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Caldeum1977 Posts
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Holding control doesn't show you which mods are random prefixes/suffixes though.
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On March 11 2014 03:11 WolfintheSheep wrote: Holding control doesn't show you which mods are random prefixes/suffixes though. well he said roll ranges, which to me means he wants to check the roll ranges of the attributes and modifiers the item has. I'm not sure how d3 utilizes random prefixes/suffixes, but it seems certain item types helm/bracers/etc has a group of 5-6 they can roll, so maybe there is a list of those mods on each item he could look at. I'm not that familiar with D3 item mechanics compared to like PoE.
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Why did they make 2 handers useless? I don't get it.
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On March 10 2014 22:08 Redox wrote:Show nested quote +On March 10 2014 22:05 Cascade wrote:On March 10 2014 19:14 Redox wrote:On March 10 2014 14:52 dAPhREAk wrote:On March 10 2014 10:40 Redox wrote: I feel like this game has slowed down considerably since I played it that last time. Like, I take very little damage but it also takes me forever to kill anything. Playing on Master with a character that just got 60 and has no equip. I have to say this makes the game really boring. I find myself watching TV while I rightclick a monster and wait for it to die eventually. show us your char. sounds like you have stacked ehp instead of dps. http://eu.battle.net/d3/en/profile/Redox-2105/hero/36679536 Another point: DPS for all chars relies heavily on the crit chance + crit damage combo, which will multiply your damage a few times. However, crit chance is only good when you have crit damage, and crit damage is only good when you have crit chance, so as you have neither, it may not show up as a big upgrade on the first item you get it on. So make sure to get crit chance on as many as possible (preferably all) of both rings, gloves, ammy, off-hand and helm. Also get as much crit damage as you can get (without cutting too much into crit chance). Crit damage rolls on rings, ammy, gloves and weapon. Also a socket in the weapon is a big plus, as you can get a lot more crit damage. Your off-hand has particular room for improvement, and I think it is because they are bugged in loot 2.0. Likely you can find muuuuch better on the AH (which will be pre-loot 2.0) for cheap. Just go for high average damage and like 8%+ crit chance. You should be able to find a better weapon as well. If you get crit damage and/or socket, that is worth like 50-100 dps each, so a weapon with 950 dps, socket and 65% crit damage is likely better than a 1050 weapon with no crit damage or socket. Compare to my char to see a bit what you are aiming for. It's a wizard, but principle is the same. I have about same toughness as you, but a lot more DPS, and it is all but slow to play. I am probably too fragile for my dps though. but that is a different story.  Well I know that the equip is crap, lets not overanalyze things.  I did not itemize in any direction, that is just the stuff I picked up while leveling to 60. Your build is lacking good upfront damage. Acid Cloud is good for DoT and proccing LoH, but bad for spam.
Zombie Bears alone should triple your killing speed. Also, the Gruesome Feast passive is good for snowballing through mobs.
On March 11 2014 03:14 crms wrote:Show nested quote +On March 11 2014 03:11 WolfintheSheep wrote: Holding control doesn't show you which mods are random prefixes/suffixes though. well he said roll ranges, which to me means he wants to check the roll ranges of the attributes and modifiers the item has. I'm not sure how d3 utilizes random prefixes/suffixes, but it seems certain item types helm/bracers/etc has a group of 5-6 they can roll, so maybe there is a list of those mods on each item he could look at. I'm not that familiar with D3 item mechanics compared to like PoE. Well, he wanted to see how good his Kridershot is, and since that has two random magic mods, that seems relevant.
Also, Legendaries tend to have annoying mod properties where you can have a low stat roll/high stat roll, or low damage/high damage, and holding control will only show the values for the property you got.
