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Diablo III General Discussion - Page 874

Forum Index > General Games
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crms
Profile Joined February 2010
United States11933 Posts
May 13 2014 14:58 GMT
#17461
i really wish they should stop nerfing shit and just make everything else OP. the game is basically single player with no competitive elements and has very little skill involved. can't we just kill monsters in peace with a variety of builds all being viable and OP?
http://i.imgur.com/fAUOr2c.png | Fighting games are great
wongfeihung
Profile Blog Joined May 2010
United States763 Posts
May 13 2014 15:23 GMT
#17462
On May 13 2014 23:58 crms wrote:
i really wish they should stop nerfing shit and just make everything else OP. the game is basically single player with no competitive elements and has very little skill involved. can't we just kill monsters in peace with a variety of builds all being viable and OP?

Getting your name shown in chat for killing Elites is serious business, yo.

Btw server is up for me.
Terranasaur
Profile Joined May 2011
United States2085 Posts
May 13 2014 15:26 GMT
#17463
link to patch notes?
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
wongfeihung
Profile Blog Joined May 2010
United States763 Posts
Last Edited: 2014-05-13 19:34:19
May 13 2014 15:38 GMT
#17464
On May 14 2014 00:26 Terranasaur wrote:
link to patch notes?

http://us.battle.net/d3/en/blog/14138344/patch-205-now-live-5-13-2014
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 13 2014 17:01 GMT
#17465
On May 13 2014 23:58 crms wrote:
i really wish they should stop nerfing shit and just make everything else OP. the game is basically single player with no competitive elements and has very little skill involved. can't we just kill monsters in peace with a variety of builds all being viable and OP?

what nerfs where there? At least for my 3 classes nothing seemed like a nerf (wizard/wd/DH)
liftlift > tsm
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2014-05-13 17:50:34
May 13 2014 17:31 GMT
#17466
On May 14 2014 02:01 wei2coolman wrote:
Show nested quote +
On May 13 2014 23:58 crms wrote:
i really wish they should stop nerfing shit and just make everything else OP. the game is basically single player with no competitive elements and has very little skill involved. can't we just kill monsters in peace with a variety of builds all being viable and OP?

what nerfs where there? At least for my 3 classes nothing seemed like a nerf (wizard/wd/DH)

my crusader. ;_;


official notes out now:

http://us.battle.net/d3/en/blog/14138344/patch-205-now-live-5-13-2014


perhaps my crusader won't be RIP but I definitely need a new plan/reroll some gear.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
MrHoon *
Profile Blog Joined April 2008
10183 Posts
Last Edited: 2014-05-13 17:54:53
May 13 2014 17:54 GMT
#17467
So basically what happened

Monks:
They got buffs, but it werent the buffs monks were hoping. I know some physical monks are pretty mad but overall good buffs!
Crusader
Akkarts and Gryff builds are "Nerfed"
Gryffs deal harder impact damage, but the shatter shields deal literally 50% less damage (thy were doing 330% pre patch). But there are passives now that increase Blessed Shield Damage by 20%.
Shotgun got buffed, but they fixed where other runes didnt stack. Fate of the Fell = Shotgun might not be the case anymore
FOTH Got buffed and nerfed (mainly buffed). Impact damage is crazy high but secondary damages got nerfed. They also got a fire rune
Blessed hammer lol.
Shield bash is now legit.
Wizards
Sources arent ass anymore. You guys will notice your right clicks get really high now
DH
hahahahahahahahahahahahhaahahahahah
Barbs
Earthquake set got nerfed really really hard.
Female barb got nerfed too
But SoH got buffed? So rejoice?
Witchdoctor
YOu can't summon up like 10 fetishes with firebats anymore. But everything else looks great!
dats racist
MrHoon *
Profile Blog Joined April 2008
10183 Posts
May 13 2014 17:55 GMT
#17468
i remember all kip and i would talk about is

