• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:05
CEST 11:05
KST 18:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting2[ASL20] Ro4 Preview: Descent6Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO05.0.15 Patch Balance Hotfix (2025-10-8)64Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition315.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
PartinG joins SteamerZone, returns to SC2 competition 5.0.15 Patch Balance Hotfix (2025-10-8) Weekly Cups (Oct 6-12): Four star herO TL.net Map Contest #21: Voting TL.net Map Contest #21 - Finalists
Tourneys
WardiTV Mondays SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
[ASL20] Ro4 Preview: Descent I'm making videos again Any rep analyzer that shows resources situation? Whose hotkey signature is this? BW General Discussion
Tourneys
[ASL20] Semifinal A [Megathread] Daily Proleagues [ASL20] Ro8 Day 4 Small VOD Thread 2.0
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI Stop the Construction YouTube Thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1217 users

Diablo III General Discussion - Page 992

Forum Index > General Games
Post a Reply
Prev 1 990 991 992 993 994 1109 Next
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
September 07 2015 21:36 GMT
#19821
On September 08 2015 06:00 Qwyn wrote:
Show nested quote +
On September 07 2015 22:51 bo1b wrote:
I feel like buffing kadala and making kanais have such a great way of rerolling set pieces to another slot has honestly been a big detriment to this season. The fun in diablo (at least for me) is achieving that full set of ancient gear (or close to it) and doing a little (and I do mean a little) bit of gr pushing. With the current changes theyve taken a chunk of the end game out for instant gratification without really providing anything in return. Also, paragon levels need to be removed or capped at 800.

I'm sure I'm probably alone in that thought, but I'm also sure that were I to log in a month or so 50% of people playing will be waiting for the next season.


I know what you mean. It's both a blessing and a curse, because it reveals IMO the greatest flaw with D3, which is that so much of the endgame is gated behind a wall of RNG. You cannot progress until you get your 6 set and an ancient weapon and in the end it all comes down to rolls. With Kadala alone it comes down to volume but now with the Cube it makes it easier than ever to just reroll the item you have until it has acceptable stats, and then you can reroll it AGAIN at the mystic.

Why do you think paragon levels need to be removed or capped? IMO they're a great addition to the game, but what really hurts them is that they are global. I wish they were character specific like in vanilla.

The grind to get paragon is one of the constants in this game. It's a time investment. The only downside is how ridiculously OP 4 man groups are...and I usually play solo or two man. Then again, I started this season late, so it doesn't really matter. I'm just here to see what cool stuff I can do with the Cube.

I can see how it might be boring to get paragon points, etc, but for me as a HC player the end game is to see how far I can push GR before I die, which is IMO pretty satisfying at the end of each season. It gives a purpose to everything else. It's probably a bit different as a SC.

I got to paragon 953 last season, which isn't earth shattering (beyond how little of a life I had rofl, I wasn't botting unlike basically everyone getting obscene rankings). I think they need to be capped because they reveal just how much of a bandaid fix they really are, which most people I guess never really see because they don't really play as much as others (nothing wrong with that, all signs point to the contrary), and they also don't know just how fucking powerful they are. As it stands, realisticly speaking the end game content of diablo is pushing greater rifts higher and higher, and the only real way to do that once your gear is super duper good is to get paragon points, because realistically speaking if you main one character to say paragon 800 chances are you have every item you want within like .5% of it's maximum potential, and finding something better becomes quite rare, so the only real way of progression is rng with maps (hope its zombies, hope its halls of agony or something), rare affix type/frequency, and paragon points. Only one of them is controllable, and the other two are irrelevant with the amount of time jumping in and out of greater rifts.

