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Diablo III General Discussion - Page 899

Forum Index > General Games
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dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
July 11 2014 23:41 GMT
#17961
On July 12 2014 08:18 Frolossus wrote:
Show nested quote +
On July 12 2014 01:46 dAPhREAk wrote:
On July 11 2014 23:00 oneofthem wrote:
wow didnt realize they can upgrade. seems like something that dominate previous content again. hamster's new wheel

that, and the hellfire amulet, which will probably be bis. a free passive.

the only issue is getting a passive you need w/ socket, ele + 1 crit type

yep. same issue we have now. blizzard is making us grind and grind and grind to find the best shit.
Dakkas
Profile Joined October 2010
2550 Posts
Last Edited: 2014-07-11 23:44:15
July 11 2014 23:41 GMT
#17962
On July 12 2014 00:17 Black Gun wrote:
Show nested quote +
On July 11 2014 23:00 oneofthem wrote:
wow didnt realize they can upgrade. seems like something that dominate previous content again. hamster's new wheel

was thinking the same. they simply increased monsters hps and added new items that, over time, will close the damage vs hp gap. and upgrading 3 gems 50 times with a 40-60% chance per greater rift will add incentive for maybe 300 additional greater rifts per character. so after two or three months, almost everybody will have his 2 or 3 main chars fully upgraded anyway. the gems and their upgradability are a nice idea, but nothing that adds long-term replayability.

i also dont like that they chose jewelry as the slot for gem sockets. amus and rings were among the most interesting items since almost all classes or builds would have liked at least 5 of the available primaries on those slots anyway. now we have to think even harder which additional primary to sacrifice on rings and amus for the mandatory socket... meanwhile, items like pants are still completely dull. mainstat vita 2 sockets and either allres or armor... yawn.

at least they could have allowed the ramaldi...-whatever-thingy to add sockets to all slots that can have sockets, not just weapons...



You're complaining because Blizzard are starting to give players some choice in item selection?

I honestly never thought I'd see the day.

On July 12 2014 08:41 dAPhREAk wrote:
Show nested quote +
On July 12 2014 08:18 Frolossus wrote:
On July 12 2014 01:46 dAPhREAk wrote:
On July 11 2014 23:00 oneofthem wrote:
wow didnt realize they can upgrade. seems like something that dominate previous content again. hamster's new wheel

that, and the hellfire amulet, which will probably be bis. a free passive.

the only issue is getting a passive you need w/ socket, ele + 1 crit type

yep. same issue we have now. blizzard is making us grind and grind and grind to find the best shit.


An ARPG that is about grind? This isn't a full-blown RPG you're playing. I wonder, why do you play a game that you do next to nothing but complain about?
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
July 11 2014 23:50 GMT
#17963
are you accusing me of complaining about d3? lol. how inane.
Luiwtf
Profile Joined January 2011
England217 Posts
July 12 2014 00:03 GMT
#17964
On July 12 2014 07:46 Amui wrote:
Asheara's set could potentially be godly if you get a ton of upgraded gems. A well geared follower has ~200000-300000 weapon damage, and in conjunction with a ton of onhit effects you can get absolutely disgusting damage out of a follower. Not going to be viable any time in the near future(you'd need 12 gems upgraded to massive levels), but maybe in a month or two, you'd see a quad smite quad mini conduit with

Put Gem of Efficacious Toxin onto scoundrel with the multishot
+ Show Spoiler +

Poison all enemies for 1000% weapon damage over 10 seconds.
Upgrading increases damage by 50%.
Total of 3500% at Rank 50
Rank 50 bonus: All enemies you poision take 10% increased damage from all sources.


This gem on the other 2.
+ Show Spoiler +
Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
Upgrading increases damage by 50%.
Total of 3000% at Rank 50
Rank 50 bonus: Gain Blood Frenzy, greating you 2 increases Attack Speed for each bleeding enemy within 20 yards.


They may not be the strongest, but they'll easily be doing 10m+dps each to everything(mini conduit), along with probably 20m dps from the other stuff.

