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Diablo III General Discussion - Page 989

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Frolossus
Profile Joined February 2010
United States4779 Posts
September 05 2015 18:25 GMT
#19761
i really want to bring shotgun crusader to s4 and try it with kanai's cube.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2015-09-05 18:33:09
September 05 2015 18:33 GMT
#19762
I miss my shottie crusader. I really wish there was a solution by now to the rubberbanding/lag with it or I would totally scrape together another build for it on my hammersader this season
Frolossus
Profile Joined February 2010
United States4779 Posts
September 05 2015 18:34 GMT
#19763
On September 06 2015 03:33 Duka08 wrote:
I miss my shottie crusader. I really wish there was a solution by now to the rubberbanding/lag with it or I would totally scrape together another build for it on my hammersader this season

you just had to have clean stutter steps and it won't do that
shotgun was my second favorite build behind jade doc and i guess neither of them are played much atm
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
September 05 2015 18:56 GMT
#19764
If you like shotgun sader you should try a hard SB sader with 5 set rolands, cindercoat, rorg and furnace on cube. IMO it's way more entertaining than shotgun saders and is way more effective...
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Archeon
Profile Joined May 2011
3260 Posts
September 05 2015 20:52 GMT
#19765
On September 05 2015 23:15 Latham wrote:
What kind of stats should I be aiming for as WD? I know INT (+ VIT) as main, crit chance and crit damage, but then?
What is better? +Life %? armor? all resist?
Are main prefixes that give bonus damage to skills even worth it, or should I focus on INT and crit to be an all-rounder?

And Paragon skills? I'm taking move speed, life, crit damage, and... area damage?

Most of the stats in the game have an inverse scaling or balance each other, f.e. if you have a high crit chance and low crit damage (1:10 was the balanced ration i think), increasing crit damage has a higher impact.
So if you have an int class, armor is better than all resist, because your all resist is high from main stat anyways. %Life vs armor depends on how much %life and vit you already have, most of the time having it on helm (socket) and shoulders is good but enough.

I often try things out if I'm unsure, since they change a lot depending on what you have on the rest of your gear.

Bonus damage to skills or elemental damage can be very well worth it. It scales completely multiplicatively with everything, which makes it pretty strong once you run your final build and have some basic stats.
If I remember right, bonus elemental damage and bonus skill damage are always secondary attributes, which means that the BIS always has it. I might be wrong about that part though.

Tbh Set/unique>>>stats nowadays. You only want to start thinking about stats once you have your gear essentially finished and are looking for an upgrade in a slot.

Are you playing Tsunimassa?
low gravity, yes-yes!
Latham
Profile Blog Joined May 2007
9563 Posts
Last Edited: 2015-09-05 21:25:22
September 05 2015 21:23 GMT
#19766
On September 06 2015 05:52 Blackfeather wrote:
Show nested quote +
On September 05 2015 23:15 Latham wrote:
What kind of stats should I be aiming for as WD? I know INT (+ VIT) as main, crit chance and crit damage, but then?
What is better? +Life %? armor? all resist?
Are main prefixes that give bonus damage to skills even worth it, or should I focus on INT and crit to be an all-rounder?

And Paragon skills? I'm taking move speed, life, crit damage, and... area damage?

Most of the stats in the game have an inverse scaling or balance each other, f.e. if you have a high crit chance and low crit damage (1:10 was the balanced ration i think), increasing crit damage has a higher impact.
So if you have an int class, armor is better than all resist, because your all resist is high from main stat anyways. %Life vs armor depends on how much %life and vit you already have, most of the time having it on helm (socket) and shoulders is good but enough.

I often try things out if I'm unsure, since they change a lot depending on what you have on the rest of your gear.

Bonus damage to skills or elemental damage can be very well worth it. It scales completely multiplicatively with everything, which makes it pretty strong once you run your final build and have some basic stats.
If I remember right, bonus elemental damage and bonus skill damage are always secondary attributes, which means that the BIS always has it. I might be wrong about that part though.

Tbh Set/unique>>>stats nowadays. You only want to start thinking about stats once you have your gear essentially finished and are looking for an upgrade in a slot.

Are you playing Tsunimassa?