I honestly wish they would remove paragon points or cap them at 800, because they are frankly retarded past that point.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
September 07 2015 21:37 GMT
#19822
On September 08 2015 06:31 Frolossus wrote:
Show nested quote +
On September 08 2015 06:00 Qwyn wrote:
On September 07 2015 22:51 bo1b wrote:
I feel like buffing kadala and making kanais have such a great way of rerolling set pieces to another slot has honestly been a big detriment to this season. The fun in diablo (at least for me) is achieving that full set of ancient gear (or close to it) and doing a little (and I do mean a little) bit of gr pushing. With the current changes theyve taken a chunk of the end game out for instant gratification without really providing anything in return. Also, paragon levels need to be removed or capped at 800.

I'm sure I'm probably alone in that thought, but I'm also sure that were I to log in a month or so 50% of people playing will be waiting for the next season.


I know what you mean. It's both a blessing and a curse, because it reveals IMO the greatest flaw with D3, which is that so much of the endgame is gated behind a wall of RNG. You cannot progress until you get your 6 set and an ancient weapon and in the end it all comes down to rolls. With Kadala alone it comes down to volume but now with the Cube it makes it easier than ever to just reroll the item you have until it has acceptable stats, and then you can reroll it AGAIN at the mystic.

Why do you think paragon levels need to be removed or capped? IMO they're a great addition to the game, but what really hurts them is that they are global. I wish they were character specific like in vanilla.

The grind to get paragon is one of the constants in this game. It's a time investment. The only downside is how ridiculously OP 4 man groups are...and I usually play solo or two man. Then again, I started this season late, so it doesn't really matter. I'm just here to see what cool stuff I can do with the Cube.

I can see how it might be boring to get paragon points, etc, but for me as a HC player the end game is to see how far I can push GR before I die, which is IMO pretty satisfying at the end of each season. It gives a purpose to everything else. It's probably a bit different as a SC.

i read that they are starting to have issues at the really high end of paragon because people get so much free main stat

It's also that they reduce the game to nothing but paragon farming.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
September 07 2015 21:49 GMT
#19823
I dunno, I don't really have a problem with paragon levels as as HC player as I'm inevitably going to die pushing anyway. I do feel that they could be implemented better...

I love playing solo but every time I do I think to myself, "I could be making quadruple + XP for hour if I was in a 4-man right now..." Same with split farming and all that stuff.

Maybe paragon should have more categories for stat dumping so that you don't build up a bunch of useless points past 800? I hate that they're shared across all characters...doesn't reflect the work that I did with each char...

I'm having a blast playing a monk for the first time at level 70 HC after spending 500 hours on a SB crusader last season. I made a new one and thought to myself, when I was gearing up "do I really wanna do this again, even with the Cube?" So I rolled a monk. Previously the highest level I had gotten a HC monk was 45, lolol.

It's fun doing something different...though I know I'm eventually going to die .

"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Kyhron
Profile Blog Joined October 2011
United States945 Posts
September 07 2015 21:57 GMT
#19824
The biggest problems with Paragons lies in the fact that every section has atleast 1 super unattractive bonus. Plus resource in primary is worthless for most classes. Attack speed or crit chance is unattractive depending on the build. Life per second is beyond worthless with how little you get per point. Then gold find is an absolute joke with how little gold is worth currently in game. All you need is 1 Vault and you have more gold than you'll need for the rest of the season.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
September 07 2015 22:47 GMT
#19825
Each section has bonuses which don't really seem useful. It seems to be a twofold problem: nothing to do with your paragon points after 800, and worthless stats that should be modified to have use.

I'm doing a Flame DS build and I certainly have a lot of use for attack speed . Life per second is great addition to life on hit...with the amount of attacks I perform per second...

Gold being a joke merits its own discussion, but suffice to say it is not really a currency and more a gateway, like so many other mats in D3.

But a single Vault does not give nearly enough gold to do everything you need to do...unless you're talking about the Boon?
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
September 07 2015 23:00 GMT
#19826
People who haven't rerolled weapons until they hit like 50+ million per reroll are very quick to comment on how useless gold is, and people who have rerolled realise that they're right when they start making 100's of millions per hour farming t6 rifts lol.
Kyhron
Profile Blog Joined October 2011
United States945 Posts
September 08 2015 00:49 GMT
#19827
1 Vault usually gets you more than enough gold to sustain upgrading gems + rerolling early on. Add in Boon which once you get geared can usually be slotted in somewhere casually while doing rifts and bounties without slowing you down at all. Thats not even mentioning things like Gilded Barons plus the decent amount of money you casually get while doing rifts/bounties.

