not to die but that generally means you're playing below your power or never progress. I usually end up dying on mine during final pushes of the season or so. I would say dying on hardcore is easy to avoid if you just want to play safe and enjoy the season but an inevitability if you're going to constantly push the limits of your character.


I push decently hard (top 100ish), but I usually get bored before I die. I tend to play on the safe side, and trying to get a nice rift that you have the damage to clear, also the amount of attention you have to pay when pushing, tends to limit it quite a bit. It's usually pretty easy to get an idea when you've entered a rift you have no business being in. (getting one shot by random white mob ranged attacks does the trick)
Isualin
Profile Joined March 2011
Germany1903 Posts
September 13 2015 18:32 GMT
#19913
http://eu.battle.net/d3/en/profile/Styks-2472/hero/65880002

Can you guys give me directions to go from here? I am searching for hexing pants and a furnace to extract their passives. I would dump focus & restraint but leaving %100 damage felt wrong. Up to level 40 grifts, i had no problem surviving.
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2015-09-13 19:40:45
September 13 2015 19:39 GMT
#19914
I finally found an In-Geom . Farming T7 rifts is a breeze now...

I am still looking for an ancient FD for my dash build...I don't really want to use Shenlong's...Debating whether or not I should use Zodiac or RORG for my set...Was thinking about running Inna's two set for belt + boots...but then that would leave me out a String of Ears, lol...Some hard choices.

I have RTS 6 but am currently running 5 set + Inna's 3 set as I search for a good FD...I've blown through so many DB my luck is just shit tier honestly. I've come to the conclusion that it's faster to just cube a daibo over rerolling an FD's stats...and cheaper on materials.

Seriously, the rerolling feature on the cube seems really useless it costs so many legendary mats and your chance is so damn low lol.

I've got cindercoat...no furnace yet (which I would like for my weapon slot on the cube)...but honestly what I'm really sitting here wondering is...

+ Show Spoiler +
WTF US-6 is so fucking overpowered. It's ridiculous. Blizzard creates this monk set that on its own is amazing, and then on top of that throws in a bunch of BiS legendaries that compliment it perfectly. Meanwhile I wanna try a dash build and I have NO complimentary legendaries. You grab things that "sort of synergize" and make the most out of it. Which is honestly how it should be.

Because when you create a ton of BiS legendaries for a new set of COURSE it's going to be the best set a class has. Sets that give skill specific multipliers are ALWAYS going to beat out other sets. Which is why all the legacy sets suck so much right now. Seriously US-6 with BP offers ridiculous flexibility. Monks can just get rid of any crit chance on their gear which opens up tons of new slots for CDR.......

I am one of those people that has no interest in playing a new class set that has been babied just for us on a silver platter with tons of affixes that make the spec ridiculously OP. And besides, to me the gameplay of US-6 has always looked boring.

But the most hilarious thing of all...with all the CDR that monks can afford to stack when running BP, they can actually cold dash more than I can. And I can't do a cold dash build because I don't have enough RCR or CDR yet...and I NEED CHC, lol. Which means they get 61% total dodge chance with Agility and have it up all the time...lololol.

Fuck US-6.


And yes, I understand Uliana's wouldn't work without the Claw but I'm not talking about that...I'm talking about everything else.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Warri
Profile Joined May 2010
Germany3208 Posts
September 13 2015 22:04 GMT
#19915
In lategame convention of the elements beats broken promises and you will want to have crit again anyway.
No matter what though, it was the same for every season. Last season it was the dash build with 12500% making everything else worthless, now its u6. However, if you look farther than just solo grift pushing, this season monk has 4 situational unique builds.
For DB farming, u6 gets beaten by generator build by a lot.
For 4man grift farming there is SWK or healmonk and groups generally want one of each.
For bounties u6 with in-geom and madstone is on par with generator i think. Dash build is probably still viable for that as well but generally, if you want a dash build you're one season too late :/
Kyhron
Profile Blog Joined October 2011
United States945 Posts
September 13 2015 22:21 GMT
#19916
Actually with cold DS and Agility I have 75% dodge chance on my U6 monk. The build is silly strong but there are a lot of legendaries you really need in order to really shine. You need Gungdo Gear, Lion's Claw and Fist of Az to really be able to clear anything at a decent speed. That's not even mentioning things like Spirit Guards and the SSS belt and a Flow of Eternity to really be able to clear with any sort of speed. Once you get everything you have stupid amounts of damage and survivability though
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
September 13 2015 22:45 GMT
#19917
How do you have 75% dodge? Agility gives you 35% and then DS cold gives you 40%, for a total of 61%...

Warri what I am talking about is that this season they give you a ton of complimentary legendaries for US-6, Light, and U6, which is something unlike they've ever done before in the season.

All the top builds are current season gear + complimentary legendaries. Generator works because of Shenlong's...Just use Sunwuko because the core of the build is affix dependent.

And all the top GR damage builds in teams are max EP with Furnace...utilizing all the specific legendaries introduced this season.

I'd like for all the sets to be equally viable, not one set beating out every other (or small variations...Shenlongs was even more OP on the PTR)...especially sets which open up room for more creativity and don't just buff a specific skill.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Kyhron
Profile Blog Joined October 2011
United States945 Posts
September 14 2015 00:53 GMT
#19918
Guardian's Path gives another 35% dodge since if you're using U6 and not using Fist of the Lion and Fist of Az you're doing something wrong.

Set's are naturally going to beat each other out nothing is ever going to be perfectly balanced. The problem with some classes is that 1 set will buff a better set of skills over other sets or just provides a ridiculous damage buff compared to the others
Frolossus
Profile Joined February 2010
United States4779 Posts
September 14 2015 01:04 GMT
#19919
On September 14 2015 09:53 Kyhron wrote:
Guardian's Path gives another 35% dodge since if you're using U6 and not using Fist of the Lion and Fist of Az you're doing something wrong.

Set's are naturally going to beat each other out nothing is ever going to be perfectly balanced. The problem with some classes is that 1 set will buff a better set of skills over other sets or just provides a ridiculous damage buff compared to the others

this is why i liked akkhan's for crusader early on.
the set bonuses were great but they didn't cater much a specific build, rather they enabled a few different ones to pop up
AeroGear
Profile Joined July 2009
Canada652 Posts
September 14 2015 01:32 GMT
#19920
On September 14 2015 09:53 Kyhron wrote:
Guardian's Path gives another 35% dodge since if you're using U6 and not using Fist of the Lion and Fist of Az you're doing something wrong.

Set's are naturally going to beat each other out nothing is ever going to be perfectly balanced. The problem with some classes is that 1 set will buff a better set of skills over other sets or just provides a ridiculous damage buff compared to the others


With enough CDR and Fist of the lion cube power you can get pretty far with an ancient 2hander. Sadly died to torment 9 Belial before I could get restraint/fist of az/flow of eternity. My mouse index is happy about the death though -_-
Driven by hate, fueled by rage
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