AFAIK the gems only drop once per account, so followers wouldn't be able to use the same gems as each other, and wouldn't be able to use ones that you're using.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
July 12 2014 00:41 GMT
#17965
On July 12 2014 08:41 Dakkas wrote:
Show nested quote +
On July 12 2014 00:17 Black Gun wrote:
On July 11 2014 23:00 oneofthem wrote:
wow didnt realize they can upgrade. seems like something that dominate previous content again. hamster's new wheel

was thinking the same. they simply increased monsters hps and added new items that, over time, will close the damage vs hp gap. and upgrading 3 gems 50 times with a 40-60% chance per greater rift will add incentive for maybe 300 additional greater rifts per character. so after two or three months, almost everybody will have his 2 or 3 main chars fully upgraded anyway. the gems and their upgradability are a nice idea, but nothing that adds long-term replayability.

i also dont like that they chose jewelry as the slot for gem sockets. amus and rings were among the most interesting items since almost all classes or builds would have liked at least 5 of the available primaries on those slots anyway. now we have to think even harder which additional primary to sacrifice on rings and amus for the mandatory socket... meanwhile, items like pants are still completely dull. mainstat vita 2 sockets and either allres or armor... yawn.

at least they could have allowed the ramaldi...-whatever-thingy to add sockets to all slots that can have sockets, not just weapons...



You're complaining because Blizzard are starting to give players some choice in item selection?

I honestly never thought I'd see the day.



im not complaing about the mere fact that they add new gear choices to make. im complaining because they intend to add those new changes exclusively on item slots that already offer interesting options, while they do nothing to add variety to other gear slots that are super boring atm, like pants and bracers.
"What am I supposed to do against this?" - "Lose!" :-]
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
July 12 2014 02:19 GMT
#17966
can they copy poe's map mods system without getting sued and charitying chris wilson some well deserved dollars
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
July 12 2014 02:37 GMT
#17967
On July 12 2014 11:19 oneofthem wrote:
can they copy poe's map mods system without getting sued and charitying chris wilson some well deserved dollars

yes.

i wish they would copy poe's hourly, daily, etc. ladder system. only interesting thing i saw in poe. it keeps the game exciting for people who dont have hours to sink.
Dakkas
Profile Joined October 2010
2550 Posts
Last Edited: 2014-07-12 05:47:56
July 12 2014 05:43 GMT
#17968
On July 12 2014 09:41 Black Gun wrote:
Show nested quote +
On July 12 2014 08:41 Dakkas wrote:
On July 12 2014 00:17 Black Gun wrote:
On July 11 2014 23:00 oneofthem wrote:
wow didnt realize they can upgrade. seems like something that dominate previous content again. hamster's new wheel

was thinking the same. they simply increased monsters hps and added new items that, over time, will close the damage vs hp gap. and upgrading 3 gems 50 times with a 40-60% chance per greater rift will add incentive for maybe 300 additional greater rifts per character. so after two or three months, almost everybody will have his 2 or 3 main chars fully upgraded anyway. the gems and their upgradability are a nice idea, but nothing that adds long-term replayability.

i also dont like that they chose jewelry as the slot for gem sockets. amus and rings were among the most interesting items since almost all classes or builds would have liked at least 5 of the available primaries on those slots anyway. now we have to think even harder which additional primary to sacrifice on rings and amus for the mandatory socket... meanwhile, items like pants are still completely dull. mainstat vita 2 sockets and either allres or armor... yawn.

at least they could have allowed the ramaldi...-whatever-thingy to add sockets to all slots that can have sockets, not just weapons...



You're complaining because Blizzard are starting to give players some choice in item selection?

I honestly never thought I'd see the day.



im not complaing about the mere fact that they add new gear choices to make. im complaining because they intend to add those new changes exclusively on item slots that already offer interesting options, while they do nothing to add variety to other gear slots that are super boring atm, like pants and bracers.


In 2.1, LpH and LpS is a worthwhile mod that you can take over VIT. It's not the greatest customisation but it's a start. There's not much of a comparison with rings/amulets now, main-stat will be dropped for a socket because it's the least impacting.


On July 12 2014 08:50 dAPhREAk wrote:
are you accusing me of complaining about d3? lol. how inane.


Not as inane as complaining about grinding in an ARPG. I think I'll be a hipster and complain that MMOs need too much time-investment.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
July 12 2014 06:43 GMT
#17969
sigh. that wasnt a complaint. i was stating a fact in response to the obvious fact that nothing has changed with the game. they are replacing one grind with another grind. untwist them panties.
Dakkas
Profile Joined October 2010
2550 Posts
Last Edited: 2014-07-12 09:01:49
July 12 2014 08:16 GMT
#17970
EDIT: derp derp derp
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
July 12 2014 12:44 GMT
#17971
On July 12 2014 11:37 dAPhREAk wrote:
Show nested quote +
On July 12 2014 11:19 oneofthem wrote:
can they copy poe's map mods system without getting sued and charitying chris wilson some well deserved dollars

yes.

i wish they would copy poe's hourly, daily, etc. ladder system. only interesting thing i saw in poe. it keeps the game exciting for people who dont have hours to sink.

the racing system was great
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Luiwtf
Profile Joined January 2011
England217 Posts
July 12 2014 13:48 GMT
#17972
Hmm, can't seem to see the part I wrote when tryimg to edit my post above on my phone, weird.