Attack Speed is iffy. There's builds that definitely need it but there is others that dont. Attack speed as an Uliana monk is rather mediocre as all i really need it for using generator between SSS which is a solid 3.5ish seconds anyways. Its the same with Crit chance. Most Ulianas monks are running broken promises in their Cube which makes it a rather unattractive stat.

Life per Second isnt a bad stat, but the amount you get per paragon level is and the fact that it doesn't add a lot to your survivability as much as armor or resists do. It doesn't matter how quickly you regen life if you can't live through anything. Which I think says more about the flaws in paragon design at the moment more than a flaw in the stat itself.

Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
Last Edited: 2015-09-08 02:37:54
September 08 2015 01:58 GMT
#19828
I played a lot today. Ouch.
+ Show Spoiler +

(I had to start clicking with my middle finger if the picture doesn't make it clear)
[image loading]


Anyway so I made this monk a few days ago and now I'm trying to build it up but it looks like in order to be good these days you need to have these fairly big sets of gear. I have 4 of the Uliana set pieces for the exploding palm build, but that's not enough to make that build work. I have 2 pieces of the Thousand storms set which makes the fist of thunder build at least workable though weak. Stuff's cray yo.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Isualin
Profile Joined March 2011
Germany1903 Posts
September 08 2015 08:33 GMT
#19829
I entered a normal rift just after leveling a crusader to level 70 yesterday, so i had really low dps. And my friend aggroed a pack of goblins without noticing. It was depressing to see goblins running around and not having enough dps to kill them. At least 10 goblins(including blood and gelatinous ones) ran away
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
daemir
Profile Joined September 2010
Finland8662 Posts
September 08 2015 10:02 GMT
#19830
I'm up to 5 billion gold on my seasonal, it's completely worthless. Even if a reroll costs me 50 mil, so what?
AbouSV
Profile Joined October 2014
Germany1278 Posts
September 08 2015 10:02 GMT
#19831
I hope everyone complaining about the lack of end game are playing HC.
I always admitted it, but I just realized while reading a few posts that this may not be the case.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
September 08 2015 11:24 GMT
#19832
On September 08 2015 17:33 Isualin wrote:
I entered a normal rift just after leveling a crusader to level 70 yesterday, so i had really low dps. And my friend aggroed a pack of goblins without noticing. It was depressing to see goblins running around and not having enough dps to kill them. At least 10 goblins(including blood and gelatinous ones) ran away


Goblins are a decent DPS gauge.
If you can't kill them reasonably fast, your DPS is too low for that difficulty.

It can be more tricky in rifts due to the mob density though.
The one thing I hate about rifts are the possible gatecamps.
Once I entered a grift and was instantly greated by three elite packs (two blue, one with minions).
Suffice to say I had to exit/reenter the rift a lot, wasting time.

It of course also happens outside of rifts.
I not so fondly remember playing on the Dahlgur Oasis once and glimpsing the Keywarden on the edge of my screen, only to be Vortexed right to him and three elite packs all bunched right on top of each other. Instant death.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
September 08 2015 12:11 GMT
#19833
On September 08 2015 19:02 AbouSV wrote:
I hope everyone complaining about the lack of end game are playing HC.
I always admitted it, but I just realized while reading a few posts that this may not be the case.

I played hardcore 2 seasons ago, really not that different just play really cautiously. Idk, end game to me isn't perpetually making the same character and build because you died to one tick of jailer or something lame.
Latham
Profile Blog Joined May 2007
9563 Posts
September 08 2015 17:10 GMT
#19834
So I just realized there can be ancient armor as well, not just ancient weapons. That would make sense to progress into T8+ etc. along with those paragon points I guess. That's just how the game works, I don't think paragon points are a good thing in this game, but it's just another essential power creep you need if you push monster hp/damage that high.