Currently I have 2 pieces of Zunni (feet+chest) on, and 2 Helltooth (arms+head). I was planning on going full Zunni with Dagger of Darts(cubed), Head of Jeram (Cubed), Ring of Grandeur (cubed), Kukri equipped, cat-thing mojo, belt of transcendence etc. for the full fetish experience

But then I equipped 2 helltooth's and my world changed. Just by equipping these 2 parts I went from struggled in Torment 4 (11-14 minute clears) to breezing through Torment 4 in 8-9 minutes. The DPS increase is incredible. Stuff is just erased from the game, i have no time to read elite affixes. I only have to be weary of the ground exploding ones of fire and ice.
There's a reason everybody in Grifts 60 and above runs helltooth's on EU and US I guess.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
September 05 2015 21:46 GMT
#19767
Started playing a bit of D3 lately, and it's really fun! It has gotten a lot better since release.
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Latham
Profile Blog Joined May 2007
9563 Posts
September 05 2015 23:37 GMT
#19768
OK guys, real decision time.
+ Show Spoiler +
[image loading]


As you can see, I have 2 Ancient weapons now. I think I should change from Empyrean to Scrimshaw solely based on the fact it compliment WD skills and would synergize as fuck with Helltooth's set.
But what do I reroll on the Scrimshaw? +6% damage is the lowest it could have had or the decent 900 VIT? I do have Ramaladni's cube, so if I roll 1 socket, can I get another on the weapon? Or can it only fix bad rolls like 2 sockets on chests and 1 on pants?
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
September 05 2015 23:44 GMT
#19769
On September 06 2015 08:37 Latham wrote:
OK guys, real decision time.
+ Show Spoiler +
[image loading]


As you can see, I have 2 Ancient weapons now. I think I should change from Empyrean to Scrimshaw solely based on the fact it compliment WD skills and would synergize as fuck with Helltooth's set.
But what do I reroll on the Scrimshaw? +6% damage is the lowest it could have had or the decent 900 VIT? I do have Ramaladni's cube, so if I roll 1 socket, can I get another on the weapon? Or can it only fix bad rolls like 2 sockets on chests and 1 on pants?

You can't have two sockets on weapon. I's roll vit to a socket and save gift for now. Neither of these are good enough to use gift on. You'll just be missing it when you get a good weapon (p400 here and no gift so far)
dae
Profile Joined June 2010
Canada1600 Posts
Last Edited: 2015-09-06 00:00:53
September 06 2015 00:00 GMT
#19770
On September 06 2015 08:44 Vorenius wrote:
Show nested quote +
On September 06 2015 08:37 Latham wrote:
OK guys, real decision time.
+ Show Spoiler +
[image loading]


As you can see, I have 2 Ancient weapons now. I think I should change from Empyrean to Scrimshaw solely based on the fact it compliment WD skills and would synergize as fuck with Helltooth's set.
But what do I reroll on the Scrimshaw? +6% damage is the lowest it could have had or the decent 900 VIT? I do have Ramaladni's cube, so if I roll 1 socket, can I get another on the weapon? Or can it only fix bad rolls like 2 sockets on chests and 1 on pants?

You can't have two sockets on weapon. I's roll vit to a socket and save gift for now. Neither of these are good enough to use gift on. You'll just be missing it when you get a good weapon (p400 here and no gift so far)


That scrimshaw is good enough to push grift 60+, with helltooth zombie charger build. it's actually one of the top 3 weapons for witchdocters right now.

The others being SuWongs Diviner mostly (Acid Cloud Helltooth), and I've seen a couple Furnace SMK combos.

I'd probably do the math and see if you can roll the damage high enough to be better then 4% damage or not, then roll the one that can get your damage higher. (and gift the scrimshaw, it will last until you find another gift.)
Frolossus
Profile Joined February 2010
United States4779 Posts
September 06 2015 00:29 GMT
#19771
what grift level is roughly equal to t10?
Kyhron
Profile Blog Joined October 2011
United States945 Posts
September 06 2015 00:54 GMT
#19772
Its equal to 45 or something like that. It literally says in game before you start a grift if its equal to a difficulty level.
Frolossus
Profile Joined February 2010
United States4779 Posts
September 06 2015 02:58 GMT
#19773
t8 seems to be about the farthest i can push shotgun crusader even with a furnace.
damage falls off too hard after that. i'm really sad because it was my second favorite build after jade doc which also can't go very far these days.
crappen
Profile Joined April 2010
Norway1546 Posts
September 06 2015 10:34 GMT
#19774
How far can I push my solo with my toon ?

And what mobs do you guys skip? Do you always skip yellow pack? Are there certain blue ones you skip as well, depending on map (open or narrow)?
AeroGear
Profile Joined July 2009
Canada652 Posts
September 06 2015 13:40 GMT
#19775
On September 06 2015 19:34 crappen wrote:
How far can I push my solo with my toon ?