"theres no way they're going to keep akkarat's at it's current form lol"
dats racist
crms
Profile Joined February 2010
United States11933 Posts
May 13 2014 18:03 GMT
#17469
Templar
Inspire
Reduced Wrath regeneration from 1.8 to 1.1 per second

omg templar why
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Godwrath
Profile Joined August 2012
Spain10168 Posts
Last Edited: 2014-05-13 18:05:16
May 13 2014 18:04 GMT
#17470
On May 14 2014 02:01 wei2coolman wrote:
Show nested quote +
On May 13 2014 23:58 crms wrote:
i really wish they should stop nerfing shit and just make everything else OP. the game is basically single player with no competitive elements and has very little skill involved. can't we just kill monsters in peace with a variety of builds all being viable and OP?

what nerfs where there? At least for my 3 classes nothing seemed like a nerf (wizard/wd/DH)

There are a tons of nerfs to the crusader. Mostly AoE damage from wrath spenders, and current stapples on crusaders builds like provoke charged up.
On May 14 2014 03:03 crms wrote:
Templar
Inspire
Reduced Wrath regeneration from 1.8 to 1.1 per second

omg templar why


Yep, that nerf paired with the new rally rune made me chuckle.
LingsAreBunnies
Profile Joined September 2011
United States103 Posts
May 13 2014 18:16 GMT
#17471
with the buffs on the passives, Im not sure how noticeable the nerf to blessed shield is overall. on top of that, the buffs to crusaders other skills will definitely make them a lot more competitive compared to other classes than before.
Godwrath
Profile Joined August 2012
Spain10168 Posts
May 13 2014 18:39 GMT
#17472
On May 14 2014 03:16 LingsAreBunnies wrote:
with the buffs on the passives, Im not sure how noticeable the nerf to blessed shield is overall. on top of that, the buffs to crusaders other skills will definitely make them a lot more competitive compared to other classes than before.

Oh i am sure there are alternatives, i just can't understand the logic behind divine well nerf.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2014-05-13 18:58:50
May 13 2014 18:58 GMT
#17473
YOu can't summon up like 10 fetishes with firebats anymore


Thats ok, i just proc 20 with acid cloud or locust swarm.
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
May 13 2014 19:01 GMT
#17474
So... EQ/Leap set no longer viable? Good thing I started a WD before all this...
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
May 13 2014 19:05 GMT
#17475
Rather than rolling for a Critical Hit, Haunt will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT

Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit




Are they serious, they want to tell me they are unable to make DoTs calculate crits for each tick?
Amui
Profile Blog Joined August 2010
Canada10567 Posts
May 13 2014 19:08 GMT
#17476
On May 14 2014 04:05 LaNague wrote:
Show nested quote +
Rather than rolling for a Critical Hit, Haunt will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT

Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit




Are they serious, they want to tell me they are unable to make DoTs calculate crits for each tick?

I don't think it's too bad. You just get the average instead of sometimes a lot and sometimes very little.
Porouscloud - NA LoL
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
Last Edited: 2014-05-13 19:13:56
May 13 2014 19:13 GMT
#17477
Can anyone elaboroate whether the changes to the class-specific weapon gambling actually affects class-specific leg drop chance? I'm not convinced that this actually matters.
DODswe4
Profile Joined July 2011
Sweden2157 Posts
May 13 2014 19:16 GMT
#17478
On May 14 2014 04:01 Glacierz wrote:
So... EQ/Leap set no longer viable? Good thing I started a WD before all this...

it will still be really really good, you just cant skip a fury generator now (wich I already did because frenzy maniacs 12,5% damage I felt was better then hota)
LingsAreBunnies
Profile Joined September 2011
United States103 Posts
Last Edited: 2014-05-13 19:19:32
May 13 2014 19:19 GMT
#17479
On May 14 2014 04:01 Glacierz wrote:
So... EQ/Leap set no longer viable? Good thing I started a WD before all this...


think EQ is fine, just use frenzy+full fury instead of hota, or eq+ik and keep hota. although it does sort of ruined my eq helm by making one of the affixes useless...
Mindcrime
Profile Joined July 2004
United States6899 Posts
May 13 2014 19:45 GMT
#17480
On May 14 2014 02:54 MrHoon wrote:
But SoH got buffed? So rejoice?


How was SoH buffed?
That wasn't any act of God. That was an act of pure human fuckery.
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