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Diablo III General Discussion - Page 876

Forum Index > General Games
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Prev 1 874 875 876 877 878 1109 Next
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-05-14 15:45:03
May 14 2014 15:44 GMT
#17501
On May 15 2014 00:37 Duka08 wrote:
Show nested quote +
On May 15 2014 00:35 Glacierz wrote:
On May 15 2014 00:29 Duka08 wrote:
So the runners are level 1, completing rifts on T6, and then openers looking for games will prefer T6 so the "L1 T6 runners" get lots of requests? But what disadvantages/differences does this introduce, L70s joining L1 rift..?

Can you "lock" your level? How does one even do a rift staying level 1? Sounds difficult, too? Maybe not with the right gear, or I guess paragon levels are ridiculous at that point too...


Huh? You are not running the rifts as lvl 1, only need a lvl 1 char to make the game...

Oh right ok. So a level 1 character opens a rift, a higher level jumps in and clears it? So again, what's different about the outcome for the players that join this game to kill the RG? Different crafting material / gem drops? This is what I'm confused about.

you get about 100 blood shards and otherwise useless loot.
Porouscloud - NA LoL
Glacierz
Profile Blog Joined May 2010
United States1244 Posts
May 14 2014 15:47 GMT
#17502
Get a friend to make a lvl 1 char, opens T6 Game in adventure mode, you join the game with your lv 70 char and start clearing for RiF. You will get lvl 1 drops, so no souls/usable leg items, but you make 100 shards per rift. Now that kalada can drop torment only legs and blood shards scales with torment difficulty, this becomes the fastest way to gear a char.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2014-05-14 15:50:22
May 14 2014 15:48 GMT
#17503
On May 15 2014 00:44 Amui wrote:
Show nested quote +
On May 15 2014 00:37 Duka08 wrote:
On May 15 2014 00:35 Glacierz wrote:
On May 15 2014 00:29 Duka08 wrote:
So the runners are level 1, completing rifts on T6, and then openers looking for games will prefer T6 so the "L1 T6 runners" get lots of requests? But what disadvantages/differences does this introduce, L70s joining L1 rift..?

Can you "lock" your level? How does one even do a rift staying level 1? Sounds difficult, too? Maybe not with the right gear, or I guess paragon levels are ridiculous at that point too...


Huh? You are not running the rifts as lvl 1, only need a lvl 1 char to make the game...

Oh right ok. So a level 1 character opens a rift, a higher level jumps in and clears it? So again, what's different about the outcome for the players that join this game to kill the RG? Different crafting material / gem drops? This is what I'm confused about.

you get about 100 blood shards and otherwise useless loot.

So the loot is not augmented to your character's level, it's the person opening the rift? I was under the impression that it was, since I've played as a mid-60s with some friends that were sub-60 (they didn't have RoS), and I thought I was getting drops relevant to my level. Perhaps not. That explains everything.

So it's all for blood shards, as a result of the recent patch... That's a bit annoying. Maybe I'm naive, but I always treated the rewards from the RG itself as important, and not just a blood shard pinata. It's probably just psychological.

Sorry to be so fragmented, I'm just trying to piece together everything lol.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
May 14 2014 16:03 GMT
#17504
On May 15 2014 00:48 Duka08 wrote:
Show nested quote +
On May 15 2014 00:44 Amui wrote:
On May 15 2014 00:37 Duka08 wrote:
On May 15 2014 00:35 Glacierz wrote:
On May 15 2014 00:29 Duka08 wrote:
So the runners are level 1, completing rifts on T6, and then openers looking for games will prefer T6 so the "L1 T6 runners" get lots of requests? But what disadvantages/differences does this introduce, L70s joining L1 rift..?

Can you "lock" your level? How does one even do a rift staying level 1? Sounds difficult, too? Maybe not with the right gear, or I guess paragon levels are ridiculous at that point too...


Huh? You are not running the rifts as lvl 1, only need a lvl 1 char to make the game...

Oh right ok. So a level 1 character opens a rift, a higher level jumps in and clears it? So again, what's different about the outcome for the players that join this game to kill the RG? Different crafting material / gem drops? This is what I'm confused about.

you get about 100 blood shards and otherwise useless loot.

So the loot is not augmented to your character's level, it's the person opening the rift? I was under the impression that it was, since I've played as a mid-60s with some friends that were sub-60 (they didn't have RoS), and I thought I was getting drops relevant to my level. Perhaps not. That explains everything.

So it's all for blood shards, as a result of the recent patch... That's a bit annoying. Maybe I'm naive, but I always treated the rewards from the RG itself as important, and not just a blood shard pinata. It's probably just psychological.

Sorry to be so fragmented, I'm just trying to piece together everything lol.