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On March 11 2014 02:10 Grovbolle wrote:Show nested quote +On March 10 2014 22:08 Redox wrote:On March 10 2014 22:05 Cascade wrote:On March 10 2014 19:14 Redox wrote:On March 10 2014 14:52 dAPhREAk wrote:On March 10 2014 10:40 Redox wrote: I feel like this game has slowed down considerably since I played it that last time. Like, I take very little damage but it also takes me forever to kill anything. Playing on Master with a character that just got 60 and has no equip. I have to say this makes the game really boring. I find myself watching TV while I rightclick a monster and wait for it to die eventually. show us your char. sounds like you have stacked ehp instead of dps. http://eu.battle.net/d3/en/profile/Redox-2105/hero/36679536 Another point: DPS for all chars relies heavily on the crit chance + crit damage combo, which will multiply your damage a few times. However, crit chance is only good when you have crit damage, and crit damage is only good when you have crit chance, so as you have neither, it may not show up as a big upgrade on the first item you get it on. So make sure to get crit chance on as many as possible (preferably all) of both rings, gloves, ammy, off-hand and helm. Also get as much crit damage as you can get (without cutting too much into crit chance). Crit damage rolls on rings, ammy, gloves and weapon. Also a socket in the weapon is a big plus, as you can get a lot more crit damage. Your off-hand has particular room for improvement, and I think it is because they are bugged in loot 2.0. Likely you can find muuuuch better on the AH (which will be pre-loot 2.0) for cheap. Just go for high average damage and like 8%+ crit chance. You should be able to find a better weapon as well. If you get crit damage and/or socket, that is worth like 50-100 dps each, so a weapon with 950 dps, socket and 65% crit damage is likely better than a 1050 weapon with no crit damage or socket. Compare to my char to see a bit what you are aiming for. It's a wizard, but principle is the same. I have about same toughness as you, but a lot more DPS, and it is all but slow to play. I am probably too fragile for my dps though. but that is a different story.  Well I know that the equip is crap, lets not overanalyze things.  I did not itemize in any direction, that is just the stuff I picked up while leveling to 60. You can get some gear from me. Have a few decent non-account bound pieces. PM me your battle tag Thanks for the offer, but I dont even know yet if I will play the addon. Not too happy with the game so far.
Just tried my old tank barb, it is so silly now. :D Takes absolutely no damage, does absolutely no damage. Guess I have to look for a new build.
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On March 11 2014 03:20 Daray wrote: Why did they make 2 handers useless? I don't get it. blue posts confirm 2h are bugged, they should hopefully be fixed, soon(tm).
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On March 10 2014 22:08 Redox wrote:Show nested quote +On March 10 2014 22:05 Cascade wrote:On March 10 2014 19:14 Redox wrote:On March 10 2014 14:52 dAPhREAk wrote:On March 10 2014 10:40 Redox wrote: I feel like this game has slowed down considerably since I played it that last time. Like, I take very little damage but it also takes me forever to kill anything. Playing on Master with a character that just got 60 and has no equip. I have to say this makes the game really boring. I find myself watching TV while I rightclick a monster and wait for it to die eventually. show us your char. sounds like you have stacked ehp instead of dps. http://eu.battle.net/d3/en/profile/Redox-2105/hero/36679536 Another point: DPS for all chars relies heavily on the crit chance + crit damage combo, which will multiply your damage a few times. However, crit chance is only good when you have crit damage, and crit damage is only good when you have crit chance, so as you have neither, it may not show up as a big upgrade on the first item you get it on. So make sure to get crit chance on as many as possible (preferably all) of both rings, gloves, ammy, off-hand and helm. Also get as much crit damage as you can get (without cutting too much into crit chance). Crit damage rolls on rings, ammy, gloves and weapon. Also a socket in the weapon is a big plus, as you can get a lot more crit damage. Your off-hand has particular room for improvement, and I think it is because they are bugged in loot 2.0. Likely you can find muuuuch better on the AH (which will be pre-loot 2.0) for cheap. Just go for high average damage and like 8%+ crit chance. You should be able to find a better weapon as well. If you get crit damage and/or socket, that is worth like 50-100 dps each, so a weapon with 950 dps, socket and 65% crit damage is likely better than a 1050 weapon with no crit damage or socket. Compare to my char to see a bit what you are aiming for. It's a wizard, but principle is the same. I have about same toughness as you, but a lot more DPS, and it is all but slow to play. I am probably too fragile for my dps though. but that is a different story.  Well I know that the equip is crap, lets not overanalyze things.  I did not itemize in any direction, that is just the stuff I picked up while leveling to 60. im not going to repeat what other people have said. i just want to point out that your char has more life than my char that plays on torment6. i dont think you should blame the game for being slow when you havent optimized your char and items.
i also recall, but dont quote me, that enemies are tailored to your char. so even if you play on lower levels, you are going to get chars that the game thinks you should be playing against even though they may output less damage. i'll look for a link.
