Diablo III General Discussion - Page 763
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Infernal_dream
United States2359 Posts
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Burrfoot
United States1176 Posts
Yay single data point! (My iPhone math may be wrong so don't flame me too much) | ||
Eschaton
United States1245 Posts
On January 09 2013 04:21 Burrfoot wrote: I actually did a horribly low sample size calculation on how much RMAH profit they make by selling 4m gold for .25/m when the price was .45/m and timed how long it took to sell in EST prime time. It took 80 seconds to sell so averaging sales over 24 hours yields 4320m gold a day. Since gold is now .25/m and Blizz only gets a 15% fee that results in $162 profit for Blizz a day from gold sales. Yay single data point! (My iPhone math may be wrong so don't flame me too much) Looks correct to me, if you assume 1m gold is sold for .25c every 20 minutes. I'm confused by your approach though, I'll try to restate what you did, tell me if this is wrong. 1) You listed 4m gold for 1.00, when the avg gold price was 0.45/m, severely undercutting the avg price. 2) It took 80 seconds to sell. If that's true, then your assumption that 4m gold is sold every 80 seconds is only even remotely correct if you were the only person to list gold for .25c/m. If there were others, than they will have been in the auction queue in front of you, and the true rate would be a multiple of your calculation. Still, your test does make a good case for it being unlikely that bliz is making piles of cash off of gold sales. My bet is that they make most of their money from item sales and the use of paypal, as they get a cut from that as well. | ||
Burrfoot
United States1176 Posts
But regardless of how much gold a day they actually sell, the 15% cut they get would require massive amounts of gold to sell to be even signifigant enough to matter. To put it another way, each D3 player would have to buy 400m gold a month to equal the revenue they get from one WoW player. But the way they can accounting spin it is that people will carry a Blizzard Balance and gold balance (assuming gold is bought from a credit card) that all counts as revenue and get another cut when they buy something on the RMAH with it, or someday if used to buy a digital game which has a much higher margin than boxed game sales. Kind of like how a bank/credit card company works holding your money and charging a fee to the seller when you use it. | ||
Greenstripe
United States164 Posts
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Eschaton
United States1245 Posts
On January 09 2013 06:35 Burrfoot wrote: Think you have a typo with 80min. I listed 4m for $0.25/m when the going rate was $0.45/m to be very first in the queue, but you're right, if other people listed it for 0.25 at the exact same time it would have sold before mine and the base rate would have been (X+4)/80sec. But assuming I was the only one to sell at that rate and it took 80 seconds for 4m gold to sell resulting rate of 3m gold per minute = 180m gold per hour = 4,320m gold per day sold. But regardless of how much gold a day they actually sell, the 15% cut they get would require massive amounts of gold to sell to be even signifigant enough to matter. To put it another way, each D3 player would have to buy 400m gold a month to equal the revenue they get from one WoW player. But the way they can accounting spin it is that people will carry a Blizzard Balance and gold balance (assuming gold is bought from a credit card) that all counts as revenue and get another cut when they buy something on the RMAH with it, or someday if used to buy a digital game which has a much higher margin than boxed game sales. Kind of like how a bank/credit card company works holding your money and charging a fee to the seller when you use it. Ya, 80 min is a typo. I intended seconds and edited the post. I 100% agree with the 'profit by attrition' scheme. Why else make the Blizzard Balance equivalent to funny money? | ||
Burrfoot
United States1176 Posts
But on that note: 75 paragon levels on my Monk and I finally got my first double drop! ![]() | ||
HornyHerring
Papua New Guinea1059 Posts
I tried to muster some energy in me to play D3, but it's such a fucking snooze-grind-fest. After getting 50 paragon it just stopped being fun for me. Really hoping PvP is gonna be decent for casual players and not hardcore gear based. | ||
Assault_1
Canada1950 Posts
On January 09 2013 10:16 HornyHerring wrote: Hellrack and butcher's sickle? Good one, bra. :D I tried to muster some energy in me to play D3, but it's such a fucking snooze-grind-fest. After getting 50 paragon it just stopped being fun for me. Really hoping PvP is gonna be decent for casual players and not hardcore gear based. Then maybe its time to automate it. I seriously think blizz should allow bots. Any idiot can play this game, being successful just means your either lucky or have alot of willpower to farm/grind (or RMAH). Nobody enjoys farming itself, just the stuff that you get from it. If neo-blizz had a clue how to design a game this wouldnt be a problem though. | ||
Black Gun
Germany4482 Posts
