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Diablo III General Discussion - Page 984

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Cascade
Profile Blog Joined March 2006
Australia5405 Posts
September 02 2015 11:51 GMT
#19661
Yeah, they really need to replace 34,430,497 by 34M, and 3,097,175,196 by 3.1B or something. It is kindof unreadable as it is.
Tilorn91
Profile Joined July 2012
Serbia218 Posts
Last Edited: 2015-09-02 13:43:13
September 02 2015 13:17 GMT
#19662
Hi guys, any experienced wizards care to take a look and throw some advice my way? I'm currently cube crating amulets to get a better one, and I'm still undecided if lightning dmg+CHD+int+socket is better than CHC+CHD+int+socket since I can reroll a few non ancient amulets into the first combination.

What should I focus on purchasing from Kadala? I'm trying to get ancient pants atm, followed by belt but not sure if that's the correct ordering, and once I have a good enough amulet I'll save Death Breaths for the legendary reforge thingy to try and get a wand with LoH, CDR, int and dmg%.

Another thing I have a problem with is starting Grifts, I find it very hard to get Chantodo stacks to 20 without dying at the very start so I just try to get as many as I can before popping Archon, am I just playing bad or is that what most wizards do?

EDIT: whoops realised I forgot to add the link to the character

http://eu.battle.net/d3/en/profile/Tilorn-1602/hero/64303149
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
September 02 2015 13:17 GMT
#19663
i already have the numbers turned off lol. utterly pointless screen clutter
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
September 02 2015 13:20 GMT
#19664
Pretty sure reading huge numbers is d3's main selling point.
aseq
Profile Joined January 2003
Netherlands4018 Posts
September 02 2015 13:44 GMT
#19665
On September 02 2015 22:20 bo1b wrote:
Pretty sure reading huge numbers is d3's main selling point.

Haha, better play SwarmSim if you like really big numbers. I don't like the way they just x10 everything when something new comes out. Especially the way you put in the work to get Marquise gems of dex +62, then the patch brings you Imperial gems of dex +100 dropping from a random monster on the first level. Btw, the Gem page is a mess.

LaNague
Profile Blog Joined April 2010
Germany9118 Posts
September 02 2015 13:46 GMT
#19666
other countries use different names, your billions are germanys trillions, we have to M things first.

Do this doesnt work when you localize it, huge headache to make diablos main selling point go away.
ref4
Profile Joined March 2012
2933 Posts
September 02 2015 14:19 GMT
#19667
holy shit the holy hammerdin build for crusader is fun but gives me major hand cramps, anyone has variations of that build that doesn't give you permanent carpel tunnel syndrome?
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2015-09-02 15:00:53
September 02 2015 15:00 GMT
#19668
Man, I overlooked that cube recipe for creating legendaries. I've been mostly focused on bounties to extract legendary powers so far and I think I just left a lot of death's breaths on the floor because I couldn't be assed to pick them up. At least I'm pretty much done extracting my dex stuff and I'm working on the int stuff right now. The str stuff is mostly weapons and shields (I think) so I'm leaving that up for last.

Clearing my stash is a nice feeling.
Yoav
Profile Joined March 2011
United States1874 Posts
September 02 2015 17:58 GMT
#19669
On September 02 2015 22:46 LaNague wrote:
other countries use different names, your billions are germanys trillions, we have to M things first.


So maybe go with metric system.

1 damage
1,000= 1 k= 1 kilodamage
1,000,000= 1M= 1 megadamage
1,000,000,000=1G= 1gigadamage
1,000,000,000,000=1T= 1 teradamage

+ Show Spoiler +
Or realize this is silly, because you guys use periods for thousands separators, and this problem already exists.
ref4
Profile Joined March 2012
2933 Posts
September 02 2015 19:29 GMT
#19670
or they can do an number squish like they did in warlords of draenor so that we won't have one crit in the next expansion to be able to pay off the U.S. debt and then some.
Gorsameth
Profile Joined April 2010
Netherlands22577 Posts
September 02 2015 19:32 GMT
#19671
On September 03 2015 04:29 ref4 wrote:
or they can do an number squish like they did in warlords of draenor so that we won't have one crit in the next expansion to be able to pay off the U.S. debt and then some.

And then they let numbers run back up to previous levels in about a single expansion. Hence my comment about Blizzard having issues with proper scaling.
It ignores such insignificant forces as time, entropy, and death
ref4
Profile Joined March 2012
2933 Posts
September 02 2015 19:45 GMT
#19672
On September 03 2015 04:32 Gorsameth wrote:
Show nested quote +
On September 03 2015 04:29 ref4 wrote:
or they can do an number squish like they did in warlords of draenor so that we won't have one crit in the next expansion to be able to pay off the U.S. debt and then some.

And then they let numbers run back up to previous levels in about a single expansion. Hence my comment about Blizzard having issues with proper scaling.


In any sort of RPG or character-development games you will of course run into the problem of power creep with each expansion I don't think Blizzard is the only developer that has had with this issue, it's just that no other developers has had quite the number of expansions to a single IP like Blizzard has with WoW and to some extend the continuous patches of D3 which act as more or less mini-expansions.
Wuster
Profile Joined May 2011
1974 Posts
September 02 2015 20:09 GMT
#19673
There have been a few MMORPGs that have as many patches as WoW, Everquest comes to mind despite everyone forgetting it exists.

On September 02 2015 22:44 aseq wrote:
Show nested quote +
On September 02 2015 22:20 bo1b wrote:
Pretty sure reading huge numbers is d3's main selling point.