"All monsters in the game now adjust on the fly to match your character’s level. It is therefore impossible to choose to play content much higher or lower than your character’s level, unless you join a game created by another character, since the monsters will scale to his character’s level."
http://diablo.incgamers.com/blog/comments/diablo-3-v2-0-1-tutorial-welcome-back-hell
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On March 10 2014 22:08 Redox wrote:Show nested quote +On March 10 2014 22:05 Cascade wrote:On March 10 2014 19:14 Redox wrote:On March 10 2014 14:52 dAPhREAk wrote:On March 10 2014 10:40 Redox wrote: I feel like this game has slowed down considerably since I played it that last time. Like, I take very little damage but it also takes me forever to kill anything. Playing on Master with a character that just got 60 and has no equip. I have to say this makes the game really boring. I find myself watching TV while I rightclick a monster and wait for it to die eventually. show us your char. sounds like you have stacked ehp instead of dps. http://eu.battle.net/d3/en/profile/Redox-2105/hero/36679536 Another point: DPS for all chars relies heavily on the crit chance + crit damage combo, which will multiply your damage a few times. However, crit chance is only good when you have crit damage, and crit damage is only good when you have crit chance, so as you have neither, it may not show up as a big upgrade on the first item you get it on. So make sure to get crit chance on as many as possible (preferably all) of both rings, gloves, ammy, off-hand and helm. Also get as much crit damage as you can get (without cutting too much into crit chance). Crit damage rolls on rings, ammy, gloves and weapon. Also a socket in the weapon is a big plus, as you can get a lot more crit damage. Your off-hand has particular room for improvement, and I think it is because they are bugged in loot 2.0. Likely you can find muuuuch better on the AH (which will be pre-loot 2.0) for cheap. Just go for high average damage and like 8%+ crit chance. You should be able to find a better weapon as well. If you get crit damage and/or socket, that is worth like 50-100 dps each, so a weapon with 950 dps, socket and 65% crit damage is likely better than a 1050 weapon with no crit damage or socket. Compare to my char to see a bit what you are aiming for. It's a wizard, but principle is the same. I have about same toughness as you, but a lot more DPS, and it is all but slow to play. I am probably too fragile for my dps though. but that is a different story.  Well I know that the equip is crap, lets not overanalyze things.  I did not itemize in any direction, that is just the stuff I picked up while leveling to 60.
Well you did ask...
Anyways, I noticed that all characters are more survivable now. So speccing and gearing choices are going to require some changes to be more balanced. And picking up what's the 'best' gear still depends on what you think is required for a good character, so there's always a direction =p.
Just like your Barb, back in the day Inferno was *all* about staying alive from those massive hits. Hasn't been the case for a while and appears to be even less so now.
I was running my Monk on MP 5-6 before I stopped playing last year and she had trouble with certain mob types (stupid snakemen) but could kill things reasonably fast with only 66k dps*.
The other day I fired up the new patch and picked Master since that's where the description said I should be. I was basically invulnerable and killing things slower than before. My solution was to take out 2-3 defensive abilities and add more spirit spenders and things seem fine now. I'll probably have to regear to do Torment though as my dps is still pretty low.
* I always specced a little tankier for playing with my friends (who were all ranged), plus Monks paperdoll back when was something like 1/6th our true dps, not sure if it's as crazy still.
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On March 11 2014 03:45 crms wrote:Show nested quote +On March 11 2014 03:20 Daray wrote: Why did they make 2 handers useless? I don't get it. blue posts confirm 2h are bugged, they should hopefully be fixed, soon(tm).
Blizz is pretty smart in this regard. This patch and the 50% experience buff pretty much created a month long live beta test for RoS. Not that I mind, I'm enjoying this patch currently.
