Diablo III General Discussion - Page 874
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crms
United States11933 Posts
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wongfeihung
United States763 Posts
On May 13 2014 23:58 crms wrote: i really wish they should stop nerfing shit and just make everything else OP. the game is basically single player with no competitive elements and has very little skill involved. can't we just kill monsters in peace with a variety of builds all being viable and OP? Getting your name shown in chat for killing Elites is serious business, yo. Btw server is up for me. | ||
Terranasaur
United States2085 Posts
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wongfeihung
United States763 Posts
On May 14 2014 00:26 Terranasaur wrote: link to patch notes? http://us.battle.net/d3/en/blog/14138344/patch-205-now-live-5-13-2014 | ||
wei2coolman
United States60033 Posts
On May 13 2014 23:58 crms wrote: i really wish they should stop nerfing shit and just make everything else OP. the game is basically single player with no competitive elements and has very little skill involved. can't we just kill monsters in peace with a variety of builds all being viable and OP? what nerfs where there? At least for my 3 classes nothing seemed like a nerf (wizard/wd/DH) | ||
crms
United States11933 Posts
On May 14 2014 02:01 wei2coolman wrote: what nerfs where there? At least for my 3 classes nothing seemed like a nerf (wizard/wd/DH) my crusader. ;_; official notes out now: http://us.battle.net/d3/en/blog/14138344/patch-205-now-live-5-13-2014 perhaps my crusader won't be RIP but I definitely need a new plan/reroll some gear. | ||
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MrHoon
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10183 Posts
Monks: They got buffs, but it werent the buffs monks were hoping. I know some physical monks are pretty mad but overall good buffs! Crusader Akkarts and Gryff builds are "Nerfed" Gryffs deal harder impact damage, but the shatter shields deal literally 50% less damage (thy were doing 330% pre patch). But there are passives now that increase Blessed Shield Damage by 20%. Shotgun got buffed, but they fixed where other runes didnt stack. Fate of the Fell = Shotgun might not be the case anymore FOTH Got buffed and nerfed (mainly buffed). Impact damage is crazy high but secondary damages got nerfed. They also got a fire rune Blessed hammer lol. Shield bash is now legit. Wizards Sources arent ass anymore. You guys will notice your right clicks get really high now DH hahahahahahahahahahahahhaahahahahah Barbs Earthquake set got nerfed really really hard. Female barb got nerfed too But SoH got buffed? So rejoice? Witchdoctor YOu can't summon up like 10 fetishes with firebats anymore. But everything else looks great! | ||
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MrHoon
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10183 Posts
"theres no way they're going to keep akkarat's at it's current form lol" | ||
crms
United States11933 Posts
Inspire Reduced Wrath regeneration from 1.8 to 1.1 per second omg templar why ![]() | ||
Godwrath
Spain10131 Posts
On May 14 2014 02:01 wei2coolman wrote: what nerfs where there? At least for my 3 classes nothing seemed like a nerf (wizard/wd/DH) There are a tons of nerfs to the crusader. Mostly AoE damage from wrath spenders, and current stapples on crusaders builds like provoke charged up. On May 14 2014 03:03 crms wrote: Templar Inspire Reduced Wrath regeneration from 1.8 to 1.1 per second omg templar why ![]() Yep, that nerf paired with the new rally rune made me chuckle. | ||
LingsAreBunnies
United States103 Posts
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Godwrath
Spain10131 Posts
On May 14 2014 03:16 LingsAreBunnies wrote: with the buffs on the passives, Im not sure how noticeable the nerf to blessed shield is overall. on top of that, the buffs to crusaders other skills will definitely make them a lot more competitive compared to other classes than before. Oh i am sure there are alternatives, i just can't understand the logic behind divine well nerf. | ||
LaNague
Germany9118 Posts
YOu can't summon up like 10 fetishes with firebats anymore Thats ok, i just proc 20 with acid cloud or locust swarm. | ||
Glacierz
United States1244 Posts
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LaNague
Germany9118 Posts
Rather than rolling for a Critical Hit, Haunt will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit Are they serious, they want to tell me they are unable to make DoTs calculate crits for each tick? | ||
Amui
Canada10567 Posts
On May 14 2014 04:05 LaNague wrote: Are they serious, they want to tell me they are unable to make DoTs calculate crits for each tick? I don't think it's too bad. You just get the average instead of sometimes a lot and sometimes very little. | ||
Glacierz
United States1244 Posts
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DODswe4
Sweden2157 Posts
On May 14 2014 04:01 Glacierz wrote: So... EQ/Leap set no longer viable? Good thing I started a WD before all this... it will still be really really good, you just cant skip a fury generator now (wich I already did because frenzy maniacs 12,5% damage I felt was better then hota) | ||
LingsAreBunnies
United States103 Posts
On May 14 2014 04:01 Glacierz wrote: So... EQ/Leap set no longer viable? Good thing I started a WD before all this... think EQ is fine, just use frenzy+full fury instead of hota, or eq+ik and keep hota. although it does sort of ruined my eq helm by making one of the affixes useless... | ||
Mindcrime
United States6899 Posts
On May 14 2014 02:54 MrHoon wrote: But SoH got buffed? So rejoice? How was SoH buffed? | ||
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