Haha, better play SwarmSim if you like really big numbers. I don't like the way they just x10 everything when something new comes out. Especially the way you put in the work to get Marquise gems of dex +62, then the patch brings you Imperial gems of dex +100 dropping from a random monster on the first level. Btw, the Gem page is a mess.



Damn you! and my click ocd takes over again.
Gorsameth
Profile Joined April 2010
Netherlands22577 Posts
September 02 2015 20:12 GMT
#19674
On September 03 2015 04:45 ref4 wrote:
Show nested quote +
On September 03 2015 04:32 Gorsameth wrote:
On September 03 2015 04:29 ref4 wrote:
or they can do an number squish like they did in warlords of draenor so that we won't have one crit in the next expansion to be able to pay off the U.S. debt and then some.

And then they let numbers run back up to previous levels in about a single expansion. Hence my comment about Blizzard having issues with proper scaling.


In any sort of RPG or character-development games you will of course run into the problem of power creep with each expansion I don't think Blizzard is the only developer that has had with this issue, it's just that no other developers has had quite the number of expansions to a single IP like Blizzard has with WoW and to some extend the continuous patches of D3 which act as more or less mini-expansions.

Im not saying there shouldn't be power increases. I am saying Blizzard has a recent history of making the increases bigger then they have to be.

Going from level 30 to 35 doesn't mean your damage output has to double (numbers fictional).
It ignores such insignificant forces as time, entropy, and death
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
September 02 2015 20:18 GMT
#19675
i like the big damage numbers. makes up for my inadequacy problems in real life. =(
Kyhron
Profile Blog Joined October 2011
United States945 Posts
September 02 2015 20:40 GMT
#19676
Man Kanai's Cube is making me hate myself. I blew through like 100 DBs and Souls trying to get the last piece I need for Uliana's so I can stop using RoRG. Then blew another like 300 DBs on upgrading rares to legendaries trying for the new SSS fist weapon and failed on both accounts. :/
daemir
Profile Joined September 2010
Finland8662 Posts
September 02 2015 20:56 GMT
#19677
And I made 5 shoulders to cube for my barb, 4 first ones were set (only 1 useful), 5th was the leg I needed for hota. Then I got bracers for hota on the 2nd try. And the weapon for hota on the first. Yesterday I did some fist weapons for my monk, 2 first rolls ancient legendary SSS weapons.


Cube and me get along just fine
Isualin
Profile Joined March 2011
Germany1903 Posts
September 02 2015 21:29 GMT
#19678
A broken promises ring made leveling my sorceress really easy with disintegrate I didn't have any crit chance anyway so i get the 3 seconds %100 crit chance buff every single fight and melt everything in torment 3. I could increase the difficulty but i don't want to die too much.
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
September 03 2015 02:28 GMT
#19679
On September 03 2015 05:12 Gorsameth wrote:
Show nested quote +
On September 03 2015 04:45 ref4 wrote:
On September 03 2015 04:32 Gorsameth wrote:
On September 03 2015 04:29 ref4 wrote:
or they can do an number squish like they did in warlords of draenor so that we won't have one crit in the next expansion to be able to pay off the U.S. debt and then some.

And then they let numbers run back up to previous levels in about a single expansion. Hence my comment about Blizzard having issues with proper scaling.


In any sort of RPG or character-development games you will of course run into the problem of power creep with each expansion I don't think Blizzard is the only developer that has had with this issue, it's just that no other developers has had quite the number of expansions to a single IP like Blizzard has with WoW and to some extend the continuous patches of D3 which act as more or less mini-expansions.

Im not saying there shouldn't be power increases. I am saying Blizzard has a recent history of making the increases bigger then they have to be.

Going from level 30 to 35 doesn't mean your damage output has to double (numbers fictional).

The problem with D3 is that the item balance and Auction House crippled the gameplay so horribly that they had to make everything from that period completely extinct come RoS.

Everything after that is basically 1) fixing Marauder's set to function properly and 2) power creep as every class and set had to compete with the old Marauders.
Average means I'm better than half of you.
Frolossus
Profile Joined February 2010
United States4779 Posts
September 03 2015 02:51 GMT
#19680
On September 03 2015 11:28 WolfintheSheep wrote:
Show nested quote +
On September 03 2015 05:12 Gorsameth wrote:
On September 03 2015 04:45 ref4 wrote:
On September 03 2015 04:32 Gorsameth wrote:
On September 03 2015 04:29 ref4 wrote:
or they can do an number squish like they did in warlords of draenor so that we won't have one crit in the next expansion to be able to pay off the U.S. debt and then some.

And then they let numbers run back up to previous levels in about a single expansion. Hence my comment about Blizzard having issues with proper scaling.


In any sort of RPG or character-development games you will of course run into the problem of power creep with each expansion I don't think Blizzard is the only developer that has had with this issue, it's just that no other developers has had quite the number of expansions to a single IP like Blizzard has with WoW and to some extend the continuous patches of D3 which act as more or less mini-expansions.

Im not saying there shouldn't be power increases. I am saying Blizzard has a recent history of making the increases bigger then they have to be.

Going from level 30 to 35 doesn't mean your damage output has to double (numbers fictional).

The problem with D3 is that the item balance and Auction House crippled the gameplay so horribly that they had to make everything from that period completely extinct come RoS.

Everything after that is basically 1) fixing Marauder's set to function properly and 2) power creep as every class and set had to compete with the old Marauders.

i still feel that a gold only auction house would work just fine in the game now that the loot system has been revamped.
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