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On March 11 2014 03:48 dAPhREAk wrote:Show nested quote +On March 10 2014 22:08 Redox wrote:On March 10 2014 22:05 Cascade wrote:On March 10 2014 19:14 Redox wrote:On March 10 2014 14:52 dAPhREAk wrote:On March 10 2014 10:40 Redox wrote: I feel like this game has slowed down considerably since I played it that last time. Like, I take very little damage but it also takes me forever to kill anything. Playing on Master with a character that just got 60 and has no equip. I have to say this makes the game really boring. I find myself watching TV while I rightclick a monster and wait for it to die eventually. show us your char. sounds like you have stacked ehp instead of dps. http://eu.battle.net/d3/en/profile/Redox-2105/hero/36679536 Another point: DPS for all chars relies heavily on the crit chance + crit damage combo, which will multiply your damage a few times. However, crit chance is only good when you have crit damage, and crit damage is only good when you have crit chance, so as you have neither, it may not show up as a big upgrade on the first item you get it on. So make sure to get crit chance on as many as possible (preferably all) of both rings, gloves, ammy, off-hand and helm. Also get as much crit damage as you can get (without cutting too much into crit chance). Crit damage rolls on rings, ammy, gloves and weapon. Also a socket in the weapon is a big plus, as you can get a lot more crit damage. Your off-hand has particular room for improvement, and I think it is because they are bugged in loot 2.0. Likely you can find muuuuch better on the AH (which will be pre-loot 2.0) for cheap. Just go for high average damage and like 8%+ crit chance. You should be able to find a better weapon as well. If you get crit damage and/or socket, that is worth like 50-100 dps each, so a weapon with 950 dps, socket and 65% crit damage is likely better than a 1050 weapon with no crit damage or socket. Compare to my char to see a bit what you are aiming for. It's a wizard, but principle is the same. I have about same toughness as you, but a lot more DPS, and it is all but slow to play. I am probably too fragile for my dps though. but that is a different story.  Well I know that the equip is crap, lets not overanalyze things.  I did not itemize in any direction, that is just the stuff I picked up while leveling to 60. im not going to repeat what other people have said. i just want to point out that your char has more life than my char that plays on torment6. i dont think you should blame the game for being slow when you havent optimized your char and items. Eh it is absolutely obvious that chars are MUCH more survivable than they where, it is not just my gear. People are gearing / speccing to farm as fast as possible, not to be able to do certain content. Of course that also comes with the age of the game and general progression, but it is still boring imo. It is a little silly if I have to actively try to sabotage my survivability to get into any danger of dying.
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On March 11 2014 04:51 Redox wrote:Show nested quote +On March 11 2014 03:48 dAPhREAk wrote:On March 10 2014 22:08 Redox wrote:On March 10 2014 22:05 Cascade wrote:On March 10 2014 19:14 Redox wrote:On March 10 2014 14:52 dAPhREAk wrote:On March 10 2014 10:40 Redox wrote: I feel like this game has slowed down considerably since I played it that last time. Like, I take very little damage but it also takes me forever to kill anything. Playing on Master with a character that just got 60 and has no equip. I have to say this makes the game really boring. I find myself watching TV while I rightclick a monster and wait for it to die eventually. show us your char. sounds like you have stacked ehp instead of dps. http://eu.battle.net/d3/en/profile/Redox-2105/hero/36679536 Another point: DPS for all chars relies heavily on the crit chance + crit damage combo, which will multiply your damage a few times. However, crit chance is only good when you have crit damage, and crit damage is only good when you have crit chance, so as you have neither, it may not show up as a big upgrade on the first item you get it on. So make sure to get crit chance on as many as possible (preferably all) of both rings, gloves, ammy, off-hand and helm. Also get as much crit damage as you can get (without cutting too much into crit chance). Crit damage rolls on rings, ammy, gloves and weapon. Also a socket in the weapon is a big plus, as you can get a lot more crit damage. Your off-hand has particular room for improvement, and I think it is because they are bugged in loot 2.0. Likely you can find muuuuch better on the AH (which will be pre-loot 2.0) for cheap. Just go for high average damage and like 8%+ crit chance. You should be able to find a better weapon as well. If you get crit damage and/or socket, that is worth like 50-100 dps each, so a weapon with 950 dps, socket and 65% crit damage is likely better than a 1050 weapon with no crit damage or socket. Compare to my char to see a bit what you are aiming for. It's a wizard, but principle is the same. I have about same toughness as you, but a lot more DPS, and it is all but slow to play. I am probably too fragile for my dps though. but that is a different story.  Well I know that the equip is crap, lets not overanalyze things.  I did not itemize in any direction, that is just the stuff I picked up while leveling to 60. im not going to repeat what other people have said. i just want to point out that your char has more life than my char that plays on torment6. i dont think you should blame the game for being slow when you havent optimized your char and items. Eh it is absolutely obvious that chars are MUCH more survivable than they where, it is not just my gear. People are gearing / speccing to farm as fast as possible, not to be able to do certain content. Of course that also comes with the age of the game and general progression, but it is still boring imo. It is a little silly if I have to actively try to sabotage my survivability to get into any danger of dying. blizzard intentionally made it that way with the patch (i.e., slower damage and dodgable attacks). they want longer engagements, more tactics and less one shot kills.
