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On March 31 2014 12:07 Dakkas wrote:Show nested quote +On March 31 2014 06:39 Latham wrote:On March 31 2014 04:12 Gorsameth wrote:On March 31 2014 03:57 RagequitBM wrote:Act 5 spoiler ahead + Show Spoiler +Was the ghost talking to you during the pandemonium fortress as a wizard, the sorceress from D2? Looked pretty similar. Its your mentor. Think its that for every class. + Show Spoiler [wizard specific] + + Show Spoiler + I just read the story and it seems rather poor. Helps take on the Prime Evils. Gets killed by an assassin.
+ Show Spoiler +Maybe it's the actual assassin from D2?  I could see my kicksin taking down a few soso's ^^
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On April 01 2014 01:32 Valiver wrote: The best thing I found to replace a witching hour so far was a pretty good roll Hellcat Waistguard. High int roll + attack speed and dmg to elites on it resulted in only a 4.7% dmg loss or thereabouts, with a 20% toughness gain, so I decided to try it out.
I just replaced mine even though I took a dps hit. Not having to kite all the time makes for a more fun gameplay for me. Not to mention that kiting reduces dps.
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So what is the verdict on the cache drops? Are the items rolled when you actually open them? I was gonna farm them with a wiz and open them with a barb to test whether I still get int primary.
The blue post said the level of drops are determined on pickup, but did not say whether the content is.
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Russian Federation4235 Posts
Content seems to be for the opening class, although I've had anomalous amounts of off-class legendaries dropping. Everything else had int though, despite the bags being farmed by a dh.
There's a bug with caches atm that makes imperial gems drop when the cache is opened at master+, but the general consensus is that the difficulty where it's opened doesn't influence anything else, including legendary drops.
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I just tried to kill Diablo and your follower now doesn't get stuck by the vines :D so you won't fight alone anymore!
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whats the difference between physical resist and armor?
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Items are rolled when you receive the cache. I've tested it by having my barb grab a few cache, then used my wizard to open them. Most of the items were strength based rares.
Difficulty affects quality of gems at the moment, did some normal cache farming and opened in T6, got imperial gems out of those.
Legendaries doesn't seem to matter who opened it, got a lot of off-class legends from the caches, including str rolls on legends that were dropped from a wizard's cache. Which ruined my day btw, considering i would have used the int rolled amulet.
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On April 01 2014 14:15 dAPhREAk wrote: whats the difference between physical resist and armor? When you take damage, it is reduced my both your resist and armor. Armor reduces all damage, resists only apply to their type of damage. So, if you are hit by a physical attack, it is reduced by your armor and physical resist. If you are hit by a fire attack, it is reduced by your armor and fire resist, etc.
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On April 01 2014 14:15 dAPhREAk wrote: whats the difference between physical resist and armor?
All damage go through two reductions, one by armor and one by resist (depending on which type of damage you took)
And these reductions are multiplicatives, so if you have a 80% reduction through armor and then a 50% reduction through physical resist you will only take 10% of the initial damage (which is too much :p)
The formula is Damage taken = (1-A)(1-R)* Damage where A and R are the % reduction of armor and resistance.
Then for a level 70 A=Armor / (Armor + 3500) R=Resistance / (Resistance + 350)
Where Armor and Resistance are your numbers.
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Anybody knows if some legendaries are Act specific? I was browsing the battle.net forum and this blue post caught my eye. Maybe it's just legendaries from caches. Also could anyone confirm that the new set items drop from caches?
http://us.battle.net/d3/en/forum/topic/12330903392#19 + Show Spoiler +Congrats on finding a nice pair of Gloves of Worship! I know this item can be elusive for some players who are looking for it, and seeing it in your cache reward is very satisfying. I haven't found mine yet, but Act II is always first on my agenda for the Gloves of Worship and Illusory Boots. What item are you currently after, and have you found any special item(s) you've been hoping for?
Edit: Ah! Found a reddit post http://www.reddit.com/r/Diablo/comments/21gorc/d3_ros_adventure_mode_bounty_reward_legendary/
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thanks! i guess as a wiz i should prioritize armor because of the diminishing returns on resists.
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Those illusory boots sound awesome. All my deaths on barb are due to being surrounded by mobs and they all plant desecrate or arcane sentry.
I dont want to waste a skill slot to leap
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Netherlands45349 Posts
Temporary outrage oh noes.
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Russian Federation4235 Posts
On April 01 2014 17:16 dAPhREAk wrote: thanks! i guess as a wiz i should prioritize armor because of the diminishing returns on resists. Armor rolls are typically abysmal on gear (because all pieces of gear already have around 600 armor and they wanted to normalize it to about 1000 per slot, hence 400'ish armor per affix) so you'll be better off with resists even though you already have loads from Int. The only exception is a shield that gives a whopping 2000 armor without any affixes, very tempting, at least on HC.
The formulae may have changed in RoS because the in-game tooltip shows me around 30% damage reduction with 50-100 resist all at level 70, which is definitely not what it was. In the old system 100 resist was exactly equivalent to 1000 armor in the amount of EHP provided, should be the same now.
