Diablo III General Discussion - Page 984
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Cascade
Australia5405 Posts
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Tilorn91
Serbia218 Posts
What should I focus on purchasing from Kadala? I'm trying to get ancient pants atm, followed by belt but not sure if that's the correct ordering, and once I have a good enough amulet I'll save Death Breaths for the legendary reforge thingy to try and get a wand with LoH, CDR, int and dmg%. Another thing I have a problem with is starting Grifts, I find it very hard to get Chantodo stacks to 20 without dying at the very start so I just try to get as many as I can before popping Archon, am I just playing bad or is that what most wizards do? EDIT: whoops realised I forgot to add the link to the character http://eu.battle.net/d3/en/profile/Tilorn-1602/hero/64303149 | ||
oneofthem
Cayman Islands24199 Posts
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bo1b
Australia12814 Posts
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aseq
Netherlands3983 Posts
On September 02 2015 22:20 bo1b wrote: Pretty sure reading huge numbers is d3's main selling point. Haha, better play SwarmSim if you like really big numbers. I don't like the way they just x10 everything when something new comes out. Especially the way you put in the work to get Marquise gems of dex +62, then the patch brings you Imperial gems of dex +100 dropping from a random monster on the first level. Btw, the Gem page is a mess. | ||
LaNague
Germany9118 Posts
Do this doesnt work when you localize it, huge headache to make diablos main selling point go away. | ||
ref4
2933 Posts
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andrewlt
United States7702 Posts
Clearing my stash is a nice feeling. | ||
Yoav
United States1874 Posts
On September 02 2015 22:46 LaNague wrote: other countries use different names, your billions are germanys trillions, we have to M things first. So maybe go with metric system. 1 damage 1,000= 1 k= 1 kilodamage 1,000,000= 1M= 1 megadamage 1,000,000,000=1G= 1gigadamage 1,000,000,000,000=1T= 1 teradamage + Show Spoiler + Or realize this is silly, because you guys use periods for thousands separators, and this problem already exists. | ||
ref4
2933 Posts
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Gorsameth
Netherlands21888 Posts
On September 03 2015 04:29 ref4 wrote: or they can do an number squish like they did in warlords of draenor so that we won't have one crit in the next expansion to be able to pay off the U.S. debt and then some. And then they let numbers run back up to previous levels in about a single expansion. Hence my comment about Blizzard having issues with proper scaling. | ||
ref4
2933 Posts
On September 03 2015 04:32 Gorsameth wrote: And then they let numbers run back up to previous levels in about a single expansion. Hence my comment about Blizzard having issues with proper scaling. In any sort of RPG or character-development games you will of course run into the problem of power creep with each expansion I don't think Blizzard is the only developer that has had with this issue, it's just that no other developers has had quite the number of expansions to a single IP like Blizzard has with WoW and to some extend the continuous patches of D3 which act as more or less mini-expansions. | ||
Wuster
1974 Posts
On September 02 2015 22:44 aseq wrote: Haha, better play SwarmSim if you like really big numbers. I don't like the way they just x10 everything when something new comes out. Especially the way you put in the work to get Marquise gems of dex +62, then the patch brings you Imperial gems of dex +100 dropping from a random monster on the first level. Btw, the Gem page is a mess. Damn you! and my click ocd takes over again. | ||
Gorsameth
Netherlands21888 Posts
On September 03 2015 04:45 ref4 wrote: In any sort of RPG or character-development games you will of course run into the problem of power creep with each expansion I don't think Blizzard is the only developer that has had with this issue, it's just that no other developers has had quite the number of expansions to a single IP like Blizzard has with WoW and to some extend the continuous patches of D3 which act as more or less mini-expansions. Im not saying there shouldn't be power increases. I am saying Blizzard has a recent history of making the increases bigger then they have to be. Going from level 30 to 35 doesn't mean your damage output has to double (numbers fictional). | ||
dAPhREAk
Nauru12397 Posts
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Kyhron
United States945 Posts
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daemir
Finland8662 Posts
Cube and me get along just fine ![]() | ||
Isualin
Germany1903 Posts
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WolfintheSheep
Canada14127 Posts
On September 03 2015 05:12 Gorsameth wrote: Im not saying there shouldn't be power increases. I am saying Blizzard has a recent history of making the increases bigger then they have to be. Going from level 30 to 35 doesn't mean your damage output has to double (numbers fictional). The problem with D3 is that the item balance and Auction House crippled the gameplay so horribly that they had to make everything from that period completely extinct come RoS. Everything after that is basically 1) fixing Marauder's set to function properly and 2) power creep as every class and set had to compete with the old Marauders. | ||
Frolossus
United States4779 Posts
On September 03 2015 11:28 WolfintheSheep wrote: The problem with D3 is that the item balance and Auction House crippled the gameplay so horribly that they had to make everything from that period completely extinct come RoS. Everything after that is basically 1) fixing Marauder's set to function properly and 2) power creep as every class and set had to compete with the old Marauders. i still feel that a gold only auction house would work just fine in the game now that the loot system has been revamped. | ||
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