The person who opened the game, not the rift.
Porouscloud - NA LoL
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
May 14 2014 16:11 GMT
#17505
Bloodshards dont seem to scale with level, but with difficulty (clearly an oversight again by blizz), so people make a lvl 1 T6 rift to get 100 shards quickly.


I find it rather unfun and i think i get the same or better items by playing normally in high torment.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
May 14 2014 17:43 GMT
#17506
rift it forward is unfun. the whole point of it is to get the shards due to the low chance of getting good loot because you only kill one enemy. funny to complain about l1 t6 when that is exactly what people want: fast shards.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
Last Edited: 2014-05-14 17:50:14
May 14 2014 17:49 GMT
#17507
I think someone posted something about it earlier, but the double legendary/rift fragments event is live as soon as servers come back up - http://us.battle.net/d3/en/blog/14005211/and-then-we-doubled-it-happy-birthday-diablo-iii-5-14-2014

To celebrate the game's second anniversary and the community that made it all possible, players who log in to defend Sanctuary this week will receive double Rift Fragments as well as a +100% boost to their chance to find Legendary items. This bonus birthday buff begins in the Americas on Thursday, May 15 at 12:00 a.m. PDT and ends on Thursday, May 22 at 5:00 a.m. PDT.


edit: uh-oh that was post #666 for me, I'm cursed to a week of blackthorne's and invokers...
Writer
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-05-14 18:33:21
May 14 2014 18:31 GMT
#17508
On May 15 2014 02:49 Valiver wrote:
I think someone posted something about it earlier, but the double legendary/rift fragments event is live as soon as servers come back up - http://us.battle.net/d3/en/blog/14005211/and-then-we-doubled-it-happy-birthday-diablo-iii-5-14-2014

Show nested quote +
To celebrate the game's second anniversary and the community that made it all possible, players who log in to defend Sanctuary this week will receive double Rift Fragments as well as a +100% boost to their chance to find Legendary items. This bonus birthday buff begins in the Americas on Thursday, May 15 at 12:00 a.m. PDT and ends on Thursday, May 22 at 5:00 a.m. PDT.


edit: uh-oh that was post #666 for me, I'm cursed to a week of blackthorne's and invokers...

shouldn't that be tomorrow? today is 14th. Starts tonight midnight?
Porouscloud - NA LoL
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
May 14 2014 18:56 GMT
#17509
On May 15 2014 03:31 Amui wrote:
Show nested quote +
On May 15 2014 02:49 Valiver wrote:
I think someone posted something about it earlier, but the double legendary/rift fragments event is live as soon as servers come back up - http://us.battle.net/d3/en/blog/14005211/and-then-we-doubled-it-happy-birthday-diablo-iii-5-14-2014

To celebrate the game's second anniversary and the community that made it all possible, players who log in to defend Sanctuary this week will receive double Rift Fragments as well as a +100% boost to their chance to find Legendary items. This bonus birthday buff begins in the Americas on Thursday, May 15 at 12:00 a.m. PDT and ends on Thursday, May 22 at 5:00 a.m. PDT.


edit: uh-oh that was post #666 for me, I'm cursed to a week of blackthorne's and invokers...

shouldn't that be tomorrow? today is 14th. Starts tonight midnight?

Whoops my bad lol, it is tomorrow.
Writer
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
May 14 2014 21:54 GMT
#17510
Posted on the monk forums -
We also want to let you all know that we will be improving some of the underwhelming Set items. The following Sets will be receiving buffs or redesigns to their full-Set bonuses in 2.1.0 and will be retroactive, so keep those pieces:

• Firebird’s Finery
• Raiment of a Thousand Storms
• Monkey King’s Garb
• Thorns of the Invoker
• The Shadow’s Mantle


Obviously 2.1.0 is probably a long ways off but I'm glad they are acknowledging how weak those sets are.
Writer
ObviousOne
Profile Joined April 2012
United States3704 Posts
May 15 2014 00:14 GMT
#17511
No Cow King's Leathers =[ =[ =[
Fear is the only darkness. ~Destiny Fan Club operator~
Razhil
Profile Joined May 2011
Belgium208 Posts
May 15 2014 08:51 GMT
#17512
No more lvl1 BS rift run.

http://us.battle.net/d3/en/forum/topic/12674919960#1
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
May 15 2014 14:24 GMT
#17513
On May 15 2014 06:54 Valiver wrote:
Posted on the monk forums -
Show nested quote +
We also want to let you all know that we will be improving some of the underwhelming Set items. The following Sets will be receiving buffs or redesigns to their full-Set bonuses in 2.1.0 and will be retroactive, so keep those pieces:

• Firebird’s Finery
• Raiment of a Thousand Storms
• Monkey King’s Garb
• Thorns of the Invoker
• The Shadow’s Mantle


Obviously 2.1.0 is probably a long ways off but I'm glad they are acknowledging how weak those sets are.