btw, games kind of boring if you can just stack survivability and still be a strong dps char. i always go glass cannon builds because i find it more engaging. i dont just want to sit there and click for hours because they cant touch me, but i am shooting blanks.
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On March 11 2014 04:51 Redox wrote:Show nested quote +On March 11 2014 03:48 dAPhREAk wrote:On March 10 2014 22:08 Redox wrote:On March 10 2014 22:05 Cascade wrote:On March 10 2014 19:14 Redox wrote:On March 10 2014 14:52 dAPhREAk wrote:On March 10 2014 10:40 Redox wrote: I feel like this game has slowed down considerably since I played it that last time. Like, I take very little damage but it also takes me forever to kill anything. Playing on Master with a character that just got 60 and has no equip. I have to say this makes the game really boring. I find myself watching TV while I rightclick a monster and wait for it to die eventually. show us your char. sounds like you have stacked ehp instead of dps. http://eu.battle.net/d3/en/profile/Redox-2105/hero/36679536 Another point: DPS for all chars relies heavily on the crit chance + crit damage combo, which will multiply your damage a few times. However, crit chance is only good when you have crit damage, and crit damage is only good when you have crit chance, so as you have neither, it may not show up as a big upgrade on the first item you get it on. So make sure to get crit chance on as many as possible (preferably all) of both rings, gloves, ammy, off-hand and helm. Also get as much crit damage as you can get (without cutting too much into crit chance). Crit damage rolls on rings, ammy, gloves and weapon. Also a socket in the weapon is a big plus, as you can get a lot more crit damage. Your off-hand has particular room for improvement, and I think it is because they are bugged in loot 2.0. Likely you can find muuuuch better on the AH (which will be pre-loot 2.0) for cheap. Just go for high average damage and like 8%+ crit chance. You should be able to find a better weapon as well. If you get crit damage and/or socket, that is worth like 50-100 dps each, so a weapon with 950 dps, socket and 65% crit damage is likely better than a 1050 weapon with no crit damage or socket. Compare to my char to see a bit what you are aiming for. It's a wizard, but principle is the same. I have about same toughness as you, but a lot more DPS, and it is all but slow to play. I am probably too fragile for my dps though. but that is a different story.  Well I know that the equip is crap, lets not overanalyze things.  I did not itemize in any direction, that is just the stuff I picked up while leveling to 60. im not going to repeat what other people have said. i just want to point out that your char has more life than my char that plays on torment6. i dont think you should blame the game for being slow when you havent optimized your char and items. Eh it is absolutely obvious that chars are MUCH more survivable than they where, it is not just my gear. People are gearing / speccing to farm as fast as possible, not to be able to do certain content. Of course that also comes with the age of the game and general progression, but it is still boring imo. It is a little silly if I have to actively try to sabotage my survivability to get into any danger of dying.
Not so much that characters are more survivable, more that 1.00-1.03 Inferno was idiotic.
Also, any difficulty below Torment is basically like Hell used to be. Just like how Inferno was the entire game before, now it's Torment, and everything else is just to get you to max level and build your items up a little.
