Diablo III General Discussion - Page 869
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wei2coolman
United States60033 Posts
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Diks
Belgium1880 Posts
- I farm a similar amount of legs / hour - Kridershot is not a torment specific item So it should make sense to assume I have more chance to find one in normal than torment since torment-specific legendaries can't drop (and won't take the place of the potential kridershot legendary) torment : more legendaries possible = less chance to find a specific non-torment leg. I don't know if it's clear, but what do you think ? Should I farm normal or torment to find a kridershot ? | ||
Glacierz
United States1244 Posts
For pet WD you need a RoRG, 3 piece zuni, a starmetal (1.6% chance of all leg knives), a mask of Jeram, and a Tasker & Theo gloves (slightly over 2% of all leg gloves, but at least it can be gambled, took me about 30k shards). For Jade harvester (which is basically the T6 end game build), you need the full jade harvester minus the helm, with Quezacoatl mask, also with RoRG for full bonus. If you want to grind forever for these items, then feel free to start a WD. Just be ready to suck for a very long time until you find all of the above lol. | ||
wei2coolman
United States60033 Posts
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Valiver
Caldeum1977 Posts
On May 06 2014 05:37 Diks wrote: I'm desperatly looking for a Kridershot, Should I farm in Normal or Torment ? - I farm a similar amount of legs / hour - Kridershot is not a torment specific item So it should make sense to assume I have more chance to find one in normal than torment since torment-specific legendaries can't drop (and won't take the place of the potential kridershot legendary) torment : more legendaries possible = less chance to find a specific non-torment leg. I don't know if it's clear, but what do you think ? Should I farm normal or torment to find a kridershot ? Even though the torment only legendaries will make the kridershot slightly less likely per drop, just farming through rifts seems like the best option to me since the extra drop chance in rifts probably outweighs that. Also in torment you'll have the potential for your class sets and more xp. | ||
DODswe4
Sweden2157 Posts
On May 06 2014 05:39 Glacierz wrote: My personal experience is that WD takes the longest to farm out of all classes, and before he gets all the pieces he's pretty useless... For pet WD you need a RoRG, 3 piece zuni, a starmetal (1.6% chance of all leg knives), a mask of Jeram, and a Tasker & Theo gloves (slightly over 2% of all leg gloves, but at least it can be gambled, took me about 30k shards). For Jade harvester (which is basically the T6 end game build), you need the full jade harvester minus the helm, with Quezacoatl mask, also with RoRG for full bonus. If you want to grind forever for these items, then feel free to start a WD. Just be ready to suck for a very long time until you find all of the above lol. Why do you want Quezacoatl? Dosnt it only increase the speed of the ticks and not the number of ticks | ||
dAPhREAk
Nauru12397 Posts
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Glacierz
United States1244 Posts
On May 06 2014 05:42 wei2coolman wrote: Hmmm. I dunno about that. Didn't take me too long to get to do t3 efficiently. If you have fairly optimised trifecta legs. You prolly only need mask of jeram to start doing work. Follwed up with theo and tasker. I guess it depends on what torment you are aiming for. If your goal is to build a char that farms T3 the fastest, there are probably better options than a partially geared WD. | ||
Glacierz
United States1244 Posts
On May 06 2014 05:54 dAPhREAk wrote: why do you even need quetzalcoatl if you have that leg that applies DoT spells instantly? I don't have the set so I can't attest to this, but apparently it doubles your dmg. See this: http://us.battle.net/d3/en/forum/topic/12673457251 http://us.battle.net/d3/en/profile/Controller-1630/hero/35639240 "The crits can get upwards of 4-5 billion with a good party setup and the perfect situations, but normal solo crits range from 500-1.5b pending on your gear. The way the set bonus works is when you soul harvest and it pulls 30 seconds off of your current remaining duration. With the Quetz helm this is 2.5 minutes (so a total of 5 harvests, though this is impossible with the harvest's cooldown). Once you apply a crit the crit will NOT be removed upon soul harvesting, soul sit and wait for the next harvest (this is why CDR = Pure dps output with this build and to a pretty large degree considering all the downtime)." | ||
Yosheekee
France111 Posts
700 armor 497 int 500 vita 802 life per sec +13% dmg to spell i don't use I guess it's better than my random yellow int + vita + all res ? But is the +25%dmg apply for the pets ? If i wear this, it means i just run and never spell anything more than the pets ? | ||
Glacierz
United States1244 Posts
On May 06 2014 06:06 Yosheekee wrote: Ok now i'm ashamed, because i have a pair of haxing pants in my stash. 700 armor 497 int 500 vita 802 life per sec +13% dmg to spell i don't use I guess it's better than my random yellow int + vita + all res ? But is the +25%dmg apply for the pets ? If i wear this, it means i just run and never spell anything more than the pets ? I'm not using them because I use Firebats/vampire bat rune, so I have to stand still to generate the fetishes. I'm sure you can figure out a build that makes use of those. The + dmg should apply to all your pets, but I have not personally tried it. | ||
Yosheekee
France111 Posts
http://us.battle.net/d3/en/calculator/witch-doctor#hlPYTU!WRTV!abYYZZ | ||
Glacierz
United States1244 Posts
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NeoIllusions
United States37500 Posts
