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Diablo III General Discussion - Page 818

Forum Index > General Games
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Prev 1 816 817 818 819 820 1109 Next
andrewlt
Profile Joined August 2009
United States7702 Posts
March 21 2014 19:54 GMT
#16341
I think gloves. I remember the legendary gloves pre-loot 2.0 to be terrible. Pretty much anything that could roll trifecta has the possibility of a rare being BiS. I think there were good set/legendary amulets and rings but the gloves were pretty bad.

Now that I think of it, shoulders for some classes might have a rare as BiS as well. Or maybe so close to be virtually equal with Vile Ward.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
March 21 2014 21:10 GMT
#16342
They just hotfixed it so that all class specific sets (nats, inna's, tal rasha, zunimassa, immortal king) only drop in torment difficulty.

http://us.battle.net/d3/en/forum/topic/12189178940#1
Writer
crms
Profile Joined February 2010
United States11933 Posts
March 21 2014 21:21 GMT
#16343
100% XP this weekend guys.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
March 21 2014 21:23 GMT
#16344
On March 22 2014 06:21 crms wrote:
100% XP this weekend guys.

Time to power level more hardcore characters.
Writer
andrewlt
Profile Joined August 2009
United States7702 Posts
March 21 2014 21:38 GMT
#16345
I don't understand Blizzard's rationale with CotA runs. I did them. I still do them. I agree they are boring and shouldn't be the best way to farm exp. But why not remove the checkpoint from the area? If they were willing to remove the VotA checkpoint and force players to search for it in the desolate sands every time, why not this?

As I see it, the CotA checkpoint does very little to actually help players who are questing normally and need to end a play through then and there. You can easily take the drowned temple waypoint, get the quest from Alaric and find CotA. Removing the checkpoint does little to set back players who are questing but would nerf the power of CotA runs compared to doing anything else.
Najda
Profile Joined June 2010
United States3765 Posts
March 21 2014 21:46 GMT
#16346
On March 22 2014 06:38 andrewlt wrote:
I don't understand Blizzard's rationale with CotA runs. I did them. I still do them. I agree they are boring and shouldn't be the best way to farm exp. But why not remove the checkpoint from the area? If they were willing to remove the VotA checkpoint and force players to search for it in the desolate sands every time, why not this?

As I see it, the CotA checkpoint does very little to actually help players who are questing normally and need to end a play through then and there. You can easily take the drowned temple waypoint, get the quest from Alaric and find CotA. Removing the checkpoint does little to set back players who are questing but would nerf the power of CotA runs compared to doing anything else.


Probably to cover their asses when the next one gets found so they don't have to keep hotfixing it.
Dakkas
Profile Joined October 2010
2550 Posts
March 21 2014 22:34 GMT
#16347
Why should they care about that when RoS comes out with the far superior adventure mode?
Najda
Profile Joined June 2010
United States3765 Posts
March 21 2014 22:42 GMT
#16348
On March 22 2014 07:34 Dakkas wrote:
Why should they care about that when RoS comes out with the far superior adventure mode?


Because the post specifically said that they tweaked the numbers so that the exp from such runs would be equal to the adventure mode/bounties, implying that it was more exp before tweaks.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
Last Edited: 2014-03-21 23:01:57
March 21 2014 23:00 GMT
#16349
On March 22 2014 06:38 andrewlt wrote:
I don't understand Blizzard's rationale with CotA runs. I did them. I still do them. I agree they are boring and shouldn't be the best way to farm exp. But why not remove the checkpoint from the area? If they were willing to remove the VotA checkpoint and force players to search for it in the desolate sands every time, why not this?

As I see it, the CotA checkpoint does very little to actually help players who are questing normally and need to end a play through then and there. You can easily take the drowned temple waypoint, get the quest from Alaric and find CotA. Removing the checkpoint does little to set back players who are questing but would nerf the power of CotA runs compared to doing anything else.

they specifically said they dont care if people do it. moreover, they said it will be obsolete when ros comes out.

The CotA runs or Core runs that many people are doing right now is something that we believe to be mostly a temporary thing during this transition period between the expansion pre-patch and the expansion itself. We expect that bounties and rifts will be where people will go to farm gear and XP once Reaper of Souls is out, and if it turns out that this is not the case, well then we will likely step in to change that.

http://eu.battle.net/d3/en/forum/topic/10033323796#10
Dakkas
Profile Joined October 2010
2550 Posts
March 22 2014 00:39 GMT
#16350
On March 22 2014 07:42 Najda wrote:
Show nested quote +
On March 22 2014 07:34 Dakkas wrote:
Why should they care about that when RoS comes out with the far superior adventure mode?


Because the post specifically said that they tweaked the numbers so that the exp from such runs would be equal to the adventure mode/bounties, implying that it was more exp before tweaks.


CotA only gives exp. Adventure modes probably similar exp with vastly superior items and materials.