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On March 11 2014 06:29 WolfintheSheep wrote:Show nested quote +On March 11 2014 04:51 Redox wrote:On March 11 2014 03:48 dAPhREAk wrote:On March 10 2014 22:08 Redox wrote:On March 10 2014 22:05 Cascade wrote:On March 10 2014 19:14 Redox wrote:On March 10 2014 14:52 dAPhREAk wrote:On March 10 2014 10:40 Redox wrote: I feel like this game has slowed down considerably since I played it that last time. Like, I take very little damage but it also takes me forever to kill anything. Playing on Master with a character that just got 60 and has no equip. I have to say this makes the game really boring. I find myself watching TV while I rightclick a monster and wait for it to die eventually. show us your char. sounds like you have stacked ehp instead of dps. http://eu.battle.net/d3/en/profile/Redox-2105/hero/36679536 Another point: DPS for all chars relies heavily on the crit chance + crit damage combo, which will multiply your damage a few times. However, crit chance is only good when you have crit damage, and crit damage is only good when you have crit chance, so as you have neither, it may not show up as a big upgrade on the first item you get it on. So make sure to get crit chance on as many as possible (preferably all) of both rings, gloves, ammy, off-hand and helm. Also get as much crit damage as you can get (without cutting too much into crit chance). Crit damage rolls on rings, ammy, gloves and weapon. Also a socket in the weapon is a big plus, as you can get a lot more crit damage. Your off-hand has particular room for improvement, and I think it is because they are bugged in loot 2.0. Likely you can find muuuuch better on the AH (which will be pre-loot 2.0) for cheap. Just go for high average damage and like 8%+ crit chance. You should be able to find a better weapon as well. If you get crit damage and/or socket, that is worth like 50-100 dps each, so a weapon with 950 dps, socket and 65% crit damage is likely better than a 1050 weapon with no crit damage or socket. Compare to my char to see a bit what you are aiming for. It's a wizard, but principle is the same. I have about same toughness as you, but a lot more DPS, and it is all but slow to play. I am probably too fragile for my dps though. but that is a different story.  Well I know that the equip is crap, lets not overanalyze things.  I did not itemize in any direction, that is just the stuff I picked up while leveling to 60. im not going to repeat what other people have said. i just want to point out that your char has more life than my char that plays on torment6. i dont think you should blame the game for being slow when you havent optimized your char and items. Eh it is absolutely obvious that chars are MUCH more survivable than they where, it is not just my gear. People are gearing / speccing to farm as fast as possible, not to be able to do certain content. Of course that also comes with the age of the game and general progression, but it is still boring imo. It is a little silly if I have to actively try to sabotage my survivability to get into any danger of dying. Not so much that characters are more survivable, more that 1.00-1.03 Inferno was idiotic. Also, any difficulty below Torment is basically like Hell used to be. Just like how Inferno was the entire game before, now it's Torment, and everything else is just to get you to max level and build your items up a little. Except in Hell you would kill monsters much faster with crap equip than you now do in Master with crap equip. The monster's ratio of "damage they deal / hp they have" is simply different now. It is much more in favor of hp now. One can like it more that way, but one can not really claim these changes dont exist or they only happened in inferno/torment.