Should add Shenlong to that list! Make it as good as Danettas... 20 spirit cost dashing strike with a random rune !

/dream
http://us.battle.net/d3/en/profile/Davlok-1847/career
Amui
Profile Blog Joined August 2010
Canada10567 Posts
May 15 2014 23:08 GMT
#17514
http://www.twitch.tv/diablo

anniversary stream event is on. Q/A with devs and such.
Porouscloud - NA LoL
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
May 16 2014 10:47 GMT
#17515
On May 16 2014 08:08 Amui wrote:
http://www.twitch.tv/diablo

anniversary stream event is on. Q/A with devs and such.

Is there a VoD of this somewhere? I caught about an hour, but then I had to surrender to sleep
ObviousOne
Profile Joined April 2012
United States3704 Posts
May 16 2014 11:30 GMT
#17516
First game I created was my lucky game last night (T2). First I did some bounties, 3 legendary items and a plan doing A1/2/3/5. Fired up a rift, 3 legs. Fired up a second rift, 7 legs + 2 plan. Third rift, 3 legs. After that nothing wanted to drop. I wish I knew what cause these hot streaks =\

some pretty good stuff, too: jade harvester pants, zuni ring/boots, pretty decent azurewrath that I am excited about.

It's a good week to be playing if you can IMO
Fear is the only darkness. ~Destiny Fan Club operator~
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
May 16 2014 16:43 GMT
#17517
On May 16 2014 19:47 Vorenius wrote:
Show nested quote +
On May 16 2014 08:08 Amui wrote:
http://www.twitch.tv/diablo

anniversary stream event is on. Q/A with devs and such.

Is there a VoD of this somewhere? I caught about an hour, but then I had to surrender to sleep

summary

Seasons:
When a season ends, the loot and other benefits will carry over to the normal game
Players will be ranked per character and class
Each season will have new legendaries

Tiered Rifts:

There will be different leaderboards for season and non-season Tiered Rifts

Tiered Rifts will also be separated between Normal and Hardcore
The speed of clearing a Tiered Rift will take part in determining how difficult the next one will be
Tiered Rifts will most probably serve as a benchmark for balancing classes

Nephalem Rifts:
Pandemonium rifts were excluded from the options for Nephalem Rifts in patch 2.0.5
Rift Bosses will be tuned so that they deal pretty equal damage - this will not buff them though, but the opposite: the stronger attacks will receive some nerfs
The progress bar will be filling up differently depending on the type of monster killed

Set Items:
Set items will be available for transmogrification in the future
Underwhelming sets will be revamped (No ETA yet)

Lore:
In the early development stages there was an idea that Leah would accidentally kill Deckard Cain because she couldn't control her powers
Chances are there will be a new Angel of Justice now that the 'position' was vacated by Tyrael
The ending strongly suggests all the Prime Evils have been released, not just Diablo, but the devs aren't willing to spoil too much of the story

Other:
Ground effects such as Plagued are currently bugged and deal too much damage - this will be hotfixed (see the Blue posts below)
An interesting fact: the battering ram in the Act 5 Pandemonium fortress entering does not move - it's the background that does

The devs have been thinking about the idea of Legendary gems as a reward from Tiered Rifts

They plan on doing something about the fact everyone uses Emeralds almost exclusively for their weapons
There are ideas about stashing the crafting mats in a similar way to the Gold and Blood Shards in order for inventory space to be saved
Currently there are no plans for additional Stash space being added
The Anniversary buff does not affect Kadala's loot

Glacierz
Profile Blog Joined May 2010
United States1244 Posts
May 16 2014 17:25 GMT
#17518
leg gems seem awesome, the rest are meh.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
May 16 2014 17:56 GMT
#17519
The legendary gems sound basically like runes and jewels from d2, and hopefully they won't just be exact versions of the current gems with higher numbers.

Also why not add another stash page and not change the crafting mats inventory system? There's room for another page on the current display and they wouldn't have to change as much and we would get more overall space.
Writer
Glacierz
Profile Blog Joined May 2010
United States1244 Posts
Last Edited: 2014-05-16 18:09:12
May 16 2014 18:04 GMT
#17520
On May 17 2014 02:56 Valiver wrote:
The legendary gems sound basically like runes and jewels from d2, and hopefully they won't just be exact versions of the current gems with higher numbers.

Also why not add another stash page and not change the crafting mats inventory system? There's room for another page on the current display and they wouldn't have to change as much and we would get more overall space.


It saves you the trouble of picking them up and putting them in the stash too. The mats will become auto pickup just like gold and blood shards.

I'm pretty sure the extra stash tab space is saved for the next expansion.

Leg gems will probably roll a combination of things like +x% cold skill dmg, +% skill dmg, etc. They should make socket available on other gear pieces aside from only weapon/armor/pants/helm/offhand if they wanted to increase diversity in builds.
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