Also, for some reason they decided to screw dodge. 5000 mainstat is giving you 5000 armor or 500 ar which should (in the old system) reduce damage taken by around 60%. For dex-based classes, this is around 25% dodge, the effective damage reduction is (whoa) 25%! Furthermore, there are even things you can't dodge like molten or plagued. No idea why Blizz did this to be honest, maybe they decided that the ability to dodge status effects (frozen will lock you in place no matter how much armor you have, however, if you dodge it, you're out) is so good it's worth the reduced ehp.
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United States47024 Posts
On April 01 2014 23:11 BluzMan wrote: The formulae may have changed in RoS because the in-game tooltip shows me around 30% damage reduction with 50-100 resist all at level 70, which is definitely not what it was. In the old system 100 resist was exactly equivalent to 1000 armor in the amount of EHP provided, should be the same now.
Correction: the amount of EHP provided is equal assuming you start at the point of equivalancy. Your EHP gain is multiplicatve based on the 2, meaning the EHP provided by armor his higher when you have a lot of resists, and the EHP provided by resists is higher when you have a lot of armor--meaning that generally you want to increase your lowest toughness stat to get the greatest EHP boost.
Of course, this has limited usefulness in practice, given how All Resist tends to roll so much higher values, such that even when you have a lot of resists, the armor rolls on gear tend to be low enough relative to potential all resist rolls that all resist is still a better affix to get in many cases.
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The formulae may have changed in RoS because the in-game tooltip shows me around 30% damage reduction with 50-100 resist all at level 70, which is definitely not what it was. In the old system 100 resist was exactly equivalent to 1000 armor in the amount of EHP provided, should be the same now.
The formula I provided are for level 70, level 60 formula uses constants of 3000 and 300. You can check them if you want, just plug in your current Armor and see that the % in reduction match.
Also as TheYango said, 100resist is equivalent to 1000armor ONLY when you are at equivalence. Meaning, it's true only when Armor = 10 * Resist. But that is probably not the case for some. Magic users have usually a very high resistance due to having resist come from intelligence. For example my lower resist is in the order of 1500 which mean the armor equivalence is 15000, but my armor is closer to 7500. In that area, 1 resist is worth something between 5 or 6 armor, not 10. And then you have to decide between a +500 armor or 100resist through enchanting. Then you factor in buffs, which are greater for armor than resist as far as a Wiz is concerned, and then you factor in the fact that I only took the lowest resist into account (My highest being at 2000) and it's no wonder that in that area sometimes armor is better.
thanks! i guess as a wiz i should prioritize armor because of the diminishing returns on resists.
Yes my Wiz has a couple of good +Armor instead of +AllRes since after calculation it was providing a slightly better reduction in damage compared to my lowest resist (so for highest resist its even a better deal). I would argue that while its better it was really a small improvement.
When you compute that kind of stuff, obviously don't forget to add buffs and debuffs to know by which amount armor or resistance is changed. All debuffs and buffs are multiplicative as far as I know.
Obviously you compare the relative diminution. If you go from 5% damage taken to 4.5% while on paper you'd be tempted to say it's a minor difference, the relative difference is that you'll take 10% less damage which is a huge deal.
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thanks for detailed answers.
here is my guy:
http://us.battle.net/d3/en/profile/dAPhREAk-1843/hero/3929813
i have in the order of 1200-1500 resists (cant recall if its with prismatic), which are around 75-80% dmg reduction iirc. i cant recall armor, but it is around 55-60% dmg reduction. the only choice i had to make was on my armor (the rest i rolled dmg vs. armor/AR although crafting bug not showing on battle.net). i chose to do the +517 armor instead of rolling AR.
i also run blur if that makes a difference. none of my paragon are in armor or resists.
going forward i was wondering whether to prefer armor over resist and i think i will continue to prefer armor. especially since i use prismatic with the +5 cc rune when i use prismatic at all.
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I think Blur is just multiplicative so it doesn't matter when weighting allres vs armor. Obviously if you take CC rune instead of AllRes rune, you'll even get more benefit from armor.
Best way to be sure anyway would be to calculate with exact numbers.
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Bleh, why did I just get a 2 hander with int on it as legendary on Demon Hunter... Good for Enchantress I suppose..
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On April 02 2014 06:14 dAPhREAk wrote:thanks for detailed answers. here is my guy: http://us.battle.net/d3/en/profile/dAPhREAk-1843/hero/3929813i have in the order of 1200-1500 resists (cant recall if its with prismatic), which are around 75-80% dmg reduction iirc. i cant recall armor, but it is around 55-60% dmg reduction. the only choice i had to make was on my armor (the rest i rolled dmg vs. armor/AR although crafting bug not showing on battle.net). i chose to do the +517 armor instead of rolling AR. i also run blur if that makes a difference. none of my paragon are in armor or resists. going forward i was wondering whether to prefer armor over resist and i think i will continue to prefer armor. especially since i use prismatic with the +5 cc rune when i use prismatic at all.
In general a WD and Wizard will want Armour over All Resist. A Barb and and Crusader will want All Resist over Armour. This is because of their main stat provides a lot of the other defence. Dodge is great if you can get that though outside of a few items and skills, is incredibly hard to get with the new Paragon system.
A Monk and DH can go for either since their main stat provides Dodge.
In your case, if you had to pick only one, Armour will definitely provide more overall toughness.
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