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On March 11 2014 06:39 Redox wrote:Show nested quote +On March 11 2014 06:29 WolfintheSheep wrote:On March 11 2014 04:51 Redox wrote:On March 11 2014 03:48 dAPhREAk wrote:On March 10 2014 22:08 Redox wrote:On March 10 2014 22:05 Cascade wrote:On March 10 2014 19:14 Redox wrote:On March 10 2014 14:52 dAPhREAk wrote:On March 10 2014 10:40 Redox wrote: I feel like this game has slowed down considerably since I played it that last time. Like, I take very little damage but it also takes me forever to kill anything. Playing on Master with a character that just got 60 and has no equip. I have to say this makes the game really boring. I find myself watching TV while I rightclick a monster and wait for it to die eventually. show us your char. sounds like you have stacked ehp instead of dps. http://eu.battle.net/d3/en/profile/Redox-2105/hero/36679536 Another point: DPS for all chars relies heavily on the crit chance + crit damage combo, which will multiply your damage a few times. However, crit chance is only good when you have crit damage, and crit damage is only good when you have crit chance, so as you have neither, it may not show up as a big upgrade on the first item you get it on. So make sure to get crit chance on as many as possible (preferably all) of both rings, gloves, ammy, off-hand and helm. Also get as much crit damage as you can get (without cutting too much into crit chance). Crit damage rolls on rings, ammy, gloves and weapon. Also a socket in the weapon is a big plus, as you can get a lot more crit damage. Your off-hand has particular room for improvement, and I think it is because they are bugged in loot 2.0. Likely you can find muuuuch better on the AH (which will be pre-loot 2.0) for cheap. Just go for high average damage and like 8%+ crit chance. You should be able to find a better weapon as well. If you get crit damage and/or socket, that is worth like 50-100 dps each, so a weapon with 950 dps, socket and 65% crit damage is likely better than a 1050 weapon with no crit damage or socket. Compare to my char to see a bit what you are aiming for. It's a wizard, but principle is the same. I have about same toughness as you, but a lot more DPS, and it is all but slow to play. I am probably too fragile for my dps though. but that is a different story.  Well I know that the equip is crap, lets not overanalyze things.  I did not itemize in any direction, that is just the stuff I picked up while leveling to 60. im not going to repeat what other people have said. i just want to point out that your char has more life than my char that plays on torment6. i dont think you should blame the game for being slow when you havent optimized your char and items. Eh it is absolutely obvious that chars are MUCH more survivable than they where, it is not just my gear. People are gearing / speccing to farm as fast as possible, not to be able to do certain content. Of course that also comes with the age of the game and general progression, but it is still boring imo. It is a little silly if I have to actively try to sabotage my survivability to get into any danger of dying. Not so much that characters are more survivable, more that 1.00-1.03 Inferno was idiotic. Also, any difficulty below Torment is basically like Hell used to be. Just like how Inferno was the entire game before, now it's Torment, and everything else is just to get you to max level and build your items up a little. Except in Hell you would kill monsters much faster with crap equip than you now do in Master with crap equip. The monster's ratio of "damage they deal / hp they have" is simpy different now. It is much more in favor of hp now. One can like it more that way, but one can not really claim these changes dont exist or they only happened in inferno/torment. At low levels, it is the reverse at higher difficulties. Monsters have less health and more damage compared to before
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On March 11 2014 06:39 Redox wrote:Show nested quote +On March 11 2014 06:29 WolfintheSheep wrote:On March 11 2014 04:51 Redox wrote:On March 11 2014 03:48 dAPhREAk wrote:On March 10 2014 22:08 Redox wrote:On March 10 2014 22:05 Cascade wrote:On March 10 2014 19:14 Redox wrote:On March 10 2014 14:52 dAPhREAk wrote:On March 10 2014 10:40 Redox wrote: I feel like this game has slowed down considerably since I played it that last time. Like, I take very little damage but it also takes me forever to kill anything. Playing on Master with a character that just got 60 and has no equip. I have to say this makes the game really boring. I find myself watching TV while I rightclick a monster and wait for it to die eventually. show us your char. sounds like you have stacked ehp instead of dps. http://eu.battle.net/d3/en/profile/Redox-2105/hero/36679536 Another point: DPS for all chars relies heavily on the crit chance + crit damage combo, which will multiply your damage a few times. However, crit chance is only good when you have crit damage, and crit damage is only good when you have crit chance, so as you have neither, it may not show up as a big upgrade on the first item you get it on. So make sure to get crit chance on as many as possible (preferably all) of both rings, gloves, ammy, off-hand and helm. Also get as much crit damage as you can get (without cutting too much into crit chance). Crit damage rolls on rings, ammy, gloves and weapon. Also a socket in the weapon is a big plus, as you can get a lot more crit damage. Your off-hand has particular room for improvement, and I think it is because they are bugged in loot 2.0. Likely you can find muuuuch better on the AH (which will be pre-loot 2.0) for cheap. Just go for high average damage and like 8%+ crit chance. You should be able to find a better weapon as well. If you get crit damage and/or socket, that is worth like 50-100 dps each, so a weapon with 950 dps, socket and 65% crit damage is likely better than a 1050 weapon with no crit damage or socket. Compare to my char to see a bit what you are aiming for. It's a wizard, but principle is the same. I have about same toughness as you, but a lot more DPS, and it is all but slow to play. I am probably too fragile for my dps though. but that is a different story.  Well I know that the equip is crap, lets not overanalyze things.  I did not itemize in any direction, that is just the stuff I picked up while leveling to 60. im not going to repeat what other people have said. i just want to point out that your char has more life than my char that plays on torment6. i dont think you should blame the game for being slow when you havent optimized your char and items. Eh it is absolutely obvious that chars are MUCH more survivable than they where, it is not just my gear. People are gearing / speccing to farm as fast as possible, not to be able to do certain content. Of course that also comes with the age of the game and general progression, but it is still boring imo. It is a little silly if I have to actively try to sabotage my survivability to get into any danger of dying. Not so much that characters are more survivable, more that 1.00-1.03 Inferno was idiotic. Also, any difficulty below Torment is basically like Hell used to be. Just like how Inferno was the entire game before, now it's Torment, and everything else is just to get you to max level and build your items up a little. Except in Hell you would kill monsters much faster with crap equip than you now do in Master with crap equip. The monster's ratio of "damage they deal / hp they have" is simply different now. It is much more in favor of hp now. One can like it more that way, but one can not really claim these changes dont exist or they only happened in inferno/torment.