You do the maths.
Big G
Profile Joined April 2011
Italy835 Posts
March 22 2014 02:38 GMT
#16351
On March 22 2014 04:54 andrewlt wrote:
I think gloves. I remember the legendary gloves pre-loot 2.0 to be terrible. Pretty much anything that could roll trifecta has the possibility of a rare being BiS. I think there were good set/legendary amulets and rings but the gloves were pretty bad.

Now that I think of it, shoulders for some classes might have a rare as BiS as well. Or maybe so close to be virtually equal with Vile Ward.

Gloves were terrible except for Immortal King's (due to set bonus and potential 200+ str) and sometimes Tasker and Theo. Crafted shoulders were potentially BiS for all classes except Barbarians, because int and dex could roll higher than regular items.

Anyway the point is, I think it's important to preserve a bit of excitement, or at least hope, when a rare item drops. We'll see how much it'll take to start ignoring them, but I still think it's bad design.

Wuster
Profile Joined May 2011
1974 Posts
March 22 2014 02:44 GMT
#16352
Hey, so is the Demonic Essence gear still worthwhile to craft? Just getting back into the game at Torment 1 for reference and halfway through Q1 (yes I'm doing story mode again for the heck of it) and the rare drops more often than not are still vendor-trash.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
March 22 2014 03:59 GMT
#16353
On March 22 2014 11:44 Wuster wrote:
Hey, so is the Demonic Essence gear still worthwhile to craft? Just getting back into the game at Torment 1 for reference and halfway through Q1 (yes I'm doing story mode again for the heck of it) and the rare drops more often than not are still vendor-trash.

Softcore - Not really, although the mats are going to be useless anyways the instant ROS comes out because you can't make useful gear with it.
Hardcore - Keep the mats safe in stash somewhere. There's a fair chance that you'll lose a character somehow, and that can ease the pain a bit.
Porouscloud - NA LoL
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
March 22 2014 07:30 GMT
#16354
On March 22 2014 06:10 Valiver wrote:
They just hotfixed it so that all class specific sets (nats, inna's, tal rasha, zunimassa, immortal king) only drop in torment difficulty.

http://us.battle.net/d3/en/forum/topic/12189178940#1


I think some of the old D3 dev team must still have influence...

"People wanted Torment to be more rewarding, so we removed rewards from non-Torment difficulties."

"We want Adventure Mode to be the best gameplay possible, so we're nerfing anything that's better."

I don't really care about either change; set drops is rather random, but seems rather meaningless, and CotA was pretty dumb in the first place, with the random checkpoints. It's just the double-speak I found amusing.
Average means I'm better than half of you.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
March 22 2014 08:07 GMT
#16355
they didnt nerf cota...
geno
Profile Blog Joined October 2007
United States1404 Posts
March 22 2014 08:53 GMT
#16356
They nerfed the exp gain from all low hp clustering mobs throughout the game, which includes cota. I don't know how severe it was, but the change is listed in the hotfix notes.

http://us.battle.net/d3/en/forum/topic/12032813274

They have some additional words about it here too:

http://us.battle.net/d3/en/forum/topic/12189178940

I'm not sure if it's active or not yet (people say it is, but it's still listed as upcoming), but either way, yeah it's definitely a nerf.
ManniBender
Profile Joined February 2014
81 Posts
March 22 2014 12:56 GMT
#16357
On March 22 2014 17:07 dAPhREAk wrote:
they didnt nerf cota...


Of course they did, but CotA was only farmed by real newbies - so who cares.
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
March 22 2014 14:23 GMT
#16358
Nowadays I just play act 3 beginning all the way to the act4 end.more fun than core runs or act1 wretched queen farming. Slower exp than cota I agree, but more fun. I run at torment 3 with a 2barb 2monk party, using forced march rune for sprint on 1barb to make the entire party faster, mainly because warcry doesn't stack unlike mantras.
Cota is still the best place for exp runs despite the nerf.

Oh btw I fell in love with the frozen rune in earthquake. Guarantees the elite packs eat the full dmg because they are frozen in the aoe the entire time. Its the best skill I found for clearing elites for barbs. Just insane
Mew Mew Pew Pew
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
March 22 2014 17:41 GMT
#16359
kingkongor was doing cota runs yesterday at like 5B+ exp per hour and said there was no real change. so i am curious what exactly they did.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
March 22 2014 21:20 GMT
#16360
On March 22 2014 23:23 Mithhaike wrote:
Nowadays I just play act 3 beginning all the way to the act4 end.more fun than core runs or act1 wretched queen farming. Slower exp than cota I agree, but more fun. I run at torment 3 with a 2barb 2monk party, using forced march rune for sprint on 1barb to make the entire party faster, mainly because warcry doesn't stack unlike mantras.
Cota is still the best place for exp runs despite the nerf.

Oh btw I fell in love with the frozen rune in earthquake. Guarantees the elite packs eat the full dmg because they are frozen in the aoe the entire time. Its the best skill I found for clearing elites for barbs. Just insane

Slightly slower xp, but more fun you say?!? Someone clearly has to get priorities straight!

Madness? This is DIABLO!!
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