http://us.battle.net/d3/en/profile/Joebo-1314/hero/81555 is the other Cold Jade WD that streams. It's almost identical to Dravagun's. About Hexing Pants: it's a completely end game build and will be a terrible option before you get your 4p Zuni bonus. The idea is that you have Fetishes that don't die and you just run around and get the +25% dmg bonus. Piranhas can proc Sycophants and you BBV against 2+ elites. But before you get 4p Zuni bonus, you probably need to dps with Vampire Bats, making Hexing Pants moot. http://us.battle.net/d3/en/calculator/witch-doctor#lQUYTP!aWVT!bbcccb Your other options for Pants/Belts for Pet WD is Blackthorns for 3p bonus, Crimson, and other crafted set legs but none of them have comparable stats to Hexing Pants + Harrington's/Witching Hour. | ||
Yosheekee
France111 Posts
I'll probably switch back to my old pants for now. Thanks for the tips ! | ||
LaNague
Germany9118 Posts
WD set makes the ae spell apply 2 min(?) if the DoT instantly, not all of it. Quetzacoatl puts double the damage into that 2 mins, but you must use the passive to make it first extend to 5 mins, then quetz compresses it to 2.5 mins and the set applies the compressed damage. unless they fixed it, the next retarded thing is that DoTs either crit all ticks or no tick, so you apply your dot until it crits and then when you use the set bonus, it appllies all damage as crit damage. And pet WDs dont all the things listed above, when you have all those things, you are only a SoJ away from T6, basically. Also, i just got a renho flayer and toads are fun. aslo also, for anyone who doesnt know, i dug a bit into sycophants mechanics since i got that flayer and wanted to try toads. ONLY the initial spell cast has a 5% chance to get a pet. Locust or piranhas or toads only count when you click/press that button, it does not matter that the whole screen is ticking locust. BUT vampire bats cast 2 times your attack speed when you press it down and rain of frogs casts 1.5 times your attack speed. So it does not matter if you hit a million enemies with piranha or cast bats into empty space, you have 5% chance to get a pet per cast, which is why vampire bats is so crazy, you cant replace it with anything if you want to spawn pets properly. aaaasloooo, i just the pet gloves with max crit and max crit dmg, so yay me. | ||
zuqbu
Germany797 Posts
On May 06 2014 05:45 Valiver wrote: Even though the torment only legendaries will make the kridershot slightly less likely per drop, just farming through rifts seems like the best option to me since the extra drop chance in rifts probably outweighs that. Also in torment you'll have the potential for your class sets and more xp. kridershot isn't less likely to drop on torment because there are no torment-only bows. when an item drops the game first decides what class said item is (in this case a bow), then what quality this item is (legendary), then it picks a bow from the loot table. so provided that you can handle torment effectively, your chance for finding a kridershot are higher in torment since you will find more legendaries. however if you're farming for a cindercoat, indeed there are two torment-only legendary chest pieces that get added to the loot table for DHs (shadow's bane and marauder's carapace) that slightly reduce your chance of finding a cindercoat. assuming that the info from incgamers is accurate, the chances for finding a cindercoat on normal–master are 7,14% compared to 6,25% on torment. these percentages of course only apply if the game drops a legendary chest armor. now you can decide on your own how this ~1% lower chance compares to the buff in total legendary drops from higher difficulties. in my opinion it's still a matter of choosing the highest difficulty you can effectively clear and pray to RNGesus for salvation. | ||
Cascade
Australia5405 Posts
On May 06 2014 18:34 zuqbu wrote: kridershot isn't less likely to drop on torment because there are no torment-only bows. when an item drops the game first decides what class said item is (in this case a bow), then what quality this item is (legendary), then it picks a bow from the loot table. so provided that you can handle torment effectively, your chance for finding a kridershot are higher in torment since you will find more legendaries. however if you're farming for a cindercoat, indeed there are two torment-only legendary chest pieces that get added to the loot table for DHs (shadow's bane and marauder's carapace) that slightly reduce your chance of finding a cindercoat. assuming that the info from incgamers is accurate, the chances for finding a cindercoat on normal–master are 7,14% compared to 6,25% on torment. these percentages of course only apply if the game drops a legendary chest armor. now you can decide on your own how this ~1% lower chance compares to the buff in total legendary drops from higher difficulties. in my opinion it's still a matter of choosing the highest difficulty you can effectively clear and pray to RNGesus for salvation. I agree with what you are saying in general, that farming on torment probably is better for most situations. But it is a bit misleading to say that 7.14% to 6.25% is a 1% lower chance. When you say that the chance is 1% lower, it is often understood that I'll find 99 cindercoats when the other option would have found 100, which is not the case here. I think it is more fair to say that you have (7.14 - 6.25)/7.14 = 12% lower probability to find that cindercoat. I'd still say that torment is the better choice, despite the 12% lower chance for a cindercoat. ![]() | ||
zuqbu
Germany797 Posts
On May 06 2014 18:47 Cascade wrote: I agree with what you are saying in general, that farming on torment probably is better for most situations. But it is a bit misleading to say that 7.14% to 6.25% is a 1% lower chance. When you say that the chance is 1% lower, it is often understood that I'll find 99 cindercoats when the other option would have found 100, which is not the case here. I think it is more fair to say that you have (7.14 - 6.25)/7.14 = 12% lower probability to find that cindercoat. I'd still say that torment is the better choice, despite the 12% lower chance for a cindercoat. ![]() sorry for my flawed math, you are right of course. | ||
Glacierz
United States1244 Posts
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