My question is how do people get fully ancient sets of armor like Immortal King's or Helltooth's in a span of ~5 days since the start of a season? I'm not even done with regular Helltooth's, let alone ancient. Same goes for weapons. I cubed 400 Death's Breath's and only got like ~6 ancient weapons out of it all.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Garbels
Profile Joined July 2010
Austria653 Posts
Last Edited: 2015-09-08 17:30:44
September 08 2015 17:24 GMT
#19835
By gambling with shards.
Fast 55+ grifts give a lot of shards.

Not that 55+ is best or shards but you do these anyway for XP.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
September 08 2015 17:47 GMT
#19836
On September 08 2015 17:33 Isualin wrote:
I entered a normal rift just after leveling a crusader to level 70 yesterday, so i had really low dps. And my friend aggroed a pack of goblins without noticing. It was depressing to see goblins running around and not having enough dps to kill them. At least 10 goblins(including blood and gelatinous ones) ran away


Oh...the pain. I know that feeling . To have gone from ridiculous damage last season, to doing none at all...it is a huge pain.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Kyhron
Profile Blog Joined October 2011
United States945 Posts
September 08 2015 17:48 GMT
#19837
There seems to be a much higher drop rate for ancients at T7+. If you're watching any sort of high ranked GR pusher they do A LOT of speed rifts and some of them supposedly bot. When you get to the point you can do 35+ rifts in under 5 minutes getting stuff isnt very difficult.
Wuster
Profile Joined May 2011
1974 Posts
Last Edited: 2015-09-08 17:57:18
September 08 2015 17:56 GMT
#19838
On September 09 2015 02:10 Latham wrote:
So I just realized there can be ancient armor as well, not just ancient weapons. That would make sense to progress into T8+ etc. along with those paragon points I guess. That's just how the game works, I don't think paragon points are a good thing in this game, but it's just another essential power creep you need if you push monster hp/damage that high.

My question is how do people get fully ancient sets of armor like Immortal King's or Helltooth's in a span of ~5 days since the start of a season? I'm not even done with regular Helltooth's, let alone ancient. Same goes for weapons. I cubed 400 Death's Breath's and only got like ~6 ancient weapons out of it all.


I feel you, I don't understand how quickly some people can farm. I know my completionist attitude hampers my farming efficiency so I'm trying to break that habit and just running past the stray white mob with a sliver of hp left rather than going back to punch him in the face. Still, it seems insane how fast people clear rifts and get gear sometimes (~5 minute rifts? I'm going to have to skip a lot of packs/item drops to do that aren't I?

Question about crafting mats, is it important to pick up whites and blues for reusable parts and arcane essence or is that a waste of time too?
Latham
Profile Blog Joined May 2007
9563 Posts
Last Edited: 2015-09-08 18:06:35
September 08 2015 18:03 GMT
#19839
On September 09 2015 02:56 Wuster wrote:
Show nested quote +
On September 09 2015 02:10 Latham wrote:
So I just realized there can be ancient armor as well, not just ancient weapons. That would make sense to progress into T8+ etc. along with those paragon points I guess. That's just how the game works, I don't think paragon points are a good thing in this game, but it's just another essential power creep you need if you push monster hp/damage that high.

My question is how do people get fully ancient sets of armor like Immortal King's or Helltooth's in a span of ~5 days since the start of a season? I'm not even done with regular Helltooth's, let alone ancient. Same goes for weapons. I cubed 400 Death's Breath's and only got like ~6 ancient weapons out of it all.


I feel you, I don't understand how quickly some people can farm. I know my completionist attitude hampers my farming efficiency so I'm trying to break that habit and just running past the stray white mob with a sliver of hp left rather than going back to punch him in the face. Still, it seems insane how fast people clear rifts and get gear sometimes (~5 minute rifts? I'm going to have to skip a lot of packs/item drops to do that aren't I?