Seems if you have the gem on another character you can get it to drop again.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
July 12 2014 14:20 GMT
#17973
On July 12 2014 22:48 Luiwtf wrote:
Hmm, can't seem to see the part I wrote when tryimg to edit my post above on my phone, weird.

Seems if you have the gem on another character you can get it to drop again.

lol that would be total bullshit. it means that if you have two main chars that both want to use the same gem, you would have to unsocket the gem everytime you switch between the chars....
"What am I supposed to do against this?" - "Lose!" :-]
Luiwtf
Profile Joined January 2011
England217 Posts
July 12 2014 15:52 GMT
#17974
I'll probably only use one of each gem anyway and do exactly that. No point trying to upgrade 2 of the same gem at once when you can just pay a bit of gold and get one to max level quicker.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
July 12 2014 19:35 GMT
#17975
On July 13 2014 00:52 Luiwtf wrote:
I'll probably only use one of each gem anyway and do exactly that. No point trying to upgrade 2 of the same gem at once when you can just pay a bit of gold and get one to max level quicker.

ofc, but after you got your first set of gems to max level?
"What am I supposed to do against this?" - "Lose!" :-]
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
Last Edited: 2014-07-12 19:50:42
July 12 2014 19:46 GMT
#17976
i thought i read somewhere that gem drop rates were dependent on what you have equipped on current char, what your followers have equipped and what is in your inventory. so if its socketed in a char you dont play, it doesnt count. let me check

Players will not receive a duplicate of any Legendary Gem the character they're currently playing has access to
This includes Legendary Gems in the character's inventory, its followers's inventories, or the Shared Stash, as well as Legendary Gems socketed in items in those locations

http://us.battle.net/d3/en/blog/14569138/patch-210-ptr-patch-notes-updated-july-9-7-9-2014

i assume they wont allow you to socket two of the same type of gem on one char. imagine if you could get the +elite dmg gem on both rings and ammy. wow.
Frolossus
Profile Joined February 2010
United States4779 Posts
July 12 2014 23:26 GMT
#17977
On July 13 2014 04:46 dAPhREAk wrote:
i thought i read somewhere that gem drop rates were dependent on what you have equipped on current char, what your followers have equipped and what is in your inventory. so if its socketed in a char you dont play, it doesnt count. let me check

Show nested quote +
Players will not receive a duplicate of any Legendary Gem the character they're currently playing has access to
This includes Legendary Gems in the character's inventory, its followers's inventories, or the Shared Stash, as well as Legendary Gems socketed in items in those locations

http://us.battle.net/d3/en/blog/14569138/patch-210-ptr-patch-notes-updated-july-9-7-9-2014

i assume they wont allow you to socket two of the same type of gem on one char. imagine if you could get the +elite dmg gem on both rings and ammy. wow.

how would you prevent this?
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
July 12 2014 23:33 GMT
#17978
On July 13 2014 08:26 Frolossus wrote:
Show nested quote +
On July 13 2014 04:46 dAPhREAk wrote:
i thought i read somewhere that gem drop rates were dependent on what you have equipped on current char, what your followers have equipped and what is in your inventory. so if its socketed in a char you dont play, it doesnt count. let me check

Players will not receive a duplicate of any Legendary Gem the character they're currently playing has access to
This includes Legendary Gems in the character's inventory, its followers's inventories, or the Shared Stash, as well as Legendary Gems socketed in items in those locations

http://us.battle.net/d3/en/blog/14569138/patch-210-ptr-patch-notes-updated-july-9-7-9-2014

i assume they wont allow you to socket two of the same type of gem on one char. imagine if you could get the +elite dmg gem on both rings and ammy. wow.

how would you prevent this?

same way they prevent using two SoJs?
Dakkas
Profile Joined October 2010
2550 Posts
July 13 2014 04:18 GMT
#17979
Ashearas will be the next Aughild's set. Unless Blizzard do something to stop that from happening because I can't imagine any set topping that in ridiculousness.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
July 13 2014 14:39 GMT
#17980
On July 13 2014 13:18 Dakkas wrote:
Ashearas will be the next Aughild's set. Unless Blizzard do something to stop that from happening because I can't imagine any set topping that in ridiculousness.

well, many builds cannot wear ashearas on top of their class sets. would you drop akhans as a crusader for ashearas? would you drop marauders or earth set for it?
"What am I supposed to do against this?" - "Lose!" :-]
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