On January 09 2013 10:35 Assault_1 wrote: Then maybe its time to automate it. I seriously think blizz should allow bots. Any idiot can play this game, being successful just means your either lucky or have alot of willpower to farm/grind (or RMAH). Nobody enjoys farming itself, just the stuff that you get from it. If neo-blizz had a clue how to design a game this wouldnt be a problem though. do you seriously think people would enjoy it more if they log in each morning and check which fantastic items their bots have found - which will sell for 10k gold because everybody is farming, so that the only items with a chance of selling anymore are those that nowadays are considered "once a decade"-grade? | ||
zbedlam
Australia549 Posts
On January 09 2013 10:46 Black Gun wrote: do you seriously think people would enjoy it more if they log in each morning and check which fantastic items their bots have found - which will sell for 10k gold because everybody is farming, so that the only items with a chance of selling anymore are those that nowadays are considered "once a decade"-grade? That has happened already. But yes, a lot of people would find it more fun than actually playing this game. | ||
Confuse
2238 Posts
On January 09 2013 10:46 Black Gun wrote: do you seriously think people would enjoy it more if they log in each morning and check which fantastic items their bots have found - which will sell for 10k gold because everybody is farming, so that the only items with a chance of selling anymore are those that nowadays are considered "once a decade"-grade? I know I would if I wasn't afraid of Blizzard. Grinding out something a bot can do better and more efficiently would be pointless if it wasn't illegal to do so. Yes I'm a bit jaded after 85 levels of paragon. > . > | ||
jeefzors
United States120 Posts
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WolfintheSheep
Canada14127 Posts
PvP will help some of the player base, but not all of it. | ||
Black Gun
Germany4482 Posts
On January 09 2013 11:38 WolfintheSheep wrote: Problem with D3 is the same as its always been: Lots of grind and absolutely nothing to grind towards. PvP will help some of the player base, but not all of it. what else besides pvp was there in d2 to grind for? | ||
WolfintheSheep
Canada14127 Posts
On January 09 2013 12:50 Black Gun wrote: what else besides pvp was there in d2 to grind for? Quite a lot, but most of it came down to building up multiple characters, a lot of which required rather specialized gear. So, more or less, you were MFing to get gear for other characters to try another build. Plus actually playing a single character straight through normal-hell meant grinding in small pieces. The problem is really exasperated in D3 because Normal-Hell is a linear train ride (and Inferno now too, honestly), so you essentially just smash through all of the content in 20 hours, give or take, and then spend 300 hours in A3 Inferno. | ||
Burrfoot
United States1176 Posts
On January 09 2013 10:16 HornyHerring wrote: Hellrack and butcher's sickle? Good one, bra. :D I tried to muster some energy in me to play D3, but it's such a fucking snooze-grind-fest. After getting 50 paragon it just stopped being fun for me. Really hoping PvP is gonna be decent for casual players and not hardcore gear based. Hah, not even a Hellrack, twas a Pus Spitter. The Sickle wasn't too bad though, might even sell. ![]() On January 09 2013 13:30 WolfintheSheep wrote: Quite a lot, but most of it came down to building up multiple characters, a lot of which required rather specialized gear. So, more or less, you were MFing to get gear for other characters to try another build. Plus actually playing a single character straight through normal-hell meant grinding in small pieces. The problem is really exasperated in D3 because Normal-Hell is a linear train ride (and Inferno now too, honestly), so you essentially just smash through all of the content in 20 hours, give or take, and then spend 300 hours in A3 Inferno. The obvious dead-horse solution is: They needed to add a ladder that reset periodically that forces people to re-grind everything that have already done. PvP and TDM is a niche segment of the player base much like Hardcore isn't for everyone, and the bulk of the playbase will still just do PvE. Even something completely stupid like weekly/monthly Blizz community managed competitions with a single sc2:expansion up for grabs would keep people logging in. Heck if all they did was let people put unided legendaries on the AH people would play a lot more. | ||
Monkeyballs25
531 Posts
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Dirkinity
Germany409 Posts
On January 09 2013 03:33 Infernal_dream wrote: Probably not that much. With a dead playerbase that's more bots than people. /facepalm GTFO. I made all the money for HotS Deluxe in the RMAH no problem. People still buy the Items there no problem. I bet Blizz got at least ~10€ of the 55€ I made. Multiplay that XXXXXXX Auctions. The income from the RMAH is really good. Especially because most people want their money in PayPal and that gives Blizzard 30% of the overall price. | ||
Wuster
1974 Posts
On January 09 2013 21:55 Burrfoot wrote: Heck if all they did was let people put unided legendaries on the AH people would play a lot more. Yes, gambling is hugely fun and addicting for some. I wonder if there were legal issues with them implementing item gambling like that though. If not... shame on them for not doing it haha. | ||
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