Question about crafting mats, is it important to pick up whites and blues for reusable parts and arcane essence or is that a waste of time too?


Pick up some. You'll float on veiled crystals eventually, but I heard running out of arcane essence and reusable parts. especially if you'll cube yellows for a chance at an ancient weapon.

And yeah, they skip everything till they find a champ or elite, and do those until they get the rift boss to spawn. But to be fair all of them have ridiculous move speed on their characters. WW seasonal barbs are sick for example.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Kyhron
Profile Blog Joined October 2011
United States945 Posts
September 08 2015 18:11 GMT
#19840
On September 09 2015 02:56 Wuster wrote:
Show nested quote +
On September 09 2015 02:10 Latham wrote:
So I just realized there can be ancient armor as well, not just ancient weapons. That would make sense to progress into T8+ etc. along with those paragon points I guess. That's just how the game works, I don't think paragon points are a good thing in this game, but it's just another essential power creep you need if you push monster hp/damage that high.

My question is how do people get fully ancient sets of armor like Immortal King's or Helltooth's in a span of ~5 days since the start of a season? I'm not even done with regular Helltooth's, let alone ancient. Same goes for weapons. I cubed 400 Death's Breath's and only got like ~6 ancient weapons out of it all.


I feel you, I don't understand how quickly some people can farm. I know my completionist attitude hampers my farming efficiency so I'm trying to break that habit and just running past the stray white mob with a sliver of hp left rather than going back to punch him in the face. Still, it seems insane how fast people clear rifts and get gear sometimes (~5 minute rifts? I'm going to have to skip a lot of packs/item drops to do that aren't I?

Question about crafting mats, is it important to pick up whites and blues for reusable parts and arcane essence or is that a waste of time too?

My friend and myself have been doing Uliana monk + UE demon hunter and can clear 40s in around 5 minutes. Its really not that hard if you have your full 6 set bonus on most characters with a good tile/enemy set. Key things are not worrying about straggling enemies, kill whats in your way and keep moving wasting 5-10 seconds to kill less than 5-10 mobs really isnt worth it, drag blues/yellows with you instead of standing there and fighting just that pack by itself since they will chase for quite a while and unless you can almost immediately blow them up its more efficient to kite them and slowly chip them down while killing trash. and finally dont worry about items on the ground unless you REALLY REALLY need them obviously legendaries/set items are the exception but you dont really need to pick up every white/blue/yellow that drops especially when veiled crystals drop like candy from rift guardians and whites/blues are easily farmed during bounties.
Prev 1 990 991 992 993 994 1109 Next
Please log in or register to reply.
Live Events Refresh
Next event in 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 136
StarCraft: Brood War
actioN 1899
Shuttle 760
GuemChi 562
Larva 518
Zeus 333
Mini 253
PianO 214
Sharp 121
ToSsGirL 52
Rush 34
[ Show more ]
NotJumperer 20
Sacsri 17
soO 15
sorry 12
Bale 12
HiyA 10
Shine 5
Dota 2
XaKoH 305
XcaliburYe134
League of Legends
JimRising 571
Counter-Strike
Stewie2K654
allub241
Super Smash Bros
Mew2King56
Westballz56
amsayoshi47
Heroes of the Storm
Khaldor151
Other Games
summit1g12678
ceh9571
Happy263
crisheroes174
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH195
• LUISG 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1698
• Jankos1323
Other Games
• WagamamaTV417
Upcoming Events
Afreeca Starleague
55m
Barracks vs Snow
Wardi Open
1h 55m
Monday Night Weeklies
6h 55m
Replay Cast
14h 55m
Afreeca Starleague
1d
Soma vs Bisu
OSC
1d 4h
OSC
1d 8h
PiGosaur Monday
1d 14h
The PondCast
3 days
OSC
3 days
[ Show More ]
Wardi Open
4 days
CranKy Ducklings
5 days
Safe House 2
5 days
Sparkling Tuna Cup
6 days
Safe House 2
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.