Not sure if you played when the MP levels were introduced, but that was all about severely inflated enemy HP. The current difficulty settings definitely lean towards more enemy damage.
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On March 10 2014 22:08 Redox wrote:Show nested quote +On March 10 2014 22:05 Cascade wrote:On March 10 2014 19:14 Redox wrote:On March 10 2014 14:52 dAPhREAk wrote:On March 10 2014 10:40 Redox wrote: I feel like this game has slowed down considerably since I played it that last time. Like, I take very little damage but it also takes me forever to kill anything. Playing on Master with a character that just got 60 and has no equip. I have to say this makes the game really boring. I find myself watching TV while I rightclick a monster and wait for it to die eventually. show us your char. sounds like you have stacked ehp instead of dps. http://eu.battle.net/d3/en/profile/Redox-2105/hero/36679536 Another point: DPS for all chars relies heavily on the crit chance + crit damage combo, which will multiply your damage a few times. However, crit chance is only good when you have crit damage, and crit damage is only good when you have crit chance, so as you have neither, it may not show up as a big upgrade on the first item you get it on. So make sure to get crit chance on as many as possible (preferably all) of both rings, gloves, ammy, off-hand and helm. Also get as much crit damage as you can get (without cutting too much into crit chance). Crit damage rolls on rings, ammy, gloves and weapon. Also a socket in the weapon is a big plus, as you can get a lot more crit damage. Your off-hand has particular room for improvement, and I think it is because they are bugged in loot 2.0. Likely you can find muuuuch better on the AH (which will be pre-loot 2.0) for cheap. Just go for high average damage and like 8%+ crit chance. You should be able to find a better weapon as well. If you get crit damage and/or socket, that is worth like 50-100 dps each, so a weapon with 950 dps, socket and 65% crit damage is likely better than a 1050 weapon with no crit damage or socket. Compare to my char to see a bit what you are aiming for. It's a wizard, but principle is the same. I have about same toughness as you, but a lot more DPS, and it is all but slow to play. I am probably too fragile for my dps though. but that is a different story.  Well I know that the equip is crap, lets not overanalyze things.  I did not itemize in any direction, that is just the stuff I picked up while leveling to 60. You complained that the game is slow. I told you how you can make it faster.  A big part of the problem is actually that you didn't gear in any direction, so you ended up gearing very defensively. If you keep playing and do sensible choices with what gear you use, it'll speed up a lot.
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the game was much slower when i last played.
i mean, you had to have crap like a dedicated tank and the elites took so long, they had freaking enrage timers. I dont know who thought that would be a cool idea for diablo, but im glad they have a new producer/designer now.
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With the new smart loot system is it better to craft Hellfire ring with mainstat or vitality?
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On March 11 2014 20:43 ViperPL wrote: With the new smart loot system is it better to craft Hellfire ring with mainstat or vitality?
Mainstat.
The stat you choose to craft with gets a higher roll than the other stats, so you're essentially asking (do I want +100 to my main stat or +100 vitality?) and I would ALWAYS say mainstat.
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