And what mobs do you guys skip? Do you always skip yellow pack? Are there certain blue ones you skip as well, depending on map (open or narrow)?


Brag post...? How would you not know, you're geared for GR 50+...
Solo is not different from team, just less synnergies. Otherwise its the same gimmicky monk play, dash, epiphany, active mantra, apply exploding palm and seven sided strike away, a toddler could do it, altough he'd prolly end up getting a seizure.

You prolly want to replace conviction with agility, and get the +dodge dash. And replace madstone legendary power with the 40% damage reduction from the legendary bracers. I'd get rid of fleet footed as well, and maybe roll another hellfire amulet since NDE is not as essential for SC.

'white mobs' are good to dispatch depending on density, and ofc the pace at which you can kill them. Huge mobs like the hammering ones might not be worth it, depending on how fast you're able to kill them. At my level (GR40), I can still kill them in 1-2 SSS casts.
Driven by hate, fueled by rage
crappen
Profile Joined April 2010
Norway1546 Posts
September 06 2015 14:19 GMT
#19776
+ Show Spoiler +
On September 06 2015 22:40 AeroGear wrote:
Show nested quote +
On September 06 2015 19:34 crappen wrote:
How far can I push my solo with my toon ?

And what mobs do you guys skip? Do you always skip yellow pack? Are there certain blue ones you skip as well, depending on map (open or narrow)?


Brag post...? How would you not know, you're geared for GR 50+...
Solo is not different from team, just less synnergies. Otherwise its the same gimmicky monk play, dash, epiphany, active mantra, apply exploding palm and seven sided strike away, a toddler could do it, altough he'd prolly end up getting a seizure.

You prolly want to replace conviction with agility, and get the +dodge dash. And replace madstone legendary power with the 40% damage reduction from the legendary bracers. I'd get rid of fleet footed as well, and maybe roll another hellfire amulet since NDE is not as essential for SC.

'white mobs' are good to dispatch depending on density, and ofc the pace at which you can kill them. Huge mobs like the hammering ones might not be worth it, depending on how fast you're able to kill them. At my level (GR40), I can still kill them in 1-2 SSS casts.



I was using fleet footed and madstone for some bounties. Near death is quite handy and I've seen many use it at high levels, that is why I kept the neck. I am however farming for a new one as I need it when I'm with a healmonk.

I wonder what kind of mobs you skip. I did gr60, which is faar from impressive, people do 65 with less gear than I have, so it was definately not a brag post.

What affixes are you guys skipping? I have trouble with arcane when there is a big pack casting them in narrow space, as it costs time to reposition and bring them to a safer spot. I hate shielding mobs that spreads out, so I guess those are good to skip.

radscorpion9
Profile Blog Joined March 2011
Canada2252 Posts
Last Edited: 2015-09-06 14:51:31
September 06 2015 14:49 GMT
#19777
I'm always amazed at how deep you guys are capable of analyzing the game. I feel like you need a math degree to understand all this, particularly all of the rules governing how buffs are applied and so on. At the very least its like you speak your own language, memorizing hundreds of legendaries, rares, etc. D3 seems like such a simple hack and slash game, but you come to these forums and it seems 100x more complicated! I guess I could always follow one of those pre-built guides though, assuming they're recent.
Latham
Profile Blog Joined May 2007
9563 Posts
September 06 2015 15:39 GMT
#19778
Ugh, so my relationship with Torment VI can be described as "I have the damage... but so do they" as much as I could not give a fuck about arcane enchanted, molten or freezing in Torment IV, these bastards take 1/3rd off my hp on T VI.

Thankfully I'm done with kanai's cube for my doc. Furnace/Convention of Elements/Grin Reaper.
Now if only I could fucking roll some helltooth gear... I've wasted 3x 750 shards on pauldrons but so far no luck -_-;

I'm still thinking about that ancient scrimshaw... should I maybe try for another (better) one with Cain's Hope, or maybe Law of Kulle it? Or go for that ancient 2-handed staff for poison mist?
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
September 06 2015 18:35 GMT
#19779
i have found 6-7 unities, but no focus/restraint.....
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
September 06 2015 18:42 GMT
#19780
On September 07 2015 03:35 dAPhREAk wrote:
i have found 6-7 unities, but no focus/restraint.....

Too bad that's the opposite of how it happened a few